pull_requests
Data license: AGPL · Data source: ACEmulator Project
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha ▼ | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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110920688 | MDExOlB1bGxSZXF1ZXN0MTEwOTIwNjg4 | 128 | closed | 0 | Implement @acehelp and @acecommands | Thwargle 25650194 | Implemented acehelp. Will work from console or client and inform the user of general help information. Implemented acecommands which will iterate through the list of commands based on the current accessLevel and dynamically list them on both the client and the server console. | 2017-03-15T19:10:41Z | 2017-03-16T13:58:20Z | 2017-03-16T13:58:20Z | 0 | 4edc9ea8407e17acfa2cc25aa2cf4f180bd64600 | 1faa88b3b6c1b3061c56176e7b5408feefafe555 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/128 | ||||||
116213776 | MDExOlB1bGxSZXF1ZXN0MTE2MjEzNzc2 | 244 | closed | 0 | SomeIdeas | Forbiddenz 25387933 | This is broken, don't merge.. Any one got any ideas to why this streaming is working with players but not static objects... Also ideas to improve it are welcome. | 2017-04-17T22:12:37Z | 2017-05-03T19:11:14Z | 2017-04-17T22:13:58Z | 0 | 3702985150a98eaf3494bcd501a185d8e22acba9 | 9709959eee4d0027ff6ca486184a9af65ed24669 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/244 | ||||||
119331110 | MDExOlB1bGxSZXF1ZXN0MTE5MzMxMTEw | 333 | closed | 0 | Review please: Very basic monster combat based on a statemachine. | Lidefeath 26508216 | This is not for merging, but only for review. To test it, spawn a monster and walk near it: It will detect you, move to you and kill you and then return back to it's spawn point. It will need @ogmage78 's movement changes to finalize it, as you can currently bug the monster if you keep moving away from it. It will follow you for a while, but then not properly return to spawn point. | 2017-05-07T08:47:11Z | 2017-05-15T18:27:01Z | 2017-05-10T20:18:51Z | 0 | 569ab7615e6f92de163c24324e3fe2ce8fc91c6a | 6c80024f6b2fca442ce3a430fed9213e924f2f0e | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/333 | ||||||
127713151 | MDExOlB1bGxSZXF1ZXN0MTI3NzEzMTUx | 422 | closed | 0 | For Review and possible merge: Fix portal requirements | ghost 10137 | The code works during my functional test, but I don't know if it was the correct way to fix it. Also, there seems to be a slight delay when using a another portal, after having failed a different portal's activation requirements. Example, with a character that is lower than 80, try to use the Eastwatch portal in the TN Annex. Player gets denied because of being too low a level. Next use the Danby's Output portal next to the Eastwatch one. There is a slight delay before teleport. Subsequent portals that don't block do not have a delay, until the next time the player doesn't pass the requirements of another portal. | 2017-06-27T14:45:33Z | 2017-06-27T15:25:55Z | 2017-06-27T14:47:55Z | 0 | 9627a5de3aab14ece1f1256c19c176e664db71e0 | d4319f5068fc7f21aa020d31ef5759a3875135d7 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/422 | ||||||
160445230 | MDExOlB1bGxSZXF1ZXN0MTYwNDQ1MjMw | 582 | closed | 0 | Tier 1 loot | dgatewood 10187880 | WIP Tier 1 loot, new classes for missing loot item, additions to AceObject and WorldObject for variables that needed to be added, command added in commandHandler, etc. Much more work needs to be done to added all the necessary variables to WorldObject. This should be discussed. I feel that my coding skills may not be on par with most others. I felt the million if/else statements and rnd numbers was excessive, but didn't know how else to do it since all items had different ranges for their stats, etc. | 2017-12-28T21:31:53Z | 2018-01-23T18:59:53Z | 2018-01-23T18:59:53Z | 0 | 645e225c72e06a8ce076c20f6b41588cdf4c8fe2 | 663f3f2bbb5cba305eb0dd1c5e5c4d040d387911 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/582 | ||||||
169550029 | MDExOlB1bGxSZXF1ZXN0MTY5NTUwMDI5 | 640 | closed | 0 | Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. | gmriggs 8909245 | This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE | 2018-02-16T05:21:33Z | 2018-02-16T06:53:36Z | 2018-02-16T06:53:36Z | 0 | 44129d99945af074626ccb11db63113fdb00e9b9 | 44129d99945af074626ccb11db63113fdb00e9b9 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/640 | ||||||
684770889 | MDExOlB1bGxSZXF1ZXN0Njg0NzcwODg5 | 3607 | closed | 0 | Updated `showstats` command | OptimShi 26606778 | Will now output to client and include any creature, not just current player. | 2021-07-07T00:45:15Z | 2021-07-07T02:42:01Z | 2021-07-07T00:45:33Z | 0 | 5a67de2dbb253a031210a870bd315beb9135fffd | 8ccdea391ca7a8b0e21cf31af3267eb1318dadf9 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3607 | ||||||
821880719 | PR_kwDOBLalGM4w_OeP | 3787 | closed | 0 | Town control | xxtindalexx 63027554 | 2022-01-14T02:13:43Z | 2022-01-14T05:18:29Z | 2022-01-14T05:18:29Z | 0 | 745f5c82b4e1ef74495f977406fe7555c7ced0c7 | 070522575995f42f4c9bc6a6ba02674ac2ff20a1 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3787 | |||||||
998532794 | PR_kwDOBLalGM47hGa6 | 3877 | closed | 0 | .net 6 | FtuoilXelrash 37750686 | 2022-07-17T00:25:38Z | 2022-07-17T00:26:36Z | 2022-07-17T00:26:07Z | 0 | d0b205d8287c76bb2a03b0e8e425d1a92e18e6be | 9502dd1a7c38be4fc3625603dabd49694d74c548 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3877 | |||||||
1777731655 | PR_kwDOBLalGM5p9ghH | 4132 | closed | 0 | Get latest ACE changes and merge into our repo with conflicts | agen77 51802471 | I intend to resolve conflicts and sync our fork with the main repo (ACE) | 2024-03-18T15:45:34Z | 2024-03-18T15:47:25Z | 2024-03-18T15:47:25Z | 1 | aaf9815eef8430a93530ba08a5cc2c8df8614c14 | 250f0fc31be5d14aae44f19078653950a4387f58 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/4132 | ||||||
141338661 | MDExOlB1bGxSZXF1ZXN0MTQxMzM4NjYx | 508 | closed | 0 | Healing kits! | Mogwai-TheFurry 25351661 | 2017-09-15T15:27:34Z | 2017-09-16T15:49:00Z | 2017-09-16T15:49:00Z | 2017-09-16T15:49:00Z | 00139bc12d23e79476c978b84d637c4f4bd1bde5 | 0 | 32fa1e0dfb82eb294c7f93bb868ce1ad77ac4e23 | 43572e8606c632426d35e1d147e2c930c7eb6665 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/508 | |||||
281894153 | MDExOlB1bGxSZXF1ZXN0MjgxODk0MTUz | 1935 | closed | 0 | Tweak MinimumTimeSincePk | LtRipley36706 11369233 | Fix issue that allowed recovering PKs to attack other recovering PKs on PK worlds. | 2019-05-24T07:14:17Z | 2019-06-17T16:07:25Z | 2019-05-24T07:35:01Z | 2019-05-24T07:35:01Z | 001740105ef2f86e83cdfbe018417abd7b41c28c | 0 | 8faddc87f8be512dd7ab97556f34a1afa44fc4cf | ec268b8f0139974706e9c8b620b74b51a81c3b24 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1935 | ||||
393442259 | MDExOlB1bGxSZXF1ZXN0MzkzNDQyMjU5 | 2862 | closed | 0 | remove buggy -al code | gmriggs 8909245 | confirmed this code is not in acclient | 2020-03-25T08:07:42Z | 2020-03-25T16:14:34Z | 2020-03-25T16:14:34Z | 2020-03-25T16:14:34Z | 0019100734898a452b52a0948b4b581cdc661fdf | 0 | 40e57c954d57a8ffc0afc3cca677a56ea62ed529 | f40c312cf1b679d43f633f36b5c2d5bd3961d221 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2862 | ||||
277205441 | MDExOlB1bGxSZXF1ZXN0Mjc3MjA1NDQx | 1869 | closed | 0 | Adjust Compare in Fellowship Full Update | LtRipley36706 11369233 | 2019-05-09T00:15:26Z | 2019-05-20T16:46:40Z | 2019-05-09T05:53:59Z | 2019-05-09T05:53:59Z | 001f7f863e68c977b955320ad5fa09f6ec4f095e | 0 | 3cede2e012fd0ee7383b9c3d0d848766b4e749ef | a9f4e81c5dfd02d39320a44a43160a396fb7de1a | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1869 | |||||
