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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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396285156 | MDU6SXNzdWUzOTYyODUxNTY= | 1241 | Loot item that is magical, but spell-less | DrudgeRobber 46425530 | closed | 0 | 2 | 2019-01-06T19:09:46Z | 2019-12-14T23:07:07Z | 2019-12-14T23:07:07Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` Gotten off a drudge in the Drudge Hideout. Has the icon of a magical item, has mana, activation reqs, but no spells. ![magicalbutmagicless](https://user-images.githubusercontent.com/46425530/50740428-44f5e400-11bc-11e9-98ac-f8dbf2b809d1.jpg) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- Should have spell(s). --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1241/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
396309390 | MDU6SXNzdWUzOTYzMDkzOTA= | 1244 | Quest items appearing in loot | DrudgeRobber 46425530 | closed | 0 | dgatewood 10187880 | 1 | 2019-01-07T00:06:59Z | 2019-01-28T20:55:25Z | 2019-01-28T20:55:25Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` What appears to be a quest item (http://acpedia.org/wiki/Satchel_with_Offerings) showing up in monster loot, complete with spells. Found it in the Drudge Hideout on the corpse of one of the drudges. ![strangeloot](https://user-images.githubusercontent.com/46425530/50743418-bb5b0c00-11e5-11e9-9801-70044099d754.jpg) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1244/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
396612304 | MDU6SXNzdWUzOTY2MTIzMDQ= | 1246 | Tumerok archers aggro, but won't attack until you're very close | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 2 | 2019-01-07T19:11:10Z | 2019-01-12T21:03:29Z | 2019-01-12T21:03:28Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` Tumeroks that have missile weapons (bow/crossbow) around Dryreach will aggro and equip their weapon when attacked, but refuse to fire until you're extremely close to them. Included a short video of it in action. [noshootonlystare.zip](https://github.com/ACEmulator/ACE/files/2733968/noshootonlystare.zip) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Portal to Dryreach, attack a tumerok that has a missile weapon. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1246/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
396984309 | MDU6SXNzdWUzOTY5ODQzMDk= | 1248 | Monster messages which should be sent on killing the player instead sent when player kills monster | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-08T16:28:31Z | 2019-01-09T20:06:56Z | 2019-01-09T20:06:56Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ![onkillnotondeath](https://user-images.githubusercontent.com/46425530/50844179-2fa5c480-1338-11e9-9e77-cf89bd7f5cad.jpg) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Kill Gotrok Tiatus lugians (and probably others of the hollow weapon carrying variety) until you get the message. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Message should only be sent when the lugian kills the player. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1248/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
397025137 | MDU6SXNzdWUzOTcwMjUxMzc= | 1249 | Mob missing attack animation for throwing javelins | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 1 | 2019-01-08T18:14:32Z | 2019-01-09T20:06:45Z | 2019-01-09T20:06:45Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` Edit: I think this actually has to do with the mob having both a throwing weapon and a shield. Se Sclavus attack you with javelins but seem to lack the animation. You can see the javelin being thrown through the air and a new one appearing in their hand, but no attack animation is shown. Included short video. [missingjavelinanimation.zip](https://github.com/ACEmulator/ACE/files/2737981/missingjavelinanimation.zip) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Find a Se Sclavus (I found them in the swamp near yanshi) that throws javelins and get in attack range. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1249/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
398068985 | MDU6SXNzdWUzOTgwNjg5ODU= | 1255 | Hermetic Link not working | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-10T23:55:34Z | 2019-01-12T21:06:46Z | 2019-01-12T21:06:46Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` Hermetic link (and hermetic void), which applies a percentage based increase to the mana conversion bonus of a casting device, doesn't appear to work. Mana conversion bonus of an item is unchanged after casting the spell. [hermeticlink.zip](https://github.com/ACEmulator/ACE/files/2747505/hermeticlink.zip) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Cast aura of hermetic link while wielding a casting device that has a mana conversion bonus. No change in displayed bonus. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1255/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
398424040 | MDU6SXNzdWUzOTg0MjQwNDA= | 1258 | Awakener requires spec Creature to wield, game allows you to wield it regardless | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-11T19:35:41Z | 2019-01-12T21:06:17Z | 2019-01-12T21:06:17Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` http://acpedia.org/wiki/Awakener requires Creature Enchantment be specialized to wield it, however a character that doesn't meet that req is able to wield it. ![awakenerspecialized](https://user-images.githubusercontent.com/46425530/51055539-18700c80-15ae-11e9-930c-c6e21215b954.png) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Get the Awakener on a character without spec creature. Wield it. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Do not allow a character without spec creature to wield it. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1258/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
398731372 | MDU6SXNzdWUzOTg3MzEzNzI= | 1272 | Can wear multiple pieces of armor that cover the same areas | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 1 | 2019-01-14T02:41:09Z | 2019-01-16T04:24:11Z | 2019-01-16T04:24:10Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` If you put on, for example, leggings, which only cover the upper and lower legs, you can drag another pair of leggings which also cover the abdomen and wear both at the same time. Seems to work the same for any piece of armor that covers multiple areas. Breastplate - drag coat to arms and wear both the breastplate and coat. Etc. Video included. [twopantsforme.zip](https://github.com/ACEmulator/ACE/files/2753903/twopantsforme.zip) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Get a pair of leggings which cover only the upper and lower legs. Now grab a pair of leggings which cover the abdomen, upper legs and lower legs. Put on the first leggings, switch to slot view, drag the second pair of leggings to the abdomen. Wear both pairs at the same time. Also works with other armor. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Do not allow me to wear two pairs of pants. Or other items. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1272/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
399592772 | MDU6SXNzdWUzOTk1OTI3NzI= | 1287 | Virindi Castaway NPC attacks you in Black Dominion dungeon | DrudgeRobber 46425530 | closed | 0 | 3 | 2019-01-16T00:16:00Z | 2019-01-16T04:22:16Z | 2019-01-16T04:22:16Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` The Virindi Castaway NPC in the Black Dominion Dungeon attacks. Still functions, though. ![castaway](https://user-images.githubusercontent.com/46425530/51218288-b428b200-18f9-11e9-82df-b9e7307026ac.png) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Go into the final room of the Black Dominion dungeon and wait for him to attack you. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> A pacifist lifestyle for this poor fellow. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1287/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
400003680 | MDU6SXNzdWU0MDAwMDM2ODA= | 1296 | Using Portal Gem Crashes Server | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-16T21:22:39Z | 2019-01-16T23:08:24Z | 2019-01-16T23:08:24Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` Sorry for the screenshot, didn't seem to dump it to a log. ![gems](https://user-images.githubusercontent.com/46425530/51278984-17721d00-19aa-11e9-98c6-ca6adf6e8065.png) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> I attempted to use an Aphus Lassel Portal Gem which you get from Brighteyes for turning in a tusker tusk. That crashed the server. After restarting it I then used an Al-Arqas gem bought from Shoyanen outside Mayoi and that also crashed it. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1296/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
400944860 | MDU6SXNzdWU0MDA5NDQ4NjA= | 1320 | Attempting to use a mage's dispel magic service results in buying the icon | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-19T01:20:19Z | 2019-01-20T00:17:25Z | 2019-01-20T00:17:25Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` When you attempt to use a mage's dispel magic service it simply gives you the icon, like you're buying an item from them. ![expensiveicons](https://user-images.githubusercontent.com/46425530/51420192-2a2d5300-1b5e-11e9-90bc-378d79816362.png) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Go to your local mage, select services, attempt to use one of the dispel magic options. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1320/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
401026705 | MDU6SXNzdWU0MDEwMjY3MDU= | 1324 | Fellowship Buffs only buff the caster | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-19T19:25:35Z | 2019-01-21T03:40:42Z | 2019-01-21T03:40:42Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` Spells which automatically buff the entire fellowship, such as http://acpedia.org/wiki/Scroll_of_Superior_Vivify_the_Conclave, currently only buff the one casting it. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Attain the fellowship spells given via the Blackmire http://acpedia.org/wiki/The_Temple_of_Liazk_Itzi quests and attempt to cast them while in a fellowship with others. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Should buff everyone in the fellowship when cast. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1324/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
401027383 | MDU6SXNzdWU0MDEwMjczODM= | 1325 | Casting from an item's built in spells different from retail | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-19T19:34:13Z | 2019-01-21T05:02:46Z | 2019-01-21T05:02:46Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Use an item with a built in spell, like the Healer's Heart or Focusing Stone. The result will be a wind up as though you're casting a regular spell and then a slow overhead cast. You'll also say spell words as though you're casting normally and have the possibility to fizzle. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> When casting from an item's built in spells you should only go through the slow overhead animation. There should be no spell words and no chance of fizzling. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> Hells found a video of someone using the Healer's Heart to show how it appeared in retail: https://youtu.be/FBBhgAnl-XI?t=12789 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1325/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
401119501 | MDU6SXNzdWU0MDExMTk1MDE= | 1328 | Keys for chests in the Hieromancer's Armor and Halls of Knorr quest do not work. | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-20T17:28:13Z | 2019-01-21T05:02:34Z | 2019-01-21T05:02:34Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> In the http://acpedia.org/wiki/Hieromancer's_Armor quest, you kill one of the guardian golems to get a Trunk Key which unlocks a Trunk upstairs. The key doesn't fit. In the http://acpedia.org/wiki/Halls_of_Knorr quest, you must use three different keys, Key to the Defender Cache, Key to the Elder Cache, and Key to the Sentinel Cache, on their respective chests. The keys do not work. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1328/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
401135048 | MDU6SXNzdWU0MDExMzUwNDg= | 1329 | Can't wear trousers if you're already wearing boots | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-20T20:20:11Z | 2019-01-21T03:39:10Z | 2019-01-21T03:39:10Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Put on a pair of boots. Attempt to put on trousers (the kind you put in the clothing slots to the right of the armor). You can, however, wear boots with trousers if you put the trousers on first. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> It only seems to affect boots, as shoes purchased from the tailor work fine with trousers. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1329/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
401503285 | MDU6SXNzdWU0MDE1MDMyODU= | 1336 | Unenchantable property prevents items from using built in enchantments | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 0 | 2019-01-21T20:39:26Z | 2019-01-22T16:59:41Z | 2019-01-22T16:59:41Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ![unenchantable](https://user-images.githubusercontent.com/46425530/51497539-6b597900-1d91-11e9-8f5a-a78b5411b6c0.png) ![unenchantable02](https://user-images.githubusercontent.com/46425530/51497857-7365e880-1d92-11e9-9e18-055a0da292e2.png) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Wear an item that has the Unenchantable property, but has built in enchantments such as the armor given by the http://acpedia.org/wiki/Halls_of_Knorr quest. Or http://acpedia.org/wiki/Elemental_Master_Robe ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Item should be unenchantable by the player, but not unenchantable by itself. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1336/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
401506865 | MDU6SXNzdWU0MDE1MDY4NjU= | 1337 | Player cannot write in blank parchment/book/tome | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 1 | 2019-01-21T20:53:10Z | 2019-01-22T16:59:25Z | 2019-01-22T16:59:25Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Purchase a parchment, book, tome, or get the lightweight tome from the Hieromancer's Armor's quest. Attempt to write in it. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> Received unhandled GameActionType: 0x00AC - BookAddPage ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> As a great empyrean once said: *Our people once were scholars, enjoying a golden age of peace and enlightenment. I should like to see that glittering world of my childhood again.* ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1337/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
402359603 | MDU6SXNzdWU0MDIzNTk2MDM= | 1355 | Cultist Altars don't work | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 5 | 2019-01-23T17:53:39Z | 2019-01-28T00:00:40Z | 2019-01-28T00:00:40Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Find a Cultist Altar that spawns randomly on the Marae platea and use it. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> Should spawn the creatures as described on this page: http://acpedia.org/wiki/Cultist_Altar ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1355/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
402885287 | MDU6SXNzdWU0MDI4ODUyODc= | 1366 | Dispel Traps can dispel an item's built in spells that you're wearing | DrudgeRobber 46425530 | closed | 0 | gmriggs 8909245 | 1 | 2019-01-24T20:36:58Z | 2019-01-25T23:17:48Z | 2019-01-25T23:17:48Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ![rip](https://user-images.githubusercontent.com/46425530/51706780-73155980-1fed-11e9-9840-4f895474012a.png) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Wear an item with built in spells, such as (in my instance) the upgraded armor from http://acpedia.org/wiki/Halls_of_Knorr, and run over a dispel trap like the one in: http://acpedia.org/wiki/Lugian_Mines ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> If you're wearing an item with built in spells when you're hit by a dispel trap its spells shouldn't be dispelled. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1366/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
437208346 | MDU6SXNzdWU0MzcyMDgzNDY= | 1806 | Spells on Stave of Palenqual and Puppeteer's Skull not implemented yet | DrudgeRobber 46425530 | open | 0 | 7 | 2019-04-25T13:45:41Z | 2019-05-21T05:19:08Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [x] feature request ``` The [Stave of Palenqual](http://acpedia.org/wiki/Stave_of_Palenqual) (using the version with Avalanche added) and [Puppeteer's Skull](http://acpedia.org/wiki/Puppeteer's_Skull) both throw "Avalanche/Wrath of the Puppeteer not implemented, yet!" errors on attempting to use their respective built in spells. The Stave of Palenqual also seems to fizzle when attempting to cast it on monsters or NPCs. It only follows through to the "* not implemented, yet!" when attempting to cast it on another player character. The [Virindi Implant (Purple)](http://acpedia.org/wiki/Virindi_Implant_(Purple)) seems to have a similar problem with fizzling on targets other than players. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1806/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | issue |
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