pull_requests: 190475914
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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190475914 | MDExOlB1bGxSZXF1ZXN0MTkwNDc1OTE0 | 804 | closed | 0 | Various missile combat fixes/additions | 19214857 | * Renamed GameMessageRemoveObject to GameMessageDeleteObject to avoid confusion with other messages. * Renamed TryDestroyFromInventoryWithNetworking() to TryRemoveFromInventoryWithNetworking() as that function sends InventoryRemoveObject messages. * Cleaned up some stack merging code and added support for merging missile ammo to currently equipped ammo. * Added the ability to set the stacksize of spawned items created with the /ci command. * Fix for observed players improperly playing last combat mode animation when moving. * Fixed missile ammo appearing in players hands on login. * Fixed arrows being fired after switching to peace mode. * Added ammo usage to player missile attacks. * Added damageSource parameter to damage functions to better support edge cases. * Various other minor tweaks to bring sent game messages more in line with retail pcaps. | 2018-05-25T03:58:48Z | 2018-05-25T17:34:55Z | 2018-05-25T17:34:55Z | 2018-05-25T17:34:55Z | 00837e5659e8fc29ded4b3f717e357290c49dab4 | 0 | cdb1af258a7b7c6d073988b00cecea291e9dc260 | 227ac7639b57e8c64a94646e6fb6c58bde085aff | CONTRIBUTOR | 79078680 | https://github.com/ACEmulator/ACE/pull/804 |
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