pull_requests
Data license: AGPL · Data source: ACEmulator Project
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id ▼ | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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102959085 | MDExOlB1bGxSZXF1ZXN0MTAyOTU5MDg1 | 1 | closed | 0 | Updates to database and underlying code | xanxin887 6705011 | Updates to database and underlying code | 2017-01-24T16:55:13Z | 2017-01-24T18:24:10Z | 2017-01-24T18:24:10Z | dce6693ebf2125dccfaf02a0b0328031a16815b2 | 0 | 5c139c0bcee1fabf0c959c196a932a938df17f19 | 3c13cc6acacd9d3a208503b5c5e5e2f0d44cf4c9 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1 | |||||
102981430 | MDExOlB1bGxSZXF1ZXN0MTAyOTgxNDMw | 2 | closed | 0 | Updates for DB 1/24/17 | xanxin887 6705011 | Updates for DB to prep for creating associated tables | 2017-01-24T18:58:40Z | 2017-02-01T12:50:46Z | 2017-02-01T12:50:46Z | b53a9f175617206d2d805f6f38657e0d038ff651 | 0 | 72e524a4667fda86bc42371c8a65ec1b8a956d66 | 3c13cc6acacd9d3a208503b5c5e5e2f0d44cf4c9 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2 | |||||
104196635 | MDExOlB1bGxSZXF1ZXN0MTA0MTk2NjM1 | 10 | closed | 0 | Client and Server expects account in ace_auth to be lowercase only. | LtRipley36706 11369233 | This is my first pull request, please let me know if I'm doing this incorrectly. Simple change I made to the accountcreate command to correct and prevent the issue I experienced when setting up ACE. The client always sends accounts as lowercase regardless of what the user types in the command line. The server itself resolves the difference and connects as well. The issue surfaces when attempting to create a character. That packet is sent, but no response is ever recv'd. | 2017-02-01T18:45:44Z | 2017-02-02T16:36:57Z | 2017-02-02T16:36:53Z | 2017-02-02T16:36:53Z | 77932b57355c6283b67052f448e2b041794f76ad | 0 | 3cee156a52d1385c06ee7553248b6aed8442ae0c | 95910918de3356f10cf5e519dd4cb7dfd7a731b8 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/10 | ||||
104288490 | MDExOlB1bGxSZXF1ZXN0MTA0Mjg4NDkw | 11 | closed | 0 | Run faster, jump higher, teleport to coordinates (rather than XYZ position) | sbaum23 22650655 | These values are hardcoded and need to be replaced with actual values from the Player object. This is mainly to let people run around faster in the emu until code it put in to send all player skills to client. I'm Xen on Discord. | 2017-02-02T07:42:55Z | 2017-02-03T20:59:39Z | 2017-02-03T20:59:39Z | 0d76d44ad9bc278db860ab38f71371230cb400d2 | 0 | 5282ba7507342911f331cac1657f4e7c00a2a487 | 77932b57355c6283b67052f448e2b041794f76ad | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/11 | |||||
104478851 | MDExOlB1bGxSZXF1ZXN0MTA0NDc4ODUx | 13 | closed | 0 | database layer encapsulation and abstraction | Mogwai-TheFurry 25351661 | Sorry about the solution file. I'm on VS 2015 pro and I've no idea why it changed. All I did was add the .gitignore as a solution item. Use Visual Studio to diff the files. Git isn't doing a good job with the compare. Mogwai in Discord. | 2017-02-03T05:44:27Z | 2017-02-04T05:55:04Z | 2017-02-04T05:54:55Z | 989f09a0a827e88373b6de9395d7427d5aaabb62 | 0 | 93e9a5ce54a01aa41de87bedb603161443a3d348 | e871785055353d86b12d57f0f6788cde43dfd994 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/13 | |||||
104612473 | MDExOlB1bGxSZXF1ZXN0MTA0NjEyNDcz | 14 | closed | 0 | Added /teleto command | sbaum23 22650655 | My commit has the wrong command in it. I added the /teleto command for teleporting using coordinates. | 2017-02-03T21:12:15Z | 2017-02-05T06:37:44Z | 2017-02-05T02:21:27Z | 8bdb2d66e2170855dd67e479821befc3f6ebb33d | 0 | b5666aa832f6eb72defb3fe876cb5f0480fd3b89 | 77932b57355c6283b67052f448e2b041794f76ad | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/14 | |||||
104650586 | MDExOlB1bGxSZXF1ZXN0MTA0NjUwNTg2 | 16 | closed | 0 | database abstraction and encapsulation. created character model and skill attribute models. | Mogwai-TheFurry 25351661 | 2017-02-04T05:57:10Z | 2017-02-04T06:42:11Z | 2017-02-04T06:42:11Z | 4ac9e65768aaeb926535ecaf6866fcf0f27a2c12 | 0 | 929481260c1f198cacd699c9561a2b43a8cfd62f | 86c9c58bc10d90d3fe792d0ca000e5cb46183abe | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/16 | ||||||
104651917 | MDExOlB1bGxSZXF1ZXN0MTA0NjUxOTE3 | 17 | closed | 0 | database encapsulation is done! yay! | Mogwai-TheFurry 25351661 | 2017-02-04T06:55:34Z | 2017-05-30T15:34:08Z | 2017-02-04T07:13:27Z | 2017-02-04T07:13:27Z | 264b760729df18b09fd82c5a543ffc5bd33efa8f | 0 | f3c21a6b6724344244f26a460e026159796941ff | 86c9c58bc10d90d3fe792d0ca000e5cb46183abe | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/17 | |||||
104652614 | MDExOlB1bGxSZXF1ZXN0MTA0NjUyNjE0 | 18 | closed | 0 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | Added a configurable variable to Config.json for allowing the server to create an account for the client when one does not exist on the server. | 2017-02-04T07:23:37Z | 2017-03-20T02:59:13Z | 2017-02-04T22:14:16Z | b34024b2fce8032ab72784481d8caf22ffe654c6 | 0 | e590e18a645f0f87d218107f82829943b9254359 | 264b760729df18b09fd82c5a543ffc5bd33efa8f | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/18 | |||||
104668124 | MDExOlB1bGxSZXF1ZXN0MTA0NjY4MTI0 | 21 | closed | 0 | Change password hashing to use scrypt | zbuc 570040 | I switched the password hashing over to use libsodium's scrypt implementation. This involved adding a new migration. I noticed that currently the password isn't checked. I started looking into how to implement password checking and it looks like we will probably need to have a launcher to do so. The reason the commit touches so many files is because it also cleans up the files with mixed line endings. | 2017-02-04T17:28:50Z | 2017-03-20T02:20:14Z | 2017-03-20T02:20:14Z | 232baa779ad7b8e71bf939c379512fa0c3e00ea8 | 0 | 86efd0438861d86b4c670863fc987aee60258890 | 264b760729df18b09fd82c5a543ffc5bd33efa8f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/21 | |||||
104668808 | MDExOlB1bGxSZXF1ZXN0MTA0NjY4ODA4 | 22 | closed | 0 | Teleloc loader fix and basic set of locations | ChrisAikman 10677293 | Fixed an index bug in `WorldDatabase.GetLocations` and added a basic set of telelocations to the `teleport_location` table for use with `teleloc`. Updated the `teleloc` command to accept multiple name locations, such as `Ayan Baqur`. | 2017-02-04T17:48:51Z | 2017-02-04T22:11:12Z | 2017-02-04T22:11:12Z | 2017-02-04T22:11:12Z | 7044ce63422bf70fe8118ef99967f93440e77f7e | 0 | 807116f0d6a16379dd3f2e1e7a07437ded090d2a | 264b760729df18b09fd82c5a543ffc5bd33efa8f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/22 | ||||
104675888 | MDExOlB1bGxSZXF1ZXN0MTA0Njc1ODg4 | 23 | closed | 0 | Add Config.json to .gitignore | zbuc 570040 | This also forces first-time configuration. Existing Config.json copied to Config.json.example README.md has been updated with instructions. | 2017-02-04T21:12:57Z | 2017-02-04T22:53:44Z | 2017-02-04T22:53:44Z | 2017-02-04T22:53:44Z | dc14891256be0e40fa4bf3db87217d159080b4cc | 0 | e9a903c165521e623cb81782104791b7b7c95052 | 264b760729df18b09fd82c5a543ffc5bd33efa8f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/23 | ||||
104676562 | MDExOlB1bGxSZXF1ZXN0MTA0Njc2NTYy | 24 | closed | 0 | Fixed bug in CharacterCreate. | LtRipley36706 11369233 | It was not changing the AccountId in the database when saving leading to empty character list. | 2017-02-04T21:32:30Z | 2017-02-17T06:50:27Z | 2017-02-04T22:54:04Z | 2017-02-04T22:54:04Z | 1e84da7a438bd092c6d425e2090654e8e102f11e | 0 | 3252dc371f8de89d7fe5f1c1e89ae98f51d45466 | 264b760729df18b09fd82c5a543ffc5bd33efa8f | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/24 | ||||
