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id | node_id | number | title | user | state | locked | assignee | milestone | comments ▼ | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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202877062 | MDExOlB1bGxSZXF1ZXN0MTAyOTU5MDg1 | 1 | Updates to database and underlying code | xanxin887 6705011 | closed | 0 | 0 | 2017-01-24T16:55:13Z | 2017-01-24T18:24:10Z | 2017-01-24T18:24:10Z | NONE | 0 | ACEmulator/ACE/pulls/1 | Updates to database and underlying code | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
204489692 | MDU6SXNzdWUyMDQ0ODk2OTI= | 3 | ACE loading dat files | Mag-nus 10608427 | closed | 0 | Mogwai-TheFurry 25351661 | 0 | 2017-02-01T03:34:33Z | 2017-03-06T13:16:08Z | 2017-03-06T13:16:08Z | MEMBER | It's needed for a lot of things Even a basic packet broadcast will need it | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
205301887 | MDU6SXNzdWUyMDUzMDE4ODc= | 15 | Password storage should use PBKDF2 | zbuc 570040 | closed | 0 | zbuc 570040 | 0 | 2017-02-03T23:56:22Z | 2017-10-24T22:59:59Z | 2017-10-24T22:59:59Z | CONTRIBUTOR | Right now it's using salted SHA256, which works for now but isn't suitable for real password storage, taking into considerations things like password reuse across services and the fact that inexperienced server admins will likely be operating poorly configured ACEmulator servers. To minimize the damage of leaking any password hashes from the DB, the supported standard for password storage on .NET is PBKDF2. I am already working on converting password storage to use PBKDF2 on my branch. https://dusted.codes/sha-256-is-not-a-secure-password-hashing-algorithm | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/15/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
205326043 | MDExOlB1bGxSZXF1ZXN0MTA0NjUwNTg2 | 16 | database abstraction and encapsulation. created character model and skill attribute models. | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-04T05:57:10Z | 2017-02-04T06:42:11Z | 2017-02-04T06:42:11Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/16 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/16/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
205328952 | MDExOlB1bGxSZXF1ZXN0MTA0NjUxOTE3 | 17 | database encapsulation is done! yay! | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-04T06:55:34Z | 2017-05-30T15:34:08Z | 2017-02-04T07:13:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/17 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/17/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
205362379 | MDExOlB1bGxSZXF1ZXN0MTA0NjY4ODA4 | 22 | Teleloc loader fix and basic set of locations | ChrisAikman 10677293 | closed | 0 | 0 | 2017-02-04T17:48:51Z | 2017-02-04T22:11:12Z | 2017-02-04T22:11:12Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/22 | Fixed an index bug in `WorldDatabase.GetLocations` and added a basic set of telelocations to the `teleport_location` table for use with `teleloc`. Updated the `teleloc` command to accept multiple name locations, such as `Ayan Baqur`. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/22/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205379026 | MDExOlB1bGxSZXF1ZXN0MTA0Njc2NTYy | 24 | Fixed bug in CharacterCreate. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-04T21:32:30Z | 2017-02-17T06:50:27Z | 2017-02-04T22:54:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/24 | It was not changing the AccountId in the database when saving leading to empty character list. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/24/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205383343 | MDExOlB1bGxSZXF1ZXN0MTA0Njc4NjAw | 27 | Corrected spelling in a few places. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-04T22:36:04Z | 2017-02-05T03:35:03Z | 2017-02-05T03:35:03Z | MEMBER | 0 | ACEmulator/ACE/pulls/27 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/27/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
205404593 | MDExOlB1bGxSZXF1ZXN0MTA0Njg5NDQ3 | 33 | Added /teleto command | sbaum23 22650655 | closed | 0 | 0 | 2017-02-05T06:16:08Z | 2017-02-06T12:17:24Z | 2017-02-06T12:17:24Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/33 | Z position needs to be calculated from a file but since that isn't in the code yet, I'm defaulting it to 200. For some places that is not high enough and you'll be in darkness, but at least this allows you to teleport using coordinates. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/33/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205411721 | MDExOlB1bGxSZXF1ZXN0MTA0NjkyODU2 | 34 | Option to Enable Automatic Account Creation | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-05T08:52:31Z | 2017-03-20T02:59:43Z | 2017-02-07T17:42:22Z | MEMBER | 0 | ACEmulator/ACE/pulls/34 | Added a configurable variable to Config.json.example for allowing the server to create an account for the client when one does not already exist on the server. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/34/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205468852 | MDExOlB1bGxSZXF1ZXN0MTA0NzIzODky | 38 | Fix for server crash when account does not exist for connecting client | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-06T01:04:32Z | 2017-02-07T16:49:41Z | 2017-02-07T16:49:41Z | MEMBER | 0 | ACEmulator/ACE/pulls/38 | Please use this PR if rejecting PR #34. this contains the fix to the server crash when an account is not created and a client tried to connect to the server using the invalid account. this fix is already in PR #34 so if that one is accepted, reject this one. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/38/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205511107 | MDU6SXNzdWUyMDU1MTExMDc= | 39 | Friends list functionality | sbaum23 22650655 | closed | 0 | sbaum23 22650655 | 0 | 2017-02-06T08:04:22Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | CONTRIBUTOR | + Persist/read friends from db table + Send full friends list on login + Respond to Add friend client message + Respond to Remove friend client message Likely not able to add yet until multiplayer support added: + When player logs on or off, send friend status update to their friends. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/39/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
