pull_requests
Data license: AGPL · Data source: ACEmulator Project
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id | node_id | number | state | locked | title ▼ | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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166978313 | MDExOlB1bGxSZXF1ZXN0MTY2OTc4MzEz | 613 | closed | 0 | ACE.DatLoader This removes the loc object | Mag-nus 10608427 | 2018-02-03T20:11:57Z | 2018-02-03T20:18:43Z | 2018-02-03T20:18:43Z | 2018-02-03T20:18:43Z | f44c86534c174a13bd69dbaa4cad0bac7676edba | 0 | aee664ef8ecf63b592f7d4a01bed03eec36aa10e | 652e076d1fa4ab9db05ab28524bd78ce3664bbeb | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/613 | |||||
299731058 | MDExOlB1bGxSZXF1ZXN0Mjk5NzMxMDU4 | 2150 | closed | 0 | Add full support for Contracts | LtRipley36706 11369233 | 2019-07-22T06:15:49Z | 2019-07-29T03:31:54Z | 2019-07-29T03:25:23Z | 2019-07-29T03:25:23Z | 2d87ef74e36563285ddd6f091c569212320c460a | 0 | 90f03ac8ccdc0ef8e34d17aa317ac9a2d6bf1cf0 | 5ca079ecdc06ff289e1c0cc54c6b27801ade9488 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2150 | |||||
272972564 | MDExOlB1bGxSZXF1ZXN0MjcyOTcyNTY0 | 1796 | closed | 0 | Adding /ciloot dev command | gmriggs 8909245 | 2019-04-24T04:40:19Z | 2019-04-24T06:03:08Z | 2019-04-24T06:03:08Z | 2019-04-24T06:03:08Z | 38ebee7855401dd0139b1fcb92dce1d25b9ef92d | 0 | 4102361eb8e105886792674ce1ff4d376be09da6 | e8fd962953f453bf3290d341a1b3f28ab7e8d078 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1796 | |||||
258453220 | MDExOlB1bGxSZXF1ZXN0MjU4NDUzMjIw | 1494 | closed | 0 | Adding AugmentationDevice | gmriggs 8909245 | 2019-03-05T19:17:47Z | 2019-03-07T03:48:15Z | 2019-03-07T03:48:15Z | 2019-03-07T03:48:15Z | 84b59e26193e77c0aacd690f6e8863f1f1928c33 | 0 | 7468873f07a3ca3e9e2d3667684c98494c788dfe | 0eb8b36148c880069091d0f3743ab5ccee8f714e | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1494 | |||||
178808291 | MDExOlB1bGxSZXF1ZXN0MTc4ODA4Mjkx | 716 | closed | 0 | Adding Spell Table to World DB | LtRipley36706 11369233 | This adds database support for spells in the game. New world release to follow shortly with complete spell data exported from GDL cache. | 2018-04-02T09:46:23Z | 2018-04-21T23:18:26Z | 2018-04-02T09:55:36Z | 2018-04-02T09:55:36Z | 2224b48da53936dfe169ccc4863ce097152d2f7c | 0 | e32f7489a6ad2b4a1eecd0104eca76d03ed618f0 | df12bef542929f69a6cee2b3eb3df779f2fe330c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/716 | ||||
172127058 | MDExOlB1bGxSZXF1ZXN0MTcyMTI3MDU4 | 661 | closed | 0 | Adding Transition find and slide methods | gmriggs 8909245 | 2018-03-01T02:20:31Z | 2018-03-01T05:26:39Z | 2018-03-01T03:45:47Z | 2018-03-01T03:45:47Z | ee2b8623e4afa4c1b06d9df93a011dabddb172cc | 0 | f54659495df5ceecf1ad381d698c7e2291d9e839 | 672791e3e66f7563bf0ab57cb0f16fc4d2537a5e | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/661 | |||||
212869679 | MDExOlB1bGxSZXF1ZXN0MjEyODY5Njc5 | 999 | closed | 0 | Adding accuracyMod for missile weapons | gmriggs 8909245 | This also improves the accuracy bar refilling when combat has ended, and when the player doesn't have the auto-attack option selected | 2018-09-04T06:40:42Z | 2018-09-04T18:34:14Z | 2018-09-04T18:34:14Z | 2018-09-04T18:34:14Z | 6c723d7430cd002a7db15cde9a979718667b357d | 0 | b9fd8e148c5ed9ac92577a8a79c6ef8ee72becd9 | b522bab43058db0d6a01108b3f923616e868c52c | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/999 | ||||
253619038 | MDExOlB1bGxSZXF1ZXN0MjUzNjE5MDM4 | 1446 | closed | 0 | Adding centralized damage calculation function | gmriggs 8909245 | The various CalculateDamage functions were getting a bit scattered, so this adds a common DamageEvent class / CalculateDamage() function that handles all scenarios Previously, there were 3 separate variations of CalculateDamage: - Players attacking monsters - Players attacking other players (PvP) - Monsters attacking players / monsters This merges everything into 1 common function that handles everything for all physical damage calculation | 2019-02-16T04:23:48Z | 2019-02-20T22:33:49Z | 2019-02-20T22:33:49Z | 2019-02-20T22:33:49Z | a705272f5a43aa6ff292e1a7bffb7759a529ec79 | 0 | 3e6bcfb8686bdeb3989b3a7cb9c7026945ffbe60 | 35a865f5da28705431b1026b2603a79ce0f8ce65 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1446 | ||||
222818576 | MDExOlB1bGxSZXF1ZXN0MjIyODE4NTc2 | 1069 | closed | 0 | Adding dispels and pressure plates | gmriggs 8909245 | 2018-10-15T08:18:49Z | 2018-10-16T03:07:42Z | 2018-10-16T03:07:42Z | 2018-10-16T03:07:42Z | a82befde9b23d0cf39c6a3e64a789659d740e0ef | 0 | 6fa9efba593638bdcc9017df8e2984366b9af40e | a17d6659543263c6421d406dd5f515b81602ef10 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1069 | |||||
188237202 | MDExOlB1bGxSZXF1ZXN0MTg4MjM3MjAy | 794 | closed | 0 | Adding monster spell casting | gmriggs 8909245 | 2018-05-15T19:52:56Z | 2018-12-25T05:56:37Z | 2018-05-18T13:37:47Z | 2018-05-18T13:37:47Z | 530e1ae3b1198c268a32c528860da47052a27b27 | 0 | 9ae37df64a472172e1774bc75ae51cf95d1a04b0 | cafa53a6f6c2b82756cca3ead43bf1cce8744a4d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/794 | |||||
249951009 | MDExOlB1bGxSZXF1ZXN0MjQ5OTUxMDA5 | 1411 | closed | 0 | Adding remaining augs | gmriggs 8909245 | 2019-02-04T06:38:12Z | 2019-02-04T18:26:29Z | 2019-02-04T18:26:29Z | 2019-02-04T18:26:29Z | 57a95c03ee65ff9f8da97b75b77c4ef053ca9eea | 0 | 5b64610ec80d4de12ff3bce27191edfa88fb8cee | df03c23b834ed1272378acb1bfece291dc72797c | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1411 | |||||
220079348 | MDExOlB1bGxSZXF1ZXN0MjIwMDc5MzQ4 | 1044 | closed | 0 | Adding two-handed weapons cleaving | gmriggs 8909245 | 2018-10-03T15:23:42Z | 2018-10-03T19:03:06Z | 2018-10-03T19:03:06Z | 2018-10-03T19:03:06Z | eb2eb029f1aa742a08021a4a40157463529cc569 | 0 | 3fea4333eedd3da2254fa2cd0ff75d52d4310f5a | dad8f0d5f8fdb839770e81d783ea9f494d0d147b | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1044 | |||||
213206498 | MDExOlB1bGxSZXF1ZXN0MjEzMjA2NDk4 | 1001 | closed | 0 | Adding weapon speed mod | gmriggs 8909245 | This patch adjusts the attack animation speed for Players and monsters to match the quickness / weapon speed / enchantments for melee weapons - Fixed a bug with indoor scatter generators not getting the new cell - Fixed an issue with invisible objects broadcasting to players | 2018-09-05T08:19:10Z | 2020-09-25T06:52:09Z | 2018-09-06T15:26:07Z | 2018-09-06T15:26:07Z | 6a25a0bb196570b2b391dbf4d5bf9fda97c4a0e3 | 0 | a044698195c64804643aaa3df125f1e1440af504 | 6c723d7430cd002a7db15cde9a979718667b357d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1001 | ||||
