issues
Data license: AGPL · Data source: ACEmulator Project
4,138 rows sorted by node_id
This data as json, CSV (advanced)
Suggested facets: state, assignee, comments, author_association, draft, state_reason, type, created_at (date), updated_at (date), closed_at (date)
id | node_id ▼ | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1052151017 | I_kwDOBLalGM4-tozp | 3740 | Error Code: 1146 - Table 'ace_world.weenie_properties_float' doesn't exists | davidwheelen 23504389 | closed | 0 | 7 | 2021-11-12T16:30:49Z | 2021-11-13T15:06:15Z | 2021-11-13T15:06:15Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> When importing and running the sql update script 2021-03-18-00-Update-Casting-Stone.sql I get an error code 1146. I'm running this script on the shard databas right after running the base sql script found here: https://github.com/ACEmulator/ACE/blob/master/Database/Base/ShardBase.sql ### The log given by the failure. Here is the log contents: Query: /* PropertyFloat.CriticalFrequency - 51899 Casting Stone */ UPDATE biota_properties_float bfloat INNER JOIN biota ON bfloat.object_Id=biota.Id INNER JOIN ace_world.weenie_properties_float wfloat ON wfloat.object_Id=biota.weenie_Class_Id SET bfloat.value=wfloat.value WHERE biota.weenie_Class_Id=51899 and bfloat.`type`=147 and wfloat.`type`=147 Error occured at:2021-11-12 11:18:48 Line no.:7 Error Code: 1146 - Table 'ace_world.weenie_properties_float' doesn't exist <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> I'd like to be able to apply these updates so I can get my server up and running. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> My installation is on Windows 10 Pro with mysql v8.0 community editio [sqlyog.err.txt](https://github.com/ACEmulator/ACE/files/7528996/sqlyog.err.txt) ![Screenshot 2021-11-12 112846](https://user-images.githubusercontent.com/23504389/141501047-4ff0bdbd-c26b-4ef6-a17f-69e6acb31552.jpg) n | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3740/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
999428107 | I_kwDOBLalGM47khAL | 3674 | Weather Command | Warloxx01 38050842 | closed | 0 | 2 | 2021-09-17T14:37:30Z | 2021-09-17T15:34:42Z | 2021-09-17T15:34:42Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ X] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. The ability to start and stop the Weather on command: /setweather rain /setweather snow /setweather clear Something like that. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3674/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
999822844 | I_kwDOBLalGM47mBX8 | 3676 | Castle of Lord Mhoire Quest can't be done. Thought it was live. Last update says it is. | VokardIX 73319758 | closed | 0 | 17 | 2021-09-18T01:40:39Z | 2021-11-11T03:10:02Z | 2021-10-19T02:37:39Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> The Castle of Lord Mhoire Quest starts out fine. Get the Strange Jewel when using the Ancient stones. Lord Hendrel spawns. No issue Lord Trimere spawns. No issue Lady Saliane will not spawn. Have tried every conceivable area in and around 65.0S 44.2W. Day time, night time. As far as .5 clicks away to exactly on the spot. Will not spawn. No Gargoyle at 64.6S 44.1W. So even if Lady Saliane did spawn, no place to hand in candles. Check with server admin. Server Binaries version 1.31.4049.20210912183801-master-cf13e04 - compiled Sun Sep 12 18:38:01 2021 : ACEmulator Server database version Base: v0.7.18 Patch: v09.229 - compiled Sun Sep 12 18:45:48 2021 Server is compiled in RELEASE mode Verified system had been rebooted. Twice. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? Anything wrong with config? Quest not active yet? Did I miss something from the release notes? What is the use case? Able to do the Castle of Lord Mhoire Quest. --> ### Mention any other details that might be useful. Other quests listed are now active. IE Bonecrunch worked great. Will wait to hear from y'all. <!-- Please include any information that can help clarify the request here --> Thanks for all you guys do. It's greatly appreciated. Keep up the great work. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3676/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1016678805 | I_kwDOBLalGM48mUmV | 3688 | Black Spear Spells Apply When they Shouldn't | OptimShi 26606778 | closed | 0 | gmriggs 8909245 | 1 | 2021-10-05T18:57:39Z | 2022-09-12T15:49:50Z | 2022-09-12T15:49:49Z | COLLABORATOR | ### Repro steps. * Create WCID 33718 and hook on a Yard Hook at a home. * Use the Black Spear of Mukkir Strength. * (Alternatively, `/addspell 3985` and cast it upon yourself) * Equip a weapon with a Defender Cantrip (e.g. `/additemspell 6091` to add Legendary Defender to the weapon) * Appraise the item, and you will see it has +13% extra Bonus to Melee Defense (9 from Legendary Defender, 4 from Mukkir Sense). * These two spells are in the same spell group and should be applied together (result should be only +9% from the higher level Legendary Defender spell on the weapon). This is not just a cosmetic issue on the appraisal of the weapon, as your effective Defense skill is increased by +13% as well. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3688/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
1028285767 | I_kwDOBLalGM49SmVH | 3708 | Ok I give! | Warloxx01 38050842 | closed | 0 | 9 | 2021-10-17T10:53:10Z | 2021-10-19T02:36:45Z | 2021-10-19T02:36:45Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Run Sever, Create a new Character, Talk to Jonathan, Get Academy Exit Token, Hand Token Back... Crash! ### The log given by the failure. ACEmulator command prompt ready. Type "acecommands" for help. ACE >> 2021-10-17 05:58:12,492 INFO : [CHAT][AUDIT] [SYSTEM] says on the Audit channel, "World is now open" 2021-10-17 05:58:29,197 INFO : client owner connected with verified password Unhandled exception. System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) ---> System.NullReferenceException: Object reference not set to an instance of an object. at ACE.Server.WorldObjects.WorldObject.ItemMagic(WorldObject target, Spell spell, WorldObject itemCaster, WorldObject weapon, Boolean equip) in D:\AC Stuff\0) Server\2020\ACE-1.31.4082\ACE-master\Source\ACE.Server\WorldObjects\WorldObject_Magic.cs:line 815 at ACE.Server.WorldObjects.WorldObject.TryCastSpell_Inner(Spell spell, WorldObject target, WorldObject itemCaster, WorldObject weapon, Boolean isWeaponSpell, Boolean fromProc, Boolean tryResist, Boolean showMsg) in D:\AC Stuff\0) Server\2020\ACE-1.31.4082\ACE-master\Source\ACE.Server\WorldObjects\WorldObject_Magic.cs:line 121 at ACE.Server.WorldObjects.WorldObject.TryCastSpell(Spell spell, WorldObject target, WorldObject itemCaster, WorldObject weapon, Boolean isWeaponSpell, Boolean fromProc, Boolean tryResist, Boolean showMsg) in D:\AC Stuff\0) Server\2020\ACE-1.31.4082\ACE-master\Source\ACE.Server\WorldObjects\WorldObject_Magic.cs:line 85 at ACE.Server.WorldObjects.WorldObject.TryCastSpell_WithRedirects(Spell spell, WorldObject target, WorldObject itemCaster, WorldObject weapon, Boolean isWeaponSpell, Boolean fromProc, Boolean tryResist, Boolean showMsg) in D:\AC… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3708/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1029789363 | I_kwDOBLalGM49YVaz | 3712 | Training Staff (Weenie:45550) coded as Heavy Weapon instead of Light | Spentfire 92769115 | closed | 0 | 6 | 2021-10-19T02:34:59Z | 2021-10-28T15:58:16Z | 2021-10-28T15:58:16Z | CONTRIBUTOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create Gharu'ndim Character specialized in Light Weapons, but when entering the game, only given an IOU Using Admin level @create 45550 creates a training staff with Skill: Heavy Weapons ### Desired functionality. Will try to fix myself by editing the weenie, but perhaps these are two separate issues... | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3712/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1036365361 | I_kwDOBLalGM49xa4x | 3722 | Being able to debuff my cook/alchemist without being a PKer | Warloxx01 38050842 | closed | 0 | 3 | 2021-10-26T14:21:50Z | 2023-06-19T01:59:38Z | 2023-06-19T01:59:38Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Try and cast a Ineptitude Other on a NON-Player Killer and the reply is... You fail to affect Domestic Servant because you are not a player killer! ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. To be able to Debuff a character when you are not a PKer (but as I recall a NON PKer could not debuff a PKer and so on), I remember being able to debuff my Cook/Alchemist to fail so I could create a Pink Robe for people. I was never a PKer. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3722/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | not_planned | ACE 79078680 | issue | ||||||
