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id ▼ | html_url | issue_url | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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274909744 | https://github.com/ACEmulator/ACE/pull/2#issuecomment-274909744 | https://api.github.com/repos/ACEmulator/ACE/issues/2 | MDEyOklzc3VlQ29tbWVudDI3NDkwOTc0NA== | xanxin887 6705011 | 2017-01-24T19:26:10Z | 2017-01-24T19:26:10Z | NONE | characters_database.sql that is included had a bad PK this one fixes that. [characters_database.sql.txt](https://github.com/ACEmulator/ACE/files/727740/characters_database.sql.txt) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Updates for DB 1/24/17 202908658 | |
277143116 | https://github.com/ACEmulator/ACE/issues/12#issuecomment-277143116 | https://api.github.com/repos/ACEmulator/ACE/issues/12 | MDEyOklzc3VlQ29tbWVudDI3NzE0MzExNg== | firesickle 25497527 | 2017-02-03T01:52:42Z | 2017-02-03T01:52:42Z | NONE | As an alternative, You can run it in its current state with a scheduled task, which I think you can set up to execute upon start up. Additionally, you can set a scheduled task to run again if it is not already running, to get the client to start back up if it threw an exception and ended. Not sure myself what extra steps would need to make this into a service. In my past experience, I have had never-ending problems with custom built windows services that do web interactions, had a lot more success when switching to scheduled tasks | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Converting ACE to run as a Windows service 205040357 | |
277488613 | https://github.com/ACEmulator/ACE/issues/8#issuecomment-277488613 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | MDEyOklzc3VlQ29tbWVudDI3NzQ4ODYxMw== | Oykib 25472382 | 2017-02-05T00:35:02Z | 2017-02-05T00:35:02Z | NONE | [ACEmuLauncher.zip](https://github.com/ACEmulator/ACE/files/752670/ACEmuLauncher.zip) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Client Launcher needed 204490371 | |
277572855 | https://github.com/ACEmulator/ACE/issues/8#issuecomment-277572855 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | MDEyOklzc3VlQ29tbWVudDI3NzU3Mjg1NQ== | Oykib 25472382 | 2017-02-06T02:24:53Z | 2017-02-06T02:24:53Z | NONE | [ACEmuLauncher v0.0.0.3 source.zip](https://github.com/ACEmulator/ACE/files/753512/ACEmuLauncher.v0.0.0.3.source.zip) Latest version that has profiles. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Client Launcher needed 204490371 | |
279281301 | https://github.com/ACEmulator/ACE/issues/51#issuecomment-279281301 | https://api.github.com/repos/ACEmulator/ACE/issues/51 | MDEyOklzc3VlQ29tbWVudDI3OTI4MTMwMQ== | spikeone83 20557688 | 2017-02-13T02:39:40Z | 2017-02-13T02:39:40Z | NONE | best is to save characters routinely, characters not saving often server side is one of the easy ways of duping in any online game | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Saving a Character to the DB 206403228 | |
279350491 | https://github.com/ACEmulator/ACE/issues/8#issuecomment-279350491 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | MDEyOklzc3VlQ29tbWVudDI3OTM1MDQ5MQ== | damnubber 4389226 | 2017-02-13T10:37:53Z | 2017-02-13T10:37:53Z | NONE | Any specific reason this isn't in the ACE solution? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Client Launcher needed 204490371 | |
279395678 | https://github.com/ACEmulator/ACE/issues/8#issuecomment-279395678 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | MDEyOklzc3VlQ29tbWVudDI3OTM5NTY3OA== | Oykib 25472382 | 2017-02-13T13:43:20Z | 2017-02-13T13:43:20Z | NONE | This can be deleted. I was informed that they do not need a launcher developed and have one in mind already. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Client Launcher needed 204490371 | |
284311511 | https://github.com/ACEmulator/ACE/pull/107#issuecomment-284311511 | https://api.github.com/repos/ACEmulator/ACE/issues/107 | MDEyOklzc3VlQ29tbWVudDI4NDMxMTUxMQ== | ghost 10137 | 2017-03-06T06:13:51Z | 2017-03-06T06:13:51Z | NONE | So the file names themselves would be hard-coded and just pull in the directory location from the config file, thereby allowing the two config directives to condense into one. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add DAT loading into main process 211999671 | |
284326453 | https://github.com/ACEmulator/ACE/pull/107#issuecomment-284326453 | https://api.github.com/repos/ACEmulator/ACE/issues/107 | MDEyOklzc3VlQ29tbWVudDI4NDMyNjQ1Mw== | ghost 10137 | 2017-03-06T07:59:00Z | 2017-03-06T07:59:00Z | NONE | Stupid tab vs spaces kept tripping me up. I also noticed that I missed a whole file that should have been included in the original commit. 'git add <filename>, ftw. It has now been added into the PR with the changes to the config variable(s). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add DAT loading into main process 211999671 | |
285084104 | https://github.com/ACEmulator/ACE/pull/21#issuecomment-285084104 | https://api.github.com/repos/ACEmulator/ACE/issues/21 | MDEyOklzc3VlQ29tbWVudDI4NTA4NDEwNA== | Thwargle 25650194 | 2017-03-08T16:07:10Z | 2017-03-08T16:07:10Z | NONE | Technically; we DO have a launcher. I will work with whoever necessary to implement this into the launcher when ready. It's currently stable and fully featured as far as i can tell; so it's at a stage where implementing true password passing between server and client launch is reasonable. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Change password hashing to use scrypt 205361124 | |
287670070 | https://github.com/ACEmulator/ACE/pull/148#issuecomment-287670070 | https://api.github.com/repos/ACEmulator/ACE/issues/148 | MDEyOklzc3VlQ29tbWVudDI4NzY3MDA3MA== | maxc0c0s 8466632 | 2017-03-20T02:53:36Z | 2017-03-20T02:53:36Z | NONE | No problem, Since i'm using it, i thought maybe you guys might find it useful. I'll find other way to contribute :) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add a link to ace-db docker image in the README 215282644 | |
298181799 | https://github.com/ACEmulator/ACE/pull/306#issuecomment-298181799 | https://api.github.com/repos/ACEmulator/ACE/issues/306 | MDEyOklzc3VlQ29tbWVudDI5ODE4MTc5OQ== | ghost 10137 | 2017-04-29T17:15:29Z | 2017-04-29T17:15:29Z | NONE | The societyId field in the new table structure is currently a placeholder that can be changed, if needed, for when Societies and their bound portals are implemented. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Portal class changes 225268144 | |
299640541 | https://github.com/ACEmulator/ACE/pull/331#issuecomment-299640541 | https://api.github.com/repos/ACEmulator/ACE/issues/331 | MDEyOklzc3VlQ29tbWVudDI5OTY0MDU0MQ== | ghost 10137 | 2017-05-06T13:38:52Z | 2017-05-06T13:38:52Z | NONE | Last minute change that occurred to me that I should probably restrict the weenie given to this new constructor to specific known weenies that are portals and not leave it open to all weenies, especially those that aren't even portal objects. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add new Portal constructor 226731648 | |
299681182 | https://github.com/ACEmulator/ACE/pull/331#issuecomment-299681182 | https://api.github.com/repos/ACEmulator/ACE/issues/331 | MDEyOklzc3VlQ29tbWVudDI5OTY4MTE4Mg== | ghost 10137 | 2017-05-07T04:08:57Z | 2017-05-07T04:08:57Z | NONE | These special portals don't have a complete ace_object/ace_portal_object, as they shouldn't be spawning with the other static/fixed portals. Instead of having the work of creating a dynamically generated ace_portal_object performed outside of the Portal class, I thought it would be easiest to move the logic into another constructor overload that can dynamically build the ace_portal_object from a weenie, defined by the enum, and a position object. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add new Portal constructor 226731648 | |