252893967 | MDExOlB1bGxSZXF1ZXN0MjUyODkzOTY3 | 1443 | closed | 0 | EncumbranceVal and Value should not be ephemeral by default | Mag-nus 10608427 | EncumbranceVal is now ephemeral only for containers Value is now ephemeral only for non-creature containers. This allows items to persist their EncumbranceVal and Value changes to the database. For containers, they will retain their original (default) value from the database, load that into the ephemeral dictionary and build from there. Those changes will then be lost and reset next time the object is loaded. | 2019-02-14T00:10:14Z | 2019-02-18T00:09:15Z | 2019-02-18T00:08:46Z | 2019-02-18T00:08:46Z | a9abbb574d6eeec930c9906eeb2d8272810d93f3 | 0 | cf84ae078d78a086a78d67af84af22187bb5f7d5 | 74b0c0dc7266ec6a8928f6b9760baeedab898010 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1443 | ||||
177792407 | MDExOlB1bGxSZXF1ZXN0MTc3NzkyNDA3 | 705 | closed | 0 | Environment collision detection with PhysicsBSP | gmriggs 8909245 | 2018-03-27T16:14:33Z | 2018-03-29T16:30:42Z | 2018-03-27T17:54:24Z | 2018-03-27T17:54:24Z | 62333cc6e5f06e167a4f89c8f6a51f0aaabe5bad | 0 | c9bdc0857a3965d7b686af34cb6104c43ebc7da8 | 1d5a1a18eeee88227a5f6cfdb093d3f1d52a4576 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/705 | |||||
200423175 | MDExOlB1bGxSZXF1ZXN0MjAwNDIzMTc1 | 863 | closed | 0 | Fix spell reflection from Player to Item | ghost 10137 | 2018-07-10T14:49:14Z | 2018-07-11T14:00:52Z | 2018-07-11T01:04:36Z | 2018-07-11T01:04:36Z | b4bc41ca41ab7005370c50ad4081cb56530679a6 | 0 | e3bfdebcded21a7b7c9b24c8bb2ca74448fc021b | e1ff1c8cc16eb17ae3760b046b909ebabfe0c3da | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/863 | |||||
241891344 | MDExOlB1bGxSZXF1ZXN0MjQxODkxMzQ0 | 1220 | closed | 0 | GetAttackPart debug | gmriggs 8909245 | 2019-01-03T02:04:38Z | 2019-01-03T02:12:55Z | 2019-01-03T02:12:55Z | 2019-01-03T02:12:55Z | bca6d2346799b8bcdf10e1d93458b782e5d09480 | 0 | 87448e5c6badbbdd3a19bd94879c3b7d7aedf853 | 86bb3b46ffc8849cf9020c1cc4e55761c581eafd | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1220 | |||||
237670528 | MDExOlB1bGxSZXF1ZXN0MjM3NjcwNTI4 | 1134 | closed | 0 | Handle logouts and session drops more gracefully (prevents null player exceptions) | Mag-nus 10608427 | 2018-12-11T13:00:54Z | 2018-12-12T02:02:19Z | 2018-12-12T01:59:45Z | 2018-12-12T01:59:45Z | daaac0e44024ce862c4875355006c75f4bf7ea7a | 0 | 2c18e7ca074ec06f5b73fa3b1f80054b4f3d466c | ac156bd19f5212ef3638a833d04e3ff74d332d88 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1134 | |||||
230023206 | MDExOlB1bGxSZXF1ZXN0MjMwMDIzMjA2 | 1092 | closed | 0 | Improving DatLoader for third-party apps | gmriggs 8909245 | 2018-11-12T05:40:05Z | 2018-12-02T14:39:57Z | 2018-11-22T06:33:17Z | 2018-11-22T06:33:17Z | b215a34ce72de00bc18a6a1ad069fe5b90668ff2 | 0 | 054bc7d7730927808f216af1bcad0561ba5f783e | c80f7d473c93d4c6c8b4ca4d43e705b029e07fac | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1092 | |||||
204643120 | MDExOlB1bGxSZXF1ZXN0MjA0NjQzMTIw | 905 | closed | 0 | TreasureDeath and TreasureWielded SQLWriters added and tested. | Mag-nus 10608427 | 2018-07-29T13:49:22Z | 2018-07-29T13:50:52Z | 2018-07-29T13:50:03Z | 3ce93e9641a870bcf0acbf09acd9255aef7517aa | 0 | d1a8534ad907807deabbe7ee3e8eb0f518965223 | 3c46c07ffef2b3a6da2879e7ce0f43e293bdb00e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/905 | ||||||
279017546 | MDExOlB1bGxSZXF1ZXN0Mjc5MDE3NTQ2 | 1900 | closed | 0 | adding dispells, summon inepts, calming gaze, flame bolts to scroll loot table, also fix raise vital message | dirtyelf 26235642 | 2019-05-15T09:44:55Z | 2019-05-17T22:32:19Z | 2019-05-17T22:32:18Z | 2019-05-17T22:32:18Z | 0a9e52745b6b80f9225901a0f25d9f6cf653b59a | 0 | 969398b93af6ce6e90b4ed3cada874a7085a0bd0 | a3de83470256b85848d13433498eb62df20b1544 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1900 | |||||
522742163 | MDExOlB1bGxSZXF1ZXN0NTIyNzQyMTYz | 3365 | closed | 0 | fix narnia arrows | gmriggs 8909245 | 2020-11-17T22:20:06Z | 2020-11-22T07:57:37Z | 2020-11-22T07:57:36Z | 2020-11-22T07:57:36Z | e46e917782c043367e69efb225ae1ec8cd1b5bbd | 0 | 53b46b56d44790c12c7e09ffe89582523507f762 | 9b158a79fe73008040a0642d4302e3669a459177 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3365 | |||||
547512679 | MDExOlB1bGxSZXF1ZXN0NTQ3NTEyNjc5 | 3404 | closed | 0 | fixing mukkir sense / mukkir's ferocity resist | gmriggs 8909245 | 2020-12-31T21:42:37Z | 2021-01-01T18:08:00Z | 2021-01-01T18:08:00Z | 2021-01-01T18:08:00Z | d26101b5b24c5c2872317f85a10c9a96f7a927cf | 0 | 55cf908a9ec51dda938652950696c5218d1ce6b8 | d12d01b71f586d84a61f4199e799947669c146f0 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3404 | |||||
147999325 | MDExOlB1bGxSZXF1ZXN0MTQ3OTk5MzI1 | 545 | closed | 0 | * Api Updates, Cmdline Launcher update, Merged output build target, README updates | fantoms 37453 | ~~* Added lines too Copy `Config.json` too the `Api Host` and `Auth Host` build target directoriess.~~ ~~* Changed `*` to `+`, on the Api.Host and Api.Auth.Host startup for non-admins.~~ ~~* Added simple service configurations for the Api services, `service_config.json` now requires 2 fields.~~ * Updated README.md to include the required instructions for Api host support. * Added a few null checks to prevent crashes. * Added a config error check on the cmd line launcher | 2017-10-22T15:40:44Z | 2017-10-23T13:14:28Z | 2017-10-23T13:14:28Z | 2017-10-23T13:14:28Z | f5968e675011073ebf341c3729d472329981cbac | 0 | 0880f9898330a0e0e0e9ef64697b3e5d287ecf66 | 91e8853dbe314b9049c141e9a93faa36ddd461d2 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/545 | ||||
122340333 | MDExOlB1bGxSZXF1ZXN0MTIyMzQwMzMz | 353 | closed | 0 | * Initial work done for new schema. I think we are ready to merge. | ogmage78 25460553 | ### 2017-05-21 [Og II] * Initial work done for new schema. Rebased and removed update sql files. * Tested and the auto setting of Physics and Weenie Header Flags looks really solid. Side note, the values we have * in the database for weenieHeaderFlags and Physics Description Flag should probably be dropped we don't read them or use them now. * Doors, portals NPC's and signs are all back in the world now. * I would suggest we remerge with the main branch sooner rather than later - we can create another branch to introduce these * changes into the character side. * TODO items: * Creature spawns need to be refactored - I left them commented out. We need to ditch seperate tables that we have now, I think all * creature can use what we have now, plus maybe two additional world tables. Everything else fits into the current schema. * Test Ripley data and update ACE_World. * Refactor portals - I just left the old way in and faked it out with a view. * Once this looks good and stable and we fix any found bugs - we need to clone this over to the character database and start refactoring * That will get us to persisted inventory. | 2017-05-24T22:53:24Z | 2017-05-25T11:43:24Z | 2017-05-25T11:43:24Z | 2017-05-25T11:43:24Z | 6b525d1de791bacd69ca285a3ed9f88f976b27f7 | 0 | e94990dfcf0eeb5a71f55d4820df98c08a5584cc | 502bdb907cea73b247cd5cd552378df72439847e | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/353 | ||||
