pull_requests: 230018704
This data as json
id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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230018704 | MDExOlB1bGxSZXF1ZXN0MjMwMDE4NzA0 | 1091 | closed | 0 | More profiling based improvements | 10608427 | * Landblock LoadMeshes summary improved * Fix LScape get_landblock thread safety This should fix some exceptions * Only create the WorldObject.ObjectGuid once a new ObjectGuid was being created for every get request even though Biota.Id is static. * EnchantmentManagerWithCaching The new class WithCaching inherits from EnchantmentManager. The caching class invalidates the cache any time an enchantment is added or removed Initial set of caches have been added based on profiling. More will be added as time permits. With all the recent improvements we've made, plus these, i'm now simulating 50+ active players. This is a massive improvement over where we were last month. | 2018-11-12T05:01:59Z | 2018-11-20T13:47:18Z | 2018-11-15T02:52:14Z | 2018-11-15T02:52:14Z | 390961ca7048e231f3d9e345d4fc59514b8c01d8 | 0 | 9f1c2f286376e41a32e991711a534847fb300193 | 164930084bcde71214f3cad73d65fdecb273233c | MEMBER | 79078680 | https://github.com/ACEmulator/ACE/pull/1091 |
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