198452978 | MDExOlB1bGxSZXF1ZXN0MTk4NDUyOTc4 | 834 | closed | 0 | Migrate Gem spell casting to Spell System | ghost 10137 | 2018-06-30T01:25:49Z | 2018-07-04T19:42:33Z | 2018-06-30T02:05:28Z | 2018-06-30T02:05:28Z | 003effac3069302cf92695fb8365cd145f19b8a1 | 0 | bcb56653490f915a22bab25b8264853a5138e057 | 1b504ff5f0c4afedc5f0a55f780a75cce053e0cc | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/834 | |||||
306264344 | MDExOlB1bGxSZXF1ZXN0MzA2MjY0MzQ0 | 2214 | closed | 0 | fixing weapon cast gesture | gmriggs 8909245 | 2019-08-11T08:09:51Z | 2019-08-11T09:06:05Z | 2019-08-11T09:06:05Z | 2019-08-11T09:06:05Z | 0041013bbdaf1fabb5be01f55f2c3da2c7dde473 | 0 | fa0a2d41782099f33cc6af4a89b895630291272f | d9da6d19babbe5a091c389f70d808c0f5218fad8 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2214 | |||||
190475914 | MDExOlB1bGxSZXF1ZXN0MTkwNDc1OTE0 | 804 | closed | 0 | Various missile combat fixes/additions | Slushnas 19214857 | * Renamed GameMessageRemoveObject to GameMessageDeleteObject to avoid confusion with other messages. * Renamed TryDestroyFromInventoryWithNetworking() to TryRemoveFromInventoryWithNetworking() as that function sends InventoryRemoveObject messages. * Cleaned up some stack merging code and added support for merging missile ammo to currently equipped ammo. * Added the ability to set the stacksize of spawned items created with the /ci command. * Fix for observed players improperly playing last combat mode animation when moving. * Fixed missile ammo appearing in players hands on login. * Fixed arrows being fired after switching to peace mode. * Added ammo usage to player missile attacks. * Added damageSource parameter to damage functions to better support edge cases. * Various other minor tweaks to bring sent game messages more in line with retail pcaps. | 2018-05-25T03:58:48Z | 2018-05-25T17:34:55Z | 2018-05-25T17:34:55Z | 2018-05-25T17:34:55Z | 00837e5659e8fc29ded4b3f717e357290c49dab4 | 0 | cdb1af258a7b7c6d073988b00cecea291e9dc260 | 227ac7639b57e8c64a94646e6fb6c58bde085aff | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/804 | ||||
391177183 | MDExOlB1bGxSZXF1ZXN0MzkxMTc3MTgz | 2832 | closed | 0 | further objcell debugging | gmriggs 8909245 | 2020-03-19T18:49:45Z | 2020-03-19T19:29:26Z | 2020-03-19T19:29:26Z | 00888aef02d2c3a4b84b40e5ad6cb8ddcd891900 | 0 | 273e39cd31e6ef7b3849f9afe72f26e3791a897f | bacacf737bc26d4b79d6b50530e8dfe5ca3ee1c0 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2832 | ||||||
258388559 | MDExOlB1bGxSZXF1ZXN0MjU4Mzg4NTU5 | 1493 | closed | 0 | Reuse available Dynamic GUIDs | Mag-nus 10608427 | On ACE startup, the shard database is queried for available id's in the dynamic guid range. This helps further reduce (max + 1) id allocation. It's a bit premature, but, based on current architecture, I don't know if we'll ever need to do a id defragment. A requirement of this method is that ace_world may only contain guids in the static range. | 2019-03-05T16:16:02Z | 2019-03-08T02:18:44Z | 2019-03-08T02:17:43Z | 2019-03-08T02:17:43Z | 0095e2cfcce47835d0079d6e6f6f35d6de70738d | 0 | ad459d7ee7849e045827bb347684b0fc8eccb417 | 0eb8b36148c880069091d0f3743ab5ccee8f714e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1493 | ||||
118695612 | MDExOlB1bGxSZXF1ZXN0MTE4Njk1NjEy | 320 | closed | 0 | Portal class changes - Ready for review and possible merge | ghost 10137 | I need someone else(s) to look this code/SQL view over. It results in a crash in Database.cs because of NULL fields, as a result of the left outer join. System.DBNull cannot be converted to System.UInt32 | 2017-05-03T06:04:11Z | 2017-10-18T14:07:47Z | 2017-05-03T22:12:31Z | 2017-05-03T22:12:31Z | 00adb846b05b68c6159a79444f14385873dd52eb | 0 | 7403f761ae9c860f9b0e5fe9703f97e8d88030a2 | 7a07083a70cdac711309ed2f9e48e4e17180d494 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/320 | ||||
985633228 | PR_kwDOBLalGM46v5HM | 3871 | closed | 0 | Add AllowPublicKeyRetrieval to SQL connections | LtRipley36706 11369233 | 2022-07-03T03:07:38Z | 2022-08-06T15:35:26Z | 2022-07-04T17:04:06Z | 2022-07-04T17:04:06Z | 00b14af0e21baec927135f620ff221320acdacf1 | 0 | 61bf41fe8440aaa6308a263a8ccc76e919ec2d38 | 947906c73e756d0edcb9c52764fb903d8473af7e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3871 | |||||
145227139 | MDExOlB1bGxSZXF1ZXN0MTQ1MjI3MTM5 | 527 | closed | 0 | Moar Enumz Again? | immortalbob 12262963 | Equipment Set enum list added for future use. | 2017-10-06T19:19:46Z | 2017-10-09T12:37:15Z | 2017-10-09T12:15:12Z | 2017-10-09T12:15:12Z | 00d35c8d05d6227cc02c78196f731ae2ff5c01bf | 0 | 54bc223b20224bedd4cac296b322ccb09184e001 | f21dfc5244d8880d21e495eab6804a13f0fdf80a | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/527 | ||||
175425232 | MDExOlB1bGxSZXF1ZXN0MTc1NDI1MjMy | 688 | closed | 0 | Smite + Corpse Spawning | LtRipley36706 11369233 | with assistance of @gmriggs and @OptimShi * Added Corpse class and basic framework for spawning a corpse at death of creature. * use /smite command when you have a creature selected. | 2018-03-16T02:23:00Z | 2018-03-26T01:48:48Z | 2018-03-16T08:29:35Z | 2018-03-16T08:29:35Z | 00e0ff4abc26b1800ec8fa7f319d713cf0cf3788 | 0 | dfaaae01d58dcfb2751bea083ed9850f88ceb9e5 | 3a6982c5605dce88ba47fc48a9641b47a956c207 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/688 | ||||
172384126 | MDExOlB1bGxSZXF1ZXN0MTcyMzg0MTI2 | 665 | closed | 0 | Adding BSP tree stubs | gmriggs 8909245 | 2018-03-01T23:32:05Z | 2018-03-02T04:51:49Z | 2018-03-02T01:43:15Z | 2018-03-02T01:43:15Z | 00f842a70c0f9c5b29b7db07697e46c1b57b3952 | 0 | d5426062d4c97c2e54fc270583563acc831618ed | 6ccfd7229cdccbb5983f2c94d4e2d2867e1e33e7 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/665 | |||||
310227165 | MDExOlB1bGxSZXF1ZXN0MzEwMjI3MTY1 | 2280 | closed | 0 | Fix the GetWield method for magic casters | ghost 10137 | - According to loot tier breakdowns, tiers 1 through 3 should not have a chance for a wield requirement on the caster; ref. http://acpedia.org/wiki/Loot | 2019-08-23T04:34:09Z | 2019-08-23T05:19:21Z | 2019-08-23T04:52:00Z | 2019-08-23T04:52:00Z | 01076bd202b122cfaa225058e0b1f36d498e1aa5 | 0 | bf24f4665738e714c403eea002eaf6a887fc7634 | 7a15778503bb50224ef29ffc17a28410ec5e2fd3 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2280 | ||||
298024259 | MDExOlB1bGxSZXF1ZXN0Mjk4MDI0MjU5 | 2116 | closed | 0 | Add caching to World GetCachedWeenie by name | Mag-nus 10608427 | This fixes the rare hiccups seen by CE | 2019-07-16T12:46:51Z | 2019-08-12T12:37:22Z | 2019-08-12T02:51:57Z | 2019-08-12T02:51:56Z | 010d03c5bda6a77d841971bb699c738db8cfe055 | 0 | 75234aa5035a2ca25302880d1089670717f89fd4 | 0041013bbdaf1fabb5be01f55f2c3da2c7dde473 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2116 | ||||
306184855 | MDExOlB1bGxSZXF1ZXN0MzA2MTg0ODU1 | 2203 | closed | 0 | adding trophy drop rate config option | gmriggs 8909245 | 2019-08-10T04:46:28Z | 2019-08-10T08:07:57Z | 2019-08-10T08:07:57Z | 2019-08-10T08:07:57Z | 0134633ab98cad4069bc63638b2c0a9fa36576db | 0 | 54b2212dfb564e9d8ea50a511c5345307bf6b7a4 | a3e10c375e4575eb9941e9d5978afe1237367074 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2203 | |||||
812552568 | PR_kwDOBLalGM4wbpF4 | 3766 | closed | 0 | add support for data-driven color code 0 | gmriggs 8909245 | Previously, color code 0 was hardcoded w/ equal chances This adds support for data-driven color code 0 in https://github.com/ACEmulator/ACE-World-16PY-Patches/pull/1244 This code update has support for both the old and new versions of the data, and will select the appropriate method based on which version of the database is installed. Once all servers have updated to the latest database, the old method can be removed | 2022-01-01T10:20:25Z | 2022-01-08T19:18:42Z | 2022-01-08T19:18:42Z | 2022-01-08T19:18:42Z | 0137f2f2e0f23e3889b18765c9b9eb73cda93cfd | 0 | 8a51b88ad99ebd50bc12ded8fa7bf0e8a1e5aeaa | 0d26a8f79cadd4118182a1631de54fc6c053aafe | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3766 | ||||