326961542 | MDExOlB1bGxSZXF1ZXN0MzI2OTYxNTQy | 2329 | closed | 0 | .NET Core 3.1 | Mag-nus 10608427 | All NuGet packages have also been updated to latest stable. EF Core 3.0 update will have to wait. On my dev environment, simply getting a weenie using FirstOrDefault is very slow. Will investigate this at a later date. | 2019-10-10T22:54:42Z | 2020-01-06T12:02:14Z | 2020-01-06T12:00:01Z | 2020-01-06T12:00:01Z | c5ea7cc3b23f4c03177bec321fa5431485965519 | 0 | dbb03b562aa9070cf6ef27512a558a7dafd75943 | 3dae8c285eafa62dc08985e913879f40046f76f9 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2329 | ||||
521210379 | MDExOlB1bGxSZXF1ZXN0NTIxMjEwMzc5 | 3356 | closed | 0 | .NET Entity Framework Core 3.1 support (attempt #2) | Mag-nus 10608427 | One of the biggest breaking changes in EF Core 3.0+ is existing LINQ queries like .Include() are no longer evaluated client-side. They now can result in explosive joins. This issue is documented here: https://github.com/dotnet/efcore/issues/18022 For the above reason, many heavy .Include() queries have now been rewritten per the updated advice from one of the core EF Contributors using this example: https://gist.github.com/smitpatel/d4cb3619e5b33e8d9ea24d3f2a88333a This PR needs some testing on development servers. ~~I do NOT recommend this be run on production yet.~~ | 2020-11-15T15:15:59Z | 2020-12-08T02:59:56Z | 2020-12-08T02:59:41Z | 2020-12-08T02:59:41Z | 43c9300b10d34db6c4c4a60b25d47a183f3ac632 | 0 | d0e3acf246fd891799b4148c2ee88bf16b773df7 | 7860d9c489be96a2fe7ec64d1b7c3e25a3cc155b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3356 | ||||
998532794 | PR_kwDOBLalGM47hGa6 | 3877 | closed | 0 | .net 6 | FtuoilXelrash 37750686 | 2022-07-17T00:25:38Z | 2022-07-17T00:26:36Z | 2022-07-17T00:26:07Z | 0 | d0b205d8287c76bb2a03b0e8e425d1a92e18e6be | 9502dd1a7c38be4fc3625603dabd49694d74c548 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3877 | |||||||
237162240 | MDExOlB1bGxSZXF1ZXN0MjM3MTYyMjQw | 1127 | closed | 0 | /TeleAllTo [char] | Mag-nus 10608427 | 2018-12-09T22:33:22Z | 2018-12-10T03:36:56Z | 2018-12-10T03:36:27Z | 2018-12-10T03:36:26Z | f9d35aee5a5211a938c39ea54bc87db855fbd7a8 | 0 | 7c7fdbeb2e2d40da31f23d145322447873bccda2 | edd269bcbf0b98ada83eced3a25a6952b5272464 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1127 | |||||
350374306 | MDExOlB1bGxSZXF1ZXN0MzUwMzc0MzA2 | 2509 | closed | 0 | /addenc command for content creators to create encounters | gmriggs 8909245 | 2019-12-08T04:09:45Z | 2019-12-09T18:05:49Z | 2019-12-09T18:05:49Z | 2019-12-09T18:05:49Z | 20087194edb57c94662545f95409b90bd03254af | 0 | 6d98acc70398ba16f8dab7db331c054dfa0136fa | d4dc814cabe9aab02d217e08405416faef74432f | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2509 | |||||
278490722 | MDExOlB1bGxSZXF1ZXN0Mjc4NDkwNzIy | 1895 | closed | 0 | /auditobjectmaint | Mag-nus 10608427 | Very crude command to test/audit/clear object maintenance sync issues | 2019-05-14T01:42:41Z | 2019-06-03T01:03:00Z | 2019-06-03T01:02:50Z | 2019-06-03T01:02:49Z | 599ab7806c2781110f40972fcc98d44280a1172f | 0 | 7b7a2a3f6de377a595730bdb8ca6a69798343076 | 0260815e62013c7d8e0d7189ee88e8e92a117e53 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1895 | ||||
267261109 | MDExOlB1bGxSZXF1ZXN0MjY3MjYxMTA5 | 1642 | closed | 0 | /serverperformance command (Server Performance Monitor) | Mag-nus 10608427 | Optional parameters are: start stop reset If no parameters are present, the current performance metrics are spit out. When disabled, overhead is the cost of some simple function calls and a bool check. When enabled, the additional cost is stopwatch events. In comparisson to the work that ACE does for normal processing, the work done when serverperformance is enabled is nearly 0. Default is disabled. Enable it to start up automatically in the config.js. This is recommend for most servers. Enable it at runtime using /serverperformance start | 2019-04-04T01:06:08Z | 2019-04-04T23:00:33Z | 2019-04-04T18:38:02Z | 2019-04-04T18:38:02Z | 759b01ac0cab82423e14806648325f6c45e4e52d | 0 | 9a5d6398b9def826da25df65801931a5db8a9754 | 4520acfa6c065f3b6603b418c3f752905912f83d | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1642 | ||||
174202937 | MDExOlB1bGxSZXF1ZXN0MTc0MjAyOTM3 | 679 | closed | 0 | 1000th Commit to ACE! Morph command for Admins/Liveops | LtRipley36706 11369233 | * Adding /morph command for admins. - The command was used to facilitate live ops by developers to play out story elements such as Martine wreaking havoc upon the lands. - For some samples, you can try `martinelo`, `baelzharon`, `asheronlo`, `ayanbaqurdrunkenscholar`, `rabbitwhite`, `monougapaul`, or even `golemmegamagma`. - Protip: If you do morph into a golem, press the b key ;) The command usage is: `/morph [wcid or weenieClassName here]` If successful, you will be logged out and when you enter the game again you'll be that creature | 2018-03-11T03:53:00Z | 2018-03-14T08:34:36Z | 2018-03-11T12:38:36Z | 2018-03-11T12:38:36Z | 32d88e5385c3ad5ae358be3600a45f6e24722735 | 0 | 5f5c60f5481fb6ec5515ee9ec77d28b52e6cca86 | 6af58dbf62019643a62b4c302e6856f2e336a6be | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/679 | ||||
472134967 | MDExOlB1bGxSZXF1ZXN0NDcyMTM0OTY3 | 3160 | closed | 0 | 4eyebiped lootgen updates #2 | gmriggs 8909245 | Includes Hammer wcids from https://github.com/ACEmulator/ACE-World-16PY-Patches/pull/603 From 4eyebiped: "Weapon damage overhaul and other corrections" | 2020-08-23T14:54:42Z | 2020-10-03T05:16:49Z | 2020-10-03T05:16:49Z | 90f9fdfc919963d843facaa30cd30c4af5c65e2d | 0 | 25bb72fe1d0d39b28a91be7c8818e30a9c8407f0 | 6e5dbdee757fa8091fee11c4d8312cb8a589a542 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3160 | |||||
189218263 | MDExOlB1bGxSZXF1ZXN0MTg5MjE4MjYz | 798 | closed | 0 | @addallspells dev command | mcreedjr 25518589 | Be gentle... I am a novice developer at best, and this is my first pull request ever, let alone first pull request on the ACE project. I humbly submit a developer command to be used to learn all known spells on the current character. I acknowledge this results in spells being learned that will never be castable by the player, and I also note that it asks the client to display way too many 'bubble' messages upon learning each spell, but the client seems to handle it more or less gracefully. I had thought about learning all spells, except for the last spell with the AddKnownSpell() Method, and then just calling LearnSpellWithNetworking() on the last spell to update the client, but that seemed more hacky than having the client ingest lots of updateSpellEvent GameEvents. Feedback is welcomed and encouraged. | 2018-05-20T04:11:03Z | 2018-08-11T04:32:20Z | 2018-05-20T05:21:01Z | 2018-05-20T05:21:01Z | be4b7cca5f87b27406207310dc4c85de8681c15b | 0 | 2c1c2fa804d621bb5a1b219fdbc87208141ec77b | cc72f1b08b32baa550408238d87aa2092d7b4807 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/798 | ||||
187627899 | MDExOlB1bGxSZXF1ZXN0MTg3NjI3ODk5 | 790 | closed | 0 | @nudge @nudge, got some @crack | fartwhif 3317737 | Use /crack to unlock/pick/open doors and chests. (don't do drugs) Use /nudge to correct player position cell ID after teleporting into black space. (experimental, debug) | 2018-05-12T16:07:05Z | 2018-05-12T22:16:26Z | 2018-05-12T22:16:26Z | 2018-05-12T22:16:26Z | e515b328863a107ac7ec24b589b87120f3086bfd | 0 | c5ce4ba1875c189a639244d99c537433e1fa0f4c | 60b45e5ccb88b4086c103761e51483f570a5586a | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/790 | ||||
117182171 | MDExOlB1bGxSZXF1ZXN0MTE3MTgyMTcx | 281 | closed | 0 | A few portals i did to make sure i understand github ect. | Jyard1 9624180 | Banderling Hovel and Shou-zn settlement portal. | 2017-04-24T03:11:57Z | 2017-04-25T09:32:52Z | 2017-04-25T09:24:42Z | 03cd03da8b73883faad669739c487cd1f403e655 | 0 | fbfd96b904fecbe1b86574b93b8df487b6d0919a | 983763169071e5e11868639984cb388b53f51184 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/281 | |||||
109342066 | MDExOlB1bGxSZXF1ZXN0MTA5MzQyMDY2 | 110 | closed | 0 | A fix to Prevent Skill Spend server crash and allow for max Ranked Skills (Infinity!) | fantoms 37453 | - Renamed abilityUpdate to skillUpdate, to reflect the correct function/variables. - Refactored the SpendXp skills function to send a gamemessage on failed skill updates that prevents client from locking up the Rank Up interface buttons. - Added an upper-bounds check to prevent skills from going out of bounds. - Created an offset variable to prevent +10 from going out of bounds when the rank is to high. - Changed the comment describing known issues on skillSpend | 2017-03-06T20:30:18Z | 2017-03-07T01:29:18Z | 2017-03-07T01:29:18Z | 2017-03-07T01:29:18Z | 2b59fc2d57dea3933a4467eda9b3dd03b1407cf0 | 0 | 352ce9c3143800214e5cb6ceed79ae53b237fad3 | f3f26a22dff18a649afc727c6d66e5acacd1d494 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/110 | ||||
123860906 | MDExOlB1bGxSZXF1ZXN0MTIzODYwOTA2 | 363 | closed | 0 | ACE Enum adjustments | LtRipley36706 11369233 | Additional enums for missing db columns | 2017-06-04T00:32:53Z | 2017-06-04T00:33:02Z | 2017-06-04T00:33:02Z | 2017-06-04T00:33:02Z | 9cf753567d8b2fe50cb5b2318d337e4b72bd4186 | 0 | f51e7a1593958dbf1c66c3c20a8ae94e75884ff4 | 944b5e4bd8cf903f13f0ed163e4538ec373f578a | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/363 | ||||
167985520 | MDExOlB1bGxSZXF1ZXN0MTY3OTg1NTIw | 628 | closed | 0 | ACE prj to ACE.Server rename | Mag-nus 10608427 | 2018-02-08T14:24:25Z | 2018-02-08T23:05:03Z | 2018-02-08T23:05:03Z | 2018-02-08T23:05:03Z | 7e256a7fb34db06b1e521df7b8a1b353d5db5281 | 0 | 75e9db6c9a0757df18d56e801f5dd6fd05a44826 | c29389843d893a2f9818903eea8805d46ed7111d | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/628 | |||||
157452645 | MDExOlB1bGxSZXF1ZXN0MTU3NDUyNjQ1 | 579 | closed | 0 | ACE switched over to .net core 2.0 | Mag-nus 10608427 | ACE.Database\Extensions\DataTableExtensions.cs has been changed. Comments have been added and the new manual method is now the only method used when loading data. ACE.Database\Database.cs added a debug message before and after the time consuming InitializePreparedStatements() | 2017-12-10T22:09:17Z | 2017-12-12T13:08:33Z | 2017-12-12T13:08:33Z | 2017-12-12T13:08:33Z | 8263626a5aaf4033bfe26d8ca0fe782a4214a014 | 0 | 3c0c1e746f184c266f755482ae05fde9b536618d | 51e72b48933ac2dc11e174d16c4758bb49eed821 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/579 | ||||
241513699 | MDExOlB1bGxSZXF1ZXN0MjQxNTEzNjk5 | 1201 | closed | 0 | ACE.Adapter initial with Lifestoned json support | Mag-nus 10608427 | This allows converting the lifestone weenie model (input via json) to the ACE weenie model. | 2018-12-30T23:21:41Z | 2018-12-31T19:37:39Z | 2018-12-31T17:56:55Z | 2018-12-31T17:56:55Z | 83d75c932b8ccf94f0bcc429f4f1a8f05c43946d | 0 | 6d6ab67842f888239c57228a1b1db412769fbbae | 68c3d439d9522c7fe72c035fe80a5c2028300072 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1201 | ||||
167459353 | MDExOlB1bGxSZXF1ZXN0MTY3NDU5MzUz | 624 | closed | 0 | ACE.DatLoader DatDirectory reading cleaned up | Mag-nus 10608427 | 2018-02-06T16:16:04Z | 2018-02-06T16:18:39Z | 2018-02-06T16:18:39Z | 2018-02-06T16:18:39Z | f5c7b44d81a23c38fa396feb146f4c418fe83dc3 | 0 | aee5e6eb974adf2645b79d17556998fd65506508 | 4e79b485351bdc32e3af44eb40b2143d7fcb2751 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/624 | |||||
166977344 | MDExOlB1bGxSZXF1ZXN0MTY2OTc3MzQ0 | 612 | closed | 0 | ACE.DatLoader IUnpackable progress | Mag-nus 10608427 | 2018-02-03T19:47:36Z | 2018-02-03T19:56:29Z | 2018-02-03T19:56:29Z | 2018-02-03T19:56:29Z | 652e076d1fa4ab9db05ab28524bd78ce3664bbeb | 0 | 48a98c623b1cc6dd64416cd213c263a35a79fa8f | dc8c5a99338ade015a669402a7dd8d1bcc27c7bb | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/612 | |||||
167162439 | MDExOlB1bGxSZXF1ZXN0MTY3MTYyNDM5 | 620 | closed | 0 | ACE.DatLoader IUnpackable progress | Mag-nus 10608427 | 2018-02-05T14:45:31Z | 2018-02-05T14:48:02Z | 2018-02-05T14:48:02Z | 2018-02-05T14:48:02Z | 3783d4b4d27a0ce399b3aa09732afc8b4daeb8b6 | 0 | 6aaf7b7c1f6803752a2195450a2a0f2c5425b790 | 192d7f58e28eccdbf94dcdd8dff8362828682cf7 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/620 | |||||
167202991 | MDExOlB1bGxSZXF1ZXN0MTY3MjAyOTkx | 621 | closed | 0 | ACE.DatLoader IUnpackable work completed | Mag-nus 10608427 | 2018-02-05T17:13:27Z | 2018-02-05T17:17:58Z | 2018-02-05T17:17:58Z | 2018-02-05T17:17:58Z | a51a566199fb9255f92490aa38027732c7a07dc9 | 0 | d7714a4b615b118bcc8b790a18fbe1c96858ed2d | 3783d4b4d27a0ce399b3aa09732afc8b4daeb8b6 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/621 | |||||
166991619 | MDExOlB1bGxSZXF1ZXN0MTY2OTkxNjE5 | 615 | closed | 0 | ACE.DatLoader More IUnpackable progress | Mag-nus 10608427 | 2018-02-04T02:38:28Z | 2018-02-04T02:41:22Z | 2018-02-04T02:41:22Z | 2018-02-04T02:41:21Z | 6f446c38fcd1e95114d842a584a5a351be8e07b7 | 0 | 295d87d9d606fb9d6f094cb625b05f8c34954ba7 | 3502e699b9b1755bffcc276286a5cd0a237ba9b1 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/615 | |||||
165583146 | MDExOlB1bGxSZXF1ZXN0MTY1NTgzMTQ2 | 607 | closed | 0 | ACE.DatLoader RegionDesc updated to the new format w/bug fixes | Mag-nus 10608427 | 2018-01-28T19:35:19Z | 2018-01-28T19:41:47Z | 2018-01-28T19:41:47Z | 2018-01-28T19:41:47Z | e5fb929f39d2d193f71382c4d83128b03c19880c | 0 | dc00b3b3003bf062f096d5b34d1ca3004803db0d | 714888e57d2406cfe455108c0bef40f222a83c3b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/607 | |||||
166986601 | MDExOlB1bGxSZXF1ZXN0MTY2OTg2NjAx | 614 | closed | 0 | ACE.DatLoader and ACE.DatLoader.Tests improvements | Mag-nus 10608427 | 2018-02-03T23:51:42Z | 2018-02-03T23:54:08Z | 2018-02-03T23:54:08Z | 2018-02-03T23:54:08Z | 3502e699b9b1755bffcc276286a5cd0a237ba9b1 | 0 | 447b39e89b2f2fe1aacd1116d1d37f344a20c2ba | f44c86534c174a13bd69dbaa4cad0bac7676edba | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/614 | |||||
