pull_requests: 107618205
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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107618205 | MDExOlB1bGxSZXF1ZXN0MTA3NjE4MjA1 | 85 | closed | 0 | Network Channels + Player Effect to Test @effect 20 | 25387933 | Forgive my get newb.. I added a method of picking your channels on each message type.. Example of creating a message with channel can be found.. ``` public class GameMessageEffect : GameMessageOnChannel //using the ChannelMessages. //plays particle effect like spell casting or bleed etc.. public void PlayParticleEffect(uint effectid) { var effectevent = new GameMessageEffect(this.Guid, effectid); NetworkManager.SendWorldChannelMessages(Session, new GameMessageOnChannel[] { effectevent }); } ``` | 2017-02-23T12:51:12Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | 88aa39773126a28d788b901454f28e12d5cb68cf | 0 | af5e44e30b4e523c1c341ba9c937710719d5ca31 | d9fcc07cd7e272c67dea8ff718d3a6e872910efb | CONTRIBUTOR | 79078680 | https://github.com/ACEmulator/ACE/pull/85 |
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