pull_requests: 221466611
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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221466611 | MDExOlB1bGxSZXF1ZXN0MjIxNDY2NjEx | 1054 | closed | 0 | Fix Landblock loading. Portaling collisions are now much more responsive | 10608427 | Before, landblocks were loading all their assets in the ctor on the same thread. Now, we off-load that loading onto separate threads and use an actionQueue to perform the resulting work in the landblock Tick. Cleaned up the IsTeleporting flag. This should only be set/managed by the function that actually does the teleportation. NetworkSession has timers that control how often we send messages to the client. The check was > but should have been >=. If an end-user wants to set a time of 0, > would not have worked. Removed undeveloped/legacy LandBlockStatus code. This was used for our WinForms diagnostics app. We can redevelop this for the current state of ACE in the future if/when we have a diagnostics API. Fixed a crash in EmoteManager from player being null (after teleportation) | 2018-10-09T14:40:13Z | 2018-10-09T23:54:53Z | 2018-10-09T20:53:10Z | 2018-10-09T20:53:10Z | d2a4dcf49e7146b7bad32f6b6e33462889934d02 | 0 | 23f2f2ce81b7392c78eddb0ee8e990c1c1027ba6 | 674d7f4dbaf2997d91be9b82d588bac32b7f72b9 | MEMBER | 79078680 | https://github.com/ACEmulator/ACE/pull/1054 |
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