104677809 | MDExOlB1bGxSZXF1ZXN0MTA0Njc3ODA5 | 25 | closed | 0 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | Added a configurable variable to Config.json for allowing the server to create an account for the client when one does not exist on the server. | 2017-02-04T22:11:38Z | 2017-03-20T02:59:21Z | 2017-02-05T08:52:58Z | 9da13efde6fbbb23bb1bc1aabb23afe8c4b56866 | 0 | edc656d67181398b24b5ac919391a267f19faaa6 | 7044ce63422bf70fe8118ef99967f93440e77f7e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/25 | |||||
104677865 | MDExOlB1bGxSZXF1ZXN0MTA0Njc3ODY1 | 26 | closed | 0 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, no character is ever marked deleted so that is yet to be implemented, although I suspect that would be a server side SQL script or command within ACE running at an interval/manually via console as determined by a configuration variable(s) possibly in config.json for how often it checks, how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | 2017-02-04T22:13:24Z | 2017-03-10T04:56:27Z | 2017-02-05T09:03:41Z | f4dce31714f7a580da1d01aff9e554ba65b0bf68 | 0 | 0cdeaafe58516e82214cc149ee15a83cd6a2073b | 7044ce63422bf70fe8118ef99967f93440e77f7e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/26 | |||||
104678600 | MDExOlB1bGxSZXF1ZXN0MTA0Njc4NjAw | 27 | closed | 0 | Corrected spelling in a few places. | LtRipley36706 11369233 | 2017-02-04T22:36:04Z | 2017-02-05T09:07:42Z | 2017-02-05T03:35:03Z | 2017-02-05T03:35:03Z | 50f190237620c104b7f142aef0508bdd4888da97 | 0 | 00aa9c5bc4fe1891e54c81cd1c5f7e615af9ce46 | 7044ce63422bf70fe8118ef99967f93440e77f7e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/27 | |||||
104684490 | MDExOlB1bGxSZXF1ZXN0MTA0Njg0NDkw | 29 | closed | 0 | Teleto command redo | sbaum23 22650655 | Fixed coding convention issues with my previous commit. | 2017-02-05T02:20:42Z | 2017-02-05T06:21:29Z | 2017-02-05T06:01:09Z | 246c972196717c17a45187a329bb5d2a891f5362 | 0 | 18332f3c69490e063489adceedf23cebe162703d | c5f72473010b292592e70daa174f48aa3ad55127 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/29 | |||||
104686397 | MDExOlB1bGxSZXF1ZXN0MTA0Njg2Mzk3 | 30 | closed | 0 | Fix for NAT issues on internal connections to WorldServer | LtRipley36706 11369233 | This should help alleviate the issue some people will see when configuring all IPs to external, but connecting to the server on internal IPs. | 2017-02-05T03:53:57Z | 2017-03-10T04:56:23Z | 2017-02-05T05:37:01Z | 074b40e9a820a16d22b31bec29d2d935e17080f4 | 0 | 2e4162f62030a6bcba396adf03ef74dbc77cb6a4 | 50f190237620c104b7f142aef0508bdd4888da97 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/30 | |||||
104688734 | MDExOlB1bGxSZXF1ZXN0MTA0Njg4NzM0 | 32 | closed | 0 | Fix for NAT issues on internal connections to WorldServer | LtRipley36706 11369233 | This fix is meant help alleviate a NAT issue some people will see when configuring server IP to external address. Due to problematic NAT routing, connecting to external IP while on internal network leads to black screen on hand-off to world server. Others may not even be able to connect to server using external IP address. This fix should allow for external IP connection for those outside of network, and internal IP connection for those inside the network. | 2017-02-05T05:42:01Z | 2017-03-10T04:56:20Z | 2017-02-05T21:05:00Z | 42872992933c4e4982c2e46ffbaa90a7b0bb3e31 | 0 | e78024ecee915f1487bfcef2d20362dd0ffa85ab | 7b690552070222895d1de0aca5458c1cf02813e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/32 | |||||
104689447 | MDExOlB1bGxSZXF1ZXN0MTA0Njg5NDQ3 | 33 | closed | 0 | Added /teleto command | sbaum23 22650655 | Z position needs to be calculated from a file but since that isn't in the code yet, I'm defaulting it to 200. For some places that is not high enough and you'll be in darkness, but at least this allows you to teleport using coordinates. | 2017-02-05T06:16:08Z | 2017-02-06T12:17:24Z | 2017-02-06T12:17:24Z | 2017-02-06T12:17:24Z | ec338cc5a505fbc3a3e93899b9b18d37f09805a3 | 0 | de5fe5205ce5084532a81466cb69ad81103120fe | 7b690552070222895d1de0aca5458c1cf02813e5 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/33 | ||||
104692856 | MDExOlB1bGxSZXF1ZXN0MTA0NjkyODU2 | 34 | closed | 0 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | Added a configurable variable to Config.json.example for allowing the server to create an account for the client when one does not already exist on the server. | 2017-02-05T08:52:31Z | 2017-03-20T02:59:43Z | 2017-02-07T17:42:22Z | 6ecae5372114a08f7cb16ec99060ee7314cf317f | 0 | 8c577d5bbd5a93692e6e106eae596ac035ab0ee5 | 7b690552070222895d1de0aca5458c1cf02813e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/34 | |||||
104693108 | MDExOlB1bGxSZXF1ZXN0MTA0NjkzMTA4 | 35 | closed | 0 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, no character is ever marked deleted so that is yet to be implemented, although I suspect that would be a server side SQL script or command within ACE running at an interval/manually via console as determined by a configuration variable(s) possibly in config.json.example for how often it checks, how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | 2017-02-05T09:03:13Z | 2017-03-10T04:56:13Z | 2017-02-11T05:46:23Z | e8a0449c7f2c303a2e01a4250fc6955c7b9073b0 | 0 | 2af29b0c51af56a712ed3905803e95879947be50 | 7b690552070222895d1de0aca5458c1cf02813e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/35 | |||||
104712668 | MDExOlB1bGxSZXF1ZXN0MTA0NzEyNjY4 | 36 | closed | 0 | Add automatic database migrations to startup | zbuc 570040 | Database migrations will automatically be run. Name them according to the format (`#_YYYY-MM-DD-descriptive_name.sql`) and put in the appropriate directory and it will run on the next server startup. Migrations are only run once, in ascending numeric order. The current database state is tracked in a new database called `Global`. This simplifies server setup: now the only step is to create the four databases. The base SQL and migrations will be run automatically from that point on. This also simplifies migrations, which will no longer need to incorporate complex conditional logic in order to be repeatable. | 2017-02-05T20:02:19Z | 2017-04-06T12:11:16Z | 2017-04-06T12:11:16Z | 78fb0b0d80f01127295640717a9cf4ef4285654b | 0 | 56b85d587fc00379e167113b263c97ca0fa810f9 | 127dba77546682531dee465300c68e6a38e8a098 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/36 | |||||
104715315 | MDExOlB1bGxSZXF1ZXN0MTA0NzE1MzE1 | 37 | closed | 0 | Add option to send different host address than external host address during world handoff | LtRipley36706 11369233 | The purpose of this code is to allow a server operator to configure their external IP for clients connecting from the internet as well as allowing clients connecting on the intranet to use the local network IP address of the server instead. The options are configurable via config.json and set to false by default. | 2017-02-05T21:04:40Z | 2017-03-10T04:56:11Z | 2017-03-01T05:51:04Z | 1fe95b96e105107c6b1d23f265fdf1997464ae24 | 0 | e1fda850dd64f81597cce77a2b9902d83ae0edd9 | 7b690552070222895d1de0aca5458c1cf02813e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/37 | |||||
104723892 | MDExOlB1bGxSZXF1ZXN0MTA0NzIzODky | 38 | closed | 0 | Fix for server crash when account does not exist for connecting client | LtRipley36706 11369233 | Please use this PR if rejecting PR #34. this contains the fix to the server crash when an account is not created and a client tried to connect to the server using the invalid account. this fix is already in PR #34 so if that one is accepted, reject this one. | 2017-02-06T01:04:32Z | 2017-02-07T18:34:41Z | 2017-02-07T16:49:41Z | 2017-02-07T16:49:41Z | 8fdbac59c65555a36ebb7642849539fbdda642bd | 0 | 9ab4e56179722ffb679514ab511c3dc24631dda4 | 7b690552070222895d1de0aca5458c1cf02813e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/38 | ||||
