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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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296190357 | MDExOlB1bGxSZXF1ZXN0MTY4NDUzNjk4 | 636 | Fixing wave-export | gmriggs 8909245 | closed | 0 | 0 | 2018-02-11T13:33:43Z | 2018-02-11T15:16:10Z | 2018-02-11T15:16:10Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/636 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/636/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
296884200 | MDExOlB1bGxSZXF1ZXN0MTY4OTU1MTAx | 639 | Implement CellLandblock geometry cache. | gmriggs 8909245 | closed | 0 | 0 | 2018-02-13T21:02:50Z | 2018-02-14T04:56:18Z | 2018-02-14T04:56:18Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/639 | This pull request is for the 2 Trello tasks: https://trello.com/c/4ErxP7lc/90-implement-celllandblock-geometry-cache https://trello.com/c/TxnqEnBH/85-celllandblockgetz-needs-rework I'm still learning my way around the ACE project, so it's possible this code is not integrated in the correct location yet... A LoadMesh() method has been added to Landblock.cs, which uses the Region file to determine the correct heights for the vertices. It loads the landblock grid as a triangle mesh, using a snippet of code from AC2D to ensure the cells are split between the correct vertices. I have verified in a few different locations that these splitters are being generated correctly, but I have no automated way of ensuring 100% accuracy across the entire map yet. The GetZ() method has been implemented in Landblock.cs, which returns the correct Z-height information for any X/Y position on the map. There are no unit tests yet, but here is a video of the landblock grid mesh visualization: https://youtu.be/5yTTcMY-1Pw The video quality was unfortunately degraded when uploaded to Youtube, but in the right corner is a 'current landblock height' stat that is updated every time the camera moves. This shows the information returned by GetZ(). Since this mesh data is to eventually be consumed by other classes, it can be tailored to provide whatever public API would be most useful to these other classes. For now it just has some of the basics, but more can be added as needed. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/639/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
297684246 | MDExOlB1bGxSZXF1ZXN0MTY5NTUwMDI5 | 640 | Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. | gmriggs 8909245 | closed | 0 | 0 | 2018-02-16T05:21:33Z | 2018-02-16T06:53:36Z | 2018-02-16T06:53:36Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/640 | This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/640/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
297694186 | MDExOlB1bGxSZXF1ZXN0MTY5NTU3MTk1 | 641 | Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. | gmriggs 8909245 | closed | 0 | 1 | 2018-02-16T06:41:06Z | 2018-02-16T14:56:52Z | 2018-02-16T14:56:52Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/641 | This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/641/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
298289014 | MDExOlB1bGxSZXF1ZXN0MTY5OTcwNTc1 | 642 | Have Landblocks load all scenery during start up and store it for use in the physics engine. | gmriggs 8909245 | closed | 0 | 0 | 2018-02-19T14:12:17Z | 2018-02-19T16:26:44Z | 2018-02-19T16:26:44Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/642 | Here is the first attempt at the landscape scenery generation. It's performing the same calculations that the original client does to build the scenery objects, although it's still not matched up perfectly yet. The scenery is defined on a per-cell basis, which gets mapped through the region file to the actual scenery data. Instead of placing individual shrubs and trees on each cell though, the game uses something akin to perlin noise generation to move scenery objects around the grid in a non-uniform way. https://imgur.com/a/wyQRt Todo: - It appears there is more scenery generated than the original game, even though the functions should be matched up exactly with the client. I will need to investigate more to find out what could be causing any differences. - Scenery items should not spawn on roads or anywhere near other objects. The collision detection is currently just using a basic bounding box, but in acclient this is performed by the physics engine. - Scenery items should also not be placed on steep terrain that can't be traversed by the player. This should ideally be done by storing normals for each triangle in the landscape mesh, and performing the slope checks based on that. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/642/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
298594469 | MDExOlB1bGxSZXF1ZXN0MTcwMTkyNDY3 | 643 | Initial data structures for physics and animation system | gmriggs 8909245 | closed | 0 | 0 | 2018-02-20T13:31:39Z | 2018-02-20T13:38:35Z | 2018-02-20T13:38:35Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/643 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/643/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299199387 | MDExOlB1bGxSZXF1ZXN0MTcwNjQwOTkz | 644 | Adding PartArray, PhysicsPart, Sphere, SphereTests | gmriggs 8909245 | closed | 0 | 0 | 2018-02-22T02:18:32Z | 2018-02-23T00:03:59Z | 2018-02-22T06:57:03Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/644 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/644/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299554051 | MDExOlB1bGxSZXF1ZXN0MTcwOTAwOTEy | 645 | Sphere refactoring, adding more SphereTests | gmriggs 8909245 | closed | 0 | 0 | 2018-02-23T00:05:17Z | 2018-02-23T04:38:29Z | 2018-02-23T02:06:21Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/645 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/645/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299602436 | MDExOlB1bGxSZXF1ZXN0MTcwOTM1MzQw | 646 | Finishing up Sphere, additional SphereTests | gmriggs 8909245 | closed | 0 | 0 | 2018-02-23T05:23:17Z | 2018-02-23T19:13:01Z | 2018-02-23T07:48:06Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/646 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/646/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299823294 | MDExOlB1bGxSZXF1ZXN0MTcxMDk2MjAx | 647 | Adding SpherePath | gmriggs 8909245 | closed | 0 | 0 | 2018-02-23T19:26:47Z | 2018-02-24T01:48:23Z | 2018-02-23T20:15:07Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/647 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/647/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299899952 | MDExOlB1bGxSZXF1ZXN0MTcxMTUzNzg5 | 648 | Adding CylSphere | gmriggs 8909245 | closed | 0 | 0 | 2018-02-24T01:49:14Z | 2018-02-24T09:05:08Z | 2018-02-24T03:28:06Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/648 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/648/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299927173 | MDExOlB1bGxSZXF1ZXN0MTcxMTcwNDQx | 649 | Adding PhysicsObj stubs | gmriggs 8909245 | closed | 0 | 0 | 2018-02-24T09:20:13Z | 2018-02-24T20:40:56Z | 2018-02-24T12:10:34Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/649 | There are a few different naming conventions for the methods used here - a mixture of standard CamelCase, with some underscores also thrown into the mix. I'm still digging into the rhyme and reason behind the various styles, but this is what was pulled from the original game. For initial development and debugging purposes, it would much easier for me to match things up 100% to the original game, and then after everything has been completed it can be refactored and the naming conventions can be standardized to match the rest of the ACEmulator project. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/649/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
299971310 | MDExOlB1bGxSZXF1ZXN0MTcxMTk2NzE5 | 650 | Adding initializers to PhysicsObj | gmriggs 8909245 | closed | 0 | 0 | 2018-02-24T20:44:51Z | 2018-02-25T04:25:04Z | 2018-02-24T20:52:45Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/650 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/650/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
299997097 | MDExOlB1bGxSZXF1ZXN0MTcxMjEyNDM1 | 651 | Adding PhysicsObj set_* methods | gmriggs 8909245 | closed | 0 | 0 | 2018-02-25T04:28:11Z | 2018-02-25T20:00:40Z | 2018-02-25T05:55:14Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/651 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/651/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300056569 | MDExOlB1bGxSZXF1ZXN0MTcxMjQ4NTEy | 652 | Adding PhysicsObj Set* methods | gmriggs 8909245 | closed | 0 | 0 | 2018-02-25T20:09:28Z | 2018-02-26T00:16:46Z | 2018-02-25T23:17:22Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/652 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/652/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300112700 | MDExOlB1bGxSZXF1ZXN0MTcxMjg0ODIz | 653 | Adding PhysicsObj add, get, and calc methods | gmriggs 8909245 | closed | 0 | 0 | 2018-02-26T05:21:01Z | 2018-02-26T08:32:42Z | 2018-02-26T06:24:11Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/653 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/653/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300148788 | MDExOlB1bGxSZXF1ZXN0MTcxMzEwMTcy | 654 | Adding PhysicsObj update methods | gmriggs 8909245 | closed | 0 | 0 | 2018-02-26T08:36:30Z | 2018-02-26T20:46:07Z | 2018-02-26T12:22:38Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/654 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/654/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300390353 | MDExOlB1bGxSZXF1ZXN0MTcxNDg3NDI4 | 655 | Adding methods to PhysicsObj | gmriggs 8909245 | closed | 0 | 0 | 2018-02-26T20:48:55Z | 2018-02-27T04:22:54Z | 2018-02-26T23:09:12Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/655 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/655/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300489885 | MDExOlB1bGxSZXF1ZXN0MTcxNTYwOTg0 | 656 | Adding methods to PhysicsObj | gmriggs 8909245 | closed | 0 | 0 | 2018-02-27T04:28:47Z | 2018-02-27T19:54:56Z | 2018-02-27T06:23:54Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/656 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/656/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300771227 | MDExOlB1bGxSZXF1ZXN0MTcxNzY4MTIw | 657 | Adding more PhysicsObj methods | gmriggs 8909245 | closed | 0 | 0 | 2018-02-27T19:56:54Z | 2018-02-28T02:10:53Z | 2018-02-27T20:12:50Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/657 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/657/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
300865227 | MDExOlB1bGxSZXF1ZXN0MTcxODM4NDQ4 | 658 | Initial PhysicsObj implementation completed | gmriggs 8909245 | closed | 0 | 0 | 2018-02-28T02:15:33Z | 2018-02-28T18:14:35Z | 2018-02-28T02:45:39Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/658 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/658/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301128964 | MDExOlB1bGxSZXF1ZXN0MTcyMDMxNzQ2 | 659 | Adding PartArray methods | gmriggs 8909245 | closed | 0 | 0 | 2018-02-28T18:16:00Z | 2018-02-28T22:24:26Z | 2018-02-28T18:53:11Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/659 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/659/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301208204 | MDExOlB1bGxSZXF1ZXN0MTcyMDkxODA3 | 660 | Adding Setup and Transition | gmriggs 8909245 | closed | 0 | 0 | 2018-02-28T22:28:22Z | 2018-03-01T02:11:03Z | 2018-03-01T02:11:03Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/660 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/660/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301254793 | MDExOlB1bGxSZXF1ZXN0MTcyMTI3MDU4 | 661 | Adding Transition find and slide methods | gmriggs 8909245 | closed | 0 | 0 | 2018-03-01T02:20:31Z | 2018-03-01T05:26:39Z | 2018-03-01T03:45:47Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/661 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/661/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301283953 | MDExOlB1bGxSZXF1ZXN0MTcyMTQ3ODQz | 662 | Finishing up Transition class implementation | gmriggs 8909245 | closed | 0 | 0 | 2018-03-01T05:37:29Z | 2018-03-01T22:00:54Z | 2018-03-01T06:15:02Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/662 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/662/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301577083 | MDExOlB1bGxSZXF1ZXN0MTcyMzY3MDY5 | 664 | Adding Polygon | gmriggs 8909245 | closed | 0 | 0 | 2018-03-01T22:05:35Z | 2018-03-01T23:28:37Z | 2018-03-01T22:55:30Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/664 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/664/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301599624 | MDExOlB1bGxSZXF1ZXN0MTcyMzg0MTI2 | 665 | Adding BSP tree stubs | gmriggs 8909245 | closed | 0 | 0 | 2018-03-01T23:32:05Z | 2018-03-02T04:51:49Z | 2018-03-02T01:43:15Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/665 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/665/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301654061 | MDExOlB1bGxSZXF1ZXN0MTcyNDIyOTQ3 | 666 | Adding BSPTree methods | gmriggs 8909245 | closed | 0 | 0 | 2018-03-02T05:00:23Z | 2018-03-02T07:50:11Z | 2018-03-02T06:23:07Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/666 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/666/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301681462 | MDExOlB1bGxSZXF1ZXN0MTcyNDQxMzI0 | 667 | Adding BSPNode methods | gmriggs 8909245 | closed | 0 | 0 | 2018-03-02T07:52:51Z | 2018-03-03T04:19:42Z | 2018-03-02T19:32:01Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/667 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/667/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
301973505 | MDExOlB1bGxSZXF1ZXN0MTcyNjUzMzQy | 668 | Adding MovementManager methods, and MotionInterp stubs | gmriggs 8909245 | closed | 0 | 0 | 2018-03-03T06:25:43Z | 2018-03-04T02:17:05Z | 2018-03-04T02:13:24Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/668 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/668/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302050636 | MDExOlB1bGxSZXF1ZXN0MTcyNjk4NDY1 | 669 | Adding MoveToManager | gmriggs 8909245 | closed | 0 | 0 | 2018-03-04T02:18:53Z | 2018-03-04T05:55:56Z | 2018-03-04T04:39:51Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/669 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/669/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302060411 | MDExOlB1bGxSZXF1ZXN0MTcyNzA0MzYx | 670 | Adding PositionManager, InterpolationManager, ConstraintManager, and StickyManager | gmriggs 8909245 | closed | 0 | 0 | 2018-03-04T06:02:22Z | 2018-03-04T11:24:18Z | 2018-03-04T06:06:50Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/670 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/670/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302156072 | MDExOlB1bGxSZXF1ZXN0MTcyNzYzMTY5 | 671 | Adding MotionTable, MotionTableManager | gmriggs 8909245 | closed | 0 | 0 | 2018-03-05T02:54:32Z | 2018-03-05T05:07:36Z | 2018-03-05T04:50:43Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/671 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/671/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302265563 | MDExOlB1bGxSZXF1ZXN0MTcyODQxOTU5 | 672 | Adding methods to animation system | gmriggs 8909245 | closed | 0 | 0 | 2018-03-05T11:31:26Z | 2018-03-05T22:54:19Z | 2018-03-05T13:04:54Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/672 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/672/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302498141 | MDExOlB1bGxSZXF1ZXN0MTczMDExODYx | 673 | Adding Sequence methods | gmriggs 8909245 | closed | 0 | 0 | 2018-03-05T22:59:46Z | 2018-03-06T09:15:56Z | 2018-03-06T01:52:42Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/673 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/673/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302621046 | MDExOlB1bGxSZXF1ZXN0MTczMDk4ODI0 | 674 | Adding physics dependencies | gmriggs 8909245 | closed | 0 | 0 | 2018-03-06T09:20:43Z | 2018-03-07T00:15:26Z | 2018-03-06T09:24:07Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/674 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/674/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
302917847 | MDExOlB1bGxSZXF1ZXN0MTczMzE5NTc1 | 676 | Adding LandCell, LostCell, ObjectMaint, Position | gmriggs 8909245 | closed | 0 | 0 | 2018-03-07T00:17:21Z | 2018-03-07T09:27:39Z | 2018-03-07T00:54:53Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/676 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/676/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
303025052 | MDExOlB1bGxSZXF1ZXN0MTczMzk2Mzkz | 678 | Preparing initial physics system for testing environment | gmriggs 8909245 | closed | 0 | 0 | 2018-03-07T09:34:19Z | 2018-03-11T08:39:27Z | 2018-03-07T12:02:39Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/678 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/678/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
304141773 | MDExOlB1bGxSZXF1ZXN0MTc0MjExMTc1 | 680 | Physics testing adjustments | gmriggs 8909245 | closed | 0 | 0 | 2018-03-11T08:58:14Z | 2018-03-11T23:29:49Z | 2018-03-11T12:36:42Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/680 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/680/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
305421818 | MDExOlB1bGxSZXF1ZXN0MTc1MTUzMDgx | 687 | Physics testing, player moving across landscape at correct speeds | gmriggs 8909245 | closed | 0 | 0 | 2018-03-15T05:36:56Z | 2018-03-18T07:03:33Z | 2018-03-15T07:34:02Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/687 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/687/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
306218945 | MDExOlB1bGxSZXF1ZXN0MTc1NzM4NjQ0 | 690 | collision detection prereqs | gmriggs 8909245 | closed | 0 | 0 | 2018-03-18T07:18:52Z | 2018-03-20T05:29:51Z | 2018-03-18T08:11:12Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/690 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/690/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
306737412 | MDExOlB1bGxSZXF1ZXN0MTc2MDk0OTIy | 693 | Basic collisions detected and exported | gmriggs 8909245 | closed | 0 | 0 | 2018-03-20T05:51:20Z | 2018-03-21T23:41:29Z | 2018-03-20T06:45:41Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/693 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/693/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
307545321 | MDExOlB1bGxSZXF1ZXN0MTc2NzA0MDY3 | 694 | Portal collisions from physics engine | gmriggs 8909245 | closed | 0 | 0 | 2018-03-22T08:23:20Z | 2018-03-24T07:12:54Z | 2018-03-23T01:54:44Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/694 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/694/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
308236036 | MDExOlB1bGxSZXF1ZXN0MTc3MjI0Nzk0 | 696 | Fixing monsters despawning in dungeons | gmriggs 8909245 | closed | 0 | 0 | 2018-03-24T07:16:15Z | 2018-03-24T21:40:20Z | 2018-03-24T12:03:35Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/696 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/696/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
308301540 | MDExOlB1bGxSZXF1ZXN0MTc3MjYwNTE4 | 699 | Fixing object visibility across multiple landblocks | gmriggs 8909245 | closed | 0 | 0 | 2018-03-24T21:46:22Z | 2018-03-25T04:11:22Z | 2018-03-25T01:44:29Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/699 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/699/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
308321134 | MDExOlB1bGxSZXF1ZXN0MTc3MjcyMTU0 | 701 | Swanky portals | gmriggs 8909245 | closed | 0 | 0 | 2018-03-25T04:21:28Z | 2018-03-27T01:32:11Z | 2018-03-25T04:33:25Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/701 | Fixing the portals in Hotel Swank https://i.imgur.com/sRCnXrU.jpg -- Keith#3971 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/701/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
309037757 | MDExOlB1bGxSZXF1ZXN0MTc3NzkyNDA3 | 705 | Environment collision detection with PhysicsBSP | gmriggs 8909245 | closed | 0 | 0 | 2018-03-27T16:14:33Z | 2018-03-29T16:30:42Z | 2018-03-27T17:54:24Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/705 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/705/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
309828866 | MDExOlB1bGxSZXF1ZXN0MTc4Mzg0NTg2 | 709 | Sliding object fixes | gmriggs 8909245 | closed | 0 | 0 | 2018-03-29T16:52:13Z | 2018-03-30T23:01:11Z | 2018-03-29T22:54:47Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/709 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/709/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
310191569 | MDExOlB1bGxSZXF1ZXN0MTc4NjUyNTMx | 711 | Objects navigating dungeons and sliding along walls/obstacles | gmriggs 8909245 | closed | 0 | 0 | 2018-03-30T23:30:40Z | 2018-03-31T10:30:36Z | 2018-03-31T07:15:06Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/711 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/711/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
310231423 | MDExOlB1bGxSZXF1ZXN0MTc4Njc2ODk5 | 713 | Adding rotation to scenery objects | gmriggs 8909245 | closed | 0 | 0 | 2018-03-31T10:40:50Z | 2018-03-31T18:29:15Z | 2018-03-31T13:02:28Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/713 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/713/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
310635270 | MDExOlB1bGxSZXF1ZXN0MTc4OTUxMzc1 | 717 | Smooth sliding between objects, fixed an issue getting stuck during sliding | gmriggs 8909245 | closed | 0 | 0 | 2018-04-02T22:43:22Z | 2018-04-03T22:51:30Z | 2018-04-03T00:49:37Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/717 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/717/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
