issues: 297694186
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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297694186 | MDExOlB1bGxSZXF1ZXN0MTY5NTU3MTk1 | 641 | Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. | 8909245 | closed | 0 | 1 | 2018-02-16T06:41:06Z | 2018-02-16T14:56:52Z | 2018-02-16T14:56:52Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/641 | This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/641/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | pull |