1071030089 | I_kwDOBLalGM4_1p9J | 3751 | System.InvalidOperationException DbSet Weenie | veizour 12654169 | closed | 0 | 1 | 2021-12-03T22:50:17Z | 2021-12-04T05:43:18Z | 2021-12-04T05:43:18Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Attempt to create new character Existing character appeared to function properly at the moment, though I did not test extensively. ### The log given by the failure. 2021-12-03 15:52:32,076 [World Manager] ERROR (ACE.Server.Network.Managers.InboundMessageManager) Received GameMessage packet that threw an exception from account: 1:veizour, player: , opcode: 0xF656:CharacterCreate 2021-12-03 15:52:32,076 [World Manager] ERROR (ACE.Server.Network.Managers.InboundMessageManager) System.InvalidOperationException: The LINQ expression 'DbSet<Weenie>() .Join( inner: DbSet<WeeniePropertiesString>(), outerKeySelector: w => w.ClassId, innerKeySelector: w0 => w0.ObjectId, resultSelector: (w, w0) => new TransparentIdentifier<Weenie, WeeniePropertiesString>( Outer = w, Inner = w0 )) .Where(ti => ti.Outer.Type == 10 && (int)ti.Inner.Type == 1 && ti.Inner.Value.Equals( value: __name_0, comparisonType: InvariantCultureIgnoreCase))' could not be translated. Additional information: Translation of the 'String.Equals' overload with a 'StringComparison' parameter is not supported by default. To opt-in to translations of methods with a 'StringComparison' parameter, call `EnableStringComparisonTranslations` on your MySQL specific 'DbContext' options. For general EF Core information about this error, see https://go.microsoft.com/fwlink/?linkid=2129535 for more information. Either rewrite the query in a form that can be translated, or switch to client evaluation explicitly by inserting a call to 'AsEnumerable', 'AsAsyncEnumerable', 'ToList', or 'ToListAsync'. See https://go.microsoft.com/fwlink/?linkid=2101038 for more information. at Microsoft.EntityFrameworkCore.Query.QueryableMethodTranslatingExpressionVisitor.<VisitMethodCall>g__CheckTranslated|15_0(ShapedQue… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3751/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1057186021 | I_kwDOBLalGM4_A2Dl | 3742 | not sure how to fix this | Warloxx01 38050842 | closed | 0 | 3 | 2021-11-18T10:26:12Z | 2021-11-26T18:51:53Z | 2021-11-26T18:51:53Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Cant really repo this, it happens only once in awhile. Ill go into an area or recall to the lifestone and it acts like its a new ( unexplored ) area and wants to download it. the the blue progress line appears for a few seconds then disappears but leaves the boarder. I have logged out and back in, tried a full new install, nothing works. Please help! I know this is not the place to post this but I cant remember my login for Discard and I cant post as a Guest. Thanks! ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. Im not sure how to fix this, I have had this happen to 4 Character over 3 servers. ColdEve, ThistelCrown and now IsparAC. I cant seem to find a command or anything that can help me. I have the most up to date cell, Portal and client that has been indicated to use. not sure what to do. ![Capture1](https://user-images.githubusercontent.com/38050842/142396617-57bdc3b0-f096-47ec-9f60-78020edaf457.JPG) ![Capture](https://user-images.githubusercontent.com/38050842/142396630-7a9c2b69-b0a0-47a1-909c-d5e8f5a47d37.JPG) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3742/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
2128496330 | I_kwDOBLalGM5-3kbK | 4103 | Feruza ibn Salaq is giving out double helpings of the searing disk (7509), and eye of the storm (7514) scrolls | Fire-Chimp 49045665 | closed | 0 | 1 | 2024-02-10T14:31:00Z | 2024-03-13T17:54:18Z | 2024-03-13T17:54:18Z | CONTRIBUTOR | Feruza ibn Salaq is giving out double helpings of the searing disk (7509), and eye of the storm (7514) scrolls<!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/4103/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | not_planned | ACE 79078680 | issue | ||||||
2035660638 | I_kwDOBLalGM55Vbde | 4069 | permitted corpse not acting like retail | Fire-Chimp 49045665 | closed | 0 | 1 | 2023-12-11T13:16:41Z | 2024-03-13T17:52:09Z | 2024-03-13T17:52:09Z | CONTRIBUTOR | Is there any plans to fix the permit corpse? In retail once the permitted person opens the corpse it then is open to everyone else.<!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/4069/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1088921108 | I_kwDOBLalGM5A554U | 3764 | Abandoned Armory dungeon missing first two pressure plates. | Delubear 9277335 | closed | 0 | 1 | 2021-12-27T02:54:57Z | 2021-12-27T03:46:22Z | 2021-12-27T03:46:22Z | CONTRIBUTOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Go to the Abandoned Armory as part of the Sanguinary Aegis quest. The first two "small rooms" that should contain a pressure plate to open the door to the next area, don't have a pressure plate. This leaves you unable to complete the dungeon. The third pressure plate did appear to be working however. Had to get an admin account to /delete the 2 doors with issue. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Ability to complete quest without admin intervention. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> We cleared all enemies and ran around a bunch where the plate should have been without luck. Followed this guide: https://asheron.fandom.com/wiki/Sanguinary_Aegis_Quest | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3764/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1092948535 | I_kwDOBLalGM5BJRI3 | 3773 | Ice Badge is missing attuned/bonded properties | Delubear 9277335 | closed | 0 | 1 | 2022-01-04T02:06:52Z | 2022-07-23T17:04:19Z | 2022-07-23T17:04:19Z | CONTRIBUTOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Ended up doing the quest [Snowman Village](https://asheron.fandom.com/wiki/Snowman_Village) and turning in the reward to [The Mayor](https://asheron.fandom.com/wiki/The_Mayor). Got the [Ice Badge](https://asheron.fandom.com/wiki/Ice_Badge) award, and it has the Ivoryable property but I was unable to apply ivory to it as it is missing the attuned and bonded properties. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Should have attuned and bonded properties as listed in the wiki. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3773/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1206319799 | I_kwDOBLalGM5H5vq3 | 3836 | Dire Champion Tokens not sharing experience in fellowship | Cyprias 1519674 | closed | 0 | 1 | 2022-04-17T08:50:50Z | 2022-09-27T01:00:31Z | 2022-09-27T01:00:31Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Get a Dire Champion Token Join a fellowship with someone else. Turn in token Check if fellowship partner received experience. ### Desired functionality. Split the exp with other players in the fellowship. ### Mention any other details that might be useful. [Wiki](http://acpedia.org/wiki/Dire_Champion_Token) page mentions the exp being shared. I used to farm these on retail to quickly push fresh 50s to higher level. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3836/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1227923647 | I_kwDOBLalGM5JMKC_ | 3841 | "You can only move or use one item at a time" - vendor bug | Schneebs 27392240 | open | 0 | 0 | 2022-05-06T14:14:23Z | 2022-05-06T14:14:23Z | CONTRIBUTOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. 1) get a char to max burden (I'm at 299%) where they cannot hold any more 2) open vendor 3) spam click buy prismatic tapers 4) try to move something (should be unable to move any item in inventory at this point) character remains busy until you buy the item it got stuck trying to buy ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3841/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | issue | ||||||||
1297818086 | I_kwDOBLalGM5NWyHm | 3874 | Some (All?) Filtering does not work | OptimShi 26606778 | closed | 0 | 1 | 2022-07-07T17:29:15Z | 2022-07-07T19:49:05Z | 2022-07-07T19:49:05Z | COLLABORATOR | Use the command `/filter -spellcasting` in game. This should filter spell words and component burn. The filter is applied correctly to the account, but the GameMessageHearSpeech/GameMessageHearRangedSpeech ignores the filter. Other filters that may or may not be applied are (via the `/messagetypes` command): Speech, Tell, Combat, Magic, Emote, Appraisal, Spellcasting, Allegiance, Fellowship, Combat_Enemy, Combat_Self, Recall, Craft, Salvaging | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3874/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1323158799 | I_kwDOBLalGM5O3c0P | 3880 | Invisible players | fartwhif 3317737 | open | 0 | 1 | 2022-07-30T15:06:49Z | 2023-02-15T15:26:44Z | COLLABORATOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X ] bug report -> please search issues before submitting (searched) - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> unsure, after a while it starts happening and people have to relog to be seen and sometimes to see others. If someone has a reliable way to reproduce it that would be excellent. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> the game and the server aren't exhibiting any additional information AFAIK ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> sometimes i can see a player but they can't see me, or vice versa. invisible player doesn't appear on radar either | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3880/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | issue | ||||||||