104751331 | MDExOlB1bGxSZXF1ZXN0MTA0NzUxMzMx | 40 | closed | 0 | Adding in support for teleportation via clicking on the map panel. | LtRipley36706 11369233 | Go places faster! | 2017-02-06T08:06:40Z | 2017-02-07T18:34:48Z | 2017-02-06T12:12:46Z | 2017-02-06T12:12:46Z | 7f9e3cb35949e9638a51ff171a2e36e5b746bd23 | 0 | c00f94dbf77258ae28c9a7803447a9940e2401d3 | 33fcf1f196d7adfcfad2ebaa0640cb323592517e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/40 | ||||
104907637 | MDExOlB1bGxSZXF1ZXN0MTA0OTA3NjM3 | 46 | closed | 0 | Update create_mysql.sql | KochiroOfHG 25277356 | Added "IF NOT EXISTS" to the create statements so that if the database already exists then a warning will be thrown instead of an error. | 2017-02-06T23:46:04Z | 2017-02-12T11:36:42Z | 2017-02-12T11:36:42Z | 2017-02-12T11:36:42Z | 412806f7b20e82f5129e47b6009b028d766e7065 | 0 | b60bd334653b9ee57a22f78fb5ba374a82b5e644 | ec338cc5a505fbc3a3e93899b9b18d37f09805a3 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/46 | ||||
104940626 | MDExOlB1bGxSZXF1ZXN0MTA0OTQwNjI2 | 47 | closed | 0 | Load saved characters | Mogwai-TheFurry 25351661 | 2017-02-07T05:43:40Z | 2017-05-30T15:34:10Z | 2017-02-07T16:49:01Z | 2017-02-07T16:49:01Z | 06880d3168925d78644bbef500caad641c683b7d | 0 | 4e071457e83a5b3ad8ab206a8e428f9c7e3416fb | ec338cc5a505fbc3a3e93899b9b18d37f09805a3 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/47 | |||||
105358446 | MDExOlB1bGxSZXF1ZXN0MTA1MzU4NDQ2 | 50 | closed | 0 | Spending XP in Abilities, Vitals, and Skills, Saving Property buckets… | Mogwai-TheFurry 25351661 | …. /grantxp command, moved persistence out of Player object for later refactoring of entity and data access project. | 2017-02-09T04:35:43Z | 2017-05-30T15:34:11Z | 2017-02-10T18:44:23Z | 2017-02-10T18:44:23Z | ca13a4fa1b0f044790c8373148715fabb2dd6527 | 0 | 82e9f29922b3e368b8c081019fb327769efe96d5 | 8fdbac59c65555a36ebb7642849539fbdda642bd | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/50 | ||||
105361307 | MDExOlB1bGxSZXF1ZXN0MTA1MzYxMzA3 | 54 | closed | 0 | Added friends list functionality. | sbaum23 22650655 | Friends load from database on login and add/removing friends also saves to the db. When a friend logs on, the player should see the status change to online but it's hard to test that completely right now. Changing the status to offline when a friend logs off is not yet implemented. I had to implement a couple methods in WorldManager to be able to query for connected clients. | 2017-02-09T05:14:37Z | 2017-02-17T08:00:32Z | 2017-02-17T08:00:32Z | cf9c0d5ca381e16ff9df8226e131c76326da43db | 0 | 38c537733780e16d1043785c7397c4e54bfa0644 | 8fdbac59c65555a36ebb7642849539fbdda642bd | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/54 | |||||
105363346 | MDExOlB1bGxSZXF1ZXN0MTA1MzYzMzQ2 | 55 | closed | 0 | Stubbed CommandHandlers for known AdminCommands | LtRipley36706 11369233 | Stubbed known admin commands with expected usage. not all could eventually be needed. Some could example output could also be expanded upon. | 2017-02-09T05:41:21Z | 2017-02-17T06:50:21Z | 2017-02-17T06:30:40Z | 1f061c4e68d28d1924c18f33363a12fcf3aef702 | 0 | 7f22146776ba342d3be3b9498405d09ceffc5246 | 127dba77546682531dee465300c68e6a38e8a098 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/55 | |||||
105743042 | MDExOlB1bGxSZXF1ZXN0MTA1NzQzMDQy | 57 | closed | 0 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, no character is ever marked deleted so that is yet to be implemented, although I suspect that would be a server side SQL script or command within ACE running at an interval/manually via console as determined by a configuration variable(s) possibly in config.json.example for how often it checks, how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | 2017-02-11T05:45:56Z | 2017-02-17T06:50:19Z | 2017-02-16T05:17:24Z | 4780877d08b0228e401a301592ed3ab0fa3f6c79 | 0 | 40ac5731fb816a87dc0fa0fda80192006300a2ee | 412806f7b20e82f5129e47b6009b028d766e7065 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/57 | |||||
105771805 | MDExOlB1bGxSZXF1ZXN0MTA1NzcxODA1 | 58 | closed | 0 | Added support on ACE console for setting per character admin rights and character renaming | LtRipley36706 11369233 | Also included in this PR is a fix for the propertybools (IsAdmin, etc) not always being set from database when a character logs in. | 2017-02-11T23:19:23Z | 2017-03-10T04:56:08Z | 2017-03-09T07:44:47Z | 561d4e6469bf3d3f523c8d3c5fbda6625f0417c4 | 0 | 659a5ebafdbdf3d70098a30b91df69fc358c8108 | 412806f7b20e82f5129e47b6009b028d766e7065 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/58 | |||||
105775228 | MDExOlB1bGxSZXF1ZXN0MTA1Nzc1MjI4 | 59 | closed | 0 | Handle setting title from client and updating title from server | LytelthorpeThistledown 25618389 | 2017-02-12T01:28:07Z | 2017-02-16T03:21:35Z | 2017-02-16T03:21:34Z | 2017-02-16T03:21:34Z | 63d531a47d985017ebab5c7d90fd6ed616bbbf8c | 0 | a1b5989211536b4c8b61f6e3343c6978c7e3a463 | cc29606f674f5a46c768481e845edb63e48fdbfa | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/59 | |||||
105919562 | MDExOlB1bGxSZXF1ZXN0MTA1OTE5NTYy | 60 | closed | 0 | Added automation script for dropping and creating databases. | damnubber 4389226 | 2017-02-13T15:46:59Z | 2017-02-16T03:16:56Z | 2017-02-16T03:16:56Z | 2017-02-16T03:16:56Z | 98875974bc31e7a51c5498c32c08b1bd79d62fbb | 0 | d0d5f157e808fcf3876c12595e71b7864691b68e | 5567136fee3c8c1c4616341a9109d39113042d75 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/60 | |||||
106032610 | MDExOlB1bGxSZXF1ZXN0MTA2MDMyNjEw | 61 | closed | 0 | project separation and xp chart files | Mogwai-TheFurry 25351661 | implements #43 and also moves all that xp chart data into json files loaded behind a database interface. | 2017-02-14T04:18:31Z | 2017-05-30T15:34:11Z | 2017-02-16T03:04:34Z | 2017-02-16T03:04:33Z | 0274077252de51711491f1be8a3a4f909509074e | 0 | 2cbc8487151dcd7e662c91cb36dc8a94837e3e63 | cc29606f674f5a46c768481e845edb63e48fdbfa | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/61 | ||||
106125642 | MDExOlB1bGxSZXF1ZXN0MTA2MTI1NjQy | 62 | closed | 0 | just adding stylecop as a style ruleset with very basic stuff | Mogwai-TheFurry 25351661 | the team can review the options and make changes as necessary. | 2017-02-14T15:19:35Z | 2017-05-30T15:34:12Z | 2017-02-16T03:14:13Z | 2017-02-16T03:14:13Z | 5567136fee3c8c1c4616341a9109d39113042d75 | 0 | 62baa4214bfef90e63b538ed3b04b2279e53febb | 0274077252de51711491f1be8a3a4f909509074e | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/62 | ||||
106448327 | MDExOlB1bGxSZXF1ZXN0MTA2NDQ4MzI3 | 64 | closed | 0 | fixing merge conflict | Mogwai-TheFurry 25351661 | 2017-02-16T03:26:33Z | 2017-02-16T03:26:38Z | 2017-02-16T03:26:38Z | 2017-02-16T03:26:38Z | 424278710f2755ed6b084694e936b9c23f9b21b1 | 0 | b44f56a83b0ff096acefcf4c19ea25fcf6c647d5 | 63d531a47d985017ebab5c7d90fd6ed616bbbf8c | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/64 | |||||
106448800 | MDExOlB1bGxSZXF1ZXN0MTA2NDQ4ODAw | 65 | closed | 0 | copy config.json as build step | Mogwai-TheFurry 25351661 | 2017-02-16T03:32:21Z | 2017-02-16T03:32:25Z | 2017-02-16T03:32:25Z | 2017-02-16T03:32:25Z | 877f3bf26dced9e6f54d937af8cd4b614aa35ef3 | 0 | c1f581f57f26a1909e1ef261d07a465448f43f6d | 424278710f2755ed6b084694e936b9c23f9b21b1 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/65 | |||||