167233169 | MDExOlB1bGxSZXF1ZXN0MTY3MjMzMTY5 | 622 | closed | 0 | ACE.DatLoader bug fixes | Mag-nus 10608427 | 2018-02-05T19:27:55Z | 2018-02-05T19:34:13Z | 2018-02-05T19:34:13Z | 2018-02-05T19:34:13Z | 1c14e76f5f4e6753ece6c73485f634d1961b9fbf | 0 | 374421cf1e61fbbc6a98747c0cce3a4c389db432 | 11183a159d0068875cf82806ed636a7340bf22bf | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/622 | |||||
164126555 | MDExOlB1bGxSZXF1ZXN0MTY0MTI2NTU1 | 593 | closed | 0 | ACE.DatLoader flag fixes for Portals | Mag-nus 10608427 | Cosmetic change pointed out by Rawaho. | 2018-01-20T12:59:43Z | 2018-01-21T13:19:13Z | 2018-01-21T13:19:13Z | 2018-01-21T13:19:12Z | 5cefff9a5a89c04e70309a37c1be268defb0d770 | 0 | 3cdc4df45c1f608a7f6f5340e7a90185d661cf8c | 73edac7a169f5c9bdc386a2d1c4f686f537d4050 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/593 | ||||
167872556 | MDExOlB1bGxSZXF1ZXN0MTY3ODcyNTU2 | 626 | closed | 0 | ACE.DatLoader improvements | Mag-nus 10608427 | 2018-02-08T04:03:48Z | 2018-02-08T04:14:51Z | 2018-02-08T04:14:51Z | 2018-02-08T04:14:51Z | fa43f0db840fadbb197602e2c4927ccc986844a5 | 0 | a38a3703418ba0fc4fe4d0e7fbc030bc261c5ee1 | 2326741c6a30aafb0d6ca5fb9b4b478e72d5ebc9 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/626 | |||||
167018689 | MDExOlB1bGxSZXF1ZXN0MTY3MDE4Njg5 | 616 | closed | 0 | ACE.DatLoader more IUnpackable refactoring | Mag-nus 10608427 | 2018-02-04T16:52:29Z | 2018-02-04T17:16:31Z | 2018-02-04T17:16:31Z | 2018-02-04T17:16:31Z | a24f7cbb174e2fc77db7936f02128cc9fa608426 | 0 | 15ebb1a54f84c7758d5ea67c406d5b82366817db | 6f446c38fcd1e95114d842a584a5a351be8e07b7 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/616 | |||||
166432637 | MDExOlB1bGxSZXF1ZXN0MTY2NDMyNjM3 | 610 | closed | 0 | ACE.DatLoader more IUnpackable work | Mag-nus 10608427 | 2018-02-01T03:04:27Z | 2018-02-01T03:09:09Z | 2018-02-01T03:09:09Z | 2018-02-01T03:09:09Z | bacd751d8a7ac1a0c1cb58fa398cb05d641977f8 | 0 | c82a9118c878aaf8253b7bf99d853b43d81cea06 | d715b1119dfc6d8775bc8dad33b92e280ae990fd | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/610 | |||||
164205928 | MDExOlB1bGxSZXF1ZXN0MTY0MjA1OTI4 | 594 | closed | 0 | ACE.DatLoader refactoring | Mag-nus 10608427 | This new code format uses extension methods to re-use code. It allows decouples object unpacking from DatReader and reduces the dependency to a simple BinaryReader. There are also a few dat parsing bugs that were fixed. | 2018-01-22T01:04:22Z | 2018-01-23T10:02:39Z | 2018-01-23T10:02:39Z | 2018-01-23T10:02:39Z | 6fe177a600667a1f4f265ada7d4f94f70a9590e5 | 0 | 19fc680be80bfe82c143992000676e9145d0e5a4 | 5cefff9a5a89c04e70309a37c1be268defb0d770 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/594 | ||||
167311620 | MDExOlB1bGxSZXF1ZXN0MTY3MzExNjIw | 623 | closed | 0 | ACE.DatLoader work | Mag-nus 10608427 | 2018-02-06T03:23:38Z | 2018-02-06T03:26:07Z | 2018-02-06T03:26:07Z | 2018-02-06T03:26:07Z | 4e79b485351bdc32e3af44eb40b2143d7fcb2751 | 0 | 0a87ff3189eb451ff38d88aa75c34bdb9bf738d3 | 1c14e76f5f4e6753ece6c73485f634d1961b9fbf | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/623 | |||||
167715939 | MDExOlB1bGxSZXF1ZXN0MTY3NzE1OTM5 | 625 | closed | 0 | ACE.DatLoader work | Mag-nus 10608427 | 2018-02-07T14:59:23Z | 2018-02-07T15:02:25Z | 2018-02-07T15:02:25Z | 2018-02-07T15:02:25Z | 2326741c6a30aafb0d6ca5fb9b4b478e72d5ebc9 | 0 | 67287e67e563a6a59b0b0cd36313ab0ede98b746 | f5c7b44d81a23c38fa396feb146f4c418fe83dc3 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/625 | |||||
168399109 | MDExOlB1bGxSZXF1ZXN0MTY4Mzk5MTA5 | 632 | closed | 0 | ACE.Database refactoring | Mag-nus 10608427 | 2018-02-10T12:02:46Z | 2018-02-10T12:05:13Z | 2018-02-10T12:05:13Z | 2018-02-10T12:05:13Z | ef34494e7bdf84d800cfd8faba3bec9456dd1d6f | 0 | 4eb0d265b374b2a2d6d6102562cd2acd84b5daa3 | ade13cc475c9449ba492025d04009ea5f46ca2f2 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/632 | |||||
202262157 | MDExOlB1bGxSZXF1ZXN0MjAyMjYyMTU3 | 879 | closed | 0 | ACE.Entity.Enum formatting and adding [Flags] where appropriate | Mag-nus 10608427 | This is work I'm doing to prepare ACE.Entity to be the base library for other tools like ACLogView | 2018-07-18T13:56:48Z | 2018-07-19T02:19:12Z | 2018-07-19T02:19:12Z | 2018-07-19T02:19:12Z | 4ae02107d66ccda5b16fe0748c6342484cbacf4b | 0 | d612736c5997241b5df71b0001d6cfb10959ff13 | 370451e4e30b0a85bc0ee1d16b6c5e86eacde31d | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/879 | ||||
890459779 | PR_kwDOBLalGM41E1aD | 3823 | closed | 0 | Abort Infinite Loop Emote | LtRipley36706 11369233 | 2022-03-26T16:38:16Z | 2022-03-29T18:22:11Z | 2022-03-27T02:54:51Z | 2022-03-27T02:54:51Z | e560df125ada369cc38dbd17d5d6caf2c304a7f0 | 0 | c651cd4d9b7ba284545cda00d679f2b3d4a661d2 | 4d5ffab2c90963d7acc51ab841581c568c988685 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3823 | |||||
905099827 | PR_kwDOBLalGM418roz | 3830 | closed | 0 | Ac emulator master | AcPvP 89650671 | 2022-04-10T03:07:11Z | 2022-04-10T03:07:53Z | 2022-04-10T03:07:53Z | 328e9025a97f33c2ada11331855c484a9ca02669 | 0 | 2bc2c6457854b4ee018149ebe3675600d280d548 | 78945c3b5a621bba961f15129aceefcfb74e6be3 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3830 | ||||||
304087828 | MDExOlB1bGxSZXF1ZXN0MzA0MDg3ODI4 | 2190 | closed | 0 | Account In Use changes | LtRipley36706 11369233 | * Update AuthenticationHandler to boot oldest connection to account when new one connects with valid login/password. - Added new server configurable property `account_login_boots_in_use`, enabled by default retail rule. | 2019-08-04T18:56:50Z | 2019-08-21T00:03:12Z | 2019-08-04T19:02:28Z | 2019-08-04T19:02:28Z | 38a79ddf8c70a47df8c150ff9b723dfd2477e37e | 0 | f3dc3028b0f2067fd089433d7d75fc7132a3270b | bad821f60193d4a1f8c0b702dc6cd816273d6500 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2190 | ||||
156787987 | MDExOlB1bGxSZXF1ZXN0MTU2Nzg3OTg3 | 577 | closed | 0 | Account name check at creation | Nalindar 14854251 | 2017-12-06T17:12:53Z | 2018-01-26T17:51:00Z | 2018-01-26T17:51:00Z | 2018-01-26T17:51:00Z | fddd33582735e96802858d1453ddc22ce805bf5a | 0 | 65e404486356080552440081d4c461ded106f2d5 | df85e98934c492bc14008b8a7785ba0c12cf9a84 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/577 | |||||
210983205 | MDExOlB1bGxSZXF1ZXN0MjEwOTgzMjA1 | 977 | closed | 0 | Ace admin plugin changes | acriaf 33154637 | Some more changes for the plug-in. Including a new class/file for plug-in commands. | 2018-08-27T01:08:26Z | 2018-09-03T22:23:38Z | 2018-09-03T22:23:38Z | 1a3ea9a265eec0a39ebe07e44112ac806a7e037e | 0 | addd356a98a07f79300b70e5b83e9924c4d9a8d6 | d18693085737d39b1f992d178afbb1cf81f2243b | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/977 | |||||
231051721 | MDExOlB1bGxSZXF1ZXN0MjMxMDUxNzIx | 1094 | closed | 0 | Action queue remove dequeue | Mag-nus 10608427 | This is a small change, yet a big change. It removes a big feature of the ActionQueue system, the ability to dequeue pending acitons. This was added during the time when we had the idea of using micro transactions in ACE via these ActionQueues. We have since diverged from micro transactions, and thus, the ability to Dequeue is no longer needed. We also have no use case for the ability to dequeue a pending action before it's acted on in the future. By removing this requirement, we can switch the ActionQueue backing from a LinkedList to a ConcurrentQueue. This change reduces the CPU ActionQueues require by half. This adds up when you consider that every WorldObject is an Actor with their own action queues, and those action queues are ticked every UpdateGameWorld tick. | 2018-11-15T02:54:12Z | 2018-11-20T13:47:08Z | 2018-11-20T13:44:41Z | 2018-11-20T13:44:41Z | 72a1d30861329bc73acdd5b0c972a31cca6e8887 | 0 | 5b3503520a33c3329693898c0a2e136db68a895e | 390961ca7048e231f3d9e345d4fc59514b8c01d8 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1094 | ||||
210926529 | MDExOlB1bGxSZXF1ZXN0MjEwOTI2NTI5 | 973 | closed | 0 | ActionChain AddDelaySeconds cleanup | Mag-nus 10608427 | WorldManager SecondsToTicks wasn't implemented correctly and simply returned the same value. This was added long time ago. It likely had a purpose that doesn't exist anymore. | 2018-08-25T23:51:17Z | 2018-08-26T01:32:43Z | 2018-08-26T01:04:40Z | 2018-08-26T01:04:40Z | 9d025f2f0c0e116ebb60f4921f93e5e86e945ef1 | 0 | 440b9796412b66fcb68c19266b3d5dcc36ee255f | 57824457be890db80da25349eca342abaeba9370 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/973 | ||||
212516131 | MDExOlB1bGxSZXF1ZXN0MjEyNTE2MTMx | 983 | closed | 0 | ActionChain Cleanup | Mag-nus 10608427 | This removes the unecessary ActionChains that were wrapping many of the HandleActionGameEvent functions. ActionChains should only be used to enqueue work with delays, or, explicitly queue work for another WO that absolutely must be run on the landblock thread that owns the WO. (very rare, if any cases?) We do not need to worry about out of order operations with HandleActionGameEvents. These handlers are enqueued when they are received on the network threads. They are then executed in a single thread in our UpdateWorld loop. This pattern is unlikely to change, and allows us to make the assumption that code executed from any HandleAction function (and not from an action chain) does not need to worry about thread safety, as it is the only thread modifying the world. Parallelization will be added for Physics and Landblocks.Tick() at a future date. | 2018-08-31T23:58:04Z | 2018-09-02T00:43:03Z | 2018-09-01T23:51:10Z | 2018-09-01T23:51:10Z | 095df29c6be35ee57bc4f31ddaec510acb8dc5d7 | 0 | e4b9092f444404e9147e5b879bbd04e6584b2e75 | a23b03c5109f9769e8317627723b905f585cf9b7 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/983 | ||||
212815529 | MDExOlB1bGxSZXF1ZXN0MjEyODE1NTI5 | 998 | closed | 0 | ActionQueue/Tick updates | Mag-nus 10608427 | The global LandblockActionQueue has been removed from WorldManager. This ran almost every action queue for all World Objects. Landblocks are no longer IActors Now, Landblocks Tick, and in turn, Tick the World Objects that they own. WorldObjects contain their own ActionQueues. Previously, their action queue was a nested action queue. This just removes one of the layers. The WorldObject.Tick will run it's own actions, and also check and run it's heartbeat. Containers will propegate Ticks to it's contained items. Creatures will propegate Ticks to it's equipped items. Tick and Heartbeat are virtual. A player can add items to it's Heartbeat, then call it's base (creature), which calls its base (container) which calls it's base (world object). ** THIS IS A MAJOR CHANGE AND REQUIRES PLAY TESTING ** TODO in a following PR: Remove DelayManager from WorldManager | 2018-09-03T20:32:39Z | 2018-09-06T11:37:29Z | 2018-09-06T11:34:32Z | 2018-09-06T11:34:32Z | 680ff2504e5322a77ddd524cff4579bbf18ff9e8 | 0 | cb31733d30bdd2fd379857f9300721d603e1f49d | 0a37e95972711d9b9c4b633cad9a028d3d3454e9 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/998 | ||||
249465553 | MDExOlB1bGxSZXF1ZXN0MjQ5NDY1NTUz | 1400 | closed | 0 | Actually reject the client correctly with a message and not consuming… | Mag-nus 10608427 | … an additional session | 2019-02-01T02:13:40Z | 2019-02-02T00:45:33Z | 2019-02-02T00:45:16Z | 2019-02-02T00:45:16Z | be67b817f08fb34ff5efc550445f70ede8c259da | 0 | d389741fa875634b404b13c3e7bc0a2349819ebc | ab9ffec049b454ad98f27ff8705c6a3699ee3453 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1400 | ||||
695514778 | MDExOlB1bGxSZXF1ZXN0Njk1NTE0Nzc4 | 3626 | closed | 0 | Add "You Chicken Out." response to crafting cancellation | LtRipley36706 11369233 | 2021-07-22T21:12:32Z | 2021-09-25T15:16:37Z | 2021-08-03T04:17:03Z | 2021-08-03T04:17:03Z | dbc84049a34216331bd70badf06995a030e19970 | 0 | 6bcdec25522c18a4800baa013d4c576803c8e986 | 992c4b2e215656911915a4daf1c0ca5dc39a0202 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3626 | |||||
667419000 | MDExOlB1bGxSZXF1ZXN0NjY3NDE5MDAw | 3585 | closed | 0 | Add .vsconfig | LtRipley36706 11369233 | ensures Visual Studio has all needed components to properly compile/debug all ACEmulator org projects | 2021-06-10T21:15:38Z | 2021-06-10T21:21:20Z | 2021-06-10T21:21:17Z | 2021-06-10T21:21:17Z | 79cf7dffe658c3e19865854d18b2ace72d3b9c98 | 0 | 612748ce34e120dbf27f25af68ef64198891d297 | f7528146718d687d0d7933236c7baff594e4b0e5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3585 | ||||
1088471612 | PR_kwDOBLalGM5A4MI8 | 3913 | closed | 0 | Add 15day warning to Olthoi Island | LtRipley36706 11369233 | 2022-10-16T18:44:17Z | 2022-10-19T16:13:10Z | 2022-10-19T16:13:10Z | 2022-10-19T16:13:10Z | fa6fe39fd0410a5f28c76a68270dda00ef0c4128 | 0 | 0420fafb8efeb6e33ce7324d0e371591dd4ddd13 | d5f6b3f3bd973dd4458f3cca16d62220b528f9a3 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3913 | |||||
117201780 | MDExOlB1bGxSZXF1ZXN0MTE3MjAxNzgw | 285 | closed | 0 | Add 16 more portals from around Shoushi | Jyard1 9624180 | 2017-04-24T07:17:19Z | 2017-04-25T10:25:39Z | 2017-04-25T10:25:39Z | d81444891d6ee29a357273c73df9c8d94624c891 | 0 | 9c78fee740f9de580f9377af79bda3e5036d5360 | 1fa08e27c860caddaaa986d8991a107c173f0280 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/285 | ||||||
203956647 | MDExOlB1bGxSZXF1ZXN0MjAzOTU2NjQ3 | 893 | closed | 0 | Add 2 second delay to Recall spells | ghost 10137 | A 2 second delay was added to the casting of the recall spells in patch Thorns of the Hopeslayer | 2018-07-25T20:39:30Z | 2018-07-27T23:47:01Z | 2018-07-25T23:47:25Z | 2018-07-25T23:47:25Z | 1182aacd5b283aea54aa2473d08ece7e47536d19 | 0 | 1b092aa7a46d3f77f04e875f131dd2075c6e0ede | 7c80d70abcdd4b6c61cb73c3f665194085ff4465 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/893 | ||||
116040713 | MDExOlB1bGxSZXF1ZXN0MTE2MDQwNzEz | 241 | closed | 0 | Add @acehelp and @acecommands | LtRipley36706 11369233 | Should this PR be accepted, I would expect going forward all commands added to or implemented by the CommandManager should be required to have Description and Usage attributes properly set to be accepted for PR merge. | 2017-04-15T22:09:30Z | 2017-04-21T03:48:46Z | 2017-04-18T01:32:37Z | 2017-04-18T01:32:37Z | 679b0814b5b8e91e4f1a88630a6aa6aeb81dd8bc | 0 | 47c1ff27782e52b425084c2a74923c4706e822f1 | 7198ccbe725afeb2df3fe83143d611fa13db73eb | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/241 | ||||
