issues: 426811967
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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426811967 | MDU6SXNzdWU0MjY4MTE5Njc= | 1588 | Blue Coral Reef not spawning its full generate payload | 10137 | closed | 0 | 2 | 2019-03-29T04:31:38Z | 2019-06-21T08:44:36Z | 2019-06-21T08:44:36Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Blue Coral Reef object at 0xBADD0008 [14.846939 171.967148 -0.895000] 0.994559 0.000000 0.000000 0.104175 is only spawning one Guardian Blue Coral Golem, when it should be spawning 4. Generator property indicates that it should be spawning 4 of 4: https://github.com/ACEmulator/ACE-World-16PY-Patches/blob/master/Database/Patches/2005-08-FriendAndFoe/9%20WeenieDefaults/Creature/Unsorted/31329%20Blue%20Coral%20Reef.sql ### The log given by the failure. No log of failure ### Desired functionality. Should be spawning four mobs, and they should be spaced a little farther away from the object that creates them. Currently, the one golem that does spawn is almost embedded in the Coral Reef. * Object and mob are present in current release of World database | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1588/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue |