pull_requests: 219882041
This data as json
id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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219882041 | MDExOlB1bGxSZXF1ZXN0MjE5ODgyMDQx | 1043 | closed | 0 | Adding multistrike weapons | 8909245 | - There are a bunch of Bandit weapons that can be used for testing. https://github.com/ACEmulator/ACE-World-16PY/search?q=TripleSlash will show a bunch of multistrike weapons. /ci 12053 for a Bandit Lightning Dagger - The animation hit frames were synced up reasonably well, but I am still looking for something in the data that can tell us exactly which animation frames to strike on. - Two-handed weapons are temporarily double-striking, while cleaving is still being added - Fixed a bug with fist combat mode being broken - Improved dual wielding combat so that the stats from the offhand weapon are used on the offhand attacks - Added more comments to Player_Melee - Fixed a bug where melee combat was not sending the 'AttackDone' network message when 'Auto-repeat' attacks option was disabled, with the power bar refilling (but not attacking again) - Fixed a bug where players could poke things with a staff, and other melee weapons that weren't supposed to thrust - Multistrike anomalies: shieldless combat cannot thrust, shield combat cannot slash (no animation links for these stances) | 2018-10-03T00:15:40Z | 2018-10-03T17:59:18Z | 2018-10-03T17:59:18Z | 2018-10-03T17:59:18Z | 508611fc46b12284c5c588807325683db2e1e191 | 0 | 20cf4a9cdd314236d81d0ebb6f2e79f7b70871c3 | 561fd5d4ae321ef3ad2ebdd758d581e088eb2b9e | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/1043 |
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