106456643 | MDExOlB1bGxSZXF1ZXN0MTA2NDU2NjQz | 66 | closed | 0 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, character is marked deleted in database an hour after deleted from client via a server side SQL script running from event_scheduler. Later revisions to this code could address configuration variable(s) possibly in config.json.example for how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client, enable/disable this event check etc.. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | 2017-02-16T05:16:36Z | 2017-02-17T06:49:36Z | 2017-02-17T01:38:08Z | 2017-02-17T01:38:08Z | 64a76b56abf1712aceb85788c5d2093187d0f922 | 0 | b6a3741cddfe480d998abc783330e293aba853e9 | 877f3bf26dced9e6f54d937af8cd4b614aa35ef3 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/66 | ||||
106675759 | MDExOlB1bGxSZXF1ZXN0MTA2Njc1NzU5 | 67 | closed | 0 | Stubbed CommandHandlers for known AdminCommands | LtRipley36706 11369233 | Stubbed known admin commands with expected usage. not all could eventually be needed. Some example output could also be expanded upon as needed. | 2017-02-17T06:30:16Z | 2017-02-17T06:49:40Z | 2017-02-17T06:36:23Z | 2017-02-17T06:36:23Z | 5f10d5b1374e9853717c3bcdd9f4d67077396098 | 0 | b398c8980c6fe1989e70398156e0ab8057e9584c | e33fe98ff8da7871e4b51be8fdfeaee993b06fbb | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/67 | ||||
106677272 | MDExOlB1bGxSZXF1ZXN0MTA2Njc3Mjcy | 68 | closed | 0 | Fix for LoadCharacterProperties | LtRipley36706 11369233 | The PropertiesBools doesn't always get set on character upon login, this change should correct that issue. | 2017-02-17T06:47:15Z | 2017-02-17T06:49:45Z | 2017-02-17T06:47:29Z | 2017-02-17T06:47:29Z | 75721508e4ace60497a12c471404ed2d97c3504f | 0 | 9bb1142dc28b1f10e53c6ce4ddc932c937447915 | 5f10d5b1374e9853717c3bcdd9f4d67077396098 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/68 | ||||
106684356 | MDExOlB1bGxSZXF1ZXN0MTA2Njg0MzU2 | 69 | closed | 0 | Friends List | sbaum23 22650655 | Adds the ability to add/remove friends as well as see the list of friends when you log on. The status is also accurate and will change as friends log on/off. I added a Logout method to the Player class for putting stuff in there that needs to be done when a player logs off (like sending a packet to all your online friends that you are offline). The extra commits are due to rebasing. This resolves issue #39. | 2017-02-17T07:58:52Z | 2017-02-18T04:38:34Z | 2017-02-18T04:38:34Z | f207570aa52d0bd383ba9058d963a9463c9a0d23 | 0 | 7239c6a8c43272e9e507b4bceb4c6a3ccd84eb19 | 75721508e4ace60497a12c471404ed2d97c3504f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/69 | |||||
106802815 | MDExOlB1bGxSZXF1ZXN0MTA2ODAyODE1 | 70 | closed | 0 | code cleanup, plus introduction of a couple new world object heirarchy types | Mogwai-TheFurry 25351661 | 2017-02-17T20:06:05Z | 2017-05-30T15:34:17Z | 2017-02-17T20:20:43Z | 2017-02-17T20:20:43Z | f22695ac1b7e7aa89a335960d5a16bc24525b8e3 | 0 | 249628f48d298a8e002a153aaed26e3b3c4c6ece | 75721508e4ace60497a12c471404ed2d97c3504f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/70 | |||||
106848125 | MDExOlB1bGxSZXF1ZXN0MTA2ODQ4MTI1 | 71 | closed | 0 | Issue 39 friends list | sbaum23 22650655 | Resolves #39 | 2017-02-18T04:40:22Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | 7ed6cd44ddaba15686f20374e3a8b22e5b195eff | 0 | 7239c6a8c43272e9e507b4bceb4c6a3ccd84eb19 | f22695ac1b7e7aa89a335960d5a16bc24525b8e3 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/71 | ||||
106850209 | MDExOlB1bGxSZXF1ZXN0MTA2ODUwMjA5 | 73 | closed | 0 | Network Refactor | Zegeger 12808515 | Created GameMessage class. Currently GameEvent inherits from GameMessage. GameMessage just build MemoryStream for message. Moved all opcodes that are outside of GameEvent in protocol over to be a GameMessage. Created some basic (test) functions in NetworkManager to send the GameMessages. Lots more to do, but this compiles and logs in successfully. Need to move group to per message property. Need to create per session packet queue. Need to rewrite packet pipe to better process multifragment packets. Need to finish testing multifragment packets and get working. | 2017-02-18T06:02:43Z | 2017-02-18T15:08:24Z | 2017-02-18T15:08:24Z | 2017-02-18T15:08:24Z | 6255c4f2143a91eee2703a330ca5e177ac2ad5d1 | 0 | a145eafefd14a25a27aba164c5f35b5ca333be08 | 8744cb1887673d28bb7f3c6b039cd6b6453b2613 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/73 | ||||
106853740 | MDExOlB1bGxSZXF1ZXN0MTA2ODUzNzQw | 74 | closed | 0 | Implemented "/friends remove -all", "/friends old" and Appear Offline. | sbaum23 22650655 | /friends old just sends a chat packet saying that the command isn't used in the emu. I also had to fix a bug in two WorldManager methods that I added in an earlier PR. There was a scenario where the Session.Player was null and it was causing the LINQ query to throw an exception. Appear Offline is actually part of a GameAction that is used for setting many different options. The Handle method for it now just has a switch in it (there are ~52 options) for now but we may want to go to something else in the future as we add new features. Resolves #72 | 2017-02-18T08:15:49Z | 2017-02-18T13:14:27Z | 2017-02-18T13:14:27Z | 2017-02-18T13:14:26Z | 8744cb1887673d28bb7f3c6b039cd6b6453b2613 | 0 | 76714d46e6138be302ee7d6134eaafd0b572992e | 7ed6cd44ddaba15686f20374e3a8b22e5b195eff | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/74 | ||||
106866864 | MDExOlB1bGxSZXF1ZXN0MTA2ODY2ODY0 | 75 | closed | 0 | Fixed update .sql file names to conform to documented standard. | Mag-nus 10608427 | 2017-02-18T16:20:28Z | 2017-02-18T16:20:49Z | 2017-02-18T16:20:49Z | 2017-02-18T16:20:49Z | 66bcd0823dee51156324dce5563487e0607b100b | 0 | e55c877ac418403e33a83da5cda9f039675c7dc5 | 6255c4f2143a91eee2703a330ca5e177ac2ad5d1 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/75 | |||||
106869620 | MDExOlB1bGxSZXF1ZXN0MTA2ODY5NjIw | 76 | closed | 0 | Reworked Appear Offline functionality | sbaum23 22650655 | Reworked appear offline functionality so that it doesn't change IsOnline, which other things might depend on. Also fixed issue with sending friends list updates that was introduced with the network refactor merge. | 2017-02-18T17:33:27Z | 2017-02-20T05:17:46Z | 2017-02-20T05:17:46Z | 2017-02-20T05:17:46Z | e3236e4bd6138aea1f408e74761b27353dd0fb84 | 0 | 0ca1e2c8415da11198a81a380b0da0ec7fe3454a | 52cc792cc3731d07a9195a8aeea66f8b52782e08 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/76 | ||||
106892387 | MDExOlB1bGxSZXF1ZXN0MTA2ODkyMzg3 | 77 | closed | 0 | Add AccessLevel to Accounts | LtRipley36706 11369233 | This addresses issue #44 and also contains some of PR #58 rolled in. Of note, CommandManager will now respect AccessLevels specified where previously it didn't care. Set-AccountAccess will set the account's accesslevel Set-CharacterAccess will set the character's accesslevel CommandManager only cares about character's accesslevel as of this PR. Per discussion with @Mogwai-AC I think we should code up a SUDO like command which then references to Account's AccessLevel for privileges. This way we emulate how it seemed to work on AC live (per character) in addition to then allowing accounts to self-promote characters, as they did with the admin button on character creation, as well as other admin functions on non-admin characters. Probably something along the lines of "SUDO set-characteraccess [mynewcharacter] sentinel" which just does a check back to session.accesslevel. | 2017-02-19T07:51:49Z | 2017-02-20T05:30:22Z | 2017-02-20T05:09:09Z | 2017-02-20T05:09:09Z | 52cc792cc3731d07a9195a8aeea66f8b52782e08 | 0 | 3447c2c74dcfb639f2ed268fe2caa913562aa1df | a01929c6932511eb8b32dabd94e4d46256699e3b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/77 | ||||
106922129 | MDExOlB1bGxSZXF1ZXN0MTA2OTIyMTI5 | 78 | closed | 0 | Chat enums added. Say/Tell work, but names not clickable. Network Mes… …sage framework cosmetic cleanups. | Mag-nus 10608427 | 2017-02-19T23:26:00Z | 2017-02-19T23:27:05Z | 2017-02-19T23:27:04Z | 2017-02-19T23:27:04Z | a01929c6932511eb8b32dabd94e4d46256699e3b | 0 | 4145be7f2290694e2dc4e3f9d6b2e95fad6c2866 | 66bcd0823dee51156324dce5563487e0607b100b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/78 | |||||