388080119 | MDExOlB1bGxSZXF1ZXN0Mzg4MDgwMTE5 | 2816 | closed | 0 | Fix oversize NAK packets being sent to client. | fartwhif 3317737 | - limit the number of sequence IDs per S2C NAK packet: this alleviates the problem of the server sending huge packets. - fix possible problem with a C2S packet sequence received that is previous to the current position. - NAK packets aren't re-transmitted in AC protocol, don't store them in S2C cache This has been thoroughly tested locally and in CE and consensus is that the main problem of _oversize retransmission packets being sent to client_ is fixed by it. | 2020-03-14T00:30:19Z | 2020-03-14T05:06:46Z | 2020-03-14T05:06:46Z | 2020-03-14T05:06:46Z | 0165f87046c2a145065dd1ff61581765d21200f2 | 0 | 5b2a7066a303712443cdfe9783e11ecdcb9d9d78 | f647f87cd4d885350cd225a1515bd28c1aa80c7c | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2816 | ||||
1735381244 | PR_kwDOBLalGM5nb9D8 | 4118 | closed | 0 | Shard SQL Updates to go with Patches PR | OptimShi 26606778 | These correspond to ACE-PY16-Patches PR 1635. | 2024-02-20T19:49:12Z | 2024-03-15T04:33:13Z | 2024-03-15T04:33:12Z | 2024-03-15T04:33:12Z | 0185587a492d0e390cda10cfecebe634e8b4ed84 | 0 | 3264927445563af0d58044b9004b6dffcd22a0ab | f03c542f9108ce655d2ac695976af5cda19df566 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/4118 | ||||
242389576 | MDExOlB1bGxSZXF1ZXN0MjQyMzg5NTc2 | 1232 | closed | 0 | Fixing CombatManeuver multistrike search | gmriggs 8909245 | Also included fix from @OptimShi | 2019-01-04T22:30:04Z | 2019-01-04T22:54:23Z | 2019-01-04T22:54:23Z | 2019-01-04T22:54:23Z | 0185df3b10ffa8beb1a7a0d5d66bcf6d2edfc086 | 0 | 679bc5108ce1d207a7000dd10f58735047aded70 | 5620d0a5d3126e12cc200306110e94950b448be4 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1232 | ||||
330916656 | MDExOlB1bGxSZXF1ZXN0MzMwOTE2NjU2 | 2347 | closed | 0 | improved /teledungeon name search | gmriggs 8909245 | 2019-10-22T10:29:33Z | 2019-10-22T10:34:18Z | 2019-10-22T10:34:18Z | 2019-10-22T10:34:18Z | 0198eccb1eefb197030a82fda7d0470193839c84 | 0 | 9d468622d7ba52fb81d5265ad2532c0b581e9891 | 05cffe268b90cffba671bd4c04611d40b55ccfec | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2347 | |||||
1019280878 | PR_kwDOBLalGM48wP3u | 3884 | closed | 0 | Restore TimeZoneConverter | LtRipley36706 11369233 | due to cross platform issues with native dotnet6 implementation | 2022-08-06T06:58:13Z | 2022-08-06T07:03:03Z | 2022-08-06T07:03:03Z | 2022-08-06T07:03:03Z | 019b4665b58edfc3690e78b338b461047f8d9cb6 | 0 | f4dfe53050ade3d193ddb9fbc481c82636708225 | e53cf9a4ec9e423f3c3e9ac022614ecf615e77b1 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3884 | ||||
160541674 | MDExOlB1bGxSZXF1ZXN0MTYwNTQxNjc0 | 583 | closed | 0 | Replace Explicit "Action" based event system with C#-style Task system | ddevec 5246554 | This is a major overhaul to the event system used by our code (sorry its so large). Some of the highlights: - No longer use Actions/ActionChains, events are now managed with "coroutines", enabled through C#'s TPL Task class, and a custom TaskScheduler. - Database loads no longer block the main thread (this was trivial to do with the new task structure). - TODO: Manage Tasks based on loaded/unloaded entities (e.g. stop player-bound tasks automatically when the player is unloaded, or corpse-decay tasks when a landblock is unloaded). This is a huge change, that changes most of the files in the code... I couldn't really help it. I would recommend trying to check it out, and see how its working. IMO, its much cleaner, more efficient code than our prior system with more functionality. I'm still debugging some of our fringe use-cases, so some bug fixes may be forthcoming, but figured I would get this up to let people review. | 2017-12-29T17:30:25Z | 2018-02-06T03:28:34Z | 2018-02-06T03:28:34Z | 01b291522311e5e2c8be87d0dd36f2aa73802858 | 0 | 916789d0eda0ff11080f6e621b6c51a0cee6fa30 | 663f3f2bbb5cba305eb0dd1c5e5c4d040d387911 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/583 | |||||
338882952 | MDExOlB1bGxSZXF1ZXN0MzM4ODgyOTUy | 2396 | closed | 0 | adding t6 rares for two-handed weapons | gmriggs 8909245 | 2019-11-08T22:26:19Z | 2019-11-09T11:37:24Z | 2019-11-09T11:37:24Z | 2019-11-09T11:37:24Z | 01c8125a684e5cf3a26c496feaef4f3b4e50b5c3 | 0 | 3d17760769dcac981d1e3a454dca8dbba1f92fd6 | 26a41351708de9d245fccf68bfc53c33ba766477 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2396 | |||||
345433603 | MDExOlB1bGxSZXF1ZXN0MzQ1NDMzNjAz | 2467 | closed | 0 | setting default CultureInfo en-US | gmriggs 8909245 | Bug: many game functions that don't explicitly specify InvariantCulture are breaking with other cultures Repro steps: Change the CultureInfo in the PR to sv-SE ``` /grantxp 1000 1 000 experience granted. /tele 74.3S, 21.9E North/South coordinate is not a valid number. ``` | 2019-11-25T21:48:11Z | 2019-12-05T07:46:05Z | 2019-12-05T07:46:04Z | 2019-12-05T07:46:04Z | 01ca24dc8e95e21a5a017f304a2b48813249dd7d | 0 | 6a10a88db7531d5641c75a93f156ad8ee2c2fd59 | bff22f91401be17cdc00a28be5670aca8c49c109 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2467 | ||||
253668506 | MDExOlB1bGxSZXF1ZXN0MjUzNjY4NTA2 | 1448 | closed | 0 | Fix inifinite loop when using mana stone | Mag-nus 10608427 | If ItemCurMana.Value < itemsNeedingMana.Count, an infinite loop would result. Also, the code has been rewritten so that every WorldObject doesn't require a ManaGiven variable. We also don't need to check Player.EquippedObjectsLoaded. Players are constructed with all of their inventory, and even if that changes, there should never be a case where a player can exist in the world and be interacted with but not yet have their inventory loaded. | 2019-02-16T21:12:50Z | 2019-02-17T00:45:21Z | 2019-02-17T00:45:09Z | 2019-02-17T00:45:09Z | 01da39ef674d388b31cad5052a94e911ccdb8d8e | 0 | ce56999bbe944be1232f63f0142efd2ef391c21d | 5fb4cead9977c9eec42ce6ab22d7a08ecd918a9e | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1448 | ||||
431521487 | MDExOlB1bGxSZXF1ZXN0NDMxNTIxNDg3 | 3016 | closed | 0 | Wire up Taunt emoteset | LtRipley36706 11369233 | 2020-06-09T04:01:35Z | 2020-07-16T17:33:53Z | 2020-06-11T03:59:51Z | 2020-06-11T03:59:51Z | 01e1e3726b2f40d6a5f4f790ba65a70fa20b1c5f | 0 | a482e8c6af956c74b9d64b492325c612998287da | 099d7796db8b1e1bc4a1f23776e98a3377a4f5e0 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3016 | |||||
321971555 | MDExOlB1bGxSZXF1ZXN0MzIxOTcxNTU1 | 2323 | closed | 0 | Adding /config command for players | gmriggs 8909245 | This command matches the one found in GDLE, and was requested by people running decal | 2019-09-27T02:13:41Z | 2019-10-20T19:50:14Z | 2019-10-20T19:50:14Z | 2019-10-20T19:50:14Z | 021e554eabbb274d6b5433b1b56995aa9ebc8b81 | 0 | 23f8544549ccd4a8da0a20f3bd3c82c77adde9e4 | 17589a96ce097caf1b2d62e654d0eaae84bf8eb1 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2323 | ||||