205511450 | MDExOlB1bGxSZXF1ZXN0MTA0NzUxMzMx | 40 | Adding in support for teleportation via clicking on the map panel. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-06T08:06:40Z | 2017-02-06T12:12:46Z | 2017-02-06T12:12:46Z | MEMBER | 0 | ACEmulator/ACE/pulls/40 | Go places faster! | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/40/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205742481 | MDExOlB1bGxSZXF1ZXN0MTA0OTA3NjM3 | 46 | Update create_mysql.sql | KochiroOfHG 25277356 | closed | 0 | 0 | 2017-02-06T23:46:04Z | 2017-02-12T11:36:42Z | 2017-02-12T11:36:42Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/46 | Added "IF NOT EXISTS" to the create statements so that if the database already exists then a warning will be thrown instead of an error. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/46/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
206401863 | MDExOlB1bGxSZXF1ZXN0MTA1MzU4NDQ2 | 50 | Spending XP in Abilities, Vitals, and Skills, Saving Property buckets… | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-09T04:35:43Z | 2017-05-30T15:34:11Z | 2017-02-10T18:44:23Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/50 | …. /grantxp command, moved persistence out of Player object for later refactoring of entity and data access project. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/50/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
207021510 | MDExOlB1bGxSZXF1ZXN0MTA1Nzc1MjI4 | 59 | Handle setting title from client and updating title from server | LytelthorpeThistledown 25618389 | closed | 0 | 0 | 2017-02-12T01:28:07Z | 2017-02-16T03:21:35Z | 2017-02-16T03:21:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/59 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/59/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
207255861 | MDExOlB1bGxSZXF1ZXN0MTA1OTE5NTYy | 60 | Added automation script for dropping and creating databases. | damnubber 4389226 | closed | 0 | 0 | 2017-02-13T15:46:59Z | 2017-02-16T03:16:56Z | 2017-02-16T03:16:56Z | NONE | 0 | ACEmulator/ACE/pulls/60 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/60/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
207414071 | MDExOlB1bGxSZXF1ZXN0MTA2MDMyNjEw | 61 | project separation and xp chart files | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-14T04:18:31Z | 2017-05-30T15:34:11Z | 2017-02-16T03:04:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/61 | implements #43 and also moves all that xp chart data into json files loaded behind a database interface. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/61/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
207544982 | MDExOlB1bGxSZXF1ZXN0MTA2MTI1NjQy | 62 | just adding stylecop as a style ruleset with very basic stuff | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-14T15:19:35Z | 2017-05-30T15:34:12Z | 2017-02-16T03:14:13Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/62 | the team can review the options and make changes as necessary. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/62/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
207616123 | MDU6SXNzdWUyMDc2MTYxMjM= | 63 | Save & reload window positioning | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-14T19:42:36Z | 2017-07-26T16:50:45Z | 2017-07-26T16:50:45Z | CONTRIBUTOR | Chat window(s), character info / inventory panel, etc. Logging this as people are constantly asking for stuff that can be done. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/63/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
208003996 | MDExOlB1bGxSZXF1ZXN0MTA2NDQ4MzI3 | 64 | fixing merge conflict | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-16T03:26:33Z | 2017-02-16T03:26:38Z | 2017-02-16T03:26:38Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/64 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/64/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208004873 | MDExOlB1bGxSZXF1ZXN0MTA2NDQ4ODAw | 65 | copy config.json as build step | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-16T03:32:21Z | 2017-02-16T03:32:25Z | 2017-02-16T03:32:25Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/65 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/65/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208019575 | MDExOlB1bGxSZXF1ZXN0MTA2NDU2NjQz | 66 | Fixing up Character Delete and Restore functions | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-16T05:16:36Z | 2017-02-17T06:49:36Z | 2017-02-17T01:38:08Z | MEMBER | 0 | ACEmulator/ACE/pulls/66 | In looking at the character deletion and restore section it made sense to me that name in character database shouldn't be made a unique value At present in master, even if that character was marked as deleted, the character name is held. I've made changes to the code and database to better emulate how it worked before with respect to deletions and restores. As is, character is marked deleted in database an hour after deleted from client via a server side SQL script running from event_scheduler. Later revisions to this code could address configuration variable(s) possibly in config.json.example for how long the restore window is and if to mark characters deleted or not which would remove them from restoration via client, enable/disable this event check etc.. Going further than original design, perhaps it could be changed to hold the character name for that account only while the restoration window is active, as well as only allowing that account to create a brand new character with that deleted name. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/66/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208349568 | MDExOlB1bGxSZXF1ZXN0MTA2Njc1NzU5 | 67 | Stubbed CommandHandlers for known AdminCommands | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-17T06:30:16Z | 2017-02-17T06:49:40Z | 2017-02-17T06:36:23Z | MEMBER | 0 | ACEmulator/ACE/pulls/67 | Stubbed known admin commands with expected usage. not all could eventually be needed. Some example output could also be expanded upon as needed. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/67/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208352404 | MDExOlB1bGxSZXF1ZXN0MTA2Njc3Mjcy | 68 | Fix for LoadCharacterProperties | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-17T06:47:15Z | 2017-02-17T06:49:45Z | 2017-02-17T06:47:29Z | MEMBER | 0 | ACEmulator/ACE/pulls/68 | The PropertiesBools doesn't always get set on character upon login, this change should correct that issue. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/68/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208364550 | MDExOlB1bGxSZXF1ZXN0MTA2Njg0MzU2 | 69 | Friends List | sbaum23 22650655 | closed | 0 | 0 | 2017-02-17T07:58:52Z | 2017-02-18T04:38:34Z | 2017-02-18T04:38:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/69 | Adds the ability to add/remove friends as well as see the list of friends when you log on. The status is also accurate and will change as friends log on/off. I added a Logout method to the Player class for putting stuff in there that needs to be done when a player logs off (like sending a packet to all your online friends that you are offline). The extra commits are due to rebasing. This resolves issue #39. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/69/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208542386 | MDExOlB1bGxSZXF1ZXN0MTA2ODAyODE1 | 70 | code cleanup, plus introduction of a couple new world object heirarchy types | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-17T20:06:05Z | 2017-05-30T15:34:17Z | 2017-02-17T20:20:43Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/70 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/70/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208612243 | MDExOlB1bGxSZXF1ZXN0MTA2ODQ4MTI1 | 71 | Issue 39 friends list | sbaum23 22650655 | closed | 0 | 0 | 2017-02-18T04:40:22Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/71 | Resolves #39 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/71/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208614354 | MDU6SXNzdWUyMDg2MTQzNTQ= | 72 | Additional Friends Commands and Appear Offline | sbaum23 22650655 | closed | 0 | sbaum23 22650655 | 0 | 2017-02-18T05:29:14Z | 2017-02-18T13:14:26Z | 2017-02-18T13:14:26Z | CONTRIBUTOR | Implement the following @friends commands: 1. @friends remove -all 2. @friends old (show a message that this command is no longer used) Also implement the "Appear Offline" option so that it shows you as offline to your friends. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/72/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
208624156 | MDExOlB1bGxSZXF1ZXN0MTA2ODUzNzQw | 74 | Implemented "/friends remove -all", "/friends old" and Appear Offline. | sbaum23 22650655 | closed | 0 | 0 | 2017-02-18T08:15:49Z | 2017-02-18T13:14:27Z | 2017-02-18T13:14:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/74 | /friends old just sends a chat packet saying that the command isn't used in the emu. I also had to fix a bug in two WorldManager methods that I added in an earlier PR. There was a scenario where the Session.Player was null and it was causing the LINQ query to throw an exception. Appear Offline is actually part of a GameAction that is used for setting many different options. The Handle method for it now just has a switch in it (there are ~52 options) for now but we may want to go to something else in the future as we add new features. Resolves #72 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/74/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208651560 | MDExOlB1bGxSZXF1ZXN0MTA2ODY2ODY0 | 75 | Fixed update .sql file names to conform to documented standard. | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-18T16:20:28Z | 2017-02-18T16:20:49Z | 2017-02-18T16:20:49Z | MEMBER | 0 | ACEmulator/ACE/pulls/75 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/75/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208755889 | MDExOlB1bGxSZXF1ZXN0MTA2OTIyMTI5 | 78 | Chat enums added. Say/Tell work, but names not clickable. Network Mes… …sage framework cosmetic cleanups. | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-19T23:26:00Z | 2017-02-19T23:27:05Z | 2017-02-19T23:27:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/78 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/78/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208787114 | MDExOlB1bGxSZXF1ZXN0MTA2OTQxODgz | 79 | Fixing changes to Fragment and Session. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-20T05:27:58Z | 2017-02-20T05:30:11Z | 2017-02-20T05:28:12Z | MEMBER | 0 | ACEmulator/ACE/pulls/79 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/79/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
208972136 | MDU6SXNzdWUyMDg5NzIxMzY= | 80 | Saving and Loading Character Options | sbaum23 22650655 | closed | 0 | sbaum23 22650655 | 0 | 2017-02-20T20:10:20Z | 2017-03-02T13:51:44Z | 2017-03-02T13:51:44Z | CONTRIBUTOR | 1. Save options in the database 2. Load options from the database 3. Send options in the GameEventPlayerDescription packet | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/80/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
209030863 | MDExOlB1bGxSZXF1ZXN0MTA3MTA4NjM1 | 81 | Changed Find fn's in WorldManager from InWorld to IsOnline.. fixed pl… | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-21T03:11:14Z | 2017-02-21T03:11:34Z | 2017-02-21T03:11:34Z | MEMBER | 0 | ACEmulator/ACE/pulls/81 | …ayer GUID, added GameEventDisplay events. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/81/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209050525 | MDExOlB1bGxSZXF1ZXN0MTA3MTIyMjYx | 82 | Changed ParseCommand to support the use of quotes | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-21T06:06:33Z | 2017-02-27T15:07:24Z | 2017-02-21T12:31:10Z | MEMBER | 0 | ACEmulator/ACE/pulls/82 | This change allows any command to work with quotes to better delimit some parameters. An example of this would be for commands that require the use of a character name which has spaces in it such as Maia the Lawyer. The change results in the following command working as expected: set-characteraccess "maia the laywer" admin Another example this change would fix would be the eventual problem with teleto which it gets wired-up. Without the change, the command reads like teleto maia the laywer and would try to teleport to the character named maia instead of the full name. teleto "maia the lawyer" then corrects this issue and finds the right player. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/82/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209752794 | MDExOlB1bGxSZXF1ZXN0MTA3NjE4MjA1 | 85 | Network Channels + Player Effect to Test @effect 20 | Forbiddenz 25387933 | closed | 0 | 0 | 2017-02-23T12:51:12Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/85 | Forgive my get newb.. I added a method of picking your channels on each message type.. Example of creating a message with channel can be found.. ``` public class GameMessageEffect : GameMessageOnChannel //using the ChannelMessages. //plays particle effect like spell casting or bleed etc.. public void PlayParticleEffect(uint effectid) { var effectevent = new GameMessageEffect(this.Guid, effectid); NetworkManager.SendWorldChannelMessages(Session, new GameMessageOnChannel[] { effectevent }); } ``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/85/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209787790 | MDExOlB1bGxSZXF1ZXN0MTA3NjQyOTEy | 86 | Group chat code added. Chat channels are currently hard coded. Chat i… | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-23T15:06:27Z | 2017-02-23T15:06:44Z | 2017-02-23T15:06:44Z | MEMBER | 0 | ACEmulator/ACE/pulls/86 | …s sent to all players, even if they aren't subscribed to a channel. Updated StatusMessageType enums. They need work still. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/86/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
209859327 | MDExOlB1bGxSZXF1ZXN0MTA3Njk0Nzcy | 87 | DO NOT MERGE - for reviewing work in progress only | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-02-23T19:27:26Z | 2017-02-24T02:57:35Z | 2017-02-24T02:57:35Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/87 | work in progress, committing for others to review | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/87/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210208094 | MDExOlB1bGxSZXF1ZXN0MTA3OTQ1MDM1 | 88 | DDD stub code, AllegianceUpdate stub, IdentifyObject stub | Mag-nus 10608427 | closed | 0 | 0 | 2017-02-25T03:51:39Z | 2017-02-25T03:51:52Z | 2017-02-25T03:51:52Z | MEMBER | 0 | ACEmulator/ACE/pulls/88 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/88/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
210217121 | MDExOlB1bGxSZXF1ZXN0MTA3OTUwNDcz | 89 | Corrected Teleloc command to work with exact numbers | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-25T07:05:25Z | 2017-02-26T06:03:15Z | 2017-02-25T12:39:27Z | MEMBER | 0 | ACEmulator/ACE/pulls/89 | as provided by /loc command from client. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/89/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210488807 | MDExOlB1bGxSZXF1ZXN0MTA4MTE3NjQw | 94 | Support easy permissions in ACEmulator | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-27T13:51:09Z | 2017-02-27T15:04:32Z | 2017-02-27T14:04:24Z | MEMBER | 0 | ACEmulator/ACE/pulls/94 | Improved best of both worlds scenario. Server operators have the choice to emulate access permissions via more complicated system used on official worlds or they can choose to use simplified account based permissions which would become the default install option for ACEmulator. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/94/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210501772 | MDExOlB1bGxSZXF1ZXN0MTA4MTI2NTQy | 95 | Add in support for the old global Admin channels | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-27T14:37:58Z | 2017-02-27T15:04:28Z | 2017-02-27T14:49:37Z | MEMBER | 0 | ACEmulator/ACE/pulls/95 | Resurrected the various Admin global channels used by the Advocates, Sentinels, Envoys, and Admins, stubbed the @on and @off commands and added support for @index and @clist commands. Some TODOs have been put into the code for when we get a plan in place for for db loading/saving of channel subscriptions, as well as properly set subscriptions for that matter. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/95/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210534535 | MDU6SXNzdWUyMTA1MzQ1MzU= | 96 | Broadcasting chat to appropriate scope and loading landblocks | Mogwai-TheFurry 25351661 | closed | 0 | Mogwai-TheFurry 25351661 | 0 | 2017-02-27T16:27:03Z | 2017-03-20T14:31:11Z | 2017-03-20T14:31:11Z | CONTRIBUTOR | placeholder issue for what i'm working on, really | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/96/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
210686564 | MDExOlB1bGxSZXF1ZXN0MTA4MjU4Mjkx | 97 | Fix Account.Salt not being stored in DB | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-28T04:51:54Z | 2017-03-01T06:05:39Z | 2017-02-28T14:46:45Z | MEMBER | 0 | ACEmulator/ACE/pulls/97 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/97/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
210694590 | MDExOlB1bGxSZXF1ZXN0MTA4MjYzOTI2 | 98 | Correcting a few bugs with ChatChannel | LtRipley36706 11369233 | closed | 0 | 0 | 2017-02-28T05:59:37Z | 2017-03-01T06:05:35Z | 2017-02-28T13:24:10Z | MEMBER | 0 | ACEmulator/ACE/pulls/98 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/98/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
210974260 | MDExOlB1bGxSZXF1ZXN0MTA4NDYzODEw | 99 | Character options are saving/loading from database. | sbaum23 22650655 | closed | 0 | 0 | 2017-03-01T04:04:17Z | 2017-03-02T12:51:03Z | 2017-03-02T12:51:03Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/99 | Resolves issue #80 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/99/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
210986292 | MDExOlB1bGxSZXF1ZXN0MTA4NDcyMDY3 | 100 | Option to send Internal IP as World Host to client | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-01T05:50:28Z | 2017-03-06T06:38:50Z | 2017-03-02T12:51:47Z | MEMBER | 0 | ACEmulator/ACE/pulls/100 | Allows a server operator to configure their external IP for clients connecting from the internet as well as allowing clients connecting on the intranet to use the local network IP address of the server remaining on local network instead of going out to come back in. The options are configurable via config.json and set to false by default. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/100/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
211191210 | MDExOlB1bGxSZXF1ZXN0MTA4NjE2NDIz | 101 | World object - Seralization with Example | Forbiddenz 25387933 | closed | 0 | 0 | 2017-03-01T19:59:23Z | 2017-03-01T21:05:52Z | 2017-03-01T21:05:52Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/101 | World Object with Example @spawntest. This will only work one time because ACE dont have any real way to increment guids properly. Still could use some cleanup, but this is a great start and very useful so I am PRing it now. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/101/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
211242008 | MDExOlB1bGxSZXF1ZXN0MTA4NjUzMzcy | 102 | World object - Improvement + Lifestone Test Object | Forbiddenz 25387933 | closed | 0 | 0 | 2017-03-01T23:28:15Z | 2017-03-02T22:47:00Z | 2017-03-02T12:55:01Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/102 | Use @spawntest to spawn a life stone. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/102/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
211490314 | MDExOlB1bGxSZXF1ZXN0MTA4ODMxMjM4 | 103 | Quick fixes 03022017 | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-02T19:21:20Z | 2017-03-02T20:08:23Z | 2017-03-02T20:08:23Z | MEMBER | 0 | ACEmulator/ACE/pulls/103 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/103/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
211502816 | MDExOlB1bGxSZXF1ZXN0MTA4ODQwNDU4 | 104 | portal.dat and cell.dat loading (issue #3) | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-03-02T20:09:02Z | 2017-05-30T15:34:36Z | 2017-03-04T12:59:37Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/104 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/104/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
211561301 | MDExOlB1bGxSZXF1ZXN0MTA4ODgzMTEx | 105 | More WorldObject Fixes | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-03T00:32:57Z | 2017-03-04T10:27:26Z | 2017-03-03T14:05:09Z | MEMBER | 0 | ACEmulator/ACE/pulls/105 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/105/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
211886644 | MDExOlB1bGxSZXF1ZXN0MTA5MTExNTA5 | 106 | Continuing SO's WorldObject rework | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-03-04T15:39:17Z | 2017-05-30T15:34:35Z | 2017-03-06T12:33:26Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/106 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/106/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
212027453 | MDExOlB1bGxSZXF1ZXN0MTA5MTkyMzk2 | 108 | Time returns to Dereth | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-06T05:28:29Z | 2017-03-10T04:55:10Z | 2017-03-07T01:29:35Z | MEMBER | 0 | ACEmulator/ACE/pulls/108 | Rain rain go away... Added time to Dereth. Once the server starts, the clock is set and is hardcoded at this point to start at the current Lore corrected DerethDateTime. @time command wired up. Time progresses as it did on retail and does not reset in between sessions as long as server remains running. There are several functions within DerethDateTime that could help enable some interesting ideas in the future such as "dynamic seasons" and changing spawns based on TimeOfDay (like Graveyard) for examples. It would depend on if we're able to build in time-checking logic to spawnable/generator objects, which I assume we would be doing, especially once we get around to rebuilding the GY area. TODO: Save the progression of ServerTime periodically to be recalled when server is offline'd/online'd. TODO: Setup a variable in Config.json and ConfigManager to allow the server operator to pick a date to start the server from. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/108/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212240568 | MDExOlB1bGxSZXF1ZXN0MTA5MzQyMDY2 | 110 | A fix to Prevent Skill Spend server crash and allow for max Ranked Skills (Infinity!) | fantoms 37453 | closed | 0 | 0 | 2017-03-06T20:30:18Z | 2017-03-07T01:29:18Z | 2017-03-07T01:29:18Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/110 | - Renamed abilityUpdate to skillUpdate, to reflect the correct function/variables. - Refactored the SpendXp skills function to send a gamemessage on failed skill updates that prevents client from locking up the Rank Up interface buttons. - Added an upper-bounds check to prevent skills from going out of bounds. - Created an offset variable to prevent +10 from going out of bounds when the rank is to high. - Changed the comment describing known issues on skillSpend | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/110/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212274507 | MDExOlB1bGxSZXF1ZXN0MTA5MzY3MDc2 | 111 | Life stone Fix = World Object Fix Usable | Forbiddenz 25387933 | closed | 0 | 0 | 2017-03-06T22:47:12Z | 2017-03-07T09:40:25Z | 2017-03-07T01:31:04Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/111 | Adding proper flags to World Object Usable. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/111/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212324458 | MDExOlB1bGxSZXF1ZXN0MTA5NDAyNDkw | 112 | Save default character options when creating a character. | sbaum23 22650655 | closed | 0 | 0 | 2017-03-07T04:00:31Z | 2017-03-07T13:14:03Z | 2017-03-07T13:14:03Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/112 | When creating a character this will set several character options to true and save to the database. The options set to true are the same ones when you click the "Default" button in the options tab. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/112/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212333121 | MDExOlB1bGxSZXF1ZXN0MTA5NDA4MzQz | 113 | Max Rank Fireworks and Correct Skill Rank Up text Color | fantoms 37453 | closed | 0 | 0 | 2017-03-07T05:17:04Z | 2017-05-23T15:53:42Z | 2017-03-07T13:45:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/113 | - I could not find a way to check the skill rank after it was set, so I added a function to check max rank. If the function returns a Boolean true, then the server will play fireworks when reached max rank - Changed the message type to Advancement when increasing skills too reflect the correct skill advancement chat color. - Added a few summary comments and fixed remarks/known issues. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/113/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212898925 | MDExOlB1bGxSZXF1ZXN0MTA5ODE0OTQ4 | 114 | Added GetClientCommands and GetConsoleCommands | Thwargle 25650194 | closed | 0 | 0 | 2017-03-09T00:22:27Z | 2017-03-15T19:04:45Z | 2017-03-15T19:04:45Z | NONE | 0 | ACEmulator/ACE/pulls/114 | Added the ability to request a list of console commands and client commands from the console. Added the ability to request a list of client commands from the game's chat window. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/114/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212905393 | MDExOlB1bGxSZXF1ZXN0MTA5ODE5NTcw | 115 | Add host & port to connect messages | Zorgle 26289176 | closed | 0 | 0 | 2017-03-09T01:04:31Z | 2017-03-09T01:26:45Z | 2017-03-09T01:26:45Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/115 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/115/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
212958805 | MDExOlB1bGxSZXF1ZXN0MTA5ODU2NTM5 | 116 | Character Rename command added | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-09T07:43:33Z | 2017-03-10T04:54:58Z | 2017-03-09T13:34:36Z | MEMBER | 0 | ACEmulator/ACE/pulls/116 | Works via console and client. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/116/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
213652440 | MDExOlB1bGxSZXF1ZXN0MTEwMzI1NjM2 | 120 | Logoff works. | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-13T01:22:21Z | 2017-03-13T01:22:32Z | 2017-03-13T01:22:32Z | MEMBER | 0 | ACEmulator/ACE/pulls/120 | Save character position implemented. Character position is not updated in-game yet. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/120/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
213665597 | MDExOlB1bGxSZXF1ZXN0MTEwMzM0MjU3 | 122 | Minor tweaks 031217 | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-13T03:35:35Z | 2017-03-20T02:58:15Z | 2017-03-13T12:30:54Z | MEMBER | 0 | ACEmulator/ACE/pulls/122 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/122/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
213666871 | MDExOlB1bGxSZXF1ZXN0MTEwMzM1MTE0 | 123 | GameActionType renamed from GameActionOpcode | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-13T03:47:58Z | 2017-03-20T02:57:59Z | 2017-03-13T12:24:25Z | MEMBER | 0 | ACEmulator/ACE/pulls/123 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/123/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