106941883 | MDExOlB1bGxSZXF1ZXN0MTA2OTQxODgz | 79 | closed | 0 | Fixing changes to Fragment and Session. | LtRipley36706 11369233 | 2017-02-20T05:27:58Z | 2017-02-20T05:30:11Z | 2017-02-20T05:28:12Z | 2017-02-20T05:28:12Z | 023ccf8f8f85c325c25e8c77c79ed1c8e990b382 | 0 | 87477bde65198d4455841b61dc1871a1120e834e | e3236e4bd6138aea1f408e74761b27353dd0fb84 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/79 | |||||
107108635 | MDExOlB1bGxSZXF1ZXN0MTA3MTA4NjM1 | 81 | closed | 0 | Changed Find fn's in WorldManager from InWorld to IsOnline.. fixed pl… | Mag-nus 10608427 | …ayer GUID, added GameEventDisplay events. | 2017-02-21T03:11:14Z | 2017-02-21T03:11:34Z | 2017-02-21T03:11:34Z | 2017-02-21T03:11:34Z | 68f0ef3c0bb2fed981c5e4fa4f97ea8388d7de53 | 0 | 38cfe5b504655b5739919b77c3f741048c7447c1 | 023ccf8f8f85c325c25e8c77c79ed1c8e990b382 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/81 | ||||
107122261 | MDExOlB1bGxSZXF1ZXN0MTA3MTIyMjYx | 82 | closed | 0 | Changed ParseCommand to support the use of quotes | LtRipley36706 11369233 | This change allows any command to work with quotes to better delimit some parameters. An example of this would be for commands that require the use of a character name which has spaces in it such as Maia the Lawyer. The change results in the following command working as expected: set-characteraccess "maia the laywer" admin Another example this change would fix would be the eventual problem with teleto which it gets wired-up. Without the change, the command reads like teleto maia the laywer and would try to teleport to the character named maia instead of the full name. teleto "maia the lawyer" then corrects this issue and finds the right player. | 2017-02-21T06:06:33Z | 2017-02-27T15:07:24Z | 2017-02-21T12:31:10Z | 2017-02-21T12:31:10Z | d9fcc07cd7e272c67dea8ff718d3a6e872910efb | 0 | 0c4db601a881dff3e5d84f657c258416289ae096 | 68f0ef3c0bb2fed981c5e4fa4f97ea8388d7de53 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/82 | ||||
107336448 | MDExOlB1bGxSZXF1ZXN0MTA3MzM2NDQ4 | 84 | closed | 0 | Skill spend upper bound check too prevent xp crash, also Max Skills! | fantoms 37453 | Added an Ability and Skill check in Source/ACE/Entity/Player.cs, too attempt in preventing server from crashing when spending XP points. | 2017-02-22T05:09:25Z | 2017-03-02T13:03:44Z | 2017-03-02T13:03:43Z | e77b4c04406237ec6e9d5c533160503bc2b9b60f | 0 | e9ce87ad8fb1dc1000f63b8618221b7f425762ae | d9fcc07cd7e272c67dea8ff718d3a6e872910efb | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/84 | |||||
107618205 | MDExOlB1bGxSZXF1ZXN0MTA3NjE4MjA1 | 85 | closed | 0 | Network Channels + Player Effect to Test @effect 20 | Forbiddenz 25387933 | Forgive my get newb.. I added a method of picking your channels on each message type.. Example of creating a message with channel can be found.. ``` public class GameMessageEffect : GameMessageOnChannel //using the ChannelMessages. //plays particle effect like spell casting or bleed etc.. public void PlayParticleEffect(uint effectid) { var effectevent = new GameMessageEffect(this.Guid, effectid); NetworkManager.SendWorldChannelMessages(Session, new GameMessageOnChannel[] { effectevent }); } ``` | 2017-02-23T12:51:12Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | 88aa39773126a28d788b901454f28e12d5cb68cf | 0 | af5e44e30b4e523c1c341ba9c937710719d5ca31 | d9fcc07cd7e272c67dea8ff718d3a6e872910efb | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/85 | ||||
107642912 | MDExOlB1bGxSZXF1ZXN0MTA3NjQyOTEy | 86 | closed | 0 | Group chat code added. Chat channels are currently hard coded. Chat i… | Mag-nus 10608427 | …s sent to all players, even if they aren't subscribed to a channel. Updated StatusMessageType enums. They need work still. | 2017-02-23T15:06:27Z | 2017-02-23T15:06:44Z | 2017-02-23T15:06:44Z | 2017-02-23T15:06:44Z | be6f728c328f8be17c3806d83cb2b3fe5d965fa1 | 0 | d272930b2b5f9c167dfe89569fd3ac60dc68324d | 88aa39773126a28d788b901454f28e12d5cb68cf | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/86 | ||||
107694772 | MDExOlB1bGxSZXF1ZXN0MTA3Njk0Nzcy | 87 | closed | 0 | DO NOT MERGE - for reviewing work in progress only | Mogwai-TheFurry 25351661 | work in progress, committing for others to review | 2017-02-23T19:27:26Z | 2017-02-24T02:57:35Z | 2017-02-24T02:57:35Z | 20f08d909129280d29b6cf40d8c232a734de1968 | 0 | e17e09cb0a2e12b459da7acaffada8a2fa02a5a1 | be6f728c328f8be17c3806d83cb2b3fe5d965fa1 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/87 | |||||
107945035 | MDExOlB1bGxSZXF1ZXN0MTA3OTQ1MDM1 | 88 | closed | 0 | DDD stub code, AllegianceUpdate stub, IdentifyObject stub | Mag-nus 10608427 | 2017-02-25T03:51:39Z | 2017-02-25T03:51:52Z | 2017-02-25T03:51:52Z | 2017-02-25T03:51:52Z | c78d073e7d9db6f4a15e2d8f0063ac01212b0b50 | 0 | 49576dee580cf3dc8a1cbae767f20cdc9f71cdd0 | be6f728c328f8be17c3806d83cb2b3fe5d965fa1 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/88 | |||||
107950473 | MDExOlB1bGxSZXF1ZXN0MTA3OTUwNDcz | 89 | closed | 0 | Corrected Teleloc command to work with exact numbers | LtRipley36706 11369233 | as provided by /loc command from client. | 2017-02-25T07:05:25Z | 2017-02-26T06:03:15Z | 2017-02-25T12:39:27Z | 2017-02-25T12:39:27Z | 7889b166b644281661a3ad99be129a5b318a6b0c | 0 | 3d51fa7dc1314601d7cd00ef2c98483065bc3be0 | c78d073e7d9db6f4a15e2d8f0063ac01212b0b50 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/89 | ||||
107950488 | MDExOlB1bGxSZXF1ZXN0MTA3OTUwNDg4 | 90 | closed | 0 | Rewrote network stack | Zegeger 12808515 | Rewrote network stack to support buffering messages and then dispatching as 1 or more combined or split packets. EncryptedChecksum seems to work across the board. Sending Packets with fragments from different groups does not seem to cause an issue. Packets are queued and sent based on calls from the Engine. Configurable delay (5ms currently) Reworked CachedPackets some, and now clear the list based on AckSeq packets from client. Sending AckSeq packets to the client seems to cause issues currently, need more testing. Moved some things around to fit this new model. Put message Group as a property on each message. And send this in fragment. Sounds now work again. Created new packet classes to encapsulate data in AuthenticationManager and CharacterManager and allow them to be send through the same model (though packets will never be manipulated). | 2017-02-25T07:06:09Z | 2017-02-27T11:28:37Z | 2017-02-27T11:28:37Z | 2017-02-27T11:28:37Z | 69dc8aef642f4f98682c2f99226f29d089d8624c | 0 | ed49ce86dc49ef0f97fd08d54bcedae47bbecc26 | c78d073e7d9db6f4a15e2d8f0063ac01212b0b50 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/90 | ||||
107992120 | MDExOlB1bGxSZXF1ZXN0MTA3OTkyMTIw | 92 | closed | 0 | Add in support for the old global Admin channels | LtRipley36706 11369233 | Resurrected the various Admin global channels used by the Advocates, Sentinels, Envoys, and Admins, stubbed the @on and @off commands and added support for @index and @clist commands. Some TODOs have been put into the code for when we get a plan in place for for db loading/saving of channel subscriptions, as well as properly set subscriptions for that matter. | 2017-02-26T06:00:53Z | 2017-02-27T15:04:42Z | 2017-02-27T14:38:23Z | c133fcd9891411ed8570825f73d9b063877d3f6b | 0 | bf1cefbe1274459b1cbd1788f395b2bd51ab8170 | 7889b166b644281661a3ad99be129a5b318a6b0c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/92 | |||||