1323522727 | I_kwDOBLalGM5O41qn | 3881 | The corpse of _ is already in use by _ | fartwhif 3317737 | closed | 0 | 1 | 2022-07-31T17:10:59Z | 2022-08-09T02:01:02Z | 2022-08-09T02:01:02Z | COLLABORATOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> open and close a corpse another player try to open the corpse ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> if the original corpse opener, whether or not they close the corpse, at least once moves far enough away from the corpse, or opens any other corpse, then other players can open the corpse. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3881/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1330857636 | I_kwDOBLalGM5PU0ak | 3885 | Don't completely depend on current directory | fartwhif 3317737 | closed | 0 | 0 | 2022-08-06T22:03:59Z | 2022-08-10T23:22:14Z | 2022-08-10T23:22:14Z | COLLABORATOR | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ X ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> CD to a directory other than the binary directory start the binary ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ```2022-08-06 16:56:56,108 INFO : Starting ACEmulator... 2022-08-06 16:56:56,130 INFO : Initializing ConfigManager... 2022-08-06 16:56:56,253 INFO : Pruning invalid friends from all friend lists... 2022-08-06 16:56:57,530 INFO : Pruned 0 invalid friends found on friend lists. 2022-08-06 16:56:57,532 INFO : Automatic Server version check started... 2022-08-06 16:56:57,813 INFO : Current Server Binary: 1.45.4247.20220723040320-master-0221a72 2022-08-06 16:56:58,190 INFO : Latest Server Version is v1.45.4247 -- No Update Required! 2022-08-06 16:56:58,193 INFO : Automatic World Database Update started... 2022-08-06 16:56:58,238 INFO : Current World Database version: Base - v0.8.5 | Patch - v0.9.258 2022-08-06 16:56:58,467 INFO : Latest patch version is v0.9.258 -- No Update Required! 2022-08-06 16:56:58,467 INFO : Automatic World Database Update complete. Searching for World Customization SQL scripts .... World Customization SQL scripts import complete! 2022-08-06 16:56:58,558 INFO : Automatic Database Patching started... Searching for Authentication update SQL scripts .... Unhandled exception. System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\projects\ace\ACE-Plugins\Dependencies\DatabaseSetupScripts\Updates\Authentication'. at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator`1.Init() at System.IO.Enumeration.FileSystemEnumerator`1..ctor(Stri… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3885/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1393039771 | I_kwDOBLalGM5TCBmb | 3908 | System.InvalidCastException error on fresh install start up | KeySleep 110925303 | closed | 0 | 1 | 2022-09-30T21:26:58Z | 2022-10-06T18:18:21Z | 2022-10-06T18:18:21Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. - Install Server files from ACE.Server-v1.47.4269 and add .dats - Create databases in MariaDB using SQLYog - Import base .sql scripts for auth and shard from base files - Import base .sql script for world from ACE-World-Database-v0.9.260.sql - configure config.js and log4net.config files - Start server Server halts with System.InvalidCastException error ### The log given by the failure. 2022-09-30 16:07:39,882 [1] INFO (ACE.Server.Program) Starting ACEmulator... 2022-09-30 16:07:39,898 [1] INFO (ACE.Server.Program) Initializing ConfigManager... 2022-09-30 16:07:40,005 [1] INFO (ACE.Server.Program) Pruning invalid friends from all friend lists... 2022-09-30 16:07:41,058 [1] INFO (ACE.Server.Program) Pruned 0 invalid friends found on friend lists. 2022-09-30 16:07:41,060 [1] INFO (ACE.Server.Program) Automatic Server version check started... 2022-09-30 16:07:41,271 [1] INFO (ACE.Server.Program) Current Server Binary: 1.47.4269.20220920005841-master-6da54f0 2022-09-30 16:07:41,678 [1] INFO (ACE.Server.Program) Latest Server Version is v1.47.4269 -- No Update Required! 2022-09-30 16:07:41,680 [1] INFO (ACE.Server.Program) Automatic World Database Update started... 2022-09-30 16:07:41,721 [1] INFO (ACE.Server.Program) Current World Database version: Base - v0.8.5 | Patch - v0.9.260 2022-09-30 16:07:41,977 [1] INFO (ACE.Server.Program) Latest patch version is v0.9.260 -- No Update Required! 2022-09-30 16:07:41,977 [1] INFO (ACE.Server.Program) Automatic World Database Update complete. 2022-09-30 16:07:42,046 [1] ERROR (ACE.Server.Program) System.InvalidCastException: Object cannot be cast from DBNull to other types. at System.DBNull.System.IConvertible.ToInt32(IFormatProvider provider) at MySql.Data.MySqlClient.Driver.LoadCharacterSets(MySqlConnection connection) at MySql.Data.MySqlClient.Driver.Configure(MyS… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3908/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1426576090 | I_kwDOBLalGM5VB9La | 3919 | New Server Setup Error: System.InvalidCastException | delizin 6344447 | closed | 0 | 0 | 2022-10-28T03:07:43Z | 2024-03-13T17:55:01Z | 2024-03-13T17:55:01Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Follow the steps here to setup the database using MariaDB 10.10: https://github.com/ACEmulator/ACE/wiki/ACE-Hosting Then the following steps to setup for Windows: https://github.com/ACEmulator/ACE/wiki/ACE-Hosting-Windows ### The log given by the failure. 2022-10-27 22:57:59,682 INFO : Initializing ConfigManager... 2022-10-27 22:57:59,683 INFO : Pruning invalid friends from all friend lists... 2022-10-27 22:58:00,870 INFO : Pruned 0 invalid friends found on friend lists. 2022-10-27 22:58:00,870 INFO : Automatic Server version check started... 2022-10-27 22:58:01,127 INFO : Current Server Binary: 1.48.4280.20221019161439-master-fa6fe39 2022-10-27 22:58:01,430 INFO : Latest Server Version is v1.48.4280 -- No Update Required! 2022-10-27 22:58:01,433 INFO : Automatic World Database Update started... 2022-10-27 22:58:01,477 INFO : Current World Database version: Base - v0.8.5 | Patch - v0.9.262 2022-10-27 22:58:01,652 INFO : Latest patch version is v0.9.262 -- No Update Required! 2022-10-27 22:58:01,652 INFO : Automatic World Database Update complete. Unhandled exception. System.InvalidCastException: Object cannot be cast from DBNull to other types. at System.DBNull.System.IConvertible.ToInt32(IFormatProvider provider) at MySql.Data.MySqlClient.Driver.LoadCharacterSets(MySqlConnection connection) at MySql.Data.MySqlClient.Driver.Configure(MySqlConnection connection) at MySql.Data.MySqlClient.MySqlConnection.Open() at ACE.Server.Program.GetContentFolder() in C:\projects\ace\Source\ACE.Server\Program_DbUpdates.cs:line 153 at ACE.Server.Program.AutoApplyWorldCustomizations() in C:\projects\ace\Source\ACE.Server\Program_DbUpdates.cs:line 185 at ACE.Server.Program.Main(String[] args) in C:\projects\ace\Sourc… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3919/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1475550704 | I_kwDOBLalGM5X8x3w | 3932 | Export-SQL Recipe Throws Errors on Invalid Recipe | nwg5817 12468698 | closed | 0 | gmriggs 8909245 | 0 | 2022-12-05T03:20:58Z | 2022-12-06T23:21:02Z | 2022-12-06T23:21:02Z | CONTRIBUTOR | ### Bug Report - [ X] bug report -> Export-SQL for Recipes is not working as intended. If you delete a regular weenie, and then try to export it you will be given a console output. ACE >> 2022-12-04 22:11:30,587 INFO : Couldn't find weenie 4880 If you delete a recipe and try to export it, ExportSQLRecipe will error out. It should be returning "Couldn't find recipe id" ### Repro steps. Delete a recipe weenie from the DB. Try to export-sql #### recipe ### The log given by the failure. 2022-12-04 22:09:43,467 ERROR: Exception while invoking command handler for: @export-sql 4880 recipe System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at ACE.Server.Command.Handlers.Processors.DeveloperContentCommands.ExportSQLRecipe(Session session, String param) in F:\~Modding\Asheron's Call\ACE\Source\ACE.Server\Command\Handlers\DeveloperContentCommands.cs:line 2213 at ACE.Server.Command.Handlers.Processors.DeveloperContentCommands.HandleExportSql(Session session, String[] parameters) in F:\~Modding\Asheron's Call\ACE\Source\ACE.Server\Command\Handlers\DeveloperContentCommands.cs:line 2073 at ACE.Server.Command.CommandManager.CommandThread() in F:\~Modding\Asheron's Call\ACE\Source\ACE.Server\Command\CommandManager.cs:line 103 ### Desired functionality. What would like to see implemented? Console Output notifying user that recipe ID is invalid. What is the use case? If exporting all recipes, it will break the process and halt at the invalid ID. This does not happen for regular weenies. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3932/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
1464823884 | I_kwDOBLalGM5XT3BM | 3928 | Tattercoat spell from composite bow does not change damage dealt from bow | bc4253 63812983 | closed | 0 | 6 | 2022-11-25T18:15:46Z | 2022-11-28T19:55:53Z | 2022-11-28T19:55:52Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Using Compound Bow with Fine Handle on a MOB with lots of hp, fire arrows until the bow casts Tattercoat on the MOB, then fire more arrows. notice that the arrow damage is the same before and after the Tattercoat spell is applied to the MOB. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3928/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1533142831 | I_kwDOBLalGM5bYecv | 3950 | Abyssal Olthoi Chasm exit portal is not spawning at the bottom of the chasm. | Hermit-Lord 122661571 | open | 0 | 1 | 2023-01-14T05:19:45Z | 2023-08-18T02:30:23Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Ascend to bottom of the Abyssal Olthoi Chasm to find that the exit portal is not spawning ### The log given by the failure. Normally this include a stack trace and some other information about the failure. ### Desired functionality. It would be nice to have the exit portal at the bottom of the Abyssal Olthoi Chasm so that you can leave the dungeon, like what you could do during retail. ### Mention any other details that might be useful. <!-- The exit portal is suppose to spawn in the middle of the back wall--> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3950/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | issue | ||||||||
1586050584 | I_kwDOBLalGM5eiTYY | 3954 | Invisible Monsters | KevGenJr 90426958 | open | 0 | 0 | 2023-02-15T15:25:08Z | 2023-02-15T15:25:08Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Egg Orchard East > First Ramp Down [Right] || Abayar's Laboratory > Down Ramp > Left Side of Dungeon ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> No Log was triggered at time of occurrence. ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> All monsters should be visible. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> I would like to be able to select the monster hitting me then hit it. I was not able to select the monster hitting me with mouse or keyboard keys. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3954/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | issue | ||||||||
1596844687 | I_kwDOBLalGM5fLeqP | 3956 | Vendor Product List - Not Visible 100% Visible at Bottom of Window | KevGenJr 90426958 | closed | 0 | 3 | 2023-02-23T13:14:26Z | 2023-02-23T13:41:17Z | 2023-02-23T13:21:41Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> 1. Vendor bar located at very bottom of screen. 2. Vendor with more than 4 product lists 3. When the vendor bar is in this location the user cannot select the bottom most option from the list of products. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> 1. I would like the list to show in any case. ![VendorList](https://user-images.githubusercontent.com/90426958/220916525-7f3a87fd-c1c4-45c9-84ab-66d57153f3cb.png) ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3956/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
1599924672 | I_kwDOBLalGM5fXOnA | 3957 | Hurmel the Smith - Missing Items for Sale | OptimShi 26606778 | closed | 0 | 0 | 2023-02-26T04:15:36Z | 2023-02-26T04:16:58Z | 2023-02-26T04:16:58Z | COLLABORATOR | `Hurmel the Smith` (35487) is currently missing two items for sale: `Spectral Shield Armor Augmentation` - 36629 https://asheron.fandom.com/wiki/Spectral_Shield_Armor_Augmentation `Inert Skeletonbane Infusion` - 40516 https://asheron.fandom.com/wiki/Inert_Skeletonbane_Infusion Also missing related to the Skeletonbane infsion: `Empowered Skeletonbane Infusion` (no WCID recorded). https://asheron.fandom.com/wiki/Empowered_Skeletonbane_Infusion `Radiant Mana Infusion` - 40090 (quest reward: https://asheron.fandom.com/wiki/Radiant_Mana_Infusion_Quest) Recipes are needed for `Spectral Shield Armor Augmentation` + Shields `Inert Skeleton Bane Infusion` + `Radiant Mana Infusion` = `Empowered Skeletonbane Infusion` `Empowered Skeletonbane Infusion` + `Empowered Sword of Lost Light` (40088) = `Skeletonbane Sword of Lost Light` (40519) Note: The two items are already set in Hurmel the Smith's inventory, the weenies simply do not currently exist. Thanks to Corroded https://discord.com/channels/261242462972936192/261242462972936192/1079194581784072292 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3957/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | not_planned | ACE 79078680 | issue | ||||||
1649369022 | I_kwDOBLalGM5iT1-- | 3962 | Dark Isle - Black Coral - Fail to Merge to inventory | KevGenJr 90426958 | closed | 0 | 4 | 2023-03-31T13:35:07Z | 2024-03-13T17:54:41Z | 2024-03-13T17:54:41Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> 1. Go to Dark Isle 2. Pick up Black Coral at beach 3. At some point > 1 when you try to pick the Black Coral up ![BlackCoral_Bug](https://user-images.githubusercontent.com/90426958/229133621-c804e523-c40c-43e3-877a-1070d30790bd.png) ### The log given by the failure. <!-- Normally this includes a stack trace and some other information about the failure. --> The Black Coral can't be merged Source stack not found! ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> If stack is = full, start new stack in inventory. NOTE: My inventory bar looks full but I have 4 empty slots at the bottom. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> I AM IN THE MIDDLE OF SOCIETY DAILYS, MAYBE SOMETHING TO DO WITH IT? If there is an issue with the image, shoot me a PM on Discord: Catastrophie#6212 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3962/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | not_planned | ACE 79078680 | issue | ||||||
1649411730 | I_kwDOBLalGM5iUAaS | 3963 | Dark Isle - Corrupted Essences | KevGenJr 90426958 | closed | 0 | 1 | 2023-03-31T14:01:45Z | 2023-04-17T17:51:47Z | 2023-04-17T17:51:47Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> 1. Go to Dark Isle 2. Give Tyrina of Arwic an Essence (DI Trophie) 3. Receive the following green font message: "You allow Tyrina of Arwic to examine your Lesser Corrupted Essence." Gives no reward XP. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> The Lesser Corrupted Essences can't be given. ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Give item = receive xp. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> ![EB6dhSWhH2](https://user-images.githubusercontent.com/90426958/229141592-06f61030-dbce-4f0a-90f5-f3a5aba7c426.png) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3963/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
2204160681 | I_kwDOBLalGM6DYNKp | 4138 | Buffs not remaining after death | bmease 335185 | closed | 0 | 0 | 2024-03-24T03:25:03Z | 2024-04-05T17:03:39Z | 2024-04-05T17:03:39Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` After upgrading the ACE server to the latest release if you die your buffs still appear in the Beneficial Spells in Effect list, and are green in the Skills Panel but everything else appears as if you're unbuffed. Using summons fails due to lack of skill. Taking hits happens as if you're unbuffed. This issue is resolved when your buffs wear off and you rebuff. Or you clear your buffs with Nullify All Magic and rebuff. Because this issue is resolved after time this is not a pressing issue for us. There have been no reports about the issue recently. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> 1. _Have pre-existing spells prior to server upgrade_ 2. `/die` 3. Clear vitae 4. Use summons _(fail due to lack of skill)_ ### The log given by the failure. Nothing in the logs <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. Buffs to continue after dying. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> ```Client version 00.00.11.6096.r Portal:compiled Fri Jun 12 04:16:27 2015 : RETAIL Server binaries version 1.59.4510.20240320043413-master-ec5ecd6 - compiled Wed Mar 20 04:34:13 2024 : ACEmulator Server database version Base: v0.8.7 Patch: v0.9.279 - compiled Fri Mar 15 04:32:18 2024 Server is compiled in RELEASE mode Server is running inside a Container``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/4138/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
204670023 | MDExOlB1bGxSZXF1ZXN0MTA0MTk2NjM1 | 10 | Client and Server expects account in ace_auth to be lowercase only. | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-01T18:45:44Z | 2017-02-02T16:36:57Z | 2017-02-02T16:36:53Z | MEMBER | 0 | ACEmulator/ACE/pulls/10 | This is my first pull request, please let me know if I'm doing this incorrectly. Simple change I made to the accountcreate command to correct and prevent the issue I experienced when setting up ACE. The client always sends accounts as lowercase regardless of what the user types in the command line. The server itself resolves the difference and connects as well. The issue surfaces when attempting to create a character. That packet is sent, but no response is ever recv'd. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/10/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
204803198 | MDExOlB1bGxSZXF1ZXN0MTA0Mjg4NDkw | 11 | Run faster, jump higher, teleport to coordinates (rather than XYZ position) | sbaum23 22650655 | closed | 0 | 2 | 2017-02-02T07:42:55Z | 2017-02-03T20:59:39Z | 2017-02-03T20:59:39Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/11 | These values are hardcoded and need to be replaced with actual values from the Player object. This is mainly to let people run around faster in the emu until code it put in to send all player skills to client. I'm Xen on Discord. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/11/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205077117 | MDExOlB1bGxSZXF1ZXN0MTA0NDc4ODUx | 13 | database layer encapsulation and abstraction | Mogwai-TheFurry 25351661 | closed | 0 | 1 | 2017-02-03T05:44:27Z | 2017-02-04T05:55:04Z | 2017-02-04T05:54:55Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/13 | Sorry about the solution file. I'm on VS 2015 pro and I've no idea why it changed. All I did was add the .gitignore as a solution item. Use Visual Studio to diff the files. Git isn't doing a good job with the compare. Mogwai in Discord. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/13/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205270553 | MDExOlB1bGxSZXF1ZXN0MTA0NjEyNDcz | 14 | Added /teleto command | sbaum23 22650655 | closed | 0 | 1 | 2017-02-03T21:12:15Z | 2017-02-05T02:21:27Z | 2017-02-05T02:21:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/14 | My commit has the wrong command in it. I added the /teleto command for teleporting using coordinates. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/14/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205326043 | MDExOlB1bGxSZXF1ZXN0MTA0NjUwNTg2 | 16 | database abstraction and encapsulation. created character model and skill attribute models. | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-04T05:57:10Z | 2017-02-04T06:42:11Z | 2017-02-04T06:42:11Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/16 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/16/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
