issues
Data license: AGPL · Data source: ACEmulator Project
14 rows where user = 22650655
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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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204803198 | MDExOlB1bGxSZXF1ZXN0MTA0Mjg4NDkw | 11 | Run faster, jump higher, teleport to coordinates (rather than XYZ position) | sbaum23 22650655 | closed | 0 | 2 | 2017-02-02T07:42:55Z | 2017-02-03T20:59:39Z | 2017-02-03T20:59:39Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/11 | These values are hardcoded and need to be replaced with actual values from the Player object. This is mainly to let people run around faster in the emu until code it put in to send all player skills to client. I'm Xen on Discord. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/11/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205270553 | MDExOlB1bGxSZXF1ZXN0MTA0NjEyNDcz | 14 | Added /teleto command | sbaum23 22650655 | closed | 0 | 1 | 2017-02-03T21:12:15Z | 2017-02-05T02:21:27Z | 2017-02-05T02:21:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/14 | My commit has the wrong command in it. I added the /teleto command for teleporting using coordinates. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/14/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205394658 | MDExOlB1bGxSZXF1ZXN0MTA0Njg0NDkw | 29 | Teleto command redo | sbaum23 22650655 | closed | 0 | 1 | 2017-02-05T02:20:42Z | 2017-02-05T06:01:09Z | 2017-02-05T06:01:09Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/29 | Fixed coding convention issues with my previous commit. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/29/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205404593 | MDExOlB1bGxSZXF1ZXN0MTA0Njg5NDQ3 | 33 | Added /teleto command | sbaum23 22650655 | closed | 0 | 0 | 2017-02-05T06:16:08Z | 2017-02-06T12:17:24Z | 2017-02-06T12:17:24Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/33 | Z position needs to be calculated from a file but since that isn't in the code yet, I'm defaulting it to 200. For some places that is not high enough and you'll be in darkness, but at least this allows you to teleport using coordinates. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/33/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
205511107 | MDU6SXNzdWUyMDU1MTExMDc= | 39 | Friends list functionality | sbaum23 22650655 | closed | 0 | sbaum23 22650655 | 0 | 2017-02-06T08:04:22Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | CONTRIBUTOR | + Persist/read friends from db table + Send full friends list on login + Respond to Add friend client message + Respond to Remove friend client message Likely not able to add yet until multiplayer support added: + When player logs on or off, send friend status update to their friends. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/39/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
206407101 | MDExOlB1bGxSZXF1ZXN0MTA1MzYxMzA3 | 54 | Added friends list functionality. | sbaum23 22650655 | closed | 0 | 1 | 2017-02-09T05:14:37Z | 2017-02-17T08:00:32Z | 2017-02-17T08:00:32Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/54 | Friends load from database on login and add/removing friends also saves to the db. When a friend logs on, the player should see the status change to online but it's hard to test that completely right now. Changing the status to offline when a friend logs off is not yet implemented. I had to implement a couple methods in WorldManager to be able to query for connected clients. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/54/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208364550 | MDExOlB1bGxSZXF1ZXN0MTA2Njg0MzU2 | 69 | Friends List | sbaum23 22650655 | closed | 0 | 0 | 2017-02-17T07:58:52Z | 2017-02-18T04:38:34Z | 2017-02-18T04:38:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/69 | Adds the ability to add/remove friends as well as see the list of friends when you log on. The status is also accurate and will change as friends log on/off. I added a Logout method to the Player class for putting stuff in there that needs to be done when a player logs off (like sending a packet to all your online friends that you are offline). The extra commits are due to rebasing. This resolves issue #39. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/69/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208612243 | MDExOlB1bGxSZXF1ZXN0MTA2ODQ4MTI1 | 71 | Issue 39 friends list | sbaum23 22650655 | closed | 0 | 0 | 2017-02-18T04:40:22Z | 2017-02-18T04:46:34Z | 2017-02-18T04:46:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/71 | Resolves #39 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/71/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208614354 | MDU6SXNzdWUyMDg2MTQzNTQ= | 72 | Additional Friends Commands and Appear Offline | sbaum23 22650655 | closed | 0 | sbaum23 22650655 | 0 | 2017-02-18T05:29:14Z | 2017-02-18T13:14:26Z | 2017-02-18T13:14:26Z | CONTRIBUTOR | Implement the following @friends commands: 1. @friends remove -all 2. @friends old (show a message that this command is no longer used) Also implement the "Appear Offline" option so that it shows you as offline to your friends. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/72/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
208624156 | MDExOlB1bGxSZXF1ZXN0MTA2ODUzNzQw | 74 | Implemented "/friends remove -all", "/friends old" and Appear Offline. | sbaum23 22650655 | closed | 0 | 0 | 2017-02-18T08:15:49Z | 2017-02-18T13:14:27Z | 2017-02-18T13:14:27Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/74 | /friends old just sends a chat packet saying that the command isn't used in the emu. I also had to fix a bug in two WorldManager methods that I added in an earlier PR. There was a scenario where the Session.Player was null and it was causing the LINQ query to throw an exception. Appear Offline is actually part of a GameAction that is used for setting many different options. The Handle method for it now just has a switch in it (there are ~52 options) for now but we may want to go to something else in the future as we add new features. Resolves #72 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/74/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208656503 | MDExOlB1bGxSZXF1ZXN0MTA2ODY5NjIw | 76 | Reworked Appear Offline functionality | sbaum23 22650655 | closed | 0 | 1 | 2017-02-18T17:33:27Z | 2017-02-20T05:17:46Z | 2017-02-20T05:17:46Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/76 | Reworked appear offline functionality so that it doesn't change IsOnline, which other things might depend on. Also fixed issue with sending friends list updates that was introduced with the network refactor merge. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/76/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
208972136 | MDU6SXNzdWUyMDg5NzIxMzY= | 80 | Saving and Loading Character Options | sbaum23 22650655 | closed | 0 | sbaum23 22650655 | 0 | 2017-02-20T20:10:20Z | 2017-03-02T13:51:44Z | 2017-03-02T13:51:44Z | CONTRIBUTOR | 1. Save options in the database 2. Load options from the database 3. Send options in the GameEventPlayerDescription packet | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/80/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
210974260 | MDExOlB1bGxSZXF1ZXN0MTA4NDYzODEw | 99 | Character options are saving/loading from database. | sbaum23 22650655 | closed | 0 | 0 | 2017-03-01T04:04:17Z | 2017-03-02T12:51:03Z | 2017-03-02T12:51:03Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/99 | Resolves issue #80 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/99/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
212324458 | MDExOlB1bGxSZXF1ZXN0MTA5NDAyNDkw | 112 | Save default character options when creating a character. | sbaum23 22650655 | closed | 0 | 0 | 2017-03-07T04:00:31Z | 2017-03-07T13:14:03Z | 2017-03-07T13:14:03Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/112 | When creating a character this will set several character options to true and save to the database. The options set to true are the same ones when you click the "Default" button in the options tab. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/112/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
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