108022817 | MDExOlB1bGxSZXF1ZXN0MTA4MDIyODE3 | 93 | closed | 0 | Support easy permissions in ACEmulator | LtRipley36706 11369233 | Improved best of both worlds scenario. Server operators have the choice to emulate access permissions via more complicated system used on official worlds or they can choose to use simplified account based permissions which would become the default install option for ACEmulator. | 2017-02-26T21:25:56Z | 2017-02-27T15:04:36Z | 2017-02-27T13:51:26Z | 0d829822746b5a1e4784ee31dab23f5236bc6df3 | 0 | b978b3b010869e927675fff96d4f2932ebdb9542 | 7889b166b644281661a3ad99be129a5b318a6b0c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/93 | |||||
108117640 | MDExOlB1bGxSZXF1ZXN0MTA4MTE3NjQw | 94 | closed | 0 | Support easy permissions in ACEmulator | LtRipley36706 11369233 | Improved best of both worlds scenario. Server operators have the choice to emulate access permissions via more complicated system used on official worlds or they can choose to use simplified account based permissions which would become the default install option for ACEmulator. | 2017-02-27T13:51:09Z | 2017-02-27T15:04:32Z | 2017-02-27T14:04:24Z | 2017-02-27T14:04:24Z | ded3c9a58125123d8e638aac0c15c285535a94e5 | 0 | 53e7b84da5e975d55b9a1ae6339c37357e4e6663 | 69dc8aef642f4f98682c2f99226f29d089d8624c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/94 | ||||
108126542 | MDExOlB1bGxSZXF1ZXN0MTA4MTI2NTQy | 95 | closed | 0 | Add in support for the old global Admin channels | LtRipley36706 11369233 | Resurrected the various Admin global channels used by the Advocates, Sentinels, Envoys, and Admins, stubbed the @on and @off commands and added support for @index and @clist commands. Some TODOs have been put into the code for when we get a plan in place for for db loading/saving of channel subscriptions, as well as properly set subscriptions for that matter. | 2017-02-27T14:37:58Z | 2017-02-27T15:04:28Z | 2017-02-27T14:49:37Z | 2017-02-27T14:49:37Z | d32c6494668a2dac39d48f67e1772a8a8cb93dca | 0 | 90cf2a231adcc07fe3de77d223bde6be9db2dcac | ded3c9a58125123d8e638aac0c15c285535a94e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/95 | ||||
108258291 | MDExOlB1bGxSZXF1ZXN0MTA4MjU4Mjkx | 97 | closed | 0 | Fix Account.Salt not being stored in DB | LtRipley36706 11369233 | 2017-02-28T04:51:54Z | 2017-03-01T06:05:39Z | 2017-02-28T14:46:45Z | 2017-02-28T14:46:45Z | 2e0b674c82aedabfb0cd04723a98a11d2a7fe0af | 0 | 72f098069d7484221b08041d1cae1d84086b1cda | d32c6494668a2dac39d48f67e1772a8a8cb93dca | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/97 | |||||
108263926 | MDExOlB1bGxSZXF1ZXN0MTA4MjYzOTI2 | 98 | closed | 0 | Correcting a few bugs with ChatChannel | LtRipley36706 11369233 | 2017-02-28T05:59:37Z | 2017-03-01T06:05:35Z | 2017-02-28T13:24:10Z | 2017-02-28T13:24:10Z | 990eb923e7488b898fc70babae251903cbc28c1f | 0 | e92f114685e6143ac3957b3ca9f848cf4f33bad9 | d32c6494668a2dac39d48f67e1772a8a8cb93dca | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/98 | |||||
108463810 | MDExOlB1bGxSZXF1ZXN0MTA4NDYzODEw | 99 | closed | 0 | Character options are saving/loading from database. | sbaum23 22650655 | Resolves issue #80 | 2017-03-01T04:04:17Z | 2017-03-02T12:51:03Z | 2017-03-02T12:51:03Z | 2017-03-02T12:51:03Z | bde99ece02c9b0c6116aff4013a98a9d50fb3dc4 | 0 | 06de170aee121d9d949c21832accedc6c6f7b404 | 2e0b674c82aedabfb0cd04723a98a11d2a7fe0af | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/99 | ||||
108472067 | MDExOlB1bGxSZXF1ZXN0MTA4NDcyMDY3 | 100 | closed | 0 | Option to send Internal IP as World Host to client | LtRipley36706 11369233 | Allows a server operator to configure their external IP for clients connecting from the internet as well as allowing clients connecting on the intranet to use the local network IP address of the server remaining on local network instead of going out to come back in. The options are configurable via config.json and set to false by default. | 2017-03-01T05:50:28Z | 2017-03-06T06:38:50Z | 2017-03-02T12:51:47Z | 2017-03-02T12:51:47Z | 90b1967df4900475e6d686c36fac7654d0e740a7 | 0 | 59966588ee285749aac89e771adc68e9bdaa3c69 | 2e0b674c82aedabfb0cd04723a98a11d2a7fe0af | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/100 | ||||
108616423 | MDExOlB1bGxSZXF1ZXN0MTA4NjE2NDIz | 101 | closed | 0 | World object - Seralization with Example | Forbiddenz 25387933 | World Object with Example @spawntest. This will only work one time because ACE dont have any real way to increment guids properly. Still could use some cleanup, but this is a great start and very useful so I am PRing it now. | 2017-03-01T19:59:23Z | 2017-03-01T21:05:52Z | 2017-03-01T21:05:52Z | f56f81c9caef2a8f3b89f2da7260f77403ec93a5 | 0 | f8791e97784c689f6555f6e587462dab5bad8da1 | 2e0b674c82aedabfb0cd04723a98a11d2a7fe0af | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/101 | |||||
108653372 | MDExOlB1bGxSZXF1ZXN0MTA4NjUzMzcy | 102 | closed | 0 | World object - Improvement + Lifestone Test Object | Forbiddenz 25387933 | Use @spawntest to spawn a life stone. | 2017-03-01T23:28:15Z | 2017-03-02T22:47:00Z | 2017-03-02T12:55:01Z | 2017-03-02T12:55:01Z | 856a8a192efdd020fb4983d3217f06d9dc2bb4ac | 0 | b60fa81ea4dd15d7eb0df4715fe7e9e083f267b4 | 90b1967df4900475e6d686c36fac7654d0e740a7 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/102 | ||||
108831238 | MDExOlB1bGxSZXF1ZXN0MTA4ODMxMjM4 | 103 | closed | 0 | Quick fixes 03022017 | LtRipley36706 11369233 | 2017-03-02T19:21:20Z | 2017-03-02T20:08:23Z | 2017-03-02T20:08:23Z | 2017-03-02T20:08:23Z | 033c6ca23ac00c9a1e0949ed7baf2c092e626a12 | 0 | 71e6469b853043b8f03202d329d3792eb4d984c3 | 856a8a192efdd020fb4983d3217f06d9dc2bb4ac | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/103 | |||||
108840458 | MDExOlB1bGxSZXF1ZXN0MTA4ODQwNDU4 | 104 | closed | 0 | portal.dat and cell.dat loading (issue #3) | Mogwai-TheFurry 25351661 | 2017-03-02T20:09:02Z | 2017-05-30T15:34:36Z | 2017-03-04T12:59:37Z | 2017-03-04T12:59:37Z | c4793ec44fdbcbdfb15db3aa38d071c512375d3b | 0 | da3dca42a73e68e204bbc908c984aba9398909e4 | 7ce98a9f557f3a7ac0fe10e77891c57a72067a01 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/104 | |||||
108883111 | MDExOlB1bGxSZXF1ZXN0MTA4ODgzMTEx | 105 | closed | 0 | More WorldObject Fixes | LtRipley36706 11369233 | 2017-03-03T00:32:57Z | 2017-03-04T10:27:26Z | 2017-03-03T14:05:09Z | 2017-03-03T14:05:09Z | 7ce98a9f557f3a7ac0fe10e77891c57a72067a01 | 0 | 15306e9d0414bafc9c4b1b2ae3621d3584054c39 | 033c6ca23ac00c9a1e0949ed7baf2c092e626a12 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/105 | |||||
109111509 | MDExOlB1bGxSZXF1ZXN0MTA5MTExNTA5 | 106 | closed | 0 | Continuing SO's WorldObject rework | Mogwai-TheFurry 25351661 | 2017-03-04T15:39:17Z | 2017-05-30T15:34:35Z | 2017-03-06T12:33:26Z | 2017-03-06T12:33:26Z | f3f26a22dff18a649afc727c6d66e5acacd1d494 | 0 | 02d91aa2e90dbd530ac8151071b6466498013689 | c4793ec44fdbcbdfb15db3aa38d071c512375d3b | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/106 | |||||
109174375 | MDExOlB1bGxSZXF1ZXN0MTA5MTc0Mzc1 | 107 | closed | 0 | Add DAT loading into main process | ghost 10137 | Obtains the two DAT file locations from the config.json file. Code also handles file not found exceptions and prints out an error. | 2017-03-06T00:43:14Z | 2017-10-18T14:07:36Z | 2017-03-07T01:30:51Z | 2017-03-07T01:30:51Z | c7653a3c812479a9e053105c82df0c7792b86e72 | 0 | 5b9ec8db5042f64407e260a6483dde57ef1a4443 | c4793ec44fdbcbdfb15db3aa38d071c512375d3b | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/107 | ||||
109192396 | MDExOlB1bGxSZXF1ZXN0MTA5MTkyMzk2 | 108 | closed | 0 | Time returns to Dereth | LtRipley36706 11369233 | Rain rain go away... Added time to Dereth. Once the server starts, the clock is set and is hardcoded at this point to start at the current Lore corrected DerethDateTime. @time command wired up. Time progresses as it did on retail and does not reset in between sessions as long as server remains running. There are several functions within DerethDateTime that could help enable some interesting ideas in the future such as "dynamic seasons" and changing spawns based on TimeOfDay (like Graveyard) for examples. It would depend on if we're able to build in time-checking logic to spawnable/generator objects, which I assume we would be doing, especially once we get around to rebuilding the GY area. TODO: Save the progression of ServerTime periodically to be recalled when server is offline'd/online'd. TODO: Setup a variable in Config.json and ConfigManager to allow the server operator to pick a date to start the server from. | 2017-03-06T05:28:29Z | 2017-03-10T04:55:10Z | 2017-03-07T01:29:35Z | 2017-03-07T01:29:34Z | de9636f9e7211b60ecf0ac0654268039ff1c8383 | 0 | 3010f28575580b47581943c98fe5d5efac7e98e9 | c4793ec44fdbcbdfb15db3aa38d071c512375d3b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/108 | ||||
109324275 | MDExOlB1bGxSZXF1ZXN0MTA5MzI0Mjc1 | 109 | closed | 0 | World Object Fix | Forbiddenz 25387933 | 2017-03-06T18:55:41Z | 2017-03-06T22:38:36Z | 2017-03-06T22:38:36Z | ac4848e6f4db25a59c5588ac068882a06bf50259 | 0 | 331d37a061a4270da1c09f356cf82849f1c98bb4 | f3f26a22dff18a649afc727c6d66e5acacd1d494 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/109 | ||||||
109342066 | MDExOlB1bGxSZXF1ZXN0MTA5MzQyMDY2 | 110 | closed | 0 | A fix to Prevent Skill Spend server crash and allow for max Ranked Skills (Infinity!) | fantoms 37453 | - Renamed abilityUpdate to skillUpdate, to reflect the correct function/variables. - Refactored the SpendXp skills function to send a gamemessage on failed skill updates that prevents client from locking up the Rank Up interface buttons. - Added an upper-bounds check to prevent skills from going out of bounds. - Created an offset variable to prevent +10 from going out of bounds when the rank is to high. - Changed the comment describing known issues on skillSpend | 2017-03-06T20:30:18Z | 2017-03-07T01:29:18Z | 2017-03-07T01:29:18Z | 2017-03-07T01:29:18Z | 2b59fc2d57dea3933a4467eda9b3dd03b1407cf0 | 0 | 352ce9c3143800214e5cb6ceed79ae53b237fad3 | f3f26a22dff18a649afc727c6d66e5acacd1d494 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/110 | ||||
109367076 | MDExOlB1bGxSZXF1ZXN0MTA5MzY3MDc2 | 111 | closed | 0 | Life stone Fix = World Object Fix Usable | Forbiddenz 25387933 | Adding proper flags to World Object Usable. | 2017-03-06T22:47:12Z | 2017-03-07T09:40:25Z | 2017-03-07T01:31:04Z | 2017-03-07T01:31:04Z | 4113108b99df8b49ed819b78bcfbcff469bf810d | 0 | c48f8645e8e789cfa066b1e84332b5dfe104c3f0 | f3f26a22dff18a649afc727c6d66e5acacd1d494 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/111 | ||||
109402490 | MDExOlB1bGxSZXF1ZXN0MTA5NDAyNDkw | 112 | closed | 0 | Save default character options when creating a character. | sbaum23 22650655 | When creating a character this will set several character options to true and save to the database. The options set to true are the same ones when you click the "Default" button in the options tab. | 2017-03-07T04:00:31Z | 2017-03-07T13:14:03Z | 2017-03-07T13:14:03Z | 2017-03-07T13:14:03Z | 93b5d5b4c0494c6008833d6fabf96b7d43c5228e | 0 | cea950f9db3847a64f71bc6613371230b6504878 | 4113108b99df8b49ed819b78bcfbcff469bf810d | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/112 | ||||
109408343 | MDExOlB1bGxSZXF1ZXN0MTA5NDA4MzQz | 113 | closed | 0 | Max Rank Fireworks and Correct Skill Rank Up text Color | fantoms 37453 | - I could not find a way to check the skill rank after it was set, so I added a function to check max rank. If the function returns a Boolean true, then the server will play fireworks when reached max rank - Changed the message type to Advancement when increasing skills too reflect the correct skill advancement chat color. - Added a few summary comments and fixed remarks/known issues. | 2017-03-07T05:17:04Z | 2017-05-23T15:53:42Z | 2017-03-07T13:45:27Z | 2017-03-07T13:45:27Z | 555c39fb937d85f8317a21730a693ea8e57115a8 | 0 | 99077ee9b008312f8e7ff33ccb05f1fe5346d98d | 4113108b99df8b49ed819b78bcfbcff469bf810d | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/113 | ||||
109814948 | MDExOlB1bGxSZXF1ZXN0MTA5ODE0OTQ4 | 114 | closed | 0 | Added GetClientCommands and GetConsoleCommands | Thwargle 25650194 | Added the ability to request a list of console commands and client commands from the console. Added the ability to request a list of client commands from the game's chat window. | 2017-03-09T00:22:27Z | 2017-03-15T19:04:45Z | 2017-03-15T19:04:45Z | c572cb56f0ee63cabe9d6a40ac2965e3b05266e3 | 0 | 4edc9ea8407e17acfa2cc25aa2cf4f180bd64600 | 555c39fb937d85f8317a21730a693ea8e57115a8 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/114 | |||||
109819570 | MDExOlB1bGxSZXF1ZXN0MTA5ODE5NTcw | 115 | closed | 0 | Add host & port to connect messages | Zorgle 26289176 | 2017-03-09T01:04:31Z | 2017-03-09T01:26:45Z | 2017-03-09T01:26:45Z | 2017-03-09T01:26:45Z | 0850963d9efadbccd0de6f9dd990f61c5076b854 | 0 | bc0a5f343e22295662067adf2039d8f6322ac4bc | 555c39fb937d85f8317a21730a693ea8e57115a8 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/115 | |||||
109856539 | MDExOlB1bGxSZXF1ZXN0MTA5ODU2NTM5 | 116 | closed | 0 | Character Rename command added | LtRipley36706 11369233 | Works via console and client. | 2017-03-09T07:43:33Z | 2017-03-10T04:54:58Z | 2017-03-09T13:34:36Z | 2017-03-09T13:34:36Z | 1b50e79491689978e981f30f386e999129a61fa0 | 0 | 08fe3303623b35f5476ed864580ee9d12e1c3b68 | 0850963d9efadbccd0de6f9dd990f61c5076b854 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/116 | ||||
110086205 | MDExOlB1bGxSZXF1ZXN0MTEwMDg2MjA1 | 117 | closed | 0 | Marketplace Recall + some other changes | LtRipley36706 11369233 | 2017-03-10T09:00:18Z | 2017-03-20T02:58:24Z | 2017-03-19T09:04:52Z | 517c2da1f49eb75dff151cd7af7dd41f47321ba5 | 0 | 0bc7be01d3e4ee2e4d9739492d095cf981628856 | 1b50e79491689978e981f30f386e999129a61fa0 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/117 | ||||||
110261867 | MDExOlB1bGxSZXF1ZXN0MTEwMjYxODY3 | 118 | closed | 0 | Landblocks | lurker-mcdoogle 26334665 | there are a lot of // TODO comments all over this thing. here's what I know works: /telepoi town1 /createlifestone /telepoi town2 /telepoi town1 ... and the lifestone is still there. Looked like Mogwai bailed yesterday so I figured I'd upload this stuff just in case you wanted it. Local chat was started, but not done. I may or may not have broken it - I didn't test. | 2017-03-11T14:52:38Z | 2017-03-13T01:57:25Z | 2017-03-13T01:57:25Z | 4859ab1f0705e56508071153f6a21ce302f796df | 0 | 80fca1b8c7f10d3411529677468c81c8b1dfcb9d | d1c9f1182daaa71e4447b17056c296a695e0eeea | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/118 | |||||
110264067 | MDExOlB1bGxSZXF1ZXN0MTEwMjY0MDY3 | 119 | closed | 0 | Level up on xp change, PropertyInt Message Types and skill credits | fantoms 37453 | - Changed the Character.Level variable from an int to a uint. - Added leveling up on grantxp. Since we don't get XP anywhere else, this is the only way so far. - Added skill credits. You cannot spend them to add skills yet. AvailableSkillCredits. - Changed the /grantxp command to allow up too 999,999,999,999 xp. - Followed @Zegeger and created a Network Message Type for PropertyInt - Allow for Max Level locking, set from the XP chart. - Added effects on leveling up. | 2017-03-11T16:08:42Z | 2017-05-23T15:53:44Z | 2017-03-18T13:59:42Z | 909d35a12d2133bc90e7337fb12219cbf607c4c8 | LtRipley36706 11369233 | 0 | 86f527705a1810387ef8a78f2f2ac95c20869b0e | 2e24a5831a6cd587535bf24a15624d3e5df0f08e | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/119 | ||||
110325636 | MDExOlB1bGxSZXF1ZXN0MTEwMzI1NjM2 | 120 | closed | 0 | Logoff works. | Mag-nus 10608427 | Save character position implemented. Character position is not updated in-game yet. | 2017-03-13T01:22:21Z | 2017-03-13T01:22:32Z | 2017-03-13T01:22:32Z | 2017-03-13T01:22:32Z | d1c9f1182daaa71e4447b17056c296a695e0eeea | 0 | de6ba9b67c5335bc178306cac6615e2169d3c6fe | 1b50e79491689978e981f30f386e999129a61fa0 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/120 | ||||