245448831 | MDExOlB1bGxSZXF1ZXN0MjQ1NDQ4ODMx | 1303 | closed | 0 | Fixing Oswald's Dirk Quest | gmriggs 8909245 | Notes during playthrough: http://asheron.wikia.com/wiki/Oswald%27s_Dirk_Quest - On the very first step of the quest, when picking up the Empty Mug from the table, I noticed that I had to jump up onto the table to actually get within pickup range. I updated the Player_Use distance check function to use the same cylinder distance check from physics, but even this seemed to produce the exact same result. - In the 2nd trial with the Rolling Balls of Death, the balls weren't spawning, and I checked Gaerlan's Citadel - they were also broken again there too. They were broken from the recent change to EmoteType.CastSpellInstant to call WorldObject_Magic.TryCastSpell, which was only handling targetted spells. Updated these code paths to also handle untargeted spells. Note, when comparing to retail video, the balls do not seem to be moving at diagonal angles - I remember having to manually set them to roll straight forward in Gaerlan's Citadel (using the angle o the invisible NPC that spawns them), so maybe there is some logic missing here to get the correct angle. I will be looking more into this. - In the 3rd trial room, the target wasn't responding to criticals. EmoteCategory.ReceiveCritical was added, along with all of the appropriate hooks. Also in the 3rd room, there are a bunch of invisible mobs that should be launching arrows at the player, according to this video: https://youtu.be/C1OzPYKHqOg?t=524 https://github.com/ACEmulator/ACE-World-16PY/blob/2176c4566725c33ce691a76cf69954fa891cf0e3/Database/3-Core/9%20WeenieDefaults/SQL/Creature/Human/24139%20Invisible%20Assailant.sql I am not seeing bow/arrows or any create_lists for these Invisible Assailants, so this is another data issue that will need to be investigated more... - In the reward chest room, Oswald's Chest seemed to spawn 2 daggers. Also, the chest to the right, after lockpicking it, appeared to be empty (although the 2 chests behind the door had items)... | 2019-01-17T10:29:32Z | 2019-01-17T22:04:49Z | 2019-01-17T22:04:49Z | 2019-01-17T22:04:49Z | 022497f19e7a31bcddfc352c2ebc5f206834f7e8 | 0 | 82e8a344680570659517b1ce7585fc07bca7527e | 7095d8db82e8dc401db943a64499c41641e50a2b | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1303 | ||||
358449120 | MDExOlB1bGxSZXF1ZXN0MzU4NDQ5MTIw | 2579 | closed | 0 | fixing npk spellcasting lockups | gmriggs 8909245 | 2020-01-01T04:22:09Z | 2020-01-01T06:11:13Z | 2020-01-01T06:11:13Z | 2020-01-01T06:11:13Z | 02289ac4e79997690850370203b7567460dee2f7 | 0 | 754efcabf8a295f632efa3e7f56c832b6bb9160d | e08e374d33690a29f9fc45d3f07a80d9dad35410 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2579 | |||||
106941883 | MDExOlB1bGxSZXF1ZXN0MTA2OTQxODgz | 79 | closed | 0 | Fixing changes to Fragment and Session. | LtRipley36706 11369233 | 2017-02-20T05:27:58Z | 2017-02-20T05:30:11Z | 2017-02-20T05:28:12Z | 2017-02-20T05:28:12Z | 023ccf8f8f85c325c25e8c77c79ed1c8e990b382 | 0 | 87477bde65198d4455841b61dc1871a1120e834e | e3236e4bd6138aea1f408e74761b27353dd0fb84 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/79 | |||||
288458767 | MDExOlB1bGxSZXF1ZXN0Mjg4NDU4NzY3 | 2003 | closed | 0 | adding missile reload anim speed | gmriggs 8909245 | 2019-06-14T19:47:42Z | 2019-06-15T07:16:58Z | 2019-06-15T07:16:58Z | 2019-06-15T07:16:58Z | 0243ce11834c0f27b2455003dbf9a4ba479d0dfa | 0 | 0f61f735bfa7ea17a4d7d6b768c0c02b87316523 | b701588dacedcae57d3c4fea8a28b80cf771af2a | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2003 | |||||
372147434 | MDExOlB1bGxSZXF1ZXN0MzcyMTQ3NDM0 | 2695 | closed | 0 | Loot gen changes | ziang4891 56269610 | - Add text descriptions to EquipmentSet enum - Add option (modifybool equipmentsetid_enabled) to enable assigning EquipmentSet IDs to top tier armor loot and is set to disabled by default, for now - Add option (modifybool equipmentsetid_name_decoration) to prefix EquipmentSet name to item name and is set to disabled by default - Move Aetheria drop to mundane loot profile ( https://asheron.fandom.com/wiki/Announcements_-_2010/04_-_Shedding_Skin :: May 5th, 2010 entry ) - Separate out Dinnerware from generic items - Update loot biasing to support Legendary Chest loot profiles - Add passing whole TreasureDeath profile object into various LootGen methods, instead of merely the tier component - Add usage of LootQualityMod from TreasureDeath profile data to increase cantrip likelyhood - Add updated AL assignment method, which will be used by updated weenies per yotes reconciliation (http://ac.yotesfan.com/json/validate.php), and current AL assignment method switched to a compatibility function for databases without the armor weenie updates - Make use of switch expressions vs. switch/case statement blocks - Correct warning messages on pattern matching switch statement blocks | 2020-02-06T22:40:14Z | 2020-02-29T22:49:30Z | 2020-02-29T21:42:39Z | 2020-02-29T21:42:39Z | 02503ae4f3f280464d3c590677c71edeae7d610e | 0 | cbc54641e3ea57b0c078de6ec8528a0e55bcdcda | 7803652b7b309927afc0e45b33a054bb3015428a | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2695 | ||||
361321640 | MDExOlB1bGxSZXF1ZXN0MzYxMzIxNjQw | 2601 | closed | 0 | improving /createinst command for content dev | gmriggs 8909245 | 2020-01-10T07:54:30Z | 2020-01-17T09:39:40Z | 2020-01-17T09:39:40Z | 2020-01-17T09:39:40Z | 02505140ad5ee45ad0fbdf37141d74e659506557 | 0 | 3d09f235723a63a9caf99a67afdac0a20914317b | ec8b8902c91a3b7b46cba9451ac22f2d3853501c | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2601 | |||||
282475491 | MDExOlB1bGxSZXF1ZXN0MjgyNDc1NDkx | 1946 | closed | 0 | Create database index for GetDynamicObjectsByLandblock | Mag-nus 10608427 | 2019-05-27T11:27:03Z | 2019-05-27T18:17:27Z | 2019-05-27T18:16:53Z | 2019-05-27T18:16:53Z | 0260815e62013c7d8e0d7189ee88e8e92a117e53 | 0 | 6429acd3ec7f4077aeb8002565471622fa62ce2c | 5e98553458d3ec6f583fbfaa80da82005bc231ae | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1946 | |||||
215852320 | MDExOlB1bGxSZXF1ZXN0MjE1ODUyMzIw | 1023 | closed | 0 | Adding Sneak Attack skill for player combat | gmriggs 8909245 | 2018-09-16T23:40:47Z | 2018-09-20T08:31:53Z | 2018-09-20T08:31:53Z | 2018-09-20T08:31:53Z | 026a34d5ecc3d2f12249d92b15e8f9c134437af9 | 0 | f29ae7b15d321276be935e74df7554ce15ef8de0 | fdb8b09c1ac86d4412e951b048533195f79e67cb | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1023 | |||||
355882771 | MDExOlB1bGxSZXF1ZXN0MzU1ODgyNzcx | 2554 | closed | 0 | slightly improved corpse positioning for creeping mobs | gmriggs 8909245 | 2019-12-20T20:03:45Z | 2019-12-21T07:05:37Z | 2019-12-21T07:05:37Z | 2019-12-21T07:05:37Z | 02703e2f537354af4c122822066c02f42e576110 | 0 | a8193eb5ca24124785d294b1e89846b7010047a4 | 0e9226a5a920977f670d9e0e2e267d4db76c4596 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2554 | |||||
106032610 | MDExOlB1bGxSZXF1ZXN0MTA2MDMyNjEw | 61 | closed | 0 | project separation and xp chart files | Mogwai-TheFurry 25351661 | implements #43 and also moves all that xp chart data into json files loaded behind a database interface. | 2017-02-14T04:18:31Z | 2017-05-30T15:34:11Z | 2017-02-16T03:04:34Z | 2017-02-16T03:04:33Z | 0274077252de51711491f1be8a3a4f909509074e | 0 | 2cbc8487151dcd7e662c91cb36dc8a94837e3e63 | cc29606f674f5a46c768481e845edb63e48fdbfa | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/61 | ||||
111203672 | MDExOlB1bGxSZXF1ZXN0MTExMjAzNjcy | 140 | closed | 0 | Fixed Hash32, which corrects Attribute raise issue | Zegeger 12808515 | Fixed error in shift logic of Hash32, preventing certain packets from calculating correct checksum | 2017-03-17T02:42:09Z | 2017-03-17T12:10:41Z | 2017-03-17T12:10:41Z | 2017-03-17T12:10:41Z | 0285e2c7f7e18f34162980352d3f3ef179fe01f3 | 0 | 8d38ee27df75a0902bb6b5e811ba686d9cb86790 | faeeb6e919c8f418cd74f89a415d3280309aca0a | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/140 | ||||
319983265 | MDExOlB1bGxSZXF1ZXN0MzE5OTgzMjY1 | 2309 | closed | 0 | Add logging to HousePortal nulls | LtRipley36706 11369233 | 2019-09-21T19:12:14Z | 2019-10-21T02:34:05Z | 2019-09-21T19:27:08Z | 2019-09-21T19:27:08Z | 0299a893fe1f03cfc06cfa831430d44a4337ad9f | 0 | 16cf156a03f222855d139840ff6499df7afebd12 | f5e03ebf9ac0e55f42c9203c60220290355c1147 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2309 | |||||