213667290 | MDExOlB1bGxSZXF1ZXN0MTEwMzM1Mzcw | 124 | Bring Config.json.example into spec. | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-13T03:51:36Z | 2017-03-20T02:57:55Z | 2017-03-13T12:26:40Z | MEMBER | 0 | ACEmulator/ACE/pulls/124 | Should fix powershell script problem because our config.json was not in spec due to my comments. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/124/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214166899 | MDExOlB1bGxSZXF1ZXN0MTEwNjg5MzEy | 127 | Dat File parsing | lurker-mcdoogle 26334665 | closed | 0 | 0 | 2017-03-14T18:33:48Z | 2017-03-15T12:12:22Z | 2017-03-15T12:12:22Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/127 | * improved cell.dat and portal.dat exporting, created admin server commands for them as well as unit tests that can be uncommented. * bug fix in DatFile with the FileOffset being wrong. started detailed documentation on dat file contents. * worked on some object parsing. found a bunch more object types in the client - now categorizes ALL portal files. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/127/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214495718 | MDExOlB1bGxSZXF1ZXN0MTEwOTIwNjg4 | 128 | Implement @acehelp and @acecommands | Thwargle 25650194 | closed | 0 | 0 | 2017-03-15T19:10:41Z | 2017-03-16T13:58:20Z | 2017-03-16T13:58:20Z | NONE | 0 | ACEmulator/ACE/pulls/128 | Implemented acehelp. Will work from console or client and inform the user of general help information. Implemented acecommands which will iterate through the list of commands based on the current accessLevel and dynamically list them on both the client and the server console. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/128/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214566929 | MDExOlB1bGxSZXF1ZXN0MTEwOTcxNzIy | 129 | Change ACE from clustered server to single server architecture. | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-16T00:37:53Z | 2017-03-16T00:38:19Z | 2017-03-16T00:38:19Z | MEMBER | 0 | ACEmulator/ACE/pulls/129 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/129/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
214568342 | MDExOlB1bGxSZXF1ZXN0MTEwOTcyNzQw | 130 | This removes Host from the config. Servers are differentiated by the … | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-16T00:48:57Z | 2017-03-16T00:49:04Z | 2017-03-16T00:49:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/130 | …Port. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/130/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214601610 | MDExOlB1bGxSZXF1ZXN0MTEwOTk1NTMx | 132 | Fixed message fragmentation | Zegeger 12808515 | closed | 0 | 0 | 2017-03-16T05:19:55Z | 2017-03-16T12:15:40Z | 2017-03-16T12:15:40Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/132 | Fixed fragmentation logic; we should not fragment messages that do not fill a full packet. Removed NetworkSession.Flush as this change fixed all cases where that seemed needed. Fixed NETWORKDEBUG section which was missed by network refactor | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/132/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214688687 | MDExOlB1bGxSZXF1ZXN0MTExMDU2NzMx | 133 | Turbine Chat Channels description updates. ToD enabled. | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-16T12:29:33Z | 2017-03-16T12:29:41Z | 2017-03-16T12:29:41Z | MEMBER | 0 | ACEmulator/ACE/pulls/133 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/133/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
214776568 | MDExOlB1bGxSZXF1ZXN0MTExMTE5OTYy | 135 | Implement @acehelp and @acecommands | Thwargle 25650194 | closed | 0 | 0 | 2017-03-16T17:14:02Z | 2017-03-17T13:32:54Z | 2017-03-17T13:32:54Z | NONE | 0 | ACEmulator/ACE/pulls/135 | Implement @acehelp which is a generic help command for use in the server console or client chat Implement @acecommands which iterates through all commands and dynamically shows the user the possible commands based on their current accesslevel Implemented a way to increase a characters accesslevel Stubbed out chat log writeouts for commands that are not implemented rather than have no feedback. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/135/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214820003 | MDExOlB1bGxSZXF1ZXN0MTExMTUxODk2 | 138 | police-mode /on | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-03-16T19:53:59Z | 2017-05-30T15:34:35Z | 2017-03-20T02:14:56Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/138 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/138/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
214868377 | MDExOlB1bGxSZXF1ZXN0MTExMTg2ODI0 | 139 | Updated for new wo changes - Create Training wand test implementation | ogmage78 25460553 | closed | 0 | 0 | 2017-03-16T23:31:14Z | 2017-03-19T03:28:36Z | 2017-03-19T03:28:36Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/139 | Added some test code to create a training wand. As part of this work, I put in some fixes in sizes, added AnimationFrame. While this is not all that spectacular - it perfectly matches live server pcaps in every field. I would like to work on persisting this out to the database. I assume we will need to implement a next object_id sequence as part of this. In the test code it just sets an arbitrary object_id for the wand since it is not yet persisted. Any feedback on the code would be appreciated - I am way out of date, but studying hard to get caught up so I can help. Pea gave me the final piece of the puzzle - without being able to set animation frame, setting the flag caused an alignment mismatch. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/139/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
214892739 | MDExOlB1bGxSZXF1ZXN0MTExMjAzNjcy | 140 | Fixed Hash32, which corrects Attribute raise issue | Zegeger 12808515 | closed | 0 | 0 | 2017-03-17T02:42:09Z | 2017-03-17T12:10:41Z | 2017-03-17T12:10:41Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/140 | Fixed error in shift logic of Hash32, preventing certain packets from calculating correct checksum | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/140/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215210864 | MDExOlB1bGxSZXF1ZXN0MTExNDE5NDI5 | 142 | Character will now level up on xp grants. Skill credits are also being assigned but are still not spendable. | damnubber 4389226 | closed | 0 | 0 | 2017-03-18T18:03:45Z | 2017-03-21T03:47:34Z | 2017-03-21T03:47:34Z | NONE | 0 | ACEmulator/ACE/pulls/142 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/142/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215216326 | MDExOlB1bGxSZXF1ZXN0MTExNDIyNTE4 | 143 | Saving Character to Database | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-18T19:35:31Z | 2017-03-20T02:57:39Z | 2017-03-20T02:46:55Z | MEMBER | 0 | ACEmulator/ACE/pulls/143 | "Ripley has been saved." This PR includes commits from the following PRs: #117 #119 #125 #134 #141 This PR addresses issues: #51 #52 #53 Code work was done by @fantoms and myself Accepting this PR should mean closing without merging the previously mentioned PRs and mostly resolves the issues. Spending Skill Credits is not yet addressed. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/143/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215229710 | MDExOlB1bGxSZXF1ZXN0MTExNDMwMzg4 | 145 | Change the AdminObjectFactory to LifestoneObjectFactory, add PortalOb… | ghost 10137 | closed | 0 | 0 | 2017-03-18T23:42:13Z | 2017-10-18T14:07:38Z | 2017-03-20T01:44:37Z | NONE | 0 | ACEmulator/ACE/pulls/145 | …jectFactory, add LifestoneType and PortalType Enums, remove unneeded GameMessageCreateLifestone, and remove the leftover DebugAssert command in ObjectGuid | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/145/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215266773 | MDExOlB1bGxSZXF1ZXN0MTExNDUxNTMy | 147 | Some minor cosmetic fixes. | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-19T14:15:17Z | 2017-03-20T20:05:49Z | 2017-03-20T20:05:49Z | MEMBER | 0 | ACEmulator/ACE/pulls/147 | Some possible threading issues fixed. This also forces the build for ACE to x64 only. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/147/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215315873 | MDExOlB1bGxSZXF1ZXN0MTExNDgwMjQ5 | 149 | added code for palettes to work correctly. PaletteGuid - corrected … | ogmage78 25460553 | closed | 0 | 0 | 2017-03-20T02:02:48Z | 2017-04-14T19:37:38Z | 2017-03-20T02:39:10Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/149 | Small PR to fix bug with Palette method. Added PaletteGuid and write it out as required. Fixed Spelling. The fix for this was originally implemented by @LytelthorpeThistledown Getting this in sooner rather than later will help a lot of people as they are starting to work on this area of the code. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/149/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215324894 | MDExOlB1bGxSZXF1ZXN0MTExNDg1ODQ2 | 150 | Wired up @heal command and conformed admincommands to stylecop rules | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-20T03:45:59Z | 2017-03-20T03:47:19Z | 2017-03-20T03:47:19Z | MEMBER | 0 | ACEmulator/ACE/pulls/150 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/150/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215325969 | MDExOlB1bGxSZXF1ZXN0MTExNDg2NTky | 151 | AdminCommands Code Style change | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-20T03:58:36Z | 2017-04-21T03:49:29Z | 2017-03-20T05:09:12Z | MEMBER | 0 | ACEmulator/ACE/pulls/151 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/151/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215328613 | MDExOlB1bGxSZXF1ZXN0MTExNDg4Mzc1 | 152 | Very basic animation | Zegeger 12808515 | closed | 0 | 0 | 2017-03-20T04:32:33Z | 2017-03-21T02:55:11Z | 2017-03-21T02:55:11Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/152 | Added basic animation message. Send logout animation when logging out. Created a sequence manager and related classes, trying to better structure the numerous sequences we must store/track. (Only started with animation sequences, but if we like this, can convert other sequences over) General cleanup | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/152/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215337062 | MDExOlB1bGxSZXF1ZXN0MTExNDkzODUz | 153 | Feature: Spend Skill Credits | fantoms 37453 | closed | 0 | 0 | 2017-03-20T06:11:56Z | 2017-05-23T15:53:56Z | 2017-03-20T12:08:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/153 | Within this request I've sent code that will allow the client to attempt too spend skill credits. If enough skill credits are available, the server will grant the skill to the the character. If the skill credits are not available or the skill has already been trained, then the server makes sure to send the correct game messages with Skill.None, to keep the client from locking up. On the bottom of the Skill.cs, I've added an extension that allows for skills with proper names, example: `Sneak Attack` instead of `SneakAttack`. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/153/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215393441 | MDExOlB1bGxSZXF1ZXN0MTExNTMyOTE1 | 154 | complete stylecop cleanup | lurker-mcdoogle 26334665 | closed | 0 | 0 | 2017-03-20T11:32:10Z | 2017-05-30T15:34:27Z | 2017-03-20T12:05:51Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/154 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/154/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215438276 | MDU6SXNzdWUyMTU0MzgyNzY= | 155 | Implement lifestone usage | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-03-20T14:30:48Z | 2017-04-10T11:35:50Z | 2017-04-10T11:35:50Z | CONTRIBUTOR | * Using a Lifestone * Implement /die or whatever the command was * Portal back to your position of the lifestone usage on death * [Bonus points] Vitae | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/155/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
215599908 | MDExOlB1bGxSZXF1ZXN0MTExNjgzMDUy | 157 | Line ending fixes | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-21T01:03:59Z | 2017-03-21T01:04:04Z | 2017-03-21T01:04:04Z | MEMBER | 0 | ACEmulator/ACE/pulls/157 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/157/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215715644 | MDExOlB1bGxSZXF1ZXN0MTExNzYyODI1 | 158 | updating with documentation and a // TODO | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-03-21T12:06:10Z | 2017-05-30T15:34:34Z | 2017-03-21T12:06:16Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/158 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/158/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215784686 | MDExOlB1bGxSZXF1ZXN0MTExODEwNTI5 | 159 | Added Path support for Mono applications (Linux) | fantoms 37453 | closed | 0 | 0 | 2017-03-21T15:44:06Z | 2017-06-28T19:47:34Z | 2017-03-22T04:49:19Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/159 | Added Mono Path compatibility (Linux support) to the following objects by removing the prefixed slashes in file paths: - ConfigManager - Charts - Dat Loading Note: This was tested and working correctly on `Ubuntu 16.04`. No bugs were observed when play testing. Installation Hint: The server currently requires _at least_ installing `mono-complete` with the `apt-get` package manager. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/159/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215950513 | MDExOlB1bGxSZXF1ZXN0MTExOTMxMDAy | 161 | Animation fix | Zegeger 12808515 | closed | 0 | 0 | 2017-03-22T04:35:26Z | 2017-03-22T04:53:02Z | 2017-03-22T04:53:02Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/161 | Quick fix; had removed sequence initial value, but apparently it was needed. Testing fail. Also moved Logout Enqueue to correct place per comment. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/161/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215950727 | MDU6SXNzdWUyMTU5NTA3Mjc= | 162 | Inbound fragment combining, sequence reordering, checksum validation | Zegeger 12808515 | closed | 0 | 0 | 2017-03-22T04:37:23Z | 2017-04-03T12:05:20Z | 2017-04-03T12:05:20Z | CONTRIBUTOR | Additional work needed in Network code. Please assign to me. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/162/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