299682644 | https://github.com/ACEmulator/ACE/pull/331#issuecomment-299682644 | https://api.github.com/repos/ACEmulator/ACE/issues/331 | MDEyOklzc3VlQ29tbWVudDI5OTY4MjY0NA== | ghost 10137 | 2017-05-07T05:01:33Z | 2017-05-07T05:01:33Z | NONE | I was also thinking of using a similar approach in the SummonedPortal class, with the player summoned portals, but take the portal coordinates from the appropriate character PositionType table on gateway creation. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add new Portal constructor 226731648 | |
311555195 | https://github.com/ACEmulator/ACE/pull/423#issuecomment-311555195 | https://api.github.com/repos/ACEmulator/ACE/issues/423 | MDEyOklzc3VlQ29tbWVudDMxMTU1NTE5NQ== | ghost 10137 | 2017-06-28T04:45:15Z | 2017-06-28T04:45:15Z | NONE | I also added some debugging messages that show up in the chat window. They demonstrate that delays experienced before the teleport with some portals happens at the player.Session.Player.Teleport(portalDest) command. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Review and possible merge: Fix portal requirements 238895606 | |
317810813 | https://github.com/ACEmulator/ACE/issues/296#issuecomment-317810813 | https://api.github.com/repos/ACEmulator/ACE/issues/296 | MDEyOklzc3VlQ29tbWVudDMxNzgxMDgxMw== | jensbodal 5542624 | 2017-07-25T17:30:45Z | 2017-07-25T17:30:45Z | NONE | Can this issue be closed then? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Mana does not update when xp is spent on abilities that should increase it 224529943 | |
338443637 | https://github.com/ACEmulator/ACE/pull/544#issuecomment-338443637 | https://api.github.com/repos/ACEmulator/ACE/issues/544 | MDEyOklzc3VlQ29tbWVudDMzODQ0MzYzNw== | ghost 10137 | 2017-10-22T01:19:44Z | 2017-10-22T01:20:27Z | NONE | Tested splitting Pyreals into multiple stacks of varying sizes and merging stacks back together. Tested moving between main pack and sub-packs. Tested putting pyreals into sub-packs and dropping sub-packs. CoinValue updates correctly. Dropping Pyreal stacks also update CoinValue correctly. Pickup of unsplit stacks works. However, pickup of stacks of anything that have been split don't work, so cannot fully test Pyreal pickup. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Fix coin value and pickup of stack-able items from landblock 267426458 | |
338449687 | https://github.com/ACEmulator/ACE/pull/544#issuecomment-338449687 | https://api.github.com/repos/ACEmulator/ACE/issues/544 | MDEyOklzc3VlQ29tbWVudDMzODQ0OTY4Nw== | ghost 10137 | 2017-10-22T04:02:44Z | 2017-10-22T04:02:44Z | NONE | If a stack-able item is picked up and no same items exist in inventory, HandleActionPutItemInContainer() method is called. If a same item already exists in inventory, HandleActionStackableMerge() is called. Found by debugging. Added the pickup code with a !HasItem check at the beginning of HandleActionStackableMerge(). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Fix coin value and pickup of stack-able items from landblock 267426458 | |
350589493 | https://github.com/ACEmulator/ACE/issues/578#issuecomment-350589493 | https://api.github.com/repos/ACEmulator/ACE/issues/578 | MDEyOklzc3VlQ29tbWVudDM1MDU4OTQ5Mw== | Hentaya 5007814 | 2017-12-10T23:08:57Z | 2017-12-10T23:08:57Z | NONE | So the conclusion from that article is: My suggestion: Just keep doing logging how you always have. After all the time I have spent messing with the new Microsoft.Extensions.Logging API, I would ... not even worrying about the new LoggerFactory. On Dec 10, 2017 15:10, "Mag-nus" <notifications@github.com> wrote: > A suggestion from Rawaho. > > Reference: https://stackify.com/net-core-loggerfactory-use-correctly/ > > — > You are receiving this because you are subscribed to this thread. > Reply to this email directly, view it on GitHub > <https://github.com/ACEmulator/ACE/issues/578>, or mute the thread > <https://github.com/notifications/unsubscribe-auth/AExpxuHkR1TFLZzrmXfHEWBgnnbANRO3ks5s_DqtgaJpZM4Q8oVp> > . > | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Switch from log4net to LoggerFactory 280840388 | |
362207777 | https://github.com/ACEmulator/ACE/pull/609#issuecomment-362207777 | https://api.github.com/repos/ACEmulator/ACE/issues/609 | MDEyOklzc3VlQ29tbWVudDM2MjIwNzc3Nw== | w4nn3s 2572086 | 2018-02-01T09:26:26Z | 2018-02-01T09:26:26Z | NONE | I didn't notice the "mastering-markdown" content. I proposed this change to make these easily double-click selectable etc. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Update README.md 293102357 | |
366255702 | https://github.com/ACEmulator/ACE/pull/641#issuecomment-366255702 | https://api.github.com/repos/ACEmulator/ACE/issues/641 | MDEyOklzc3VlQ29tbWVudDM2NjI1NTcwMg== | ghost 10137 | 2018-02-16T14:50:11Z | 2018-02-16T14:50:11Z | NONE | Missing Changelog | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. 297694186 | |
372088850 | https://github.com/ACEmulator/ACE/pull/679#issuecomment-372088850 | https://api.github.com/repos/ACEmulator/ACE/issues/679 | MDEyOklzc3VlQ29tbWVudDM3MjA4ODg1MA== | jsohr 35718017 | 2018-03-11T04:35:42Z | 2018-03-11T04:35:42Z | NONE | Nice! | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 1000th Commit to ACE! Morph command for Admins/Liveops 304128017 | |
383242061 | https://github.com/ACEmulator/ACE/issues/753#issuecomment-383242061 | https://api.github.com/repos/ACEmulator/ACE/issues/753 | MDEyOklzc3VlQ29tbWVudDM4MzI0MjA2MQ== | Scribble1 36286447 | 2018-04-20T22:51:33Z | 2018-04-20T22:51:33Z | NONE | Drop items on death (Bool) Trophy Drop Rate Increases (Float or Int?) Quest Timer Multipliers (Float or Int?) Kill XP Multiplier (Float) Quest XP Multiplier (Float) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | We need a way to create/restore server gameplay/configuration options/values in the db 316302961 | |
385228180 | https://github.com/ACEmulator/ACE/pull/773#issuecomment-385228180 | https://api.github.com/repos/ACEmulator/ACE/issues/773 | MDEyOklzc3VlQ29tbWVudDM4NTIyODE4MA== | ghost 10137 | 2018-04-29T05:59:55Z | 2018-04-29T06:01:00Z | NONE | Good catch on the null exception for the missing Attuned property on some items; however, the first null check on GetInventoryItem() should remain, as that method may return a null, also, which would need to be handled correctly. I resubmitted a modified version. Again, great catch. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Can drop things on the ground once again! 318688380 | |
386142434 | https://github.com/ACEmulator/ACE/pull/777#issuecomment-386142434 | https://api.github.com/repos/ACEmulator/ACE/issues/777 | MDEyOklzc3VlQ29tbWVudDM4NjE0MjQzNA== | ghost 10137 | 2018-05-02T22:35:02Z | 2018-05-02T22:35:02Z | NONE | Looks good to me, also, and played great | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Adding monster movement 319384596 | |
388071051 | https://github.com/ACEmulator/ACE/pull/787#issuecomment-388071051 | https://api.github.com/repos/ACEmulator/ACE/issues/787 | MDEyOklzc3VlQ29tbWVudDM4ODA3MTA1MQ== | ghost 10137 | 2018-05-10T14:30:44Z | 2018-05-10T15:22:52Z | NONE | Probably, would be a good idea to change the SpellID class variable, in SpellProjectile, to private, as now it shouldn't need to be publicly accessible outside the class. However, I won't block the merger. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Bolt, Streak and Arc updates 321900570 | |
398017525 | https://github.com/ACEmulator/ACE/pull/824#issuecomment-398017525 | https://api.github.com/repos/ACEmulator/ACE/issues/824 | MDEyOklzc3VlQ29tbWVudDM5ODAxNzUyNQ== | Warloxx01 38050842 | 2018-06-18T10:58:16Z | 2018-06-18T10:58:16Z | NONE | Hi, Well it did stop the crash but it doesn't update the visible model in the game. They still look to be wearing the items. Also the Burden doesn't change. I tested it with the starter clothing and a Matty Robe. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Give Request fix 332651213 | |
403672900 | https://github.com/ACEmulator/ACE/pull/860#issuecomment-403672900 | https://api.github.com/repos/ACEmulator/ACE/issues/860 | MDEyOklzc3VlQ29tbWVudDQwMzY3MjkwMA== | ghost 10137 | 2018-07-10T01:47:24Z | 2018-07-10T01:47:24Z | NONE | Should the first commit that looks like it comes from PR 857 be included in this one? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Fixing sliding along the edge of cliffs 339589529 | |