110329140 | MDExOlB1bGxSZXF1ZXN0MTEwMzI5MTQw | 121 | closed | 0 | Landblocks, logging, object factory prep work | lurker-mcdoogle 26334665 | there are a lot of // TODO comments all over this thing. here's what I know works: /telepoi town1 /createlifestone /telepoi town2 /telepoi town1 ... and the lifestone is still there. Features: * Landblock Management * Landblock Handoff of teleporting objects * Broadcasting of objects on a landblock based on existence * Update of objects in a landblock based on Movement * Landblock adjacency broadcasting * basic object factories * log4net - not having console output was killing me and we needed a logging framework anyway. nuget to the rescue. * moved "in front of" calculations to hang off the Position object for better reuse * PackedDWORD object * Delayed update of position after entering portal space seems to have helped porting stability. Known Issues * Adjacency matrix has issues broadcasting to the correct adjacencies. Shouldn't be a big deal - I'll fix it later. * local chat is untested and possibly/likely broken. Mag is showing up in the commit log because I squashed a commit with his name on it when attempting a rebase. Ended up just cherrypicking into a new branch. | 2017-03-13T02:23:28Z | 2017-03-18T18:42:28Z | 2017-03-18T18:42:28Z | 2017-03-18T18:42:28Z | 8caf806e686c08dde2e6a9f5de5d6cb239e3ef33 | Mogwai-TheFurry 25351661 | 0 | 1bd87faa1285f2602fc3094cee86ea91272b21a5 | 0285e2c7f7e18f34162980352d3f3ef179fe01f3 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/121 | |||
110334257 | MDExOlB1bGxSZXF1ZXN0MTEwMzM0MjU3 | 122 | closed | 0 | Minor tweaks 031217 | LtRipley36706 11369233 | 2017-03-13T03:35:35Z | 2017-03-20T02:58:15Z | 2017-03-13T12:30:54Z | 2017-03-13T12:30:54Z | 1caae60b567a44ac648c7414fbe4abd27575ecf7 | 0 | 93728b4772b6627f50fb142e7f869b0a102d0c56 | a9f6354abd9203a05e63b1c9a14039de182e1569 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/122 | |||||
110335114 | MDExOlB1bGxSZXF1ZXN0MTEwMzM1MTE0 | 123 | closed | 0 | GameActionType renamed from GameActionOpcode | LtRipley36706 11369233 | 2017-03-13T03:47:58Z | 2017-03-20T02:57:59Z | 2017-03-13T12:24:25Z | 2017-03-13T12:24:25Z | c753a08ac0903b3aaeab47c0d97b4aee1d607deb | 0 | e064b6cd4f186151abf1c99148be8b5838e346de | d1c9f1182daaa71e4447b17056c296a695e0eeea | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/123 | |||||
110335370 | MDExOlB1bGxSZXF1ZXN0MTEwMzM1Mzcw | 124 | closed | 0 | Bring Config.json.example into spec. | LtRipley36706 11369233 | Should fix powershell script problem because our config.json was not in spec due to my comments. | 2017-03-13T03:51:36Z | 2017-03-20T02:57:55Z | 2017-03-13T12:26:40Z | 2017-03-13T12:26:40Z | a9f6354abd9203a05e63b1c9a14039de182e1569 | 0 | d3f84c23d7b5142b6f0096712521b79312cc7f6b | d1c9f1182daaa71e4447b17056c296a695e0eeea | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/124 | ||||
110344221 | MDExOlB1bGxSZXF1ZXN0MTEwMzQ0MjIx | 125 | closed | 0 | Save Player Properties to db | fantoms 37453 | -Saves every 60 "ticks". Please advise on the best stats saving interval. -Implemented database update functions for character properties. -Added a character save ticker. Please advise on the proper location for this, I did this quickly. | 2017-03-13T06:02:12Z | 2017-05-23T15:53:47Z | 2017-03-18T14:00:13Z | 1780ababf28b229a79b6701ce83c95a8fd06b659 | LtRipley36706 11369233 | 0 | 3806e1567851a6d3528df948c4b9319be1827da9 | faeeb6e919c8f418cd74f89a415d3280309aca0a | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/125 | ||||
110482391 | MDExOlB1bGxSZXF1ZXN0MTEwNDgyMzkx | 126 | closed | 0 | improved dat file content exporting | lurker-mcdoogle 26334665 | * improved cell.dat and portal.dat exporting * created admin server commands for exporting * unit tests that can be uncommented and run for exporting | 2017-03-13T19:42:02Z | 2017-03-14T18:32:43Z | 2017-03-14T18:32:43Z | 89a718f579721cde34350c938948b850472e2c63 | 0 | d7447cd565f7e767c52ef77b7ff6faf0918359d0 | 1caae60b567a44ac648c7414fbe4abd27575ecf7 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/126 | |||||
110689312 | MDExOlB1bGxSZXF1ZXN0MTEwNjg5MzEy | 127 | closed | 0 | Dat File parsing | lurker-mcdoogle 26334665 | * improved cell.dat and portal.dat exporting, created admin server commands for them as well as unit tests that can be uncommented. * bug fix in DatFile with the FileOffset being wrong. started detailed documentation on dat file contents. * worked on some object parsing. found a bunch more object types in the client - now categorizes ALL portal files. | 2017-03-14T18:33:48Z | 2017-03-15T12:12:22Z | 2017-03-15T12:12:22Z | 2017-03-15T12:12:22Z | 1faa88b3b6c1b3061c56176e7b5408feefafe555 | 0 | d73ad958db18dd1bf490a8f6bfcde94c9b19ac56 | 1caae60b567a44ac648c7414fbe4abd27575ecf7 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/127 | ||||
110920688 | MDExOlB1bGxSZXF1ZXN0MTEwOTIwNjg4 | 128 | closed | 0 | Implement @acehelp and @acecommands | Thwargle 25650194 | Implemented acehelp. Will work from console or client and inform the user of general help information. Implemented acecommands which will iterate through the list of commands based on the current accessLevel and dynamically list them on both the client and the server console. | 2017-03-15T19:10:41Z | 2017-03-16T13:58:20Z | 2017-03-16T13:58:20Z | 0 | 4edc9ea8407e17acfa2cc25aa2cf4f180bd64600 | 1faa88b3b6c1b3061c56176e7b5408feefafe555 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/128 | ||||||
110971722 | MDExOlB1bGxSZXF1ZXN0MTEwOTcxNzIy | 129 | closed | 0 | Change ACE from clustered server to single server architecture. | Mag-nus 10608427 | 2017-03-16T00:37:53Z | 2017-03-16T00:38:19Z | 2017-03-16T00:38:19Z | 2017-03-16T00:38:19Z | 4cc9e98f3eb44aa91e4510cc4b325554a54b2df3 | 0 | 1b6c767da4c81587dc2a0e5ec05722fcf5db2f9a | 1faa88b3b6c1b3061c56176e7b5408feefafe555 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/129 | |||||
110972740 | MDExOlB1bGxSZXF1ZXN0MTEwOTcyNzQw | 130 | closed | 0 | This removes Host from the config. Servers are differentiated by the … | Mag-nus 10608427 | …Port. | 2017-03-16T00:48:57Z | 2017-03-16T00:49:04Z | 2017-03-16T00:49:04Z | 2017-03-16T00:49:04Z | 2e24a5831a6cd587535bf24a15624d3e5df0f08e | 0 | 1f638f71a4f68747778e6263fe855b73714f9d38 | 4cc9e98f3eb44aa91e4510cc4b325554a54b2df3 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/130 | ||||
110992316 | MDExOlB1bGxSZXF1ZXN0MTEwOTkyMzE2 | 131 | closed | 0 | Create Training Wand | ogmage78 25460553 | Added some test code to create a training wand. As part of this work, I put in some fixes in sizes, added AnimationFrame. While this is not all that spectacular - it perfectly matches live server pcaps in every field. I would like to work on persisting this out to the database. I assume we will need to implement a next object_id sequence as part of this. In the test code it just sets an arbitrary object_id for the wand since it is not yet persisted. Any feedback on the code would be appreciated - I am way out of date, but studying hard to get caught up so I can help. Pea gave me the final piece of the puzzle - without being able to set animation frame, setting the flag caused an alignment mismatch. God this was fun. I forgot how much I used to love coding. | 2017-03-16T04:37:15Z | 2017-03-16T05:13:40Z | 2017-03-16T05:13:40Z | 8e676b214713063544540a82c27af56bd206d15d | 0 | 2f75a6bd431de765e77b8e400ea9c07b8d91ce09 | 2e24a5831a6cd587535bf24a15624d3e5df0f08e | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/131 |
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