205328952 | MDExOlB1bGxSZXF1ZXN0MTA0NjUxOTE3 | 17 | database encapsulation is done! yay! | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-04T06:55:34Z | 2017-05-30T15:34:08Z | 2017-02-04T07:13:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/17 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/17/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
205330194 | MDExOlB1bGxSZXF1ZXN0MTA0NjUyNjE0 | 18 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | closed | 0 | 2 | 2017-02-04T07:23:37Z | 2017-03-20T02:59:13Z | 2017-02-04T22:14:16Z | MEMBER | 0 | ACEmulator/ACE/pulls/18 | Added a configurable variable to Config.json for allowing the server to create an account for the client when one does not exist on the server. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/18/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205361124 | MDExOlB1bGxSZXF1ZXN0MTA0NjY4MTI0 | 21 | Change password hashing to use scrypt | zbuc 570040 | closed | 0 | 4 | 2017-02-04T17:28:50Z | 2017-03-20T02:20:14Z | 2017-03-20T02:20:14Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/21 | I switched the password hashing over to use libsodium's scrypt implementation. This involved adding a new migration. I noticed that currently the password isn't checked. I started looking into how to implement password checking and it looks like we will probably need to have a launcher to do so. The reason the commit touches so many files is because it also cleans up the files with mixed line endings. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/21/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205362379 | MDExOlB1bGxSZXF1ZXN0MTA0NjY4ODA4 | 22 | Teleloc loader fix and basic set of locations | ChrisAikman 10677293 | closed | 0 | 0 | 2017-02-04T17:48:51Z | 2017-02-04T22:11:12Z | 2017-02-04T22:11:12Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/22 | Fixed an index bug in `WorldDatabase.GetLocations` and added a basic set of telelocations to the `teleport_location` table for use with `teleloc`. Updated the `teleloc` command to accept multiple name locations, such as `Ayan Baqur`. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/22/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205377812 | MDExOlB1bGxSZXF1ZXN0MTA0Njc1ODg4 | 23 | Add Config.json to .gitignore | zbuc 570040 | closed | 0 | 1 | 2017-02-04T21:12:57Z | 2017-02-04T22:53:44Z | 2017-02-04T22:53:44Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/23 | This also forces first-time configuration. Existing Config.json copied to Config.json.example README.md has been updated with instructions. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/23/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205379026 | MDExOlB1bGxSZXF1ZXN0MTA0Njc2NTYy | 24 | Fixed bug in CharacterCreate. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-04T21:32:30Z | 2017-02-17T06:50:27Z | 2017-02-04T22:54:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/24 | It was not changing the AccountId in the database when saving leading to empty character list. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/24/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205381602 | MDExOlB1bGxSZXF1ZXN0MTA0Njc3ODA5 | 25 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-04T22:11:38Z | 2017-03-20T02:59:21Z | 2017-02-05T08:52:58Z | MEMBER | 0 | ACEmulator/ACE/pulls/25 | Added a configurable variable to Config.json for allowing the server to create an account for the client when one does not exist on the server. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/25/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205381707 | MDExOlB1bGxSZXF1ZXN0MTA0Njc3ODY1 | 26 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-04T22:13:24Z | 2017-03-10T04:56:27Z | 2017-02-05T09:03:41Z | MEMBER | 0 | ACEmulator/ACE/pulls/26 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, no character is ever marked deleted so that is yet to be implemented, although I suspect that would be a server side SQL script or command within ACE running at an interval/manually via console as determined by a configuration variable(s) possibly in config.json for how often it checks, how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/26/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205383343 | MDExOlB1bGxSZXF1ZXN0MTA0Njc4NjAw | 27 | Corrected spelling in a few places. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-04T22:36:04Z | 2017-02-05T03:35:03Z | 2017-02-05T03:35:03Z | MEMBER | 0 | ACEmulator/ACE/pulls/27 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/27/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
205394658 | MDExOlB1bGxSZXF1ZXN0MTA0Njg0NDkw | 29 | Teleto command redo | sbaum23 22650655 | closed | 0 | 1 | 2017-02-05T02:20:42Z | 2017-02-05T06:01:09Z | 2017-02-05T06:01:09Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/29 | Fixed coding convention issues with my previous commit. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/29/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205398529 | MDExOlB1bGxSZXF1ZXN0MTA0Njg2Mzk3 | 30 | Fix for NAT issues on internal connections to WorldServer | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-05T03:53:57Z | 2017-03-10T04:56:23Z | 2017-02-05T05:37:01Z | MEMBER | 0 | ACEmulator/ACE/pulls/30 | This should help alleviate the issue some people will see when configuring all IPs to external, but connecting to the server on internal IPs. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/30/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205403112 | MDExOlB1bGxSZXF1ZXN0MTA0Njg4NzM0 | 32 | Fix for NAT issues on internal connections to WorldServer | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-05T05:42:01Z | 2017-03-10T04:56:20Z | 2017-02-05T21:05:00Z | MEMBER | 0 | ACEmulator/ACE/pulls/32 | This fix is meant help alleviate a NAT issue some people will see when configuring server IP to external address. Due to problematic NAT routing, connecting to external IP while on internal network leads to black screen on hand-off to world server. Others may not even be able to connect to server using external IP address. This fix should allow for external IP connection for those outside of network, and internal IP connection for those inside the network. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/32/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205404593 | MDExOlB1bGxSZXF1ZXN0MTA0Njg5NDQ3 | 33 | Added /teleto command | sbaum23 22650655 | closed | 0 | 0 | 2017-02-05T06:16:08Z | 2017-02-06T12:17:24Z | 2017-02-06T12:17:24Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/33 | Z position needs to be calculated from a file but since that isn't in the code yet, I'm defaulting it to 200. For some places that is not high enough and you'll be in darkness, but at least this allows you to teleport using coordinates. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/33/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205411721 | MDExOlB1bGxSZXF1ZXN0MTA0NjkyODU2 | 34 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-05T08:52:31Z | 2017-03-20T02:59:43Z | 2017-02-07T17:42:22Z | MEMBER | 0 | ACEmulator/ACE/pulls/34 | Added a configurable variable to Config.json.example for allowing the server to create an account for the client when one does not already exist on the server. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/34/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205412246 | MDExOlB1bGxSZXF1ZXN0MTA0NjkzMTA4 | 35 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-05T09:03:13Z | 2017-03-10T04:56:13Z | 2017-02-11T05:46:23Z | MEMBER | 0 | ACEmulator/ACE/pulls/35 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, no character is ever marked deleted so that is yet to be implemented, although I suspect that would be a server side SQL script or command within ACE running at an interval/manually via console as determined by a configuration variable(s) possibly in config.json.example for how often it checks, how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/35/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205454231 | MDExOlB1bGxSZXF1ZXN0MTA0NzE1MzE1 | 37 | Add option to send different host address than external host address during world handoff | LtRipley36706 11369233 | closed | 0 | 2 | 2017-02-05T21:04:40Z | 2017-03-10T04:56:11Z | 2017-03-01T05:51:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/37 | The purpose of this code is to allow a server operator to configure their external IP for clients connecting from the internet as well as allowing clients connecting on the intranet to use the local network IP address of the server instead. The options are configurable via config.json and set to false by default. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/37/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205449659 | MDExOlB1bGxSZXF1ZXN0MTA0NzEyNjY4 | 36 | Add automatic database migrations to startup | zbuc 570040 | closed | 0 | 6 | 2017-02-05T20:02:19Z | 2017-04-06T12:11:16Z | 2017-04-06T12:11:16Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/36 | Database migrations will automatically be run. Name them according to the format (`#_YYYY-MM-DD-descriptive_name.sql`) and put in the appropriate directory and it will run on the next server startup. Migrations are only run once, in ascending numeric order. The current database state is tracked in a new database called `Global`. This simplifies server setup: now the only step is to create the four databases. The base SQL and migrations will be run automatically from that point on. This also simplifies migrations, which will no longer need to incorporate complex conditional logic in order to be repeatable. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/36/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205468852 | MDExOlB1bGxSZXF1ZXN0MTA0NzIzODky | 38 | Fix for server crash when account does not exist for connecting client | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-06T01:04:32Z | 2017-02-07T16:49:41Z | 2017-02-07T16:49:41Z | MEMBER | 0 | ACEmulator/ACE/pulls/38 | Please use this PR if rejecting PR #34. this contains the fix to the server crash when an account is not created and a client tried to connect to the server using the invalid account. this fix is already in PR #34 so if that one is accepted, reject this one. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/38/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205511450 | MDExOlB1bGxSZXF1ZXN0MTA0NzUxMzMx | 40 | Adding in support for teleportation via clicking on the map panel. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-06T08:06:40Z | 2017-02-06T12:12:46Z | 2017-02-06T12:12:46Z | MEMBER | 0 | ACEmulator/ACE/pulls/40 | Go places faster! | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/40/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205742481 | MDExOlB1bGxSZXF1ZXN0MTA0OTA3NjM3 | 46 | Update create_mysql.sql | KochiroOfHG 25277356 | closed | 0 | 0 | 2017-02-06T23:46:04Z | 2017-02-12T11:36:42Z | 2017-02-12T11:36:42Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/46 | Added "IF NOT EXISTS" to the create statements so that if the database already exists then a warning will be thrown instead of an error. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/46/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205792049 | MDExOlB1bGxSZXF1ZXN0MTA0OTQwNjI2 | 47 | Load saved characters | Mogwai-TheFurry 25351661 | closed | 0 | 1 | 2017-02-07T05:43:40Z | 2017-05-30T15:34:10Z | 2017-02-07T16:49:01Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/47 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/47/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
206401863 | MDExOlB1bGxSZXF1ZXN0MTA1MzU4NDQ2 | 50 | Spending XP in Abilities, Vitals, and Skills, Saving Property buckets… | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-09T04:35:43Z | 2017-05-30T15:34:11Z | 2017-02-10T18:44:23Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/50 | …. /grantxp command, moved persistence out of Player object for later refactoring of entity and data access project. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/50/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
206407101 | MDExOlB1bGxSZXF1ZXN0MTA1MzYxMzA3 | 54 | Added friends list functionality. | sbaum23 22650655 | closed | 0 | 1 | 2017-02-09T05:14:37Z | 2017-02-17T08:00:32Z | 2017-02-17T08:00:32Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/54 | Friends load from database on login and add/removing friends also saves to the db. When a friend logs on, the player should see the status change to online but it's hard to test that completely right now. Changing the status to offline when a friend logs off is not yet implemented. I had to implement a couple methods in WorldManager to be able to query for connected clients. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/54/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
206410568 | MDExOlB1bGxSZXF1ZXN0MTA1MzYzMzQ2 | 55 | Stubbed CommandHandlers for known AdminCommands | LtRipley36706 11369233 | closed | 0 | 2 | 2017-02-09T05:41:21Z | 2017-02-17T06:50:21Z | 2017-02-17T06:30:40Z | MEMBER | 0 | ACEmulator/ACE/pulls/55 | Stubbed known admin commands with expected usage. not all could eventually be needed. Some could example output could also be expanded upon. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/55/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
206960724 | MDExOlB1bGxSZXF1ZXN0MTA1NzQzMDQy | 57 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | closed | 0 | 2 | 2017-02-11T05:45:56Z | 2017-02-17T06:50:19Z | 2017-02-16T05:17:24Z | MEMBER | 0 | ACEmulator/ACE/pulls/57 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, no character is ever marked deleted so that is yet to be implemented, although I suspect that would be a server side SQL script or command within ACE running at an interval/manually via console as determined by a configuration variable(s) possibly in config.json.example for how often it checks, how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/57/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
207021510 | MDExOlB1bGxSZXF1ZXN0MTA1Nzc1MjI4 | 59 | Handle setting title from client and updating title from server | LytelthorpeThistledown 25618389 | closed | 0 | 0 | 2017-02-12T01:28:07Z | 2017-02-16T03:21:35Z | 2017-02-16T03:21:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/59 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/59/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
207015535 | MDExOlB1bGxSZXF1ZXN0MTA1NzcxODA1 | 58 | Added support on ACE console for setting per character admin rights and character renaming | LtRipley36706 11369233 | closed | 0 | 2 | 2017-02-11T23:19:23Z | 2017-03-10T04:56:08Z | 2017-03-09T07:44:47Z | MEMBER | 0 | ACEmulator/ACE/pulls/58 | Also included in this PR is a fix for the propertybools (IsAdmin, etc) not always being set from database when a character logs in. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/58/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
207255861 | MDExOlB1bGxSZXF1ZXN0MTA1OTE5NTYy | 60 | Added automation script for dropping and creating databases. | damnubber 4389226 | closed | 0 | 0 | 2017-02-13T15:46:59Z | 2017-02-16T03:16:56Z | 2017-02-16T03:16:56Z | NONE | 0 | ACEmulator/ACE/pulls/60 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/60/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
207414071 | MDExOlB1bGxSZXF1ZXN0MTA2MDMyNjEw | 61 | project separation and xp chart files | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-14T04:18:31Z | 2017-05-30T15:34:11Z | 2017-02-16T03:04:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/61 | implements #43 and also moves all that xp chart data into json files loaded behind a database interface. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/61/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
207544982 | MDExOlB1bGxSZXF1ZXN0MTA2MTI1NjQy | 62 | just adding stylecop as a style ruleset with very basic stuff | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-14T15:19:35Z | 2017-05-30T15:34:12Z | 2017-02-16T03:14:13Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/62 | the team can review the options and make changes as necessary. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/62/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208003996 | MDExOlB1bGxSZXF1ZXN0MTA2NDQ4MzI3 | 64 | fixing merge conflict | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-16T03:26:33Z | 2017-02-16T03:26:38Z | 2017-02-16T03:26:38Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/64 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/64/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208004873 | MDExOlB1bGxSZXF1ZXN0MTA2NDQ4ODAw | 65 | copy config.json as build step | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-16T03:32:21Z | 2017-02-16T03:32:25Z | 2017-02-16T03:32:25Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/65 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/65/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208019575 | MDExOlB1bGxSZXF1ZXN0MTA2NDU2NjQz | 66 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-16T05:16:36Z | 2017-02-17T06:49:36Z | 2017-02-17T01:38:08Z | MEMBER | 0 | ACEmulator/ACE/pulls/66 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, character is marked deleted in database an hour after deleted from client via a server side SQL script running from event_scheduler. Later revisions to this code could address configuration variable(s) possibly in config.json.example for how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client, enable/disable this event check etc.. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/66/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208349568 | MDExOlB1bGxSZXF1ZXN0MTA2Njc1NzU5 | 67 | Stubbed CommandHandlers for known AdminCommands | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-17T06:30:16Z | 2017-02-17T06:49:40Z | 2017-02-17T06:36:23Z | MEMBER | 0 | ACEmulator/ACE/pulls/67 | Stubbed known admin commands with expected usage. not all could eventually be needed. Some example output could also be expanded upon as needed. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/67/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208352404 | MDExOlB1bGxSZXF1ZXN0MTA2Njc3Mjcy | 68 | Fix for LoadCharacterProperties | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-17T06:47:15Z | 2017-02-17T06:49:45Z | 2017-02-17T06:47:29Z | MEMBER | 0 | ACEmulator/ACE/pulls/68 | The PropertiesBools doesn't always get set on character upon login, this change should correct that issue. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/68/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208364550 | MDExOlB1bGxSZXF1ZXN0MTA2Njg0MzU2 | 69 | Friends List | sbaum23 22650655 | closed | 0 | 0 | 2017-02-17T07:58:52Z | 2017-02-18T04:38:34Z | 2017-02-18T04:38:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/69 | Adds the ability to add/remove friends as well as see the list of friends when you log on. The status is also accurate and will change as friends log on/off. I added a Logout method to the Player class for putting stuff in there that needs to be done when a player logs off (like sending a packet to all your online friends that you are offline). The extra commits are due to rebasing. This resolves issue #39. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/69/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208542386 | MDExOlB1bGxSZXF1ZXN0MTA2ODAyODE1 | 70 | code cleanup, plus introduction of a couple new world object heirarchy types | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-17T20:06:05Z | 2017-05-30T15:34:17Z | 2017-02-17T20:20:43Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/70 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/70/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208612243 | MDExOlB1bGxSZXF1ZXN0MTA2ODQ4MTI1 | 71 | Issue 39 friends list | sbaum23 22650655 | closed | 0 | 0 | 2017-02-18T04:40:22Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/71 | Resolves #39 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/71/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208616825 | MDExOlB1bGxSZXF1ZXN0MTA2ODUwMjA5 | 73 | Network Refactor | Zegeger 12808515 | closed | 0 | 2 | 2017-02-18T06:02:43Z | 2017-02-18T15:08:24Z | 2017-02-18T15:08:24Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/73 | Created GameMessage class. Currently GameEvent inherits from GameMessage. GameMessage just build MemoryStream for message. Moved all opcodes that are outside of GameEvent in protocol over to be a GameMessage. Created some basic (test) functions in NetworkManager to send the GameMessages. Lots more to do, but this compiles and logs in successfully. Need to move group to per message property. Need to create per session packet queue. Need to rewrite packet pipe to better process multifragment packets. Need to finish testing multifragment packets and get working. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/73/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208624156 | MDExOlB1bGxSZXF1ZXN0MTA2ODUzNzQw | 74 | Implemented "/friends remove -all", "/friends old" and Appear Offline. | sbaum23 22650655 | closed | 0 | 0 | 2017-02-18T08:15:49Z | 2017-02-18T13:14:27Z | 2017-02-18T13:14:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/74 | /friends old just sends a chat packet saying that the command isn't used in the emu. I also had to fix a bug in two WorldManager methods that I added in an earlier PR. There was a scenario where the Session.Player was null and it was causing the LINQ query to throw an exception. Appear Offline is actually part of a GameAction that is used for setting many different options. The Handle method for it now just has a switch in it (there are ~52 options) for now but we may want to go to something else in the future as we add new features. Resolves #72 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/74/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208651560 | MDExOlB1bGxSZXF1ZXN0MTA2ODY2ODY0 | 75 | Fixed update .sql file names to conform to documented standard. | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-18T16:20:28Z | 2017-02-18T16:20:49Z | 2017-02-18T16:20:49Z | MEMBER | 0 | ACEmulator/ACE/pulls/75 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/75/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208656503 | MDExOlB1bGxSZXF1ZXN0MTA2ODY5NjIw | 76 | Reworked Appear Offline functionality | sbaum23 22650655 | closed | 0 | 1 | 2017-02-18T17:33:27Z | 2017-02-20T05:17:46Z | 2017-02-20T05:17:46Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/76 | Reworked appear offline functionality so that it doesn't change IsOnline, which other things might depend on. Also fixed issue with sending friends list updates that was introduced with the network refactor merge. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/76/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208701617 | MDExOlB1bGxSZXF1ZXN0MTA2ODkyMzg3 | 77 | Add AccessLevel to Accounts | LtRipley36706 11369233 | closed | 0 | 3 | 2017-02-19T07:51:49Z | 2017-02-20T05:30:22Z | 2017-02-20T05:09:09Z | MEMBER | 0 | ACEmulator/ACE/pulls/77 | This addresses issue #44 and also contains some of PR #58 rolled in. Of note, CommandManager will now respect AccessLevels specified where previously it didn't care. Set-AccountAccess will set the account's accesslevel Set-CharacterAccess will set the character's accesslevel CommandManager only cares about character's accesslevel as of this PR. Per discussion with @Mogwai-AC I think we should code up a SUDO like command which then references to Account's AccessLevel for privileges. This way we emulate how it seemed to work on AC live (per character) in addition to then allowing accounts to self-promote characters, as they did with the admin button on character creation, as well as other admin functions on non-admin characters. Probably something along the lines of "SUDO set-characteraccess [mynewcharacter] sentinel" which just does a check back to session.accesslevel. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/77/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208755889 | MDExOlB1bGxSZXF1ZXN0MTA2OTIyMTI5 | 78 | Chat enums added. Say/Tell work, but names not clickable. Network Mes… …sage framework cosmetic cleanups. | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-19T23:26:00Z | 2017-02-19T23:27:05Z | 2017-02-19T23:27:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/78 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/78/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208787114 | MDExOlB1bGxSZXF1ZXN0MTA2OTQxODgz | 79 | Fixing changes to Fragment and Session. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-20T05:27:58Z | 2017-02-20T05:30:11Z | 2017-02-20T05:28:12Z | MEMBER | 0 | ACEmulator/ACE/pulls/79 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/79/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
209030863 | MDExOlB1bGxSZXF1ZXN0MTA3MTA4NjM1 | 81 | Changed Find fn's in WorldManager from InWorld to IsOnline.. fixed pl… | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-21T03:11:14Z | 2017-02-21T03:11:34Z | 2017-02-21T03:11:34Z | MEMBER | 0 | ACEmulator/ACE/pulls/81 | …ayer GUID, added GameEventDisplay events. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/81/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209050525 | MDExOlB1bGxSZXF1ZXN0MTA3MTIyMjYx | 82 | Changed ParseCommand to support the use of quotes | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-21T06:06:33Z | 2017-02-27T15:07:24Z | 2017-02-21T12:31:10Z | MEMBER | 0 | ACEmulator/ACE/pulls/82 | This change allows any command to work with quotes to better delimit some parameters. An example of this would be for commands that require the use of a character name which has spaces in it such as Maia the Lawyer. The change results in the following command working as expected: set-characteraccess "maia the laywer" admin Another example this change would fix would be the eventual problem with teleto which it gets wired-up. Without the change, the command reads like teleto maia the laywer and would try to teleport to the character named maia instead of the full name. teleto "maia the lawyer" then corrects this issue and finds the right player. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/82/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209354215 | MDExOlB1bGxSZXF1ZXN0MTA3MzM2NDQ4 | 84 | Skill spend upper bound check too prevent xp crash, also Max Skills! | fantoms 37453 | closed | 0 | 5 | 2017-02-22T05:09:25Z | 2017-03-02T13:03:44Z | 2017-03-02T13:03:43Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/84 | Added an Ability and Skill check in Source/ACE/Entity/Player.cs, too attempt in preventing server from crashing when spending XP points. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/84/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209752794 | MDExOlB1bGxSZXF1ZXN0MTA3NjE4MjA1 | 85 | Network Channels + Player Effect to Test @effect 20 | Forbiddenz 25387933 | closed | 0 | 0 | 2017-02-23T12:51:12Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/85 | Forgive my get newb.. I added a method of picking your channels on each message type.. Example of creating a message with channel can be found.. ``` public class GameMessageEffect : GameMessageOnChannel //using the ChannelMessages. //plays particle effect like spell casting or bleed etc.. public void PlayParticleEffect(uint effectid) { var effectevent = new GameMessageEffect(this.Guid, effectid); NetworkManager.SendWorldChannelMessages(Session, new GameMessageOnChannel[] { effectevent }); } ``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/85/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209787790 | MDExOlB1bGxSZXF1ZXN0MTA3NjQyOTEy | 86 | Group chat code added. Chat channels are currently hard coded. Chat i… | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-23T15:06:27Z | 2017-02-23T15:06:44Z | 2017-02-23T15:06:44Z | MEMBER | 0 | ACEmulator/ACE/pulls/86 | …s sent to all players, even if they aren't subscribed to a channel. Updated StatusMessageType enums. They need work still. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/86/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209859327 | MDExOlB1bGxSZXF1ZXN0MTA3Njk0Nzcy | 87 | DO NOT MERGE - for reviewing work in progress only | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-23T19:27:26Z | 2017-02-24T02:57:35Z | 2017-02-24T02:57:35Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/87 | work in progress, committing for others to review | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/87/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210208094 | MDExOlB1bGxSZXF1ZXN0MTA3OTQ1MDM1 | 88 | DDD stub code, AllegianceUpdate stub, IdentifyObject stub | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-25T03:51:39Z | 2017-02-25T03:51:52Z | 2017-02-25T03:51:52Z | MEMBER | 0 | ACEmulator/ACE/pulls/88 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/88/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
210217121 | MDExOlB1bGxSZXF1ZXN0MTA3OTUwNDcz | 89 | Corrected Teleloc command to work with exact numbers | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-25T07:05:25Z | 2017-02-26T06:03:15Z | 2017-02-25T12:39:27Z | MEMBER | 0 | ACEmulator/ACE/pulls/89 | as provided by /loc command from client. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/89/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210217148 | MDExOlB1bGxSZXF1ZXN0MTA3OTUwNDg4 | 90 | Rewrote network stack | Zegeger 12808515 | closed | 0 | 3 | 2017-02-25T07:06:09Z | 2017-02-27T11:28:37Z | 2017-02-27T11:28:37Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/90 | Rewrote network stack to support buffering messages and then dispatching as 1 or more combined or split packets. EncryptedChecksum seems to work across the board. Sending Packets with fragments from different groups does not seem to cause an issue. Packets are queued and sent based on calls from the Engine. Configurable delay (5ms currently) Reworked CachedPackets some, and now clear the list based on AckSeq packets from client. Sending AckSeq packets to the client seems to cause issues currently, need more testing. Moved some things around to fit this new model. Put message Group as a property on each message. And send this in fragment. Sounds now work again. Created new packet classes to encapsulate data in AuthenticationManager and CharacterManager and allow them to be send through the same model (though packets will never be manipulated). | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/90/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210289130 | MDExOlB1bGxSZXF1ZXN0MTA3OTkyMTIw | 92 | Add in support for the old global Admin channels | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-26T06:00:53Z | 2017-02-27T15:04:42Z | 2017-02-27T14:38:23Z | MEMBER | 0 | ACEmulator/ACE/pulls/92 | Resurrected the various Admin global channels used by the Advocates, Sentinels, Envoys, and Admins, stubbed the @on and @off commands and added support for @index and @clist commands. Some TODOs have been put into the code for when we get a plan in place for for db loading/saving of channel subscriptions, as well as properly set subscriptions for that matter. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/92/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210350061 | MDExOlB1bGxSZXF1ZXN0MTA4MDIyODE3 | 93 | Support easy permissions in ACEmulator | LtRipley36706 11369233 | closed | 0 | 1 | 2017-02-26T21:25:56Z | 2017-02-27T15:04:36Z | 2017-02-27T13:51:26Z | MEMBER | 0 | ACEmulator/ACE/pulls/93 | Improved best of both worlds scenario. Server operators have the choice to emulate access permissions via more complicated system used on official worlds or they can choose to use simplified account based permissions which would become the default install option for ACEmulator. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/93/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210488807 | MDExOlB1bGxSZXF1ZXN0MTA4MTE3NjQw | 94 | Support easy permissions in ACEmulator | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-27T13:51:09Z | 2017-02-27T15:04:32Z | 2017-02-27T14:04:24Z | MEMBER | 0 | ACEmulator/ACE/pulls/94 | Improved best of both worlds scenario. Server operators have the choice to emulate access permissions via more complicated system used on official worlds or they can choose to use simplified account based permissions which would become the default install option for ACEmulator. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/94/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210501772 | MDExOlB1bGxSZXF1ZXN0MTA4MTI2NTQy | 95 | Add in support for the old global Admin channels | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-27T14:37:58Z | 2017-02-27T15:04:28Z | 2017-02-27T14:49:37Z | MEMBER | 0 | ACEmulator/ACE/pulls/95 | Resurrected the various Admin global channels used by the Advocates, Sentinels, Envoys, and Admins, stubbed the @on and @off commands and added support for @index and @clist commands. Some TODOs have been put into the code for when we get a plan in place for for db loading/saving of channel subscriptions, as well as properly set subscriptions for that matter. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/95/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210686564 | MDExOlB1bGxSZXF1ZXN0MTA4MjU4Mjkx | 97 | Fix Account.Salt not being stored in DB | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-28T04:51:54Z | 2017-03-01T06:05:39Z | 2017-02-28T14:46:45Z | MEMBER | 0 | ACEmulator/ACE/pulls/97 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/97/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
210694590 | MDExOlB1bGxSZXF1ZXN0MTA4MjYzOTI2 | 98 | Correcting a few bugs with ChatChannel | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-28T05:59:37Z | 2017-03-01T06:05:35Z | 2017-02-28T13:24:10Z | MEMBER | 0 | ACEmulator/ACE/pulls/98 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/98/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
210974260 | MDExOlB1bGxSZXF1ZXN0MTA4NDYzODEw | 99 | Character options are saving/loading from database. | sbaum23 22650655 | closed | 0 | 0 | 2017-03-01T04:04:17Z | 2017-03-02T12:51:03Z | 2017-03-02T12:51:03Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/99 | Resolves issue #80 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/99/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210986292 | MDExOlB1bGxSZXF1ZXN0MTA4NDcyMDY3 | 100 | Option to send Internal IP as World Host to client | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-01T05:50:28Z | 2017-03-06T06:38:50Z | 2017-03-02T12:51:47Z | MEMBER | 0 | ACEmulator/ACE/pulls/100 | Allows a server operator to configure their external IP for clients connecting from the internet as well as allowing clients connecting on the intranet to use the local network IP address of the server remaining on local network instead of going out to come back in. The options are configurable via config.json and set to false by default. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/100/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
211191210 | MDExOlB1bGxSZXF1ZXN0MTA4NjE2NDIz | 101 | World object - Seralization with Example | Forbiddenz 25387933 | closed | 0 | 0 | 2017-03-01T19:59:23Z | 2017-03-01T21:05:52Z | 2017-03-01T21:05:52Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/101 | World Object with Example @spawntest. This will only work one time because ACE dont have any real way to increment guids properly. Still could use some cleanup, but this is a great start and very useful so I am PRing it now. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/101/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
211242008 | MDExOlB1bGxSZXF1ZXN0MTA4NjUzMzcy | 102 | World object - Improvement + Lifestone Test Object | Forbiddenz 25387933 | closed | 0 | 0 | 2017-03-01T23:28:15Z | 2017-03-02T22:47:00Z | 2017-03-02T12:55:01Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/102 | Use @spawntest to spawn a life stone. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/102/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
211490314 | MDExOlB1bGxSZXF1ZXN0MTA4ODMxMjM4 | 103 | Quick fixes 03022017 | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-02T19:21:20Z | 2017-03-02T20:08:23Z | 2017-03-02T20:08:23Z | MEMBER | 0 | ACEmulator/ACE/pulls/103 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/103/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [issues] ( [id] INTEGER PRIMARY KEY, [node_id] TEXT, [number] INTEGER, [title] TEXT, [user] INTEGER REFERENCES [users]([id]), [state] TEXT, [locked] INTEGER, [assignee] INTEGER REFERENCES [users]([id]), [milestone] INTEGER REFERENCES [milestones]([id]), [comments] INTEGER, [created_at] TEXT, [updated_at] TEXT, [closed_at] TEXT, [author_association] TEXT, [active_lock_reason] TEXT, [draft] INTEGER, [pull_request] TEXT, [body] TEXT, [reactions] TEXT, [performed_via_github_app] TEXT, [state_reason] TEXT, [repo] INTEGER REFERENCES [repos]([id]), [type] TEXT ); CREATE INDEX [idx_issues_repo] ON [issues] ([repo]); CREATE INDEX [idx_issues_milestone] ON [issues] ([milestone]); CREATE INDEX [idx_issues_assignee] ON [issues] ([assignee]); CREATE INDEX [idx_issues_user] ON [issues] ([user]);