1229308203 | PR_kwDOBLalGM5JRcEr | 3953 | closed | 0 | Town control | AcPvP 89650671 | 2023-02-05T00:49:23Z | 2023-02-05T00:59:27Z | 2023-02-05T00:59:26Z | 029d2e8a2186cd34ee12d00df78e767c60a71bf3 | 0 | 105a64c24859a962145faa1355baf87588f605ab | f4426a14ef7fd42bf49e1cf173d717c0710f255c | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3953 | ||||||
468402750 | MDExOlB1bGxSZXF1ZXN0NDY4NDAyNzUw | 3127 | closed | 0 | Fix issue with event generators 0 RegenerationInterval spawning their init when turning on | LtRipley36706 11369233 | `@teleloc 0x0287011C [70.305200 -35.835400 -11.995000] 0.000000 0.000000 0.000000 -1.000000` `@smite all` expect to see butterflies | 2020-08-16T06:03:18Z | 2021-02-14T22:20:12Z | 2020-08-18T16:30:31Z | 2020-08-18T16:30:31Z | 029d34828d6067faed9cb99cac67aaa77db2414e | 0 | c8e609e6dfbaefb8414f95d54e09a2512b02e03d | 073328943dbc6f082bbc14e0bca4e60d1cb5ec22 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3127 | ||||
280977814 | MDExOlB1bGxSZXF1ZXN0MjgwOTc3ODE0 | 1925 | closed | 0 | move IsBusy check to action, not consume | dirtyelf 26235642 | moving the player.IsBusy check to the ActOnUse function prevents multiple food items in a stack from being used while the player is in a busy state | 2019-05-21T22:57:38Z | 2019-05-30T19:21:50Z | 2019-05-22T19:10:39Z | 2019-05-22T19:10:39Z | 02b19b606e6599561f10b9631e27847f4bb6a2c7 | 0 | c160b8cbdf85fa9d37738419b8711d8954105b0b | ade58211745e8ee06ff4f38fd65865db1d94a2b3 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1925 | ||||
145813102 | MDExOlB1bGxSZXF1ZXN0MTQ1ODEzMTAy | 531 | closed | 0 | Unique items Vendor Support | Forbiddenz 25387933 | Ready For Merge. Added support for Vendor Buying and re-selling of unique items. Added @setcoin debug cmd Enjoy. | 2017-10-10T22:05:37Z | 2017-10-12T15:38:15Z | 2017-10-12T13:17:25Z | 2017-10-12T13:17:25Z | 02c3b905b02a7c068c668eee517ab3b503fd52e3 | 0 | 9b9979136ffbdc4d39116b9715e8f88cfdb8f9c8 | 00d35c8d05d6227cc02c78196f731ae2ff5c01bf | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/531 | ||||
255626390 | MDExOlB1bGxSZXF1ZXN0MjU1NjI2Mzkw | 1465 | closed | 0 | LootGenFactory exception fixes | Mag-nus 10608427 | 2019-02-23T17:12:20Z | 2019-02-23T19:25:39Z | 2019-02-23T19:25:27Z | 2019-02-23T19:25:27Z | 02d8b4d30edb7c09a3bc732c04154a86cad89834 | 0 | 51b748dda64c5789e89a87797913dea34495609b | ff6b12b30fbbd27694dedde684a272ffa796afb8 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1465 | |||||
330878882 | MDExOlB1bGxSZXF1ZXN0MzMwODc4ODgy | 2346 | closed | 0 | improved monster position sync and corpse sync | gmriggs 8909245 | 2019-10-22T08:59:23Z | 2019-10-22T10:34:08Z | 2019-10-22T10:34:08Z | 2019-10-22T10:34:08Z | 02deb84d8d969479a8b31e4790bd6adac46237b5 | 0 | 80906efdf8cd17ba3d098a6d32d3cce6692955c2 | 05cffe268b90cffba671bd4c04611d40b55ccfec | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2346 | |||||
212581866 | MDExOlB1bGxSZXF1ZXN0MjEyNTgxODY2 | 991 | closed | 0 | Improved monster animations / timers for ranged attacks (xbow) | gmriggs 8909245 | 2018-09-02T08:26:02Z | 2018-09-03T07:27:49Z | 2018-09-03T07:27:49Z | 2018-09-03T07:27:49Z | 0318370c93a641cec9ac275ae43e6e592b480782 | 0 | dc565508649a49fbdb2e7b7b635566721379cea4 | ca1bae99024b0912270cb4c2722de67674f3d46a | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/991 | |||||
330057430 | MDExOlB1bGxSZXF1ZXN0MzMwMDU3NDMw | 2336 | closed | 0 | Fixing some gaps with nested emote chains and EmoteManager.IsBusy | gmriggs 8909245 | Repro steps: 1. Start the cow tipping quest by speaking with Dwennon in Holtburg. If you've already completed the cow tipping quest, you can erase it with /qst erase cowtip beforehand. 2. Level up your cowtipcounter quest to 300 tips. If you need a quick function to do this: ``` [CommandHandler("cow", AccessLevel.Developer, CommandHandlerFlag.RequiresWorld)] public static void HandleCow(Session session, params string[] parameters) { for (var i = 0; i < 300; i++) session.Player.QuestManager.Stamp("cowtipcounter"); } ``` 3. Approach Dwennon, and then repeatedly spam the R key on him Expected: The 'award' emote chain only happens once Actual: The 'award' emote chain happens multiple times Resolution: EmoteManager.Enqueue() was not taking nested emote chains into account properly for setting IsBusy=false. Now the Nested level is tracked properly, and IsBusy is only set to false at the very end of the emote chain. | 2019-10-19T20:56:33Z | 2019-10-20T19:18:15Z | 2019-10-20T19:18:15Z | 2019-10-20T19:18:15Z | 0325ee9616e0dc9c4911575a464e7e47dc2edda4 | 0 | 26cc9215c7db2112eb458ef47a6716aef372a608 | ed30abcd31bf63b1074f56efe43af58d5f9566b7 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2336 | ||||
1523983797 | PR_kwDOBLalGM5a1iW1 | 4048 | closed | 0 | updated stippling comment | gmriggs 8909245 | i was always confused by this comment; it made it seem like it had something to do with bump mapping or normal mapping to me updated comment to what i think is a more accurate indicator of this field | 2023-09-21T02:38:26Z | 2023-09-21T10:41:24Z | 2023-09-21T10:41:24Z | 032a1c1dfd7c750027ea0066db529c60e00c8e34 | 0 | 26ea8938b8d76cbfc931e0fa2fcdd0e6cdb9c001 | 62bb3a45360ff0c491abb80d78fd335de53c8a59 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/4048 | |||||
117495911 | MDExOlB1bGxSZXF1ZXN0MTE3NDk1OTEx | 293 | closed | 0 | Renamed 0010_2017_04_25_portal_destination.sql | MiachofTD 24981658 | Renamed 0010_2017_04_25_portal_destination.sql to 010_2017_04_25_portal_destination.sql so that it would fall into the correct import order. | 2017-04-25T14:17:38Z | 2017-04-25T15:08:52Z | 2017-04-25T15:08:52Z | 032b5fb083e9a0b6587ad60ba68a5fc0d740e612 | 0 | 3de73ad35b67e750589e99ec4894dbd0a6bbd8e6 | a3997705d16d1d9c881524a1ecb09382abc7ee6f | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/293 | |||||
241574067 | MDExOlB1bGxSZXF1ZXN0MjQxNTc0MDY3 | 1205 | closed | 0 | Update LootGenerationFactory.cs | dgatewood 10187880 | Updates max damages per tier to be variable value. Previously, all weapons defaulted to their max value. This changes it so they are based on a bell curve for values within a range. | 2018-12-31T15:19:30Z | 2019-04-08T19:46:59Z | 2019-01-21T21:10:15Z | 0331a5bbd34cbaa88dccdd1f21163669ff2a1298 | 0 | 33dc6a8d590d6b6439c2af4673a49b7d4c978332 | cacbc1cfd98fa312742bcf2f3aa18cfb92a47500 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1205 | |||||
108831238 | MDExOlB1bGxSZXF1ZXN0MTA4ODMxMjM4 | 103 | closed | 0 | Quick fixes 03022017 | LtRipley36706 11369233 | 2017-03-02T19:21:20Z | 2017-03-02T20:08:23Z | 2017-03-02T20:08:23Z | 2017-03-02T20:08:23Z | 033c6ca23ac00c9a1e0949ed7baf2c092e626a12 | 0 | 71e6469b853043b8f03202d329d3792eb4d984c3 | 856a8a192efdd020fb4983d3217f06d9dc2bb4ac | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/103 | |||||
212885349 | MDExOlB1bGxSZXF1ZXN0MjEyODg1MzQ5 | 1000 | closed | 0 | Fix serialization of the critical hit field. | Slushnas 19214857 | This fixes the serialization of the AttackerNotification message. Critical hit messages will now be displayed properly in the client. | 2018-09-04T07:53:44Z | 2018-09-04T14:04:22Z | 2018-09-04T14:04:22Z | 2018-09-04T14:04:22Z | 0347c5afd7706b068b593d48fd8ce917383783b1 | 0 | 971d0fa10c6ab8e26b729aac360ae4944166d8b1 | b522bab43058db0d6a01108b3f923616e868c52c | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1000 | ||||
241922687 | MDExOlB1bGxSZXF1ZXN0MjQxOTIyNjg3 | 1221 | closed | 0 | Removing deception check from assessing NPCs | gmriggs 8909245 | 2019-01-03T07:35:10Z | 2019-01-03T18:51:02Z | 2019-01-03T18:51:02Z | 2019-01-03T18:51:02Z | 0357c9cc4b842c6dbd6832c2a21ae8f53b9fea2e | 0 | 75a4d3ab29d3851a887ad8cc16e020ca52a01219 | 454ac8b9b94d947f420dbba46ab2f8227eb0a1d1 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1221 | |||||
