issues: 209752794
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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209752794 | MDExOlB1bGxSZXF1ZXN0MTA3NjE4MjA1 | 85 | Network Channels + Player Effect to Test @effect 20 | 25387933 | closed | 0 | 0 | 2017-02-23T12:51:12Z | 2017-02-23T13:41:57Z | 2017-02-23T13:41:57Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/85 | Forgive my get newb.. I added a method of picking your channels on each message type.. Example of creating a message with channel can be found.. ``` public class GameMessageEffect : GameMessageOnChannel //using the ChannelMessages. //plays particle effect like spell casting or bleed etc.. public void PlayParticleEffect(uint effectid) { var effectevent = new GameMessageEffect(this.Guid, effectid); NetworkManager.SendWorldChannelMessages(Session, new GameMessageOnChannel[] { effectevent }); } ``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/85/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | pull |