404220955 | https://github.com/ACEmulator/ACE/pull/867#issuecomment-404220955 | https://api.github.com/repos/ACEmulator/ACE/issues/867 | MDEyOklzc3VlQ29tbWVudDQwNDIyMDk1NQ== | Warloxx01 38050842 | 2018-07-11T15:54:51Z | 2018-07-11T15:54:51Z | NONE | Works but doesn't work. Splits fine. but when i try to move the splits items ( in this case the Gold Scarabs) from the Main pack to the secondary pack/bag/pouch were i keep the comps it pulls the gold scarabs from the secondary pack to the main pack and stacks them there. then I can move the Stack( in this case the Gold Scarabs) to the secondary pack. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Fix for using recipe items located in Packs 339985807 | |
433584372 | https://github.com/ACEmulator/ACE/issues/1076#issuecomment-433584372 | https://api.github.com/repos/ACEmulator/ACE/issues/1076 | MDEyOklzc3VlQ29tbWVudDQzMzU4NDM3Mg== | Warloxx01 38050842 | 2018-10-27T02:37:20Z | 2018-10-27T02:37:20Z | NONE | If I drop them on them on the Quest giver( if quest item ) or Town Crier they reappear in my inventory. They also reappear if dropped on the ground. Odd thing is, if dropped on the ground. When you log back in They are back in your inventory and on the ground, here is the odd part, if you Click on the item on the ground the Corresponding item in your backpack Highlights. Also if you Double click the item on the ground you can not pick it up. You have to drag it to your inventory. Then you have two of the same items. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Inventory items reapearing in Backpack after log out/in 374027900 | |
433634488 | https://github.com/ACEmulator/ACE/issues/1076#issuecomment-433634488 | https://api.github.com/repos/ACEmulator/ACE/issues/1076 | MDEyOklzc3VlQ29tbWVudDQzMzYzNDQ4OA== | Warloxx01 38050842 | 2018-10-27T16:23:19Z | 2018-10-27T16:25:35Z | NONE | Okay, Kinda works, if i give items to the town crier it appears to work correctly now, But... If I drop the item on the ground, it is removed from the Inventory. But if I log out and back in, it is back in my inventory and also on the ground. I cant pick it up but if I click on it on the ground it Highlights in my Inventory. I can no longer drag and drop it from the ground to my pack and get 2 of the same item (that changed), but if I drop the item from my back pack on the town crier... THEN I can pick up the item on the ground... Also I now get this in the Server window.. 2018-10-27`` 12:17:04,762 ERROR: SaveBiota failed with exception: Microsoft.EntityFrameworkCore.DbUpdateException: An error occurred while updating the entries. See the inner exception for details. ---> MySql.Data.MySqlClient.MySqlException: Cannot add or update a child row: a foreign key constraint fails (`ace_shard`.`biota_properties_bool`, CONSTRAINT `wcid_bool` FOREIGN KEY (`object_Id`) REFERENCES `biota` (`id`) ON DELETE CASCADE) ---> MySql.Data.MySqlClient.MySqlException: Cannot add or update a child row: a foreign key constraint fails (`ace_shard`.`biota_properties_bool`, CONSTRAINT `wcid_bool` FOREIGN KEY (`object_Id`) REFERENCES `biota` (`id`) ON DELETE CASCADE) at MySqlConnector.Core.ResultSet.ReadResultSetHeaderAsync(IOBehavior ioBehavior) in C:\projects\mysqlconnector\src\MySqlConnector\Core\ResultSet.cs:line 44 --- End of inner exception stack trace --- at MySql.Data.MySqlClient.MySqlDataReader.ActivateResultSet(ResultSet resultSet) in C:\projects\mysqlconnector\src\MySqlConnector\MySql.Data.MySqlClient\MySqlDataReader.cs:line 93 at MySql.Data.MySqlClient.MySqlDataReader.ReadFirstResultSetAsync(IOBehavior ioBehavior) in C:\projects\mysqlconnector\src\MySqlConnector\MySql.Data.MySqlClient\MySqlDataReader.cs:line 328 at MySql.Data.MySqlClient.MySqlDataReader.CreateAsync(MySqlCommand command, CommandBehavior behavior, IOBehavior ioBehavior) in C:\projects\mysqlconnector\src\MySqlConnector\MySql.Data.MySqlClient\… | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Inventory items reapearing in Backpack after log out/in 374027900 | |
433636172 | https://github.com/ACEmulator/ACE/issues/1076#issuecomment-433636172 | https://api.github.com/repos/ACEmulator/ACE/issues/1076 | MDEyOklzc3VlQ29tbWVudDQzMzYzNjE3Mg== | Warloxx01 38050842 | 2018-10-27T16:44:43Z | 2018-10-27T16:45:25Z | NONE | OK, WOW, If I double click the item on the ground once nothing happens, but if I double click it twice ( im using s ring) it equips it from the ground and moves the one in my back pack to my finger location. But leaves the ring on the ground. if I remove the ring from my finger and then re-equip it again from my pack and then remove it again. The ring on the ground disappears. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Inventory items reapearing in Backpack after log out/in 374027900 | |
434685058 | https://github.com/ACEmulator/ACE/pull/1081#issuecomment-434685058 | https://api.github.com/repos/ACEmulator/ACE/issues/1081 | MDEyOklzc3VlQ29tbWVudDQzNDY4NTA1OA== | Warloxx01 38050842 | 2018-10-31T13:24:23Z | 2018-10-31T13:33:16Z | NONE | I have tested the 14 files and it seems to have cured the items reappearing in my inventory... But, I also want to let you know there are other issues. NOT caused by this fix. Ill post them in a Bug report. But it looks like this fixed the reappearing issue. Ill do more testing. This did not fix the... 1)Drop item, Logout 2) Log back in, pick up item. 3) Log out/Log in Drop item (item still disappears immediately) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | More item destruction fixes 375517888 | |
449614032 | https://github.com/ACEmulator/ACE/issues/1172#issuecomment-449614032 | https://api.github.com/repos/ACEmulator/ACE/issues/1172 | MDEyOklzc3VlQ29tbWVudDQ0OTYxNDAzMg== | ghost 10137 | 2018-12-23T04:41:26Z | 2018-12-23T04:41:26Z | NONE | Confirmed fixed by commit 1168 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Null exception in combat, on an evade of incoming attack 393691682 | |
450336130 | https://github.com/ACEmulator/ACE/pull/1190#issuecomment-450336130 | https://api.github.com/repos/ACEmulator/ACE/issues/1190 | MDEyOklzc3VlQ29tbWVudDQ1MDMzNjEzMA== | Warloxx01 38050842 | 2018-12-28T10:20:48Z | 2018-12-28T10:21:46Z | NONE | Seems to work ( animation and is Consumed ) but it now reads in the Message window "Candy Corn applies Sweet Speed on you." and also now reads out in Green instead of Blue. In Player.cs I found this line... buffMessage = new GameMessageSystemChat($"{consumableName} applies {spell.Name} on you.", ChatMessageType.Craft); around Line 886. Should that be changed to casts? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Updating consumables 394579015 | |
450747731 | https://github.com/ACEmulator/ACE/issues/1198#issuecomment-450747731 | https://api.github.com/repos/ACEmulator/ACE/issues/1198 | MDEyOklzc3VlQ29tbWVudDQ1MDc0NzczMQ== | ghost 10137 | 2019-01-01T18:16:57Z | 2019-01-01T18:16:57Z | NONE | In testing master, this functionality is now present. I had been meaning to file this issue for awhile but hadn't gotten around to doing so, yet. However, this functionality was put in somewhat "recently", although I don't remember a commit mentioning it. I do know that it wasn't working up to about a month ago. Closing issue... | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Item Pick up not checking bound quest 394875067 | |
450768810 | https://github.com/ACEmulator/ACE/issues/1212#issuecomment-450768810 | https://api.github.com/repos/ACEmulator/ACE/issues/1212 | MDEyOklzc3VlQ29tbWVudDQ1MDc2ODgxMA== | ghost 10137 | 2019-01-02T00:37:58Z | 2019-01-02T00:37:58Z | NONE | public bool HandleNPCReceiveItem() in WorldObject.cs does not account for EmoteCategory.Refuse | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | EmoteCategory.Refuse not performing linked action, such as a custom tell 395103560 | |
450943697 | https://github.com/ACEmulator/ACE/pull/1197#issuecomment-450943697 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | MDEyOklzc3VlQ29tbWVudDQ1MDk0MzY5Nw== | Warloxx01 38050842 | 2019-01-02T18:30:31Z | 2019-01-02T18:30:31Z | NONE | I have applied the 44 Files to my Server (latest build) and so far it appears to be good, My inventory is no longer spread all over hells half acre after a log out/ Login. However I tried to make a new character to check the Attuned and Bonded fix, I found I was UNable to give Jonathan My academy Exit Token, I was able to change that setting (114) Item (29335) in the DataBase from 1 to 0 and he excepted it. on a Good note I am NOT able to drop my Imp staff any longer. still testing more. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Major Inventory Refactor 394837387 | |
450948298 | https://github.com/ACEmulator/ACE/pull/1197#issuecomment-450948298 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | MDEyOklzc3VlQ29tbWVudDQ1MDk0ODI5OA== | ghost 10137 | 2019-01-02T18:47:30Z | 2019-01-02T18:48:19Z | NONE | The if statement at line 1438, within function GiveObjecttoNPC(), in Player_Inventory.cs is preventing giving Attuned items to NPCs. I believe Attuned was only directed towards player. Case and point are the Town Criers, which are AC's version of garbage collectors. Mostly, I believe NPCs will reject items, whether with a blanket statement about not knowing what to do with said item or with custom flavor text, if they aren't specifically set up via emotes to accept said items. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Major Inventory Refactor 394837387 | |
451254141 | https://github.com/ACEmulator/ACE/pull/1197#issuecomment-451254141 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | MDEyOklzc3VlQ29tbWVudDQ1MTI1NDE0MQ== | Warloxx01 38050842 | 2019-01-03T19:40:13Z | 2019-01-03T19:40:13Z | NONE | I Started Back to work today but I did find that after you create a new char and equip his/her wand (after talking to Jonathan and receiving the oils and coat) then double click the oil and apply it to the wand (still equiped) that it will place the magic academy wand in your pack but doesnt remove the euiped wand. Once you try to remove it by drag and drop or double clicking the Academy wand to replace it nothing happens, it also can not be dropped on a Town Crier. Once you log out of the Game (fully not just to menu screen) and log back in the wand is gone and the academy wand can be equiped. "Last I checked" that was a day or two ago. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Major Inventory Refactor 394837387 | |
451262885 | https://github.com/ACEmulator/ACE/pull/1197#issuecomment-451262885 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | MDEyOklzc3VlQ29tbWVudDQ1MTI2Mjg4NQ== | Warloxx01 38050842 | 2019-01-03T20:12:27Z | 2019-01-03T20:12:27Z | NONE | Sorry I also forgot to add that (NOT every time) but now and then I will log back in and find myself in a different location then I logged out. Like I will go buy comps at the mage shop, run up to the LS and log out (all done in Holtburg) and when I log back in i will be back at the mage shop W/O the comps I bought before I logged out. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Major Inventory Refactor 394837387 | |
451324119 | https://github.com/ACEmulator/ACE/issues/1227#issuecomment-451324119 | https://api.github.com/repos/ACEmulator/ACE/issues/1227 | MDEyOklzc3VlQ29tbWVudDQ1MTMyNDExOQ== | ghost 10137 | 2019-01-04T00:44:17Z | 2019-01-04T00:44:17Z | NONE | I don't believe that the player applied Rending bonuses have been wired up, yet. Only the quest item variants do work. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Multiple Imbue / Tinker Bugs 395756410 | |
451457805 | https://github.com/ACEmulator/ACE/issues/1225#issuecomment-451457805 | https://api.github.com/repos/ACEmulator/ACE/issues/1225 | MDEyOklzc3VlQ29tbWVudDQ1MTQ1NzgwNQ== | Warloxx01 38050842 | 2019-01-04T14:26:32Z | 2019-01-04T14:26:32Z | NONE | 1) Should there be a windup animation when casting spells built into the wand? Yes, But it is not the Standard spell casting windup, Going to try and see if I can find any Vids. 2) Should those spells use the 'Spellcraft' from the wand for the attack skill level, instead of the player's magic skill? Unsure 3) Should those spells use mana from the wand, instead of from the player's mana? Yes, from the Wand/Staff/Orb, not the Players Mana | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Casting Magic that is on items 395707121 | |
451609139 | https://github.com/ACEmulator/ACE/issues/1212#issuecomment-451609139 | https://api.github.com/repos/ACEmulator/ACE/issues/1212 | MDEyOklzc3VlQ29tbWVudDQ1MTYwOTEzOQ== | ghost 10137 | 2019-01-05T00:30:26Z | 2019-01-05T00:30:26Z | NONE | Confirmed fixed | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | EmoteCategory.Refuse not performing linked action, such as a custom tell 395103560 | |
451699355 | https://github.com/ACEmulator/ACE/issues/1235#issuecomment-451699355 | https://api.github.com/repos/ACEmulator/ACE/issues/1235 | MDEyOklzc3VlQ29tbWVudDQ1MTY5OTM1NQ== | KeithAC 25576333 | 2019-01-05T22:58:09Z | 2019-01-05T22:58:09Z | NONE | actually ignore the colour thing, I'm unsure if they should be purple or white, the more I think about it the more I think purple | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Portal Gem Behaviour 396204589 | |
452402594 | https://github.com/ACEmulator/ACE/issues/1249#issuecomment-452402594 | https://api.github.com/repos/ACEmulator/ACE/issues/1249 | MDEyOklzc3VlQ29tbWVudDQ1MjQwMjU5NA== | DrudgeRobber 46425530 | 2019-01-08T18:28:37Z | 2019-01-08T18:28:37Z | NONE | I edited this because I encountered an undead throwing javelins just fine almost immediately after posting. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Mob missing attack animation for throwing javelins 397025137 | |
453328178 | https://github.com/ACEmulator/ACE/pull/1256#issuecomment-453328178 | https://api.github.com/repos/ACEmulator/ACE/issues/1256 | MDEyOklzc3VlQ29tbWVudDQ1MzMyODE3OA== | someeodtech 46301668 | 2019-01-11T01:08:25Z | 2019-01-11T01:08:25Z | NONE | Ooops | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Pulling from mastah 398086223 | |
454540387 | https://github.com/ACEmulator/ACE/issues/1281#issuecomment-454540387 | https://api.github.com/repos/ACEmulator/ACE/issues/1281 | MDEyOklzc3VlQ29tbWVudDQ1NDU0MDM4Nw== | ghost 10137 | 2019-01-15T20:32:11Z | 2019-01-15T20:32:11Z | NONE | I would say the probably a player's encumbrance should be checked, also, to ensure that it doesn't go out of bounds. Additional tasks that these checks should probably be performed with are crafting and emotes that have NPCs giving items to players. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Check inventory space before selling 399520426 | |
454541821 | https://github.com/ACEmulator/ACE/issues/1270#issuecomment-454541821 | https://api.github.com/repos/ACEmulator/ACE/issues/1270 | MDEyOklzc3VlQ29tbWVudDQ1NDU0MTgyMQ== | cyberkiller6 37782527 | 2019-01-15T20:37:05Z | 2019-01-15T20:37:05Z | NONE | When I issue the shutdown command in the server console, my player 'logs' off, but weapon still shows and you can run around the world even though the server is shutdown. I don't remember it being like this in retail, I would expect it to go back to the char selection screen with a server disconnected message. https://imgur.com/TzhicbQ | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE server 'stop-now' doesn't fully log out players 398698756 | |
454602375 | https://github.com/ACEmulator/ACE/issues/1287#issuecomment-454602375 | https://api.github.com/repos/ACEmulator/ACE/issues/1287 | MDEyOklzc3VlQ29tbWVudDQ1NDYwMjM3NQ== | ghost 10137 | 2019-01-16T00:19:26Z | 2019-01-16T00:19:26Z | NONE | Probably needs updated data | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Virindi Castaway NPC attacks you in Black Dominion dungeon 399592772 | |
454680752 | https://github.com/ACEmulator/ACE/issues/1270#issuecomment-454680752 | https://api.github.com/repos/ACEmulator/ACE/issues/1270 | MDEyOklzc3VlQ29tbWVudDQ1NDY4MDc1Mg== | ghost 10137 | 2019-01-16T07:35:50Z | 2019-01-16T07:36:37Z | NONE | The server doesn't appear to boot the player, but maybe I just didn't wait long enough. However, the 'stop-now' command to me seems like it should boot everyone immediately. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE server 'stop-now' doesn't fully log out players 398698756 | |