297271304 | MDExOlB1bGxSZXF1ZXN0Mjk3MjcxMzA0 | 2104 | closed | 0 | Update LootGenerationFactory_Aetheria.cs | ghost 10137 | - Remove incorrectly added else | 2019-07-13T02:38:52Z | 2019-07-13T02:51:07Z | 2019-07-13T02:50:52Z | 035fc31229656519fbc82661404e66a05e50aea4 | 0 | 82632f9d023f6c182df7b57f416ac0b91f895c27 | 24d59052e60f8771b335f1e2c857abe9881d9d0e | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2104 | |||||
555250606 | MDExOlB1bGxSZXF1ZXN0NTU1MjUwNjA2 | 3423 | closed | 0 | rush next player save after successful tailoring operation | gmriggs 8909245 | 2021-01-14T21:56:55Z | 2021-02-12T16:33:40Z | 2021-02-12T16:33:40Z | 2021-02-12T16:33:40Z | 036964631900b07f7708892952dcd27c381eb21f | 0 | 614de5b030c15be4138184526a0208a007aae711 | 8629961fe0db4c591c4cb279e44ff4d34ba43241 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3423 | |||||
209986812 | MDExOlB1bGxSZXF1ZXN0MjA5OTg2ODEy | 965 | closed | 0 | Fix biotas being falsely detected as changed | Mag-nus 10608427 | SetProperty now has an out bool biotaChanged argument that can help the caller know if an actual change was made. In addition, setting the objects CreationTimestamp was in the wrong place | 2018-08-21T23:55:28Z | 2018-08-22T00:00:38Z | 2018-08-22T00:00:19Z | 2018-08-22T00:00:19Z | 0393bbf6183b865710b063b1737ff24b1e0a9b8e | 0 | 5d10aa0741d1009ef35f4b788dc93cfa558f8079 | c1e1177bd804df889b12b1ba85d78434e989a4fc | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/965 | ||||
268630934 | MDExOlB1bGxSZXF1ZXN0MjY4NjMwOTM0 | 1679 | closed | 0 | Change Shard Biota Palette table | LtRipley36706 11369233 | 2019-04-09T08:19:49Z | 2019-04-18T17:02:14Z | 2019-04-09T08:34:49Z | 2019-04-09T08:34:49Z | 0395d737553b111510e819a7d06f7bf0d84865e2 | 0 | ff133dc17ab154de348de154267908eea25689b7 | 9ba7a982b892eae3ab775677f6c917d3cceed3c5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1679 | |||||
1335519970 | PR_kwDOBLalGM5Pmmri | 3980 | closed | 0 | Bump docker/build-push-action from 3 to 4 | dependabot[bot] 49699333 | Bumps [docker/build-push-action](https://github.com/docker/build-push-action) from 3 to 4. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/docker/build-push-action/releases">docker/build-push-action's releases</a>.</em></p> <blockquote> <h2>v4.0.0</h2> <blockquote> <p><strong>Note</strong></p> <p>Buildx v0.10 enables support for a minimal <a href="https://slsa.dev/provenance/">SLSA Provenance</a> attestation, which requires support for <a href="https://github.com/opencontainers/image-spec">OCI-compliant</a> multi-platform images. This may introduce issues with registry and runtime support (e.g. <a href="https://redirect.github.com/docker/buildx/issues/1533">Google Cloud Run and AWS Lambda</a>). You can optionally disable the default provenance attestation functionality using <code>provenance: false</code>.</p> </blockquote> <ul> <li>Revert disable provenance by default if not set by <a href="https://github.com/crazy-max"><code>@crazy-max</code></a> in <a href="https://redirect.github.com/docker/build-push-action/pull/784">docker/build-push-action#784</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/docker/build-push-action/compare/v3.3.1...v4.0.0">https://github.com/docker/build-push-action/compare/v3.3.1...v4.0.0</a></p> <h2>v3.3.1</h2> <ul> <li>Disable provenance by default if not set by <a href="https://github.com/crazy-max"><code>@crazy-max</code></a> (<a href="https://redirect.github.com/docker/build-push-action/issues/781">#781</a>)</li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/docker/build-push-action/compare/v3.3.0...v3.3.1">https://github.com/docker/build-push-action/compare/v3.3.0...v3.3.1</a></p> <h2>v3.3.0</h2> <blockquote> <p><strong>Note</strong></p> <p>Buildx v0.10 enables support for a minimal <a href="https://slsa.dev/provenance/">SLSA Provenance</a> attestation, which requires support for <a href="https://github.com/opencontainers/image-spec">OCI-compliant</a> multi-platform images. This may i… | 2023-05-02T16:32:31Z | 2023-05-02T17:52:27Z | 2023-05-02T17:52:25Z | 2023-05-02T17:52:25Z | 03a20b2cd86039458040395a74b97e2f0de08112 | 0 | deff0c8b6a2bee9ffd04edff5c166fc62860f92a | 9e9da33a70bf17ec2365e3f970efa7be02312983 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3980 | ||||
114513521 | MDExOlB1bGxSZXF1ZXN0MTE0NTEzNTIx | 211 | closed | 0 | WIP Inventory - Good place for review - Do not merge yet | ogmage78 25460553 | With help from Zegeger - found the sequence issue that was keeping item pick up from working. Not for merge - just posting for review. You can create, pickup and drop. There is a bug in a pick up then drop again - the item takes off. Either still have a sequence or a position flag issue on multiple drops and pickups. | 2017-04-06T03:03:35Z | 2017-04-06T21:47:06Z | 2017-04-06T21:47:06Z | 03a4f1dcb82aa79974692c52bf8db4b7d37f6b29 | 0 | afd3f40906f1213d28cbf493676c0fff7eb29aab | 2b7b6709d75ce727d8dec9c223a9229fa1938bcf | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/211 | |||||
112387806 | MDExOlB1bGxSZXF1ZXN0MTEyMzg3ODA2 | 168 | closed | 0 | Item Management | ogmage78 25460553 | Not ready to be pulled. @ctw me - creates a training wand in your backpack @ctw ground spawns a training wand on the ground Drag wand to the ground. It does drop the item and takes it out of the backpack. It does register with the landblock. I had the motion working (bending down to drop the wand and standing back up) but something I changed has got that not working. The wand does not appear in the visible field. - not sure why. I am way out of date on coding - and I am sure I have done stuff incorrectly. Any feedback on how to code this better or topics I should read up on will be greatly appreciated. I feel like this is really really close to working. Also, I know the hard coding of data will go away once we have the Weenie data in the database. I put in a number of comments and TODO's to follow up on. The PCAP is unless I am just blind - almost identical to this one I used as a template. Any help will be appreciated. Here is a link to the live server PCAP https://www.dropbox.com/s/q0l3wi4mhx0n7ce/drop_item.pcap?dl=0 | 2017-03-24T04:52:10Z | 2017-03-24T14:11:48Z | 2017-03-24T14:11:48Z | 03a69e0a7456d6e2af8a502d59569938fafc46a8 | 0 | 7b43356f3193b98d2f975c2fa903c4a00401a59c | 313eddbcc9ca1e139ea52708b4389fe432a628eb | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/168 | |||||
422500178 | MDExOlB1bGxSZXF1ZXN0NDIyNTAwMTc4 | 2997 | closed | 0 | Portal.CheckUseRequirements checks PlayerKillerStatus not PkLevel | LtRipley36706 11369233 | 2020-05-25T01:13:28Z | 2020-07-16T17:34:13Z | 2020-05-25T01:23:31Z | 2020-05-25T01:23:31Z | 03c1401c160832f8bf297052830e2eda74d83f6f | 0 | 166a883c9e2c2c9ff7356fc768033c023084ea3c | c0dda142a5459d535354acff7de6b1ce3583fb5c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2997 | |||||
117182171 | MDExOlB1bGxSZXF1ZXN0MTE3MTgyMTcx | 281 | closed | 0 | A few portals i did to make sure i understand github ect. | Jyard1 9624180 | Banderling Hovel and Shou-zn settlement portal. | 2017-04-24T03:11:57Z | 2017-04-25T09:32:52Z | 2017-04-25T09:24:42Z | 03cd03da8b73883faad669739c487cd1f403e655 | 0 | fbfd96b904fecbe1b86574b93b8df487b6d0919a | 983763169071e5e11868639984cb388b53f51184 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/281 | |||||
485891431 | MDExOlB1bGxSZXF1ZXN0NDg1ODkxNDMx | 3225 | closed | 0 | fixing fellowship spell messages | gmriggs 8909245 | before: Self: You cast Superior Frore Ward on yourself You cast Superior Frore Ward on yourself, refreshing Superior Frore Ward Target: (no message, no enchantment, although there are visual effects on target) --- after: Self: You cast Superior Frore Ward on yourself You cast Superior Frore Ward on fellow Target: Fellow cast Superior Frore Ward on you most likely only a bug with fellowship enchantments for MagicSchool.LifeMagic | 2020-09-12T12:35:10Z | 2020-09-12T16:28:41Z | 2020-09-12T16:28:41Z | 2020-09-12T16:28:40Z | 03d3a136b81e5f40094d262df369d6349a661201 | 0 | 562e0f51f57e3f2b394936e8fc053e90d6c67b2d | b868f4062fddd41dd12f42c1bb67262b32636504 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3225 | ||||
111419429 | MDExOlB1bGxSZXF1ZXN0MTExNDE5NDI5 | 142 | closed | 0 | Character will now level up on xp grants. Skill credits are also being assigned but are still not spendable. | damnubber 4389226 | 2017-03-18T18:03:45Z | 2017-03-21T03:47:34Z | 2017-03-21T03:47:34Z | 03ec98e44e41bb467757f5667fd789d1bb20ef67 | 0 | 74c5e4304b42e28ce6e1e4f58bf191c43474567e | 8caf806e686c08dde2e6a9f5de5d6cb239e3ef33 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/142 | ||||||
486137527 | MDExOlB1bGxSZXF1ZXN0NDg2MTM3NTI3 | 3227 | closed | 0 | Wire up ResetHomePosition in EmoteManager | LtRipley36706 11369233 | 2020-09-13T06:25:13Z | 2021-02-14T22:19:34Z | 2020-09-13T09:37:00Z | 2020-09-13T09:37:00Z | 03f5882fb88840595e852b4d75995037fdab7650 | 0 | 6192178689e7f94310690b87feed373bf3ddda42 | 75f79c354e2bd8214ec85768217afffb4f357f06 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3227 | |||||
204571273 | MDExOlB1bGxSZXF1ZXN0MjA0NTcxMjcz | 898 | closed | 0 | Move InitPhysicsObj call to Landblock.AddWorldObjectInternal() | ghost 10137 | -Move the creation of a WorldObject's PhysicsObj to a singular location in Landblock.AddWorldObjectInternal(), with a check for a preexisting PhysicsObj, so it is created when an object is placed in the world | 2018-07-28T02:21:08Z | 2018-07-28T05:59:55Z | 2018-07-28T02:23:51Z | 2018-07-28T02:23:51Z | 03fcc968c05b986cc4855fac58549839911bb306 | 0 | ae95efbb591ac9db8ed58c3207f93c220786b0c2 | 3de7006adeedfd4ef7cc044a3a7b54ce9be06cc7 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/898 | ||||
304482872 | MDExOlB1bGxSZXF1ZXN0MzA0NDgyODcy | 2196 | closed | 0 | Several changes related to NPK, PK, PKL switching for players and world type changes for admins | LtRipley36706 11369233 | - No PKing allowed in Training Dungeon. - Extra time to get character out of starter town. | 2019-08-05T22:29:13Z | 2019-08-21T00:02:57Z | 2019-08-09T07:19:06Z | 2019-08-09T07:19:06Z | 041ba936519e77cd85a9b93917d96ab6b7806e44 | 0 | 82255a14d5233d5c52ea0d2c1a245639cfc7c2ef | 8c231d394c1b0905c1c378781551bb33703c79de | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2196 | ||||
361979133 | MDExOlB1bGxSZXF1ZXN0MzYxOTc5MTMz | 2604 | closed | 0 | Enforce quest timers for Portal.QuestRestriction | LtRipley36706 11369233 | Some portals have quests that require reflagging after the flag "expires" based on quest definitions for max solves and min delta Haunted Mansion, Aug Gem/Bellas are examples | 2020-01-13T07:53:10Z | 2020-01-15T04:48:18Z | 2020-01-15T04:47:38Z | 2020-01-15T04:47:38Z | 04247c3d1f291df9ca2e21cf6b23446ce6a1f23a | 0 | bb633c2274d5cbbc27495b7a9a7dfc6226b303ac | ec8b8902c91a3b7b46cba9451ac22f2d3853501c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2604 | ||||
454692020 | MDExOlB1bGxSZXF1ZXN0NDU0NjkyMDIw | 3089 | closed | 0 | Modify selling attuned items to vendors | ziang4891 56269610 | - Modify the selling process for attuned items to prevent them from being resold, which could allow other players to obtain quest items that are sellable, without having performed the quest -- Item was supposed to be attuned to the original recipient anyways; allowing attuned item "transfers" via vendor seems like an exploit. | 2020-07-21T19:07:42Z | 2020-07-23T18:53:04Z | 2020-07-23T17:53:29Z | 2020-07-23T17:53:29Z | 043519e243db33f5d9993d94b471c063c30c9649 | 0 | ccd53709e62851b6571a278a5f16709490d5e384 | b2ec94a105dc763a29ff4140c2c59f20fa211f9c | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3089 | ||||
120510960 | MDExOlB1bGxSZXF1ZXN0MTIwNTEwOTYw | 339 | closed | 0 | Review & Comment only || Object overhaul - POC | ogmage78 25460553 | Ok - I have started this work and could really use a review before I get too far down the road. Issues on the table: We had 10 items still to determine a place for in the new db schema. Four have been identified 6 remain. You can look at and contribute to the ObjectXRef document here: https://goo.gl/mqRWST Ok - have at it. Let me know what needs to be changed or if this looks good. Link to latest ace_world ERD https://goo.gl/6lZ2wm | 2017-05-15T01:14:55Z | 2017-05-15T12:48:22Z | 2017-05-15T12:48:22Z | 2017-05-15T12:48:22Z | 045352efbd96d658c0b58b347206000b7b7400b6 | 0 | 6167a70cf65ac5eeca4a19f92e84e521982e5f48 | 20b707cb22c641c051c8a0f26e05b3ecb190a9fa | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/339 | ||||
759884061 | PR_kwDOBLalGM4tSukd | 3709 | closed | 0 | More OlthoiPlay support | LtRipley36706 11369233 | Fixes crash reported in #3708 Additionally finalizes olthoi character creation fully, wires up handling for global Olthoi chat and mostly handles Olthoi talk | 2021-10-17T18:02:59Z | 2021-11-07T16:45:59Z | 2021-10-19T01:14:13Z | 2021-10-19T01:14:13Z | 046ec2df0e34cd1ebf3a537b482a56ce24a6d815 | 0 | f73d23839a7fe55ada5af7b4b61bfaa9697dddb1 | a3920042a08ef42f4a189f74fa2133e47228a79b | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3709 | ||||
297453717 | MDExOlB1bGxSZXF1ZXN0Mjk3NDUzNzE3 | 2110 | closed | 0 | fix bug with level proportional xp | gmriggs 8909245 | This fixes a bug where EmoteType.AwardLevelProportionalXP -> GrantLevelProportionalXp() doesn't award any XP for max level players This bug was fixed in GetXPBetweenLevels() awhile ago, where for max level players it uses the XP between 274-275, but there was still an if check in GrantLevelProportionalXp() lingering around | 2019-07-15T02:48:12Z | 2019-07-15T05:15:57Z | 2019-07-15T05:15:57Z | 2019-07-15T05:15:57Z | 0476792770bd6411e65c0692ad9d1376a2dfe567 | 0 | 6cd439e8f2f8d82ff2c797817cf843c70cf30e80 | 89e2e0dd5805aecc28b4e095ee82e008fd56c755 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2110 | ||||
240375359 | MDExOlB1bGxSZXF1ZXN0MjQwMzc1MzU5 | 1164 | closed | 0 | Fixing pickup motion bug | gmriggs 8909245 | 2018-12-21T05:25:52Z | 2018-12-21T09:17:51Z | 2018-12-21T09:17:51Z | 2018-12-21T09:17:51Z | 0492279eb9fd331102b37a1445e64996acfe2d54 | 0 | 5ab2600d4402f6075edc91453cfce73c4252820a | c5aa7942a1bfbe1f1143f5711c600bff046f3ee2 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1164 | |||||
1520358883 | PR_kwDOBLalGM5antXj | 4043 | closed | 0 | Bump Microsoft.EntityFrameworkCore from 6.0.21 to 6.0.22 in /Source | dependabot[bot] 49699333 | Bumps [Microsoft.EntityFrameworkCore](https://github.com/dotnet/efcore) from 6.0.21 to 6.0.22. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/dotnet/efcore/releases">Microsoft.EntityFrameworkCore's releases</a>.</em></p> <blockquote> <h2>.NET 6.0.22</h2> <p><a href="https://github.com/dotnet/core/releases/tag/v6.0.22">Release</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/dotnet/efcore/commit/687fc8f9a538592b2b1494f6353293aac5da74a5"><code>687fc8f</code></a> Merge in 'release/6.0' changes</li> <li><a href="https://github.com/dotnet/efcore/commit/2f075127fd942a4846dd589bcbcd0262a3564bad"><code>2f07512</code></a> Update dependencies from <a href="https://github.com/dotnet/arcade">https://github.com/dotnet/arcade</a> build 20230808.5 (#...</li> <li><a href="https://github.com/dotnet/efcore/commit/d5765348498c7e13cd8261bdab31b5d00636822b"><code>d576534</code></a> Merge in 'release/6.0' changes</li> <li><a href="https://github.com/dotnet/efcore/commit/6be6c3458aadee4b4de69ff54c54d6ea9eb051e2"><code>6be6c34</code></a> Merge pull request <a href="https://redirect.github.com/dotnet/efcore/issues/31428">#31428</a> from vseanreesermsft/internal-merge-6.0-2023-08-08-...</li> <li><a href="https://github.com/dotnet/efcore/commit/2cfb9d356a5a66f970f26e9afc0f1de8bfe42634"><code>2cfb9d3</code></a> Update global.json</li> <li><a href="https://github.com/dotnet/efcore/commit/f2a309ae88054e9c8ff144cddf8bcf32010d70c6"><code>f2a309a</code></a> Merge commit 'fa741b8bad8eebb503bba99e078538f97aff3f5d' into internal-merge-6...</li> <li><a href="https://github.com/dotnet/efcore/commit/c62df6b705f70fd03d8ec8feba5ffddd93f35134"><code>c62df6b</code></a> Merge in 'release/6.0' changes</li> <li><a href="https://github.com/dotnet/efcore/commit/a39ef1715e0d2091b7910d508caeb3a373152c61"><code>a39ef17</code></a> Update branding to 6.0.22 (<a href="https://redirect.github.com/dotnet/efcore/issues/31393">#31393</a>)</li> <li>See full diff in <a hr… | 2023-09-18T23:18:35Z | 2023-09-21T07:06:55Z | 2023-09-21T07:06:52Z | 2023-09-21T07:06:52Z | 04a3d6b362f68a5022da08209b37adaa26408b25 | 0 | 110827b04a01de4b29914e9e44802da75889facf | 62bb3a45360ff0c491abb80d78fd335de53c8a59 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/4043 | ||||