216098076 | MDExOlB1bGxSZXF1ZXN0MTEyMDMzMTIy | 164 | Dat Path Updates | fantoms 37453 | closed | 0 | 0 | 2017-03-22T15:09:55Z | 2017-05-23T15:50:58Z | 2017-03-22T15:15:35Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/164 | Update to Yesterday's Path support PR. The path support push broke the loading of dats without trailing slashes in the config. Here are the changes in this PR that address this issue: - Updated example DatFileDirectory with a trailing slash at the end of the value - Changed DatLoader to use Path.Combine, trailing slash is no longer needed. `ServerTime initialized to Date: Wintersebb 22, 28 P.Y. Time: Warmtide 2017-03-22 10:04:22,672 INFO : Successfully opened C:\ACE\client_cell_1.dat file, containing 1 records 2017-03-22 10:04:22,781 INFO : Successfully opened C:\ACE\client_portal.dat file, containing 1 records` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/164/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
216142365 | MDExOlB1bGxSZXF1ZXN0MTEyMDYyOTU2 | 165 | Changes to Host configuration | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-22T17:10:17Z | 2017-04-21T03:49:09Z | 2017-03-23T12:58:11Z | MEMBER | 0 | ACEmulator/ACE/pulls/165 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/165/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
216649386 | MDExOlB1bGxSZXF1ZXN0MTEyMzg3ODA2 | 168 | Item Management | ogmage78 25460553 | closed | 0 | 0 | 2017-03-24T04:52:10Z | 2017-03-24T14:11:48Z | 2017-03-24T14:11:48Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/168 | Not ready to be pulled. @ctw me - creates a training wand in your backpack @ctw ground spawns a training wand on the ground Drag wand to the ground. It does drop the item and takes it out of the backpack. It does register with the landblock. I had the motion working (bending down to drop the wand and standing back up) but something I changed has got that not working. The wand does not appear in the visible field. - not sure why. I am way out of date on coding - and I am sure I have done stuff incorrectly. Any feedback on how to code this better or topics I should read up on will be greatly appreciated. I feel like this is really really close to working. Also, I know the hard coding of data will go away once we have the Weenie data in the database. I put in a number of comments and TODO's to follow up on. The PCAP is unless I am just blind - almost identical to this one I used as a template. Any help will be appreciated. Here is a link to the live server PCAP https://www.dropbox.com/s/q0l3wi4mhx0n7ce/drop_item.pcap?dl=0 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/168/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
217025656 | MDExOlB1bGxSZXF1ZXN0MTEyNjEzNTg0 | 170 | Fixed bug in F748: Set Position and Motion | ogmage78 25460553 | closed | 0 | 0 | 2017-03-26T04:07:03Z | 2017-04-14T19:37:35Z | 2017-03-27T12:29:07Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/170 | There has been a bug in this code that was keeping me from being able to drop an item. - Fixed alignment problem and cleaned up the ability to report position with the correct flags - I moved and expanded an enum flag list for correct scoping - I put the position flag in the position object and initialized the flags correctly on player create. - Added another signature to Serialize - left the old one for backward compatibility - we may want to look at refactoring this. Please let me know if you anything that looks wrong. I am still learning. This is more of a plumbing fix. You should not notice anything new or anything new broken :) If this get's merged - I want to start looking at creating mutable objects next. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/170/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
217028943 | MDExOlB1bGxSZXF1ZXN0MTEyNjE1MjI4 | 171 | Renamed the new db statement constructor label | fantoms 37453 | closed | 0 | 0 | 2017-03-26T05:29:12Z | 2017-05-23T15:54:40Z | 2017-03-26T12:16:24Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/171 | - Renamed a function to cut down on confusion. Fixes an assumed typo in name for new function `ConstructStatement`. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/171/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
217099846 | MDExOlB1bGxSZXF1ZXN0MTEyNjUwMDA4 | 173 | Fixed Model write order and some spelling errors | OptimShi 26606778 | closed | 0 | 0 | 2017-03-26T23:24:48Z | 2017-03-27T01:03:46Z | 2017-03-27T01:03:46Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/173 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/173/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
217107233 | MDExOlB1bGxSZXF1ZXN0MTEyNjUyOTM2 | 174 | Update: Prevent Welcome Message/Motd when string is empty | fantoms 37453 | closed | 0 | 0 | 2017-03-27T00:37:32Z | 2017-03-27T02:36:34Z | 2017-03-27T01:06:25Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/174 | - Thanks to Miach for coding and testing this PR. - If the `Config.json` file includes an EMPTY `Welcome` config variable, then the server will not send the Popup dialog box, upon logging into a server. Example: ``` { "Server": { "WorldName": "Darktiphoid", "Welcome": "", "Network": { "Host": "0.0.0.0" }, }, } ``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/174/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
217109932 | MDExOlB1bGxSZXF1ZXN0MTEyNjUzNjY1 | 175 | Created IF statement to remove Welcome popup box | MiachofTD 24981658 | closed | 0 | 0 | 2017-03-27T00:53:42Z | 2017-04-28T03:29:56Z | 2017-03-27T01:09:44Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/175 | When using this IF statement you can remove the Welcome to this ACE server!\nFor more information visit http://www.acemulator.org. from inside the quotes in the config.json file and the popup box does not appear. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/175/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
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