pull_requests: 447837872
This data as json
id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
447837872 | MDExOlB1bGxSZXF1ZXN0NDQ3ODM3ODcy | 3074 | open | 0 | wip: recklessness updates | 8909245 | - Fixes an issue with recklessness ratings from both attacker and defender being combined as multipliers, instead of additives. With 2 players that have recklessness speced, this provided a 44% damage increase, instead of 40% - Starts to fix some issues with Recklessness! combat message prefixes, although still needs to be investigated more: Scenario A: a non-reckless player attacks a player currently in reckless mode. Both players currently receive the Recklessness! prefix for the combat message, as the attack received a bonus from the defender being in reckless mode. This is confusing for the attacker, since they might not even have recklessness trained. Scenario B: a reckless player attacks a monster. When the monster hits the player, the combat message is currently prefixed with Recklessness!, since the monster received a damage bonus from the player being in reckless mode. Should this message only have been sent if the attacker was in reckless mode? | 2020-07-12T01:28:17Z | 2020-07-12T01:34:05Z | cb182b49f67c8bb7670bfef5925bea7ed0be727a | 0 | 3af224b330eb5daaa04c9c0642babd93b0f19c5d | 9897501ad357ba84ac60461bcc9c066904a2d86f | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/3074 |
Links from other tables
- 0 rows from pull_requests_id in labels_pull_requests