pull_requests: 109192396
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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109192396 | MDExOlB1bGxSZXF1ZXN0MTA5MTkyMzk2 | 108 | closed | 0 | Time returns to Dereth | 11369233 | Rain rain go away... Added time to Dereth. Once the server starts, the clock is set and is hardcoded at this point to start at the current Lore corrected DerethDateTime. @time command wired up. Time progresses as it did on retail and does not reset in between sessions as long as server remains running. There are several functions within DerethDateTime that could help enable some interesting ideas in the future such as "dynamic seasons" and changing spawns based on TimeOfDay (like Graveyard) for examples. It would depend on if we're able to build in time-checking logic to spawnable/generator objects, which I assume we would be doing, especially once we get around to rebuilding the GY area. TODO: Save the progression of ServerTime periodically to be recalled when server is offline'd/online'd. TODO: Setup a variable in Config.json and ConfigManager to allow the server operator to pick a date to start the server from. | 2017-03-06T05:28:29Z | 2017-03-10T04:55:10Z | 2017-03-07T01:29:35Z | 2017-03-07T01:29:34Z | de9636f9e7211b60ecf0ac0654268039ff1c8383 | 0 | 3010f28575580b47581943c98fe5d5efac7e98e9 | c4793ec44fdbcbdfb15db3aa38d071c512375d3b | MEMBER | 79078680 | https://github.com/ACEmulator/ACE/pull/108 |
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