276060406 | MDExOlB1bGxSZXF1ZXN0Mjc2MDYwNDA2 | 1859 | closed | 0 | Add ACE Weenie to LSD Weenie converter | LtRipley36706 11369233 | 2019-05-06T04:41:16Z | 2019-05-20T16:46:44Z | 2019-05-07T03:48:51Z | 2019-05-07T03:48:51Z | 8ccaf95977783c8ccee8559ddaaa4aeaa3f9a994 | 0 | 534b6ef7e403c521a7042e0058680e610ad9d98c | 4a7dad4ad00550bbaf8ca3afaab5f5836dcb364d | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1859 | |||||
106892387 | MDExOlB1bGxSZXF1ZXN0MTA2ODkyMzg3 | 77 | closed | 0 | Add AccessLevel to Accounts | LtRipley36706 11369233 | This addresses issue #44 and also contains some of PR #58 rolled in. Of note, CommandManager will now respect AccessLevels specified where previously it didn't care. Set-AccountAccess will set the account's accesslevel Set-CharacterAccess will set the character's accesslevel CommandManager only cares about character's accesslevel as of this PR. Per discussion with @Mogwai-AC I think we should code up a SUDO like command which then references to Account's AccessLevel for privileges. This way we emulate how it seemed to work on AC live (per character) in addition to then allowing accounts to self-promote characters, as they did with the admin button on character creation, as well as other admin functions on non-admin characters. Probably something along the lines of "SUDO set-characteraccess [mynewcharacter] sentinel" which just does a check back to session.accesslevel. | 2017-02-19T07:51:49Z | 2017-02-20T05:30:22Z | 2017-02-20T05:09:09Z | 2017-02-20T05:09:09Z | 52cc792cc3731d07a9195a8aeea66f8b52782e08 | 0 | 3447c2c74dcfb639f2ed268fe2caa913562aa1df | a01929c6932511eb8b32dabd94e4d46256699e3b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/77 | ||||
279967471 | MDExOlB1bGxSZXF1ZXN0Mjc5OTY3NDcx | 1905 | closed | 0 | Add AdjustDungeon to teleports via magic | LtRipley36706 11369233 | 2019-05-17T17:06:47Z | 2019-05-20T16:46:26Z | 2019-05-18T00:46:27Z | 2019-05-18T00:46:27Z | 3b6ef36a2c79216299108569bda5d83b7e733eee | 0 | 86fd2b83357fde44ee8fe313cbf21252ed76f596 | a201f61f7355857692a7ac68d1877cfda42bb11c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1905 | |||||
247921575 | MDExOlB1bGxSZXF1ZXN0MjQ3OTIxNTc1 | 1382 | closed | 0 | Add AiOptions, TargetingTactic and Tolerance enums to commented SQL output | LtRipley36706 11369233 | 2019-01-26T23:43:58Z | 2019-01-27T01:19:07Z | 2019-01-27T01:19:07Z | 2019-01-27T01:19:07Z | 2f34df8f3aec9c11bebc792863b35da1ade230cf | 0 | 9dc3aa9a42fa1b0be71eeb90b0dd98cda2b3fc78 | 5489d15b03f25e1085a4a6b99f4df11feb6b75bc | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1382 | |||||
985633228 | PR_kwDOBLalGM46v5HM | 3871 | closed | 0 | Add AllowPublicKeyRetrieval to SQL connections | LtRipley36706 11369233 | 2022-07-03T03:07:38Z | 2022-08-06T15:35:26Z | 2022-07-04T17:04:06Z | 2022-07-04T17:04:06Z | 00b14af0e21baec927135f620ff221320acdacf1 | 0 | 61bf41fe8440aaa6308a263a8ccc76e919ec2d38 | 947906c73e756d0edcb9c52764fb903d8473af7e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3871 | |||||
1661981412 | PR_kwDOBLalGM5jD9Lk | 4082 | closed | 0 | Add AllowTrailingCommas to JsonSerializerOptions | LtRipley36706 11369233 | Additionally moved all serializers to single static instance in ACE.Common | 2024-01-02T15:40:11Z | 2024-01-02T15:53:21Z | 2024-01-02T15:53:20Z | 2024-01-02T15:53:20Z | 0d6f9dde513e55273c728e6ed6b93d9ead48143e | 0 | 94aa120cdbddbe27741a2b6e112bc1916df23bec | 4e86caf5803e505db2b62d61b1cdf3e87ba39213 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/4082 | ||||
278944423 | MDExOlB1bGxSZXF1ZXN0Mjc4OTQ0NDIz | 1899 | closed | 0 | Add Biota Update Script for Shields | LtRipley36706 11369233 | 2019-05-15T05:42:01Z | 2019-05-20T16:46:32Z | 2019-05-15T08:04:48Z | 2019-05-15T08:04:48Z | a3de83470256b85848d13433498eb62df20b1544 | 0 | 5ecd4a1d26b8aec1e44d16369cf772f8c75623b8 | 52b00b75bd1943c139cd45012ae02a31c7629c07 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1899 | |||||
927906794 | PR_kwDOBLalGM43Trvq | 3840 | closed | 0 | Add Bitfield operations to ReceipeManager | LtRipley36706 11369233 | 2022-05-04T18:03:29Z | 2022-08-06T15:37:01Z | 2022-05-07T19:26:15Z | 2022-05-07T19:26:15Z | dfd610bc7a1e657e99c8657ef16569877c34b3ee | 0 | eb9b2d782e51634c303ed23fa9abc63c1a11e8be | 7d61b543e3c24652c4db0ddfee0eb829b7cf09cf | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3840 | |||||
289066432 | MDExOlB1bGxSZXF1ZXN0Mjg5MDY2NDMy | 2013 | closed | 0 | Add CMS setting if MotionTableId is present | LtRipley36706 11369233 | Fixes crashes, errors on Switches, Levers, random things with motion that aren't creatures | 2019-06-18T00:33:41Z | 2019-06-23T18:16:18Z | 2019-06-18T05:47:50Z | 2019-06-18T05:47:50Z | 31b775ada806681fe1bcc100016cc093be5d9104 | 0 | 65959defbb7c503149a10497fab0d7fe32d06ddc | c0918520ccd694c6fad912693430eb026d63739e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2013 | ||||
266554794 | MDExOlB1bGxSZXF1ZXN0MjY2NTU0Nzk0 | 1632 | closed | 0 | Add Coelesced Aetheria to loot drops | ghost 10137 | - Add Coelesced Aetheria to loot drops - Adjust LootGenerationFactory.GetValue() to take the inherent weenie value of items into account, rather than a seemingly arbitrary random value | 2019-04-02T09:16:01Z | 2019-04-11T05:12:28Z | 2019-04-11T05:11:33Z | 94e79bbec9110071c44c41576987d096dcb87b1b | 0 | e61f585e3de25308acaad62302e8613c9d0a0146 | b7c680994ba62d886831003a6523bc3547ead88d | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1632 | |||||
286460141 | MDExOlB1bGxSZXF1ZXN0Mjg2NDYwMTQx | 1978 | closed | 0 | Add ComponentCheck to player spell casting | LtRipley36706 11369233 | * Add `requirecomps` command. * Add SpellComponentsRequired property. * Add HasComponentsForSpell. * Add HasComponentsForSpell checks to Player.CreatePlayerSpell for targeted and untargeted spells. | 2019-06-09T09:48:39Z | 2019-06-17T16:06:41Z | 2019-06-09T22:53:13Z | 2019-06-09T22:53:13Z | ffd86819deed38f2498989d3751771432728619c | 0 | 7ec547a9601630a88707f445fbaccb9a9e49bbe7 | 5d914a740d4d3676ed38ed1e4b846bff59ed9c9a | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1978 | ||||
104675888 | MDExOlB1bGxSZXF1ZXN0MTA0Njc1ODg4 | 23 | closed | 0 | Add Config.json to .gitignore | zbuc 570040 | This also forces first-time configuration. Existing Config.json copied to Config.json.example README.md has been updated with instructions. | 2017-02-04T21:12:57Z | 2017-02-04T22:53:44Z | 2017-02-04T22:53:44Z | 2017-02-04T22:53:44Z | dc14891256be0e40fa4bf3db87217d159080b4cc | 0 | e9a903c165521e623cb81782104791b7b7c95052 | 264b760729df18b09fd82c5a543ffc5bd33efa8f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/23 | ||||
