pull_requests: 118280585
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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118280585 | MDExOlB1bGxSZXF1ZXN0MTE4MjgwNTg1 | 306 | closed | 0 | Portal class changes | 10137 | * I did not combine base_ace_object, ace_object, ace_portal_object into one view at this juncture, as doing so would remove all portals that didn't have destinations set from the world, as the view would only show entries for portal objects that have data from all three tables present. * In the portal object table restructuring, I added a foreign key constraint to the weenieClassId field that points to that field in the ace_object table. This addition has the effect of not allowing the ace_portal_object table to be populated until the rest of the ace_world tables are filled. I also included a portal object that was missing from the ACE-World DB release that was preventing the ace_portal_object table data from being imported. * An apparent bug with the login position was revealed, when I added saving the PositionType.LastPortal position, when a portal was used. When a player logs in, the PositionType.LastPortal position gets used, rather than the one saved during the character save action. | 2017-04-29T16:26:53Z | 2017-05-02T14:04:12Z | 2017-05-02T14:03:52Z | 28133e4b3a5e346e8c08881b95d7b48cecf40d43 | 0 | ec15a4c79fb0e442d77ca9b80af78e3343d98571 | d6c078286947bafbc65ec69cd679312240820985 | NONE | 79078680 | https://github.com/ACEmulator/ACE/pull/306 |
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