issues: 412701253
This data as json
id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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412701253 | MDU6SXNzdWU0MTI3MDEyNTM= | 1457 | Spell/Healing Movement Changes to Match Retail | 37782527 | closed | 0 | 8909245 | 1 | 2019-02-21T01:06:00Z | 2019-03-02T08:16:35Z | 2019-03-02T08:16:35Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [] bug report -> please search issues before submitting - [X] feature request ``` ### Repro steps. ### The log given by the failure. ### Desired functionality. Spell / Healing movement checks should only be done when a player is pk/pkl. Not when npk Instead of saying you have moved too far in yellow at the top, this should be removed and the text "Your movement disrupted spellcasting!" or "Your movement disrupted healing!" should display in blue chat. ### Mention any other details that might be useful. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1457/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue |