issues: 437208346
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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437208346 | MDU6SXNzdWU0MzcyMDgzNDY= | 1806 | Spells on Stave of Palenqual and Puppeteer's Skull not implemented yet | 46425530 | open | 0 | 7 | 2019-04-25T13:45:41Z | 2019-05-21T05:19:08Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [x] feature request ``` The [Stave of Palenqual](http://acpedia.org/wiki/Stave_of_Palenqual) (using the version with Avalanche added) and [Puppeteer's Skull](http://acpedia.org/wiki/Puppeteer's_Skull) both throw "Avalanche/Wrath of the Puppeteer not implemented, yet!" errors on attempting to use their respective built in spells. The Stave of Palenqual also seems to fizzle when attempting to cast it on monsters or NPCs. It only follows through to the "* not implemented, yet!" when attempting to cast it on another player character. The [Virindi Implant (Purple)](http://acpedia.org/wiki/Virindi_Implant_(Purple)) seems to have a similar problem with fizzling on targets other than players. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1806/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | issue |