issues: 1464823884
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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1464823884 | I_kwDOBLalGM5XT3BM | 3928 | Tattercoat spell from composite bow does not change damage dealt from bow | 63812983 | closed | 0 | 6 | 2022-11-25T18:15:46Z | 2022-11-28T19:55:53Z | 2022-11-28T19:55:52Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Using Compound Bow with Fine Handle on a MOB with lots of hp, fire arrows until the bow casts Tattercoat on the MOB, then fire more arrows. notice that the arrow damage is the same before and after the Tattercoat spell is applied to the MOB. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3928/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue |