pull_requests: 110329140
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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110329140 | MDExOlB1bGxSZXF1ZXN0MTEwMzI5MTQw | 121 | closed | 0 | Landblocks, logging, object factory prep work | 26334665 | there are a lot of // TODO comments all over this thing. here's what I know works: /telepoi town1 /createlifestone /telepoi town2 /telepoi town1 ... and the lifestone is still there. Features: * Landblock Management * Landblock Handoff of teleporting objects * Broadcasting of objects on a landblock based on existence * Update of objects in a landblock based on Movement * Landblock adjacency broadcasting * basic object factories * log4net - not having console output was killing me and we needed a logging framework anyway. nuget to the rescue. * moved "in front of" calculations to hang off the Position object for better reuse * PackedDWORD object * Delayed update of position after entering portal space seems to have helped porting stability. Known Issues * Adjacency matrix has issues broadcasting to the correct adjacencies. Shouldn't be a big deal - I'll fix it later. * local chat is untested and possibly/likely broken. Mag is showing up in the commit log because I squashed a commit with his name on it when attempting a rebase. Ended up just cherrypicking into a new branch. | 2017-03-13T02:23:28Z | 2017-03-18T18:42:28Z | 2017-03-18T18:42:28Z | 2017-03-18T18:42:28Z | 8caf806e686c08dde2e6a9f5de5d6cb239e3ef33 | 25351661 | 0 | 1bd87faa1285f2602fc3094cee86ea91272b21a5 | 0285e2c7f7e18f34162980352d3f3ef179fe01f3 | CONTRIBUTOR | 79078680 | https://github.com/ACEmulator/ACE/pull/121 |
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