pull_requests: 287200126
This data as json
id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
287200126 | MDExOlB1bGxSZXF1ZXN0Mjg3MjAwMTI2 | 1991 | closed | 0 | [WIP] New player movement, advanced spellcasting | 8909245 | - To enable detailed runtime state info, set DebugPlayerMoveToStatePhysics=true - All of the advanced spellcasting techniques should now be available (accurate slidecasting, fastcast, holdcast) - Server physics / motion system now has precise hooks into the current state, which should match up closely with the client (minus lag) - Server positioning should be more accurate, and should match the client closely at any given point in time - Fall damage should now be more accurate and consistent - Hotspot and pressure plate collision detection should now be more accurate | 2019-06-11T17:58:19Z | 2020-01-14T10:16:32Z | 2020-01-14T10:15:33Z | f74fc546f86afa2fad8bb3d7566a8756b1ecdaa8 | 0 | 4398f14693bacff3d70fc4c4ccfc22bd40c26427 | 02289ac4e79997690850370203b7567460dee2f7 | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/1991 |
Links from other tables
- 0 rows from pull_requests_id in labels_pull_requests