114285807 | MDExOlB1bGxSZXF1ZXN0MTE0Mjg1ODA3 | 206 | closed | 0 | Network fixes | Zegeger 12808515 | Fixed issue in InboundFragmentCombining, also fixed exception in ConnectionListener which would stop the server from accepting connections, finally added Logging statement in Main which seems to allow log4net to work | 2017-04-05T02:54:49Z | 2017-04-05T03:10:05Z | 2017-04-05T03:02:19Z | 2017-04-05T03:02:19Z | 04b7716d54715c6c139a0aef0f808f0c2b1aadec | 0 | cabf29ff160601028288592d32eb186c9bd3297b | d57459760c69761800939871bdff9fb4756831f3 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/206 | ||||
192177883 | MDExOlB1bGxSZXF1ZXN0MTkyMTc3ODgz | 813 | closed | 0 | Loot fixes/changes | dgatewood 10187880 | Long Descriptions work. Fixed Casters not having a current mana and just showing up as stored mana. | 2018-06-02T03:56:40Z | 2018-06-09T20:01:53Z | 2018-06-04T03:57:21Z | 2018-06-04T03:57:21Z | 04ba9666bf1994c7931335cedec76b0baf5813cd | 0 | fddcfef814309eecbfc8b2944603537814388b39 | fbc0571bb7613dd6e20cbcb6a5757076bd1be75b | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/813 | ||||
144965213 | MDExOlB1bGxSZXF1ZXN0MTQ0OTY1MjEz | 523 | closed | 0 | Vendor updates | Mogwai-TheFurry 25351661 | 2017-10-05T16:36:57Z | 2017-10-05T22:56:48Z | 2017-10-05T22:56:48Z | 2017-10-05T22:56:48Z | 04e5c7382d77af2b798ad291fc78856bf12aedb9 | 0 | aed3c5b92f43202ca6ce58038df28ef297ea51e7 | 7f6833083ce6c536ebd81743b7ffa2da16adf81b | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/523 | |||||
141701213 | MDExOlB1bGxSZXF1ZXN0MTQxNzAxMjEz | 510 | closed | 0 | Starter gear | Mogwai-TheFurry 25351661 | 2017-09-18T20:51:26Z | 2017-09-19T18:09:37Z | 2017-09-19T18:09:37Z | 2017-09-19T18:09:37Z | 04eed5c911c07246c3a40f4a0728cd764bdc7207 | 0 | ecd02e71d4c1d16965780c40d791002b493acdf2 | e2ff826a11fccc1bab95f8bcdce8ea8a7456628d | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/510 | |||||
845110905 | PR_kwDOBLalGM4yX155 | 3804 | closed | 0 | fix various physics engine bugs | gmriggs 8909245 | 2022-02-10T11:39:18Z | 2022-02-11T06:34:34Z | 2022-02-11T06:34:33Z | 2022-02-11T06:34:33Z | 04f53e4f0b24ea83b8c6f8a88d1fcf964967bea5 | 0 | 588b6237f4f61ca8cbb54f88090a9c14ef2ed07e | 21e3445ccf9e3bc3dd322d7ee092f11ab421704e | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3804 | |||||
246083369 | MDExOlB1bGxSZXF1ZXN0MjQ2MDgzMzY5 | 1326 | closed | 0 | Use LastUnlocker for chests + Make sure player looting is player that has chest open. | Mag-nus 10608427 | When a chest is unlocked, LastUnlocker is set. When a chest is opened, if this property has a value, the only the player that unlocked it can open it. todo: When a container is reset/regen, LastUnlocker should be set to null. | 2019-01-20T02:24:05Z | 2019-01-20T13:14:07Z | 2019-01-20T13:13:50Z | 2019-01-20T13:13:50Z | 04ff19d2924b115327e23060c9d06917d1f2553a | 0 | 0231a0fd3767800e429f291463d2fa1c642f82a9 | 1d1851b36f1e6b0e47c8c0f7ba68c8fa05528bbc | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1326 | ||||
272120048 | MDExOlB1bGxSZXF1ZXN0MjcyMTIwMDQ4 | 1765 | closed | 0 | clamping broadcast range on some recalls | gmriggs 8909245 | 2019-04-20T00:39:46Z | 2019-04-20T15:55:46Z | 2019-04-20T15:55:46Z | 2019-04-20T15:55:46Z | 051054a60529376903d13ea825c4fe8b3f1f6ef8 | 0 | 220e5ff0ccf76cf2195526b1e655f76f095d9097 | 935efee40396b179addacc6b1f33d138a35da08d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/1765 | |||||
320170590 | MDExOlB1bGxSZXF1ZXN0MzIwMTcwNTkw | 2315 | closed | 0 | Support SpellSets for Items that don't level | LtRipley36706 11369233 | Resolves #2314 | 2019-09-23T07:56:17Z | 2019-10-21T02:34:00Z | 2019-09-24T16:53:57Z | 2019-09-24T16:53:56Z | 05178447a3406a452c98aa50deb0107859cf7810 | 0 | 623864e49012e3504ae0c28628fdf84ad1c1aea1 | ade6acac231290fcb283cea165602d5169fa4f35 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2315 | ||||
449981460 | MDExOlB1bGxSZXF1ZXN0NDQ5OTgxNDYw | 3083 | closed | 0 | Wire up support for Society global chat | LtRipley36706 11369233 | 2020-07-16T07:50:50Z | 2020-07-16T17:33:01Z | 2020-07-16T17:21:21Z | 2020-07-16T17:21:21Z | 053ef0f4f356936b408f98e5285ab59b65c45c8c | 0 | 8b16f027b960d97d6857a7698d42a887166d632e | ba194f8aaa21ccde96888e7e2df06c4927c66823 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3083 | |||||
428961298 | MDExOlB1bGxSZXF1ZXN0NDI4OTYxMjk4 | 3007 | closed | 0 | [ci skip] Update changelog.md | LtRipley36706 11369233 | 2020-06-06T04:01:37Z | 2020-06-06T04:10:28Z | 2020-06-06T04:10:22Z | 2020-06-06T04:10:22Z | 05462b4c8b5e4c8cf48d5d711b37902101130ba2 | 0 | 8e851b71242a74d57b76020d20cd1ec557c06d83 | c883c4e97f90aa7243d903b4be4801373d994ed9 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3007 | |||||
438736911 | MDExOlB1bGxSZXF1ZXN0NDM4NzM2OTEx | 3040 | closed | 0 | Fix issues with Specialized Skills | LtRipley36706 11369233 | - Restore missing InitBonus to skills specialized via augmentation gems - Adjusted way limit is calculated for specialization credits. - Adjusted `verify-skill-credits` to fix these issues for existing installs - `verify-player-data` is preferred | 2020-06-23T18:11:18Z | 2020-07-16T17:33:28Z | 2020-06-27T06:54:15Z | 2020-06-27T06:54:15Z | 05522aba83c94eef093ca584422a6f1c06b27763 | 0 | cbede822004e62d8403900969d6281552c8b22e5 | ac9cf223bb36f5205ba1843c6f30fd3e604241ab | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3040 | ||||
510789160 | MDExOlB1bGxSZXF1ZXN0NTEwNzg5MTYw | 3336 | closed | 0 | DatabaseThreadCountMultiplier added to Config.js | Mag-nus 10608427 | This allows independent configuration of thread counts for world and database, specifically to allow over saturation of vCPU. | 2020-10-27T14:17:51Z | 2020-11-16T14:30:04Z | 2020-11-16T14:29:49Z | 2020-11-16T14:29:49Z | 055f37920e2dc95518e08df2a7a0e1f46d5ce133 | 0 | 70e8ffdda92ff7d6c67f05a72c376ac266affe5d | d052089247533cfac886601e4c56036e2681a1d1 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/3336 | ||||
418690910 | MDExOlB1bGxSZXF1ZXN0NDE4NjkwOTEw | 2989 | closed | 0 | Remove temporary patches | LtRipley36706 11369233 | 2020-05-15T16:36:15Z | 2020-07-16T17:34:12Z | 2020-05-25T01:23:21Z | 2020-05-25T01:23:21Z | 059b1de2cca637917396aa83945ec8f38c2cbbb0 | 0 | a7f756b2b2ff9c479ef5febea00fa7803ca5fbe9 | 7ff8a8d6db04fd1361f9c5fddd56f359075e2c52 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2989 | |||||
388220500 | MDExOlB1bGxSZXF1ZXN0Mzg4MjIwNTAw | 2819 | closed | 0 | syncing Player_Death network broadcasts up to retail | gmriggs 8909245 | 2020-03-14T08:38:04Z | 2020-03-15T20:56:03Z | 2020-03-15T20:56:03Z | 2020-03-15T20:56:03Z | 05e0d664a6f41403d0dbff17773310fb0be15a8f | 0 | 65d113de6865d66af1e47af1bf723b02e1428440 | 0165f87046c2a145065dd1ff61581765d21200f2 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2819 |
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