454813121 | https://github.com/ACEmulator/ACE/issues/1281#issuecomment-454813121 | https://api.github.com/repos/ACEmulator/ACE/issues/1281 | MDEyOklzc3VlQ29tbWVudDQ1NDgxMzEyMQ== | ghost 10137 | 2019-01-16T15:09:28Z | 2019-01-16T15:09:28Z | NONE | In buying items or gaining pyreals from selling, the latter option is the case, if there isn't any space available in the main pack. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Check inventory space before selling 399520426 | |
454831044 | https://github.com/ACEmulator/ACE/issues/1243#issuecomment-454831044 | https://api.github.com/repos/ACEmulator/ACE/issues/1243 | MDEyOklzc3VlQ29tbWVudDQ1NDgzMTA0NA== | ghost 10137 | 2019-01-16T15:55:37Z | 2019-01-16T15:55:37Z | NONE | Confirmed all issues in this ticket resolved | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Portal and Item Emotes, Cooldown timers, and Use Level Requirements 396301242 | |
454999879 | https://github.com/ACEmulator/ACE/issues/1267#issuecomment-454999879 | https://api.github.com/repos/ACEmulator/ACE/issues/1267 | MDEyOklzc3VlQ29tbWVudDQ1NDk5OTg3OQ== | ghost 10137 | 2019-01-17T00:48:07Z | 2019-01-17T00:48:07Z | NONE | Did observe the tavern door auto close in one of the current master builds since Sunday. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Doors do not auto-close and reset 398680324 | |
455005864 | https://github.com/ACEmulator/ACE/issues/1298#issuecomment-455005864 | https://api.github.com/repos/ACEmulator/ACE/issues/1298 | MDEyOklzc3VlQ29tbWVudDQ1NTAwNTg2NA== | ghost 10137 | 2019-01-17T01:18:23Z | 2019-01-17T01:18:23Z | NONE | Data driven issue. The XP reward wasn't added until a patch in 2010. Once the database data has been updated to that point, the XP reward will return. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Simulacra Infiltrators Quest - Broken XP Rewards & Partial Drops 400036280 | |
455424097 | https://github.com/ACEmulator/ACE/issues/1308#issuecomment-455424097 | https://api.github.com/repos/ACEmulator/ACE/issues/1308 | MDEyOklzc3VlQ29tbWVudDQ1NTQyNDA5Nw== | cyberkiller6 37782527 | 2019-01-18T04:29:22Z | 2019-01-18T04:29:22Z | NONE | Portal recall also seems bugged, it does not recall to last used portal | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Primary portal tie / Primary portal recall not working 400551924 | |
455645641 | https://github.com/ACEmulator/ACE/issues/1318#issuecomment-455645641 | https://api.github.com/repos/ACEmulator/ACE/issues/1318 | MDEyOklzc3VlQ29tbWVudDQ1NTY0NTY0MQ== | cyberkiller6 37782527 | 2019-01-18T18:38:33Z | 2019-01-18T18:38:33Z | NONE | "Once an empty corpse is closed, it rots immediately. This is to alleviate lag caused by lots of useless corpses hanging around." http://asheron.wikia.com/wiki/Item_Decay | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Player corpses remain even when empty 400840696 | |
455797724 | https://github.com/ACEmulator/ACE/pull/1288#issuecomment-455797724 | https://api.github.com/repos/ACEmulator/ACE/issues/1288 | MDEyOklzc3VlQ29tbWVudDQ1NTc5NzcyNA== | ghost 10137 | 2019-01-19T17:13:46Z | 2019-01-19T17:13:46Z | NONE | Appears to work fine for me, including the next PR that builds on this one. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Refactor ticks 399641259 | |
456261291 | https://github.com/ACEmulator/ACE/pull/1204#issuecomment-456261291 | https://api.github.com/repos/ACEmulator/ACE/issues/1204 | MDEyOklzc3VlQ29tbWVudDQ1NjI2MTI5MQ== | esoterick 70647 | 2019-01-22T03:41:55Z | 2019-01-22T03:41:55Z | NONE | Couple of concerns... Generally speaking API's are meant to be utilized by machines not users. Therefor Basic Authentication isn't usually the best form of Auth for them. Not to mention Basic Auth provides no Authorization components. So if you plan on adding multiple administrative components directly to the server I would recommend also adding a proper RBAC and some sort of API token. The following concerns me 6. Target server downloads packaged snapshot from source server. 7. Source server permanently deletes character upon package download completion. 8. Target server performs cryptographic verification of the snapshot, and rejects it if it's been forged. 9. Target server adds the character to the requester's account. If there is any issue in steps 7 and 8 the user is out of luck. The origin server deleted the origin char and the destination server failed to extract the snapshot of the user's migration. I feel like before anything is deleted both sites are checked for consistency. Once verified drop origin, and toggle/enabled destination. It also seems like there are numerous requests made to both servers for the migration. It seems like there shouldn't need to be. If trust is established between the two servers, the client should only have to make one a single request origin or destination it doesn't matter. The servers can then communicate across their own common api and handle the workflow themselfs. It would also be helpful prior to merging in to the master branch to have this PR squashed to one commit. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Character migrate/backup/import and Web API 394923138 | |
456271181 | https://github.com/ACEmulator/ACE/issues/1241#issuecomment-456271181 | https://api.github.com/repos/ACEmulator/ACE/issues/1241 | MDEyOklzc3VlQ29tbWVudDQ1NjI3MTE4MQ== | cyberkiller6 37782527 | 2019-01-22T04:56:17Z | 2019-01-22T04:56:17Z | NONE | Can confirm, https://imgur.com/a/BTxmmbU | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Loot item that is magical, but spell-less 396285156 | |
456271428 | https://github.com/ACEmulator/ACE/issues/1344#issuecomment-456271428 | https://api.github.com/repos/ACEmulator/ACE/issues/1344 | MDEyOklzc3VlQ29tbWVudDQ1NjI3MTQyOA== | cyberkiller6 37782527 | 2019-01-22T04:58:08Z | 2019-01-22T04:58:08Z | NONE | Posted issue on PY16 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Ayan Baqur Black Spawn Den Unsummonable 401597785 | |
456946095 | https://github.com/ACEmulator/ACE/issues/1357#issuecomment-456946095 | https://api.github.com/repos/ACEmulator/ACE/issues/1357 | MDEyOklzc3VlQ29tbWVudDQ1Njk0NjA5NQ== | cyberkiller6 37782527 | 2019-01-23T20:03:09Z | 2019-01-23T20:03:09Z | NONE | I'm not sure what the retail functionality of this was, if you when you tried to give the entire stack it only took one or it gave you an error message if you tried to hand a stack higher than 1. There was a decal plugin called Fortune hunter that automated the giving of the tokens, however I no longer have a copy of that plugin. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Gamesmaster NPC accepts stacks higher than 1 402400140 | |
456998511 | https://github.com/ACEmulator/ACE/issues/1358#issuecomment-456998511 | https://api.github.com/repos/ACEmulator/ACE/issues/1358 | MDEyOklzc3VlQ29tbWVudDQ1Njk5ODUxMQ== | cyberkiller6 37782527 | 2019-01-23T22:54:19Z | 2019-01-23T22:54:19Z | NONE | Message is absent. No damage was dealt. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | War Magic Against Non Player Killers 402462632 | |
457835723 | https://github.com/ACEmulator/ACE/issues/1355#issuecomment-457835723 | https://api.github.com/repos/ACEmulator/ACE/issues/1355 | MDEyOklzc3VlQ29tbWVudDQ1NzgzNTcyMw== | DrudgeRobber 46425530 | 2019-01-26T14:32:38Z | 2019-01-26T14:33:00Z | NONE | From my memory, I never clicked it again when one was already spawned. So that's kind of a no idea. After killing a monster it should essentially goes down the list on the wikipage. As in: Use altar, kill the vapor golem, use altar, next monster spawns. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Cultist Altars don't work 402359603 | |
457865289 | https://github.com/ACEmulator/ACE/issues/1355#issuecomment-457865289 | https://api.github.com/repos/ACEmulator/ACE/issues/1355 | MDEyOklzc3VlQ29tbWVudDQ1Nzg2NTI4OQ== | DrudgeRobber 46425530 | 2019-01-26T20:55:44Z | 2019-01-26T20:55:44Z | NONE | Pretty close to instant, I think. If I'm remembering right there was also a delay, probably to stop you spawning multiple as you mentioned before, between when you could use it again after having used it. No message or anything, you'd hear the sound of having used it, but nothing would happen. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Cultist Altars don't work 402359603 | |
460165544 | https://github.com/ACEmulator/ACE/issues/1401#issuecomment-460165544 | https://api.github.com/repos/ACEmulator/ACE/issues/1401 | MDEyOklzc3VlQ29tbWVudDQ2MDE2NTU0NA== | FireyJoe 47234227 | 2019-02-04T08:30:02Z | 2019-02-04T08:30:02Z | NONE | Hello. Thank you for your reply. I checked the files as you advised. The ones in my main AC directory were up to date, the sizes you mentioned from Jan 2017, but the ones that I copied into my ACE directory were from 2015. I guess they must have come from one of my alt's directories. I updated the files in the ACE directory and the problem was resolved. Sorry for the bad report. I am impressed the server remained otherwise stable despite my big screwup. You guys are doing good work. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Crash moving through Nanto 405537168 | |
460693106 | https://github.com/ACEmulator/ACE/pull/1416#issuecomment-460693106 | https://api.github.com/repos/ACEmulator/ACE/issues/1416 | MDEyOklzc3VlQ29tbWVudDQ2MDY5MzEwNg== | ghost 10137 | 2019-02-05T15:59:34Z | 2019-02-05T15:59:34Z | NONE | In the case of melee weapons, UiEffects property should not be defaulted to 0, as there are separate weenies for each loot weapon type for each element that set the default. Only set UiEffects to 1, if the item contains spells, thus overriding the weenie default. Missile weapons and casters have the element externally applied, so a default should be set to zero, in these two cases. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Change LootGenerationFactory to support TOD 406625411 | |
460912017 | https://github.com/ACEmulator/ACE/issues/1421#issuecomment-460912017 | https://api.github.com/repos/ACEmulator/ACE/issues/1421 | MDEyOklzc3VlQ29tbWVudDQ2MDkxMjAxNw== | cyberkiller6 37782527 | 2019-02-06T06:10:47Z | 2019-02-06T06:10:47Z | NONE | This is working correctly | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Combine Salvage 407090598 | |
464778106 | https://github.com/ACEmulator/ACE/issues/1451#issuecomment-464778106 | https://api.github.com/repos/ACEmulator/ACE/issues/1451 | MDEyOklzc3VlQ29tbWVudDQ2NDc3ODEwNg== | ghost 10137 | 2019-02-18T15:36:07Z | 2019-02-18T15:36:07Z | NONE | My guess, without having looked yet, is that there is a spell on the Robe that isn't being handled properly when the robe is taken off. I will look at it this evening. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Can't Remove Pathwarden Robe 411492873 | |
465820646 | https://github.com/ACEmulator/ACE/issues/1455#issuecomment-465820646 | https://api.github.com/repos/ACEmulator/ACE/issues/1455 | MDEyOklzc3VlQ29tbWVudDQ2NTgyMDY0Ng== | cyberkiller6 37782527 | 2019-02-21T01:11:03Z | 2019-02-21T01:11:03Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Sentry NPC runs in quick circles 412699665 | |
465820666 | https://github.com/ACEmulator/ACE/issues/1456#issuecomment-465820666 | https://api.github.com/repos/ACEmulator/ACE/issues/1456 | MDEyOklzc3VlQ29tbWVudDQ2NTgyMDY2Ng== | cyberkiller6 37782527 | 2019-02-21T01:11:09Z | 2019-02-21T01:11:09Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Translator Aun Loakhe wrong emote 412699991 | |
465820688 | https://github.com/ACEmulator/ACE/issues/1457#issuecomment-465820688 | https://api.github.com/repos/ACEmulator/ACE/issues/1457 | MDEyOklzc3VlQ29tbWVudDQ2NTgyMDY4OA== | cyberkiller6 37782527 | 2019-02-21T01:11:16Z | 2019-02-21T01:11:16Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Spell/Healing Movement Changes to Match Retail 412701253 | |
466279831 | https://github.com/ACEmulator/ACE/issues/1456#issuecomment-466279831 | https://api.github.com/repos/ACEmulator/ACE/issues/1456 | MDEyOklzc3VlQ29tbWVudDQ2NjI3OTgzMQ== | cyberkiller6 37782527 | 2019-02-22T05:35:16Z | 2019-02-22T05:35:16Z | NONE | Confirmed fixed in ACE World Database v0.9.19 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Translator Aun Loakhe wrong emote 412699991 | |
467927138 | https://github.com/ACEmulator/ACE/issues/1473#issuecomment-467927138 | https://api.github.com/repos/ACEmulator/ACE/issues/1473 | MDEyOklzc3VlQ29tbWVudDQ2NzkyNzEzOA== | cyberkiller6 37782527 | 2019-02-27T16:18:27Z | 2019-02-27T16:18:27Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Mobs don't aggro if you don't move 415206562 | |
472702783 | https://github.com/ACEmulator/ACE/issues/1535#issuecomment-472702783 | https://api.github.com/repos/ACEmulator/ACE/issues/1535 | MDEyOklzc3VlQ29tbWVudDQ3MjcwMjc4Mw== | cyberkiller6 37782527 | 2019-03-14T04:46:30Z | 2019-03-14T04:46:30Z | NONE | So apparently I am wrong and the pyreals did vanish at end of retail. However, the death message should only list the pyreals once. Should display half the number of total pyreals, not half of each stack. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Player Death drops half of each stack of pyreals, pyreals dropped not on corpse 420793859 | |
472711369 | https://github.com/ACEmulator/ACE/issues/1534#issuecomment-472711369 | https://api.github.com/repos/ACEmulator/ACE/issues/1534 | MDEyOklzc3VlQ29tbWVudDQ3MjcxMTM2OQ== | cyberkiller6 37782527 | 2019-03-14T05:38:32Z | 2019-03-14T05:38:32Z | NONE | This needs to be checked / verified | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | When giving a player a stack of items it fails to say the number 420793330 | |
477752522 | https://github.com/ACEmulator/ACE/issues/1582#issuecomment-477752522 | https://api.github.com/repos/ACEmulator/ACE/issues/1582 | MDEyOklzc3VlQ29tbWVudDQ3Nzc1MjUyMg== | ghost 10137 | 2019-03-28T20:10:11Z | 2019-03-28T20:17:55Z | NONE | The Close functionality was moved to Chest.CheckUseRequirements() from ActOnUse, in PR#1570. House Storage class has its own CheckUseRequirements() override which does not have this same Close() call. Storage() uses Chest.ActOnUse for its actions, which now doesn't include the if(IsOpen) check and associated Close() action if true, anymore. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Cottage Storage Not working Correctly anymore. 426557858 | |
477832496 | https://github.com/ACEmulator/ACE/issues/1586#issuecomment-477832496 | https://api.github.com/repos/ACEmulator/ACE/issues/1586 | MDEyOklzc3VlQ29tbWVudDQ3NzgzMjQ5Ng== | cyberkiller6 37782527 | 2019-03-29T01:39:47Z | 2019-03-29T01:39:47Z | NONE | When using /cloak on and then /cloak off you are still invisible to other players also. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Using the cloak on command still shows player's dot on radar 426775986 | |
477863893 | https://github.com/ACEmulator/ACE/issues/1588#issuecomment-477863893 | https://api.github.com/repos/ACEmulator/ACE/issues/1588 | MDEyOklzc3VlQ29tbWVudDQ3Nzg2Mzg5Mw== | ghost 10137 | 2019-03-29T04:35:31Z | 2019-03-29T04:36:13Z | NONE | For testing purposes, ensure your dev character is immune to damage or has the /attackable off state active, as this Golem hits very hard. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Blue Coral Reef not spawning its full generate payload 426811967 | |
478316844 | https://github.com/ACEmulator/ACE/issues/1607#issuecomment-478316844 | https://api.github.com/repos/ACEmulator/ACE/issues/1607 | MDEyOklzc3VlQ29tbWVudDQ3ODMxNjg0NA== | Warloxx01 38050842 | 2019-03-31T06:49:43Z | 2019-03-31T06:53:46Z | NONE | Im confused, I thought it was Asheron's Benediction that gave 10% increase to Health and not Asheron's Lesser Benediction or are they the same thing, and one was a reward for Pre-Ordering the game and one was given later IN-Game? Never Mind I found my answer They are the same but one was Pre-Order ToD (Asheron's Benediction) and one was available later in game (Asheron's Lesser Benediction). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Asheron's Lesser Benediction spell doesn't fully work 427345479 | |
478333696 | https://github.com/ACEmulator/ACE/pull/1615#issuecomment-478333696 | https://api.github.com/repos/ACEmulator/ACE/issues/1615 | MDEyOklzc3VlQ29tbWVudDQ3ODMzMzY5Ng== | Warloxx01 38050842 | 2019-03-31T11:34:37Z | 2019-03-31T11:38:00Z | NONE | I applied this update and all went well till I went into combat in Metos (First try at combat after application of update) I noticed that I was not hitting anything and when I looked at the server window I saw this... [Error.txt](https://github.com/ACEmulator/ACE/files/3026521/Error.txt) Im relatively certain I applied this corretley. It appears the spell hits the target the first time then never hit the target again. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Adding support for Asheron's Benediction 427378695 | |
478337381 | https://github.com/ACEmulator/ACE/issues/1546#issuecomment-478337381 | https://api.github.com/repos/ACEmulator/ACE/issues/1546 | MDEyOklzc3VlQ29tbWVudDQ3ODMzNzM4MQ== | Fortressbeast 24775581 | 2019-03-31T12:27:56Z | 2019-03-31T12:27:56Z | NONE | Was trying to figure out easily reproducible steps yesterday. Nothing concrete yet, but it seems to happen more often when using the mouse to pick up drops vs single click and "r". Often i would click too fast resulting is a triple or quad click. Other things that may be worth noting. Pack is open on side panel, almost always ID items before looting. Many times I will id other items in loot while picking up the first one. Fresh build as of 2019/03/29. I did not notice the main pack issue and it seemed roll over to side packs w/o issue. I will pay more attention to this today. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Weakness 2 caused burden to go to 0 and can no longer pickup items 421626774 | |
478369241 | https://github.com/ACEmulator/ACE/issues/1546#issuecomment-478369241 | https://api.github.com/repos/ACEmulator/ACE/issues/1546 | MDEyOklzc3VlQ29tbWVudDQ3ODM2OTI0MQ== | Fortressbeast 24775581 | 2019-03-31T18:56:38Z | 2019-03-31T18:56:38Z | NONE | confirmed repeatable, twice so far. This issue may be caused by vtank moving Coalesed Mana from main pack to stack with items in smaller bag (starter sack in lowest slot). Will try to get it to happen again with packet capture on. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Weakness 2 caused burden to go to 0 and can no longer pickup items 421626774 | |
478916827 | https://github.com/ACEmulator/ACE/pull/1632#issuecomment-478916827 | https://api.github.com/repos/ACEmulator/ACE/issues/1632 | MDEyOklzc3VlQ29tbWVudDQ3ODkxNjgyNw== | ghost 10137 | 2019-04-02T09:26:38Z | 2019-04-02T09:27:03Z | NONE | Even if the quests to activate the slots are not available, both Janier al-Evv that sells Aetheria Desiccant and Cypher that exchanges stacks of Aetheria powder for MMD notes or Mana Forge keys are present in Xarbydun. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add Coelesced Aetheria to loot drops 428111578 | |
479639660 | https://github.com/ACEmulator/ACE/issues/1608#issuecomment-479639660 | https://api.github.com/repos/ACEmulator/ACE/issues/1608 | MDEyOklzc3VlQ29tbWVudDQ3OTYzOTY2MA== | cyberkiller6 37782527 | 2019-04-03T20:08:15Z | 2019-04-03T20:08:15Z | NONE | Can't repro with decal off. Seems to only happen with decal running | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Stacking items causes permanent hour glass 427355461 | |
480420382 | https://github.com/ACEmulator/ACE/issues/1241#issuecomment-480420382 | https://api.github.com/repos/ACEmulator/ACE/issues/1241 | MDEyOklzc3VlQ29tbWVudDQ4MDQyMDM4Mg== | cyberkiller6 37782527 | 2019-04-05T21:00:00Z | 2019-04-05T21:00:00Z | NONE | Adding this for more information https://imgur.com/a/hHA7zWd VTank] --------------Object dump-------------- [VTank] [Meta] Create count: 1 [VTank] [Meta] Create time: 4/5/2019 4:54 PM [VTank] [Meta] Has identify data: True [VTank] [Meta] Last ID time: 4/5/2019 4:54 PM [VTank] [Meta] Worldfilter valid: True [VTank] [Meta] Client valid: True [VTank] [Meta] Apparent slot: 1 [VTank] ID: 80007CA7 (-2147451737) [VTank] ObjectClass: WandStaffOrb [VTank] [Memloc] Local Position: [0x0, X=0, Y=0, Z=0] [VTank] (S) Name: Orb [VTank] (S) FullDescription: Orb [VTank] (B) 22: True [VTank] (I) CreateFlags1: -1859567464 [VTank] (I) Type: 2366 [VTank] (I) Icon: 5426 [VTank] (I) Category: 32768 [VTank] (I) Behavior: 18 [VTank] (I) Value: 434 [VTank] (I) ItemUsabilityFlags: 1 [VTank] (I) UsageMask: 16 [VTank] (I) IconOutline: 1 [VTank] (I) Container: -2147451741 [VTank] (I) EquipableSlots: 16777216 (wand) [VTank] (I) Burden: 50 [VTank] (I) HookMask: 2 [VTank] (I) Material: 60 [VTank] (I) PhysicsDataFlags: 137345 [VTank] (I) 169: 67242245 [VTank] (I) DateOfBirth: 1554497668 [VTank] (I) Workmanship: 2 [VTank] (I) GemSettingQty: 2 [VTank] (I) GemSettingType: 30 [VTank] (I) LoreRequirement: 13 [VTank] (I) MaximumMana: 1131 [VTank] (I) CurrentMana: 1131 [VTank] (I) DescriptionFormat: 7 [VTank] (I) Spellcraft: 9 [VTank] (D) SalvageWorkmanship: 2 [VTank] (D) MeleeDefenseBonus: 1 [VTank] (D) 39: 0.6 [VTank] (D) ManaRateOfChange: -0.0454545454545455 [VTank] Palette Entry 0: ID 0x000BEF, Ex Color: 000000, 0/0 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Loot item that is magical, but spell-less 396285156 | |
481835749 | https://github.com/ACEmulator/ACE/issues/1696#issuecomment-481835749 | https://api.github.com/repos/ACEmulator/ACE/issues/1696 | MDEyOklzc3VlQ29tbWVudDQ4MTgzNTc0OQ== | kvnlod 49495995 | 2019-04-10T19:46:42Z | 2019-04-10T19:46:42Z | NONE | I am still getting after re downloading all the files 2019-04-10 12:43:26,589 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CE41FFFE in Cell 2019-04-10 12:43:26,636 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CF41FFFE in Cell 2019-04-10 12:43:26,640 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CD42FFFE in Cell 2019-04-10 12:43:26,641 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CF42FFFE in Cell 2019-04-10 12:43:26,654 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CF40FFFE in Cell 2019-04-10 12:43:37,003 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CC42FFFE in Cell 2019-04-10 12:43:37,004 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CC40FFFE in Cell 2019-04-10 12:44:05,977 [61] DEBUG (ACE.Server.Managers.WorldManager) Login Request from 24.119.181.82:61275 2019-04-10 12:44:05,977 [61] DEBUG (ACE.Server.Managers.WorldManager) Creating new session for 24.119.181.82:61275 with id 2 2019-04-10 12:44:05,988 [69] DEBUG (ACE.Server.Network.Handlers.AuthenticationHandler) new client connected: acservertracker:jj9h26hcsggc. setting session properties 2019-04-10 12:44:05,990 [World Manager] DEBUG (ACE.Server.Managers.WorldManager) Removing session for 24.119.181.82:61275 with id 2 2019-04-10 12:44:44,533 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 2019-04-10 12:45:04,576 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 2019-04-10 12:45:24,691 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 2019-04-10 12:45:44,741 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | couldn't find object & 431666857 | |
483650100 | https://github.com/ACEmulator/ACE/issues/1723#issuecomment-483650100 | https://api.github.com/repos/ACEmulator/ACE/issues/1723 | MDEyOklzc3VlQ29tbWVudDQ4MzY1MDEwMA== | Warloxx01 38050842 | 2019-04-16T13:03:25Z | 2019-04-16T13:03:25Z | NONE | I could be wrong on the purchase of the housing. Im still looking into it. but Im sure that it gave back change (pyreal) if you over paid. I know for sure that paying Maintenance it diffidently gave back change. I paid the Maintenance fees for 3 cottages in Lillyglen and I would drop 2 stacks of pyreal on it and it asked me if I wanted to pay the fee for someone else's cottage and I would say yes and it would leave a stack of 20k in my pack and so on till I was at 10k in the one stack. 25k + 25k - 30k = 20k and so on. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | no check for overpay on house buying 432866170 | |