311031204 | MDExOlB1bGxSZXF1ZXN0MTc5MjQ0NzEy | 720 | CylSphere testing, scenery collisions/sliding | gmriggs 8909245 | closed | 0 | 0 | 2018-04-03T23:18:13Z | 2018-04-04T22:43:09Z | 2018-04-04T00:42:51Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/720 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/720/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
311420178 | MDExOlB1bGxSZXF1ZXN0MTc5NTM0Nzc3 | 721 | Transitions, collision detection, and sliding with building exteriors / interiors | gmriggs 8909245 | closed | 0 | 0 | 2018-04-04T23:02:33Z | 2018-04-05T00:03:37Z | 2018-04-05T00:03:37Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/721 | Initial physics engine coding and testing completed :) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/721/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
311862718 | MDExOlB1bGxSZXF1ZXN0MTc5ODY1MzQ3 | 722 | Adding EmoteManager | gmriggs 8909245 | closed | 0 | 0 | 2018-04-06T06:38:39Z | 2018-04-07T13:25:39Z | 2018-04-06T12:10:21Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/722 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/722/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
312208240 | MDExOlB1bGxSZXF1ZXN0MTgwMTA2NDE2 | 724 | Adding creature idle animations/sounds | gmriggs 8909245 | closed | 0 | 0 | 2018-04-07T13:48:15Z | 2018-04-08T00:07:43Z | 2018-04-08T00:07:43Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/724 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/724/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
312392900 | MDExOlB1bGxSZXF1ZXN0MTgwMjEwNjAx | 726 | Basic melee combat | gmriggs 8909245 | closed | 0 | 0 | 2018-04-09T04:53:09Z | 2018-04-09T13:03:44Z | 2018-04-09T05:52:06Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/726 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/726/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
312591663 | MDExOlB1bGxSZXF1ZXN0MTgwMzU1OTMw | 728 | Adding per-damage type combat messages | gmriggs 8909245 | closed | 0 | 0 | 2018-04-09T16:05:50Z | 2018-04-10T04:22:21Z | 2018-04-09T18:25:33Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/728 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/728/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
313116542 | MDExOlB1bGxSZXF1ZXN0MTgwNzQ4ODM3 | 730 | Adding auto-attack, critical deaths, per-weapon swing animations, damage source tracking, and attack height / powerbar | gmriggs 8909245 | closed | 0 | 0 | 2018-04-10T22:52:14Z | 2018-04-11T05:41:23Z | 2018-04-10T23:20:45Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/730 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/730/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
313181629 | MDExOlB1bGxSZXF1ZXN0MTgwNzk2MjAx | 731 | Adding monster pain sounds, and splatter effects | gmriggs 8909245 | closed | 0 | 0 | 2018-04-11T05:48:17Z | 2018-04-11T06:09:26Z | 2018-04-11T06:09:26Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/731 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/731/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
313197679 | MDExOlB1bGxSZXF1ZXN0MTgwODA3ODY2 | 732 | Fixing sound events | gmriggs 8909245 | closed | 0 | 0 | 2018-04-11T07:05:48Z | 2018-04-12T02:47:57Z | 2018-04-11T15:03:03Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/732 | Thanks to @Slushnas for the tremendous help with the recent PRs! =) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/732/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
314039578 | MDExOlB1bGxSZXF1ZXN0MTgxNDM3MDQ3 | 735 | Adding powerbar damage scaling, weapon skill vs. defense skill evasion, per-weapon damage, attribute damage scaling, per-body part armor/resistance scaling | gmriggs 8909245 | closed | 0 | 0 | 2018-04-13T09:44:27Z | 2018-04-13T21:59:15Z | 2018-04-13T12:47:00Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/735 | Fixed a bug where spamming the attack button would trigger multiple monster death animations | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/735/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
314265101 | MDExOlB1bGxSZXF1ZXN0MTgxNjA2OTk0 | 736 | Fixing unarmed combat | gmriggs 8909245 | closed | 0 | 0 | 2018-04-13T22:12:57Z | 2018-04-14T00:48:57Z | 2018-04-14T00:48:56Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/736 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/736/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
314420385 | MDExOlB1bGxSZXF1ZXN0MTgxNzAxODU1 | 743 | Adding vitae and enchantment registry | gmriggs 8909245 | closed | 0 | 0 | 2018-04-15T14:28:46Z | 2018-04-15T15:06:50Z | 2018-04-15T15:06:50Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/743 | Thanks to @Slushnas and everyone on the ACE team for helping with this latest update :) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/743/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
314705692 | MDExOlB1bGxSZXF1ZXN0MTgxOTAzNDMw | 745 | Adding healing kit usage | gmriggs 8909245 | closed | 0 | 0 | 2018-04-16T15:25:59Z | 2018-04-16T18:41:44Z | 2018-04-16T18:41:44Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/745 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/745/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
314873070 | MDExOlB1bGxSZXF1ZXN0MTgyMDI5MTYw | 746 | Fixing landblock adjacency loading | gmriggs 8909245 | closed | 0 | 0 | 2018-04-17T01:32:35Z | 2018-04-17T03:12:04Z | 2018-04-17T03:12:04Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/746 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/746/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
314890288 | MDExOlB1bGxSZXF1ZXN0MTgyMDQxMDA5 | 747 | Fixing vitae % display bug | gmriggs 8909245 | closed | 0 | 0 | 2018-04-17T03:17:11Z | 2018-04-17T10:46:41Z | 2018-04-17T08:42:57Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/747 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/747/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
315011433 | MDExOlB1bGxSZXF1ZXN0MTgyMTI5ODk0 | 748 | Updating EnchantmentManager for handling all spells | gmriggs 8909245 | closed | 0 | 0 | 2018-04-17T11:06:38Z | 2018-04-17T12:01:14Z | 2018-04-17T12:01:14Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/748 | Thanks again to @Slushnas for helping with this patch! - EnchantmentManager now supports adding/updating/removing all spells - EnchantmentManager.HeartBeat() has been added, which maintains the spell duration in the database - Gems added to enchantment registry for PoC - Player health/stamina/mana updated on death | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/748/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
315627863 | MDExOlB1bGxSZXF1ZXN0MTgyNTkxNzI3 | 749 | Adding creature enchantment buffs/debuffs | gmriggs 8909245 | closed | 0 | 0 | 2018-04-18T20:20:06Z | 2018-04-18T22:25:08Z | 2018-04-18T22:25:08Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/749 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/749/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
315757054 | MDExOlB1bGxSZXF1ZXN0MTgyNjg3NjAw | 750 | Adding shortcut manager | gmriggs 8909245 | closed | 0 | 0 | 2018-04-19T07:25:47Z | 2018-04-19T07:30:18Z | 2018-04-19T07:30:18Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/750 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/750/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
316061471 | MDExOlB1bGxSZXF1ZXN0MTgyOTE0Mzgz | 751 | Adding life magic buffs / debuffs | gmriggs 8909245 | closed | 0 | 0 | 2018-04-19T22:21:59Z | 2018-04-20T02:06:16Z | 2018-04-20T02:06:16Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/751 | - Armor - Imperil - Vulns - Prots | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/751/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
316186086 | MDExOlB1bGxSZXF1ZXN0MTgzMDAwNTg1 | 752 | Adding item enchantments to registry, ie. Blood Drinker | gmriggs 8909245 | closed | 0 | 0 | 2018-04-20T09:02:21Z | 2018-04-20T11:34:32Z | 2018-04-20T11:34:32Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/752 | - Swift Killer - Heart Seeker - Defender - Impenetrability - Banes | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/752/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
316557610 | MDExOlB1bGxSZXF1ZXN0MTgzMjYwNjQ5 | 754 | Adding bow/crossbow combat | gmriggs 8909245 | closed | 0 | 0 | 2018-04-22T07:52:12Z | 2018-04-23T14:32:32Z | 2018-04-22T11:36:32Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/754 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/754/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
316840871 | MDExOlB1bGxSZXF1ZXN0MTgzNDU1Mzgy | 756 | Adding bow/crossbow combat polish | gmriggs 8909245 | closed | 0 | 0 | 2018-04-23T14:35:54Z | 2018-04-23T22:54:11Z | 2018-04-23T17:31:25Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/756 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/756/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
317028470 | MDExOlB1bGxSZXF1ZXN0MTgzNTkxNzA3 | 757 | Additional bow/crossbow polish | gmriggs 8909245 | closed | 0 | 0 | 2018-04-24T00:30:49Z | 2018-04-24T04:21:11Z | 2018-04-24T00:59:17Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/757 | - Adjust missile spawn location - Attack height trajectory - Adding collision sound effect - Fixing cross-landblock projectiles - Fixing ghost projectiles in dungeons | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/757/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
317065661 | MDExOlB1bGxSZXF1ZXN0MTgzNjE3NDA3 | 758 | Minor fixes | gmriggs 8909245 | closed | 0 | 0 | 2018-04-24T04:23:42Z | 2018-04-24T16:39:06Z | 2018-04-24T12:09:58Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/758 | - Removing delay when launching projectiles across multiple landblocks - Removing Vitae from Life Spells category - Adjusting player vitals on death | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/758/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
319384596 | MDExOlB1bGxSZXF1ZXN0MTg1MzE3MDQw | 777 | Adding monster movement | gmriggs 8909245 | closed | 0 | 2 | 2018-05-02T01:50:45Z | 2018-05-02T22:35:42Z | 2018-05-02T22:35:41Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/777 | Thanks so much to @dgatewood, @Slushnas, and the entire ACE team for all the help with this PR | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/777/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
322496552 | MDExOlB1bGxSZXF1ZXN0MTg3NjEyNzMx | 789 | Adding monster melee combat | gmriggs 8909245 | closed | 0 | 1 | 2018-05-12T09:20:36Z | 2018-07-01T00:55:11Z | 2018-05-15T04:34:54Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/789 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/789/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
323359446 | MDExOlB1bGxSZXF1ZXN0MTg4MjM3MjAy | 794 | Adding monster spell casting | gmriggs 8909245 | closed | 0 | 1 | 2018-05-15T19:52:56Z | 2018-12-25T05:56:37Z | 2018-05-18T13:37:47Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/794 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/794/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
324577273 | MDExOlB1bGxSZXF1ZXN0MTg5MTU0NDU1 | 795 | Adding monster ranged combat | gmriggs 8909245 | closed | 0 | 0 | 2018-05-18T23:15:52Z | 2018-05-19T16:42:40Z | 2018-05-19T16:42:40Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/795 | - Adding equipped items to Player_Tracking - Fixed a bug where CombatState was broadcast to landblock | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/795/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
329187165 | MDExOlB1bGxSZXF1ZXN0MTkyNTA1NzY1 | 816 | Adding projectile physics | gmriggs 8909245 | closed | 0 | 0 | 2018-06-04T19:32:50Z | 2018-07-19T10:09:08Z | 2018-06-08T08:08:54Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/816 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/816/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
330562879 | MDExOlB1bGxSZXF1ZXN0MTkzNTQwNDA0 | 817 | Adding monster physics-based movement | gmriggs 8909245 | closed | 0 | 0 | 2018-06-08T08:18:12Z | 2018-06-08T23:08:49Z | 2018-06-08T23:08:49Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/817 | Monsters should no longer move through walls or other impassable areas | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/817/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
330579942 | MDExOlB1bGxSZXF1ZXN0MTkzNTUzMzE0 | 818 | Adding shield combat | gmriggs 8909245 | closed | 0 | 0 | 2018-06-08T09:12:31Z | 2018-06-08T23:09:23Z | 2018-06-08T23:09:22Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/818 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/818/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
331400340 | MDExOlB1bGxSZXF1ZXN0MTk0MTQwNzM1 | 821 | Updating cell transitions | gmriggs 8909245 | closed | 0 | 0 | 2018-06-12T00:58:28Z | 2018-06-12T15:48:12Z | 2018-06-12T15:48:12Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/821 | - Fixed a bug where the current cell would be null after portal | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/821/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
333031903 | MDExOlB1bGxSZXF1ZXN0MTk1MzU5Mjk3 | 825 | Adding Allegiance system | gmriggs 8909245 | closed | 0 | 1 | 2018-06-17T03:22:54Z | 2018-06-23T00:33:07Z | 2018-06-23T00:33:07Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/825 | work in progress | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/825/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
333394359 | MDExOlB1bGxSZXF1ZXN0MTk1NjE3NDIy | 827 | Updating Fellowship system | gmriggs 8909245 | closed | 0 | 0 | 2018-06-18T18:58:17Z | 2018-06-23T14:41:44Z | 2018-06-23T14:41:44Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/827 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/827/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
333624829 | MDExOlB1bGxSZXF1ZXN0MTk1NzkxMDcz | 828 | Update friends list | gmriggs 8909245 | closed | 0 | 0 | 2018-06-19T11:10:27Z | 2018-06-23T14:48:56Z | 2018-06-23T14:48:56Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/828 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/828/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
335521398 | MDExOlB1bGxSZXF1ZXN0MTk3MjAwNjg4 | 831 | Adding landblock unloading system, and player corpses | gmriggs 8909245 | closed | 0 | 0 | 2018-06-25T18:39:17Z | 2018-06-29T19:35:58Z | 2018-06-29T19:35:58Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/831 | - Adding landblock unloading / reloading system - Fixed a bug where generators were spawning monsters too quickly - Adding player corpses - Adding dungeon/outdoor landblock detection - Fixed a bug with spawning certain scenery (Redspire) - Added player death items list calculation - Added dropped items to corpse containers - Added corpse looting permissions - Added permaload flag for landblocks | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/831/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
335620592 | MDExOlB1bGxSZXF1ZXN0MTk3Mjc1MDEz | 832 | Fixing specialized skill calcs | gmriggs 8909245 | closed | 0 | 0 | 2018-06-26T01:04:57Z | 2018-06-28T07:19:42Z | 2018-06-28T07:19:42Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/832 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/832/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
336837847 | MDExOlB1bGxSZXF1ZXN0MTk4MTk3MTgw | 833 | Updating appraisal system / refactoring | gmriggs 8909245 | closed | 0 | 0 | 2018-06-29T02:04:49Z | 2018-06-29T18:54:38Z | 2018-06-29T18:54:38Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/833 | - Full appraisal info for all object types - Enchantments are now shown in the appraisal window, colored green/red highlights - Cleaned up and refactored existing code | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/833/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
337182123 | MDExOlB1bGxSZXF1ZXN0MTk4NDU3MTQw | 835 | Fixing merge | gmriggs 8909245 | closed | 0 | 0 | 2018-06-30T03:20:24Z | 2018-06-30T04:56:10Z | 2018-06-30T04:56:10Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/835 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/835/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