133175311 | MDExOlB1bGxSZXF1ZXN0MTMzMTc1MzEx | 482 | closed | 0 | Add Cow object | LtRipley36706 11369233 | * NOTE: The following changes require ACE-World database v0.1.8 or newer... * Added NpcLooksLikeObject check for Creature assessment profile fix provided by @OptimShi. * Moved Default do nothing UseDone to WorldObject and removed it from GenericObject. * Added Cow weenie object. * Added Cow, Creature, and Container to the WorldObjectFactory. * Say Hi to the cow in Holtburg. | 2017-07-31T06:44:19Z | 2018-02-10T19:56:22Z | 2017-08-06T21:27:04Z | 2017-08-06T21:27:04Z | 65fbd37a355f8014deaf8437bb5a1f6c354a27fe | 0 | 173e1b6417da452da7eb93c84333cb6cf6985bce | 312b29037eab6206a999b604e62907f1c1c94b1d | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/482 | ||||
184859506 | MDExOlB1bGxSZXF1ZXN0MTg0ODU5NTA2 | 776 | closed | 0 | Add Crafting Framework to ACEmulator | LtRipley36706 11369233 | **ACE-World-16PY world db release v0.0.13+ required with this update** **You will need to update world database with scripts in the respective update folders** * Added New Crafting Tables to World Database. * Removed old ace_recipe table. * Scaffolded the new tables. * Rewired RecipeManager to new data. - Basic X + Y = Z crafting done. - Dyeing and other object modifications via crafting are not handled properly yet. | 2018-04-29T22:51:00Z | 2018-04-30T01:55:26Z | 2018-04-29T23:30:00Z | 2018-04-29T23:30:00Z | ab07d9f36976e764c0ce3699f40f5d0fa0048e83 | 0 | d115f06b2aa28ed01425724fa3e003e501c8cbca | 5d3b84c7de6106d63a5613d3c48632fd19562654 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/776 | ||||
286558848 | MDExOlB1bGxSZXF1ZXN0Mjg2NTU4ODQ4 | 1985 | closed | 0 | Add Creation/LastLogin IP/DateTime | LtRipley36706 11369233 | 2019-06-10T06:47:12Z | 2019-07-29T03:32:05Z | 2019-07-06T21:12:25Z | 2019-07-06T21:12:25Z | 3fc219e81114dde93ebe67b8494743740b47ac16 | 0 | 8483efda64f1e34be018bd1c4b3d90c86ba334aa | a849a6ba921ab5f40c1f9566aefea07690149e4f | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1985 | |||||
487289812 | MDExOlB1bGxSZXF1ZXN0NDg3Mjg5ODEy | 3236 | closed | 0 | Add Creature.GetEquippedItemsRatingSum() | Mag-nus 10608427 | This adds cache to ratings. Memory per creature is increase ~28 byes? Inventory is no longer iterated through for every combat interaction (4x less). Instead of invalidating the cache when equipment is changed, this method simply mutates the cache using the item being changed. This will be much more efficient as players are constantly changing weapons during combat while their overall suit of armor remains the same. | 2020-09-15T13:17:15Z | 2020-09-29T13:46:44Z | 2020-09-29T13:46:38Z | 2020-09-29T13:46:38Z | 6dc9463e20aced18adbbd2cd1fff59d4af05a084 | 0 | 2244250818ff786a8af48fa9d4114c83c5c51a40 | b5b8e240a2a17ceeb917b2730b2f6a3996c14627 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3236 | ||||
299593445 | MDExOlB1bGxSZXF1ZXN0Mjk5NTkzNDQ1 | 2140 | closed | 0 | Add Curse of Raven Fury spell | Slushnas 19214857 | This will likely need more testing to verify everything behaves like retail but from my own tests everything appears to work properly. | 2019-07-20T21:58:07Z | 2019-07-22T05:41:28Z | 2019-07-22T05:41:28Z | 2019-07-22T05:41:28Z | 42421af052d15585d8f733b8529dd42c971e90e6 | 0 | 45ebb2c4bdbfe8f480ca911d79d0bf29a1218f7c | 36f8fd75c047092f2747621801fa67744a7495d2 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2140 | ||||
109174375 | MDExOlB1bGxSZXF1ZXN0MTA5MTc0Mzc1 | 107 | closed | 0 | Add DAT loading into main process | ghost 10137 | Obtains the two DAT file locations from the config.json file. Code also handles file not found exceptions and prints out an error. | 2017-03-06T00:43:14Z | 2017-10-18T14:07:36Z | 2017-03-07T01:30:51Z | 2017-03-07T01:30:51Z | c7653a3c812479a9e053105c82df0c7792b86e72 | 0 | 5b9ec8db5042f64407e260a6483dde57ef1a4443 | c4793ec44fdbcbdfb15db3aa38d071c512375d3b | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/107 | ||||
477108218 | MDExOlB1bGxSZXF1ZXN0NDc3MTA4MjE4 | 3193 | closed | 0 | Add DatLoader.Tests for client_local_English.dat | Mag-nus 10608427 | This fixes some DatFileType definitions as well. All tests pass | 2020-09-01T14:08:53Z | 2020-09-02T01:06:34Z | 2020-09-02T01:06:30Z | 2020-09-02T01:06:30Z | f14f91a47c6aeb8fb1272387095ba44c7c466782 | 0 | f4a1d1ef439bc2c6f053b1ad3eeb40b5d5a12e0c | e24b42827b9c9b6358bf65ea101c6c1043725e15 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3193 | ||||
440859772 | MDExOlB1bGxSZXF1ZXN0NDQwODU5Nzcy | 3048 | closed | 0 | Add DefaultCommandTimeout to DbUpdates | LtRipley36706 11369233 | 2020-06-27T04:40:44Z | 2020-07-16T17:33:40Z | 2020-06-27T06:08:08Z | 2020-06-27T06:08:07Z | c6353a1e2666c32b2cf2735e0e2fe5e85cdb55e5 | 0 | 4e166e1f2c299a6442d811ef8e51ede2a49e675b | fbde41d3f1104942734afeb3fc9d774f7d454f93 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3048 | |||||
337185743 | MDExOlB1bGxSZXF1ZXN0MzM3MTg1NzQz | 2389 | closed | 0 | Add DestinationType.Wield to corpse object selection | LtRipley36706 11369233 | 2019-11-06T06:03:17Z | 2020-01-15T04:49:20Z | 2019-11-06T06:29:25Z | 2019-11-06T06:29:25Z | 9190abb6013591d0f0b7eb35121ee0af597f56cc | 0 | 0743558e44d1d2059ddaaae339049f84fe46f1e0 | c8527af3f505fee7e50d868a408f95bd75392ebf | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2389 | |||||
289567330 | MDExOlB1bGxSZXF1ZXN0Mjg5NTY3MzMw | 2021 | closed | 0 | Add EmoteManager.OnDrop for dropping items to landblock | LtRipley36706 11369233 | 2019-06-19T07:07:06Z | 2019-06-23T18:16:14Z | 2019-06-19T18:09:48Z | 2019-06-19T18:09:47Z | 686820c9212bc9c00bd52b394c8df2d522455628 | 0 | c49fee5a3d376fd766b31bb0753967fdd371f77c | d38c4a751cb145970e5f7c4f0c60af3c3c8316ee | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2021 | |||||
816972268 | PR_kwDOBLalGM4wsgHs | 3778 | closed | 0 | Add Epee To LootFactory | harliq 30803300 | Adding Epees to Lootfactory, see patches PR #1257 for weenies | 2022-01-09T05:14:33Z | 2022-01-20T05:37:15Z | 2022-01-20T05:37:15Z | 2022-01-20T05:37:15Z | a64ba9f6859a2889a252595a2ea0a9bcc5b00399 | 0 | a70d88ae431fb3935cb96750047f4ee1b1c42db1 | 19ddd8d7b5862fe21e741461f111f6a070eb6ad0 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3778 | ||||
964226929 | PR_kwDOBLalGM45eO9x | 3859 | closed | 0 | Add Fixup script for a few more items | LtRipley36706 11369233 | 2022-06-10T14:44:40Z | 2022-08-06T15:35:43Z | 2022-06-10T14:55:22Z | 2022-06-10T14:55:22Z | 59548c590e6ecbc182b463913a84fc91e54e3b03 | 0 | 535f6f855021c5cf10eeddf61d85c0263aa37a1d | 8dfa86e9fea101e54d17ed5c47fe51344dcaaff7 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3859 | |||||
493641167 | MDExOlB1bGxSZXF1ZXN0NDkzNjQxMTY3 | 3256 | closed | 0 | Add Fixup script for one more casino key | LtRipley36706 11369233 | 2020-09-26T23:07:50Z | 2021-02-14T22:19:22Z | 2020-10-01T20:44:57Z | 2020-10-01T20:44:57Z | 92347f7b77cc263189e03cdfc972a265617a3616 | 0 | 19e487f0d1f3e2fa0e8d575e30bbd3e084124f18 | b5b8e240a2a17ceeb917b2730b2f6a3996c14627 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3256 |
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