483651666 | https://github.com/ACEmulator/ACE/issues/1723#issuecomment-483651666 | https://api.github.com/repos/ACEmulator/ACE/issues/1723 | MDEyOklzc3VlQ29tbWVudDQ4MzY1MTY2Ng== | Warloxx01 38050842 | 2019-04-16T13:07:41Z | 2019-04-16T13:11:09Z | NONE | LOL just found this : https://asheron.fandom.com/wiki/Housing I made bold the needed phrase. Purchasing a House Each house in Asheron's Call has a purchase price that is made up of Pyreals, Trophies and one or more Writs of Refuge. In addition, each house also requires upkeep on a monthly basis (with the exception of Residential Quarters, which require upkeep every 3 months). One thing to make note of: If you own a cottage, villa or mansion, and you abandon it, you may not purchase another facility for 30 days. Note: A list of the required trophies can be found on each individual house page. Writs of Refuge A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level. Arcanum Agents can be found in most cities and towns. Stop in and talk to one and he or she will tell you what items can be traded for writs. It is also possible to obtain writs through certain quests. The Covenant Crystal Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and display the name of the homeowner once the dwelling has been purchased. The covenant crystal accepts either pyreals or **exact trade notes**. For example, if purchasing a Villa you can use 2,000,000 pyreals or 8 MMD Notes. After purchase of a dwelling, the first period's rent/maintenance is due, which is also paid at the covenant crystal. The next due date can be found on the Housing tab of the Map panel. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | no check for overpay on house buying 432866170 | |
485204462 | https://github.com/ACEmulator/ACE/pull/1766#issuecomment-485204462 | https://api.github.com/repos/ACEmulator/ACE/issues/1766 | MDEyOklzc3VlQ29tbWVudDQ4NTIwNDQ2Mg== | ghost 10137 | 2019-04-21T00:25:53Z | 2019-04-21T00:25:53Z | NONE | Will need to redo the changes, as I cannot figure out what GitHub is doing. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Loot fixes/additions 435359939 | |
490240333 | https://github.com/ACEmulator/ACE/pull/1864#issuecomment-490240333 | https://api.github.com/repos/ACEmulator/ACE/issues/1864 | MDEyOklzc3VlQ29tbWVudDQ5MDI0MDMzMw== | ghost 10137 | 2019-05-07T20:20:27Z | 2019-05-07T20:20:27Z | NONE | If each armor piece has the same potential spells and/or cantrips, then those separate arrays should be compressed down to fewer. Jewelry obviously needs to have its own, as those items don't have impen/banes. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | standardized spells and cantrips for armor pieces 441424285 | |
490244973 | https://github.com/ACEmulator/ACE/pull/1864#issuecomment-490244973 | https://api.github.com/repos/ACEmulator/ACE/issues/1864 | MDEyOklzc3VlQ29tbWVudDQ5MDI0NDk3Mw== | ghost 10137 | 2019-05-07T20:34:51Z | 2019-05-07T20:36:14Z | NONE | On the right track. ClothingCantrips looks to me to be much the same, also. I imagine that the normal spells are also in similar need of compression and standardization. Lastly, if those spell arrays are being condensed down to single arrays, the better option would be to remove the switch statements in LootGenerationFactory_Clothing.cs in favor of spells = LootTables.ArmorSpells and cantrips = LootTables.ArmorCantrips, rather than assigning the actual array to the others that are now unneeded. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | standardized spells and cantrips for armor pieces 441424285 | |
490274515 | https://github.com/ACEmulator/ACE/pull/1864#issuecomment-490274515 | https://api.github.com/repos/ACEmulator/ACE/issues/1864 | MDEyOklzc3VlQ29tbWVudDQ5MDI3NDUxNQ== | ghost 10137 | 2019-05-07T22:14:55Z | 2019-05-07T22:14:55Z | NONE | Looks good | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | standardized spells and cantrips for armor pieces 441424285 | |
491200720 | https://github.com/ACEmulator/ACE/pull/1872#issuecomment-491200720 | https://api.github.com/repos/ACEmulator/ACE/issues/1872 | MDEyOklzc3VlQ29tbWVudDQ5MTIwMDcyMA== | ghost 10137 | 2019-05-10T08:12:00Z | 2019-05-10T17:22:34Z | NONE | Still need to test removing the "usage" flag, as it is probably not needed [Done] | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Skill XP Rank increases 442559779 | |
491684289 | https://github.com/ACEmulator/ACE/pull/1891#issuecomment-491684289 | https://api.github.com/repos/ACEmulator/ACE/issues/1891 | MDEyOklzc3VlQ29tbWVudDQ5MTY4NDI4OQ== | ghost 10137 | 2019-05-13T05:48:36Z | 2019-05-13T05:48:57Z | NONE | The drop rates that were in the code beforehand only allowed the locust players to have a chance at attaining minimal cantrip items. I was told that they were definitely not correct. I tested my changes quite a bit and the output felt decent to me. I disapprove of reverting the code. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Revert "Loot Generation Changes (#1876)" 443188380 | |
491843764 | https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491843764 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | MDEyOklzc3VlQ29tbWVudDQ5MTg0Mzc2NA== | Warloxx01 38050842 | 2019-05-13T14:23:12Z | 2019-05-13T14:23:12Z | NONE | I have been playing around with this and found it to work as it should. I only have had 1 issue and i can not say it was this addition that caused it. A secondary character on the main account ( not the actual cottage owner) recalled back to the cottage and landed in complete darkness. Iwas unable to correct this, I had to restart the server to correct the issue. Im not sure if this was a result of this update (maybe read the landing coords wrong?) or what but out of maybe 60 or 70 recalls from different locations in Dereth with that character that was the only issue I had and it only happened once. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | prototype: adding account-wide house recall / permissions 440481227 | |
491900806 | https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491900806 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | MDEyOklzc3VlQ29tbWVudDQ5MTkwMDgwNg== | Warloxx01 38050842 | 2019-05-13T16:49:44Z | 2019-05-13T16:49:44Z | NONE | @gmriggs Sure, I can give you the loc no problem, but im not sure I can repo the Black screen, as I said it only happened once. out of quit a few recalls. I can get the loc though no problem. Home owner recall /loc Your location is: 0xA6CB0036 [150.270996 129.328995 54.005001] 0.999852 0.000000 0.000000 0.017215 Secondary character recall /loc Your location is: 0xA6CB0036 [150.270996 129.328995 54.005001] 0.999852 0.000000 0.000000 0.017215 They appear to be identical. Like I said it may not have been an issue with this update. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | prototype: adding account-wide house recall / permissions 440481227 | |
491902159 | https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491902159 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | MDEyOklzc3VlQ29tbWVudDQ5MTkwMjE1OQ== | Warloxx01 38050842 | 2019-05-13T16:53:34Z | 2019-05-13T17:03:55Z | NONE | I do have one question, were the other characters on the same account that the house owner is on able to turn the house hooks on/off I can't seem to remember? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | prototype: adding account-wide house recall / permissions 440481227 | |
491905019 | https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491905019 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | MDEyOklzc3VlQ29tbWVudDQ5MTkwNTAxOQ== | Warloxx01 38050842 | 2019-05-13T17:01:53Z | 2019-05-13T17:01:53Z | NONE | Found my answer... https://asheron.fandom.com/wiki/Housing_FAQ Storage for other characters Q. What do my other characters do for storage? A. All characters on the account share the house and can access its storage space, hooks and all housing commands (except @house abandon and commands to change allegiance permissions). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | prototype: adding account-wide house recall / permissions 440481227 |
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