337313318 | MDExOlB1bGxSZXF1ZXN0MTk4NTM3NTYx | 837 | Improved monster movement | gmriggs 8909245 | closed | 0 | 0 | 2018-07-01T18:58:33Z | 2018-07-02T22:01:58Z | 2018-07-02T03:53:54Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/837 | - Updated animation system to loop through linked anims properly - Fixing creature sliding - Adjusted monster movement speed - Fixed a possible crash looping through CellArray (todo: use standard for loop to check for newly added cells) - Temporary fix with mages not being able to loot corpses (todo: Player_Magic should be calling WorldObject.TakeDamage) - Various bug fixes | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/837/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
337681853 | MDExOlB1bGxSZXF1ZXN0MTk4ODAyOTA2 | 840 | Fixing monster turning speeds | gmriggs 8909245 | closed | 0 | 0 | 2018-07-02T22:14:42Z | 2018-07-04T20:02:27Z | 2018-07-03T02:58:23Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/840 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/840/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
338184917 | MDExOlB1bGxSZXF1ZXN0MTk5MTc5NDM3 | 844 | Adding player/monster health instant updates | gmriggs 8909245 | closed | 0 | 0 | 2018-07-04T08:48:29Z | 2018-07-04T19:41:38Z | 2018-07-04T19:41:38Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/844 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/844/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
338367575 | MDExOlB1bGxSZXF1ZXN0MTk5MzE4MDQ5 | 845 | Linking monster aggro to player combat, adjusting tolerance | gmriggs 8909245 | closed | 0 | 0 | 2018-07-04T20:10:09Z | 2018-07-06T22:17:49Z | 2018-07-04T21:40:07Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/845 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/845/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
339086874 | MDExOlB1bGxSZXF1ZXN0MTk5ODU5MjE2 | 851 | Improved monster transitions between landblocks and cell boundaries | gmriggs 8909245 | closed | 0 | 1 | 2018-07-06T22:23:16Z | 2018-07-07T20:35:10Z | 2018-07-07T20:35:10Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/851 | - Fixed various bugs with monsters crossing between landblock and cell boundaries. - Monsters should be able to chase the player through dungeons and indoor areas more consistently - Added monster movement debug commands - Fixed the missing portals in Hotel Swank - Fixed a bug with some dungeons having black screens on portal entry | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/851/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
339175508 | MDExOlB1bGxSZXF1ZXN0MTk5OTEzOTQy | 854 | Updating ObjectMaint for multiplayer dungeons | gmriggs 8909245 | closed | 0 | 0 | 2018-07-07T21:17:22Z | 2018-07-09T19:46:16Z | 2018-07-09T19:46:16Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/854 | - Updated the Object Maintenance system from a server-wide instance to per-player. This should fix the disappearing monsters in dungeons for multiplayer. - Added a call to handle_visible_cells() when an object enters the PVS for a player. This fixes a bug when players/creatures travel long distances to reach a player who has been standing in the same cell for awhile. It should also make the PVS system more consistent in general. - Added a null check to all references to CurrentLandblock. There are many functions currently running in the ActionQueue after an object has been destroyed. TODO: revisit the object destruction system | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/854/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
339589529 | MDExOlB1bGxSZXF1ZXN0MjAwMjA2MTc1 | 860 | Fixing sliding along the edge of cliffs | gmriggs 8909245 | closed | 0 | 1 | 2018-07-09T20:09:10Z | 2018-07-10T13:44:43Z | 2018-07-10T13:44:43Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/860 | - Fixed a bug where StepUpHeight and StepDownHeight were reversed - Fixed a conversion error between degrees and radians - Fixed a bug with EdgeSlide/PrecipiceSlide where the player and creatures would get stuck at the edge of cliffs - Updated CellArray iterators to check newly added cells | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/860/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
339731800 | MDExOlB1bGxSZXF1ZXN0MjAwMzEwNzI2 | 862 | Fixing water depth | gmriggs 8909245 | closed | 0 | 0 | 2018-07-10T07:56:45Z | 2018-07-10T22:01:33Z | 2018-07-10T22:01:33Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/862 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/862/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
340465938 | MDExOlB1bGxSZXF1ZXN0MjAwODcxNDY1 | 868 | EmoteManager refactoring | gmriggs 8909245 | closed | 0 | 1 | 2018-07-12T02:17:43Z | 2018-07-13T03:23:51Z | 2018-07-13T03:23:51Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/868 | Tested: Temple of Forgetfulness: /create 22754 http://asheron.wikia.com/wiki/Attribute_and_Skill_Redistribution Giving spell component to statue, correct emote actions are executed Olthoi Hunter: /create 3930 /ci helmolthoi Giving classic Olthoi Helm to Olthoi Hunter, the new Olthoi Helm is received There is a small issue with this one, and it probably existed before: the player give -> npc message is received at the end of the chain instead of the beginning | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/868/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
341000258 | MDExOlB1bGxSZXF1ZXN0MjAxMjc2NTQz | 870 | Fixing RunRate | gmriggs 8909245 | closed | 0 | 0 | 2018-07-13T12:28:13Z | 2018-07-13T14:12:58Z | 2018-07-13T14:12:58Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/870 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/870/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
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