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id ▼ | html_url | issue_url | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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491626115 | https://github.com/ACEmulator/ACE/issues/1733#issuecomment-491626115 | https://api.github.com/repos/ACEmulator/ACE/issues/1733 | MDEyOklzc3VlQ29tbWVudDQ5MTYyNjExNQ== | dirtyelf 26235642 | 2019-05-12T20:20:42Z | 2019-05-12T20:20:42Z | CONTRIBUTOR | fairly certain the drudges (cats) jumped down in bsd | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Monsters fall off ledges when they should not. 433055507 | |
491626352 | https://github.com/ACEmulator/ACE/issues/1723#issuecomment-491626352 | https://api.github.com/repos/ACEmulator/ACE/issues/1723 | MDEyOklzc3VlQ29tbWVudDQ5MTYyNjM1Mg== | dirtyelf 26235642 | 2019-05-12T20:23:57Z | 2019-05-12T20:23:57Z | CONTRIBUTOR | yes housing would refund pyreal stacks but not trade notes | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | no check for overpay on house buying 432866170 | |
494574107 | https://github.com/ACEmulator/ACE/pull/1916#issuecomment-494574107 | https://api.github.com/repos/ACEmulator/ACE/issues/1916 | MDEyOklzc3VlQ29tbWVudDQ5NDU3NDEwNw== | dirtyelf 26235642 | 2019-05-21T21:56:29Z | 2019-05-21T21:56:29Z | CONTRIBUTOR | will move to feature branch | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | godmode for admins 445979776 | |
497280727 | https://github.com/ACEmulator/ACE/pull/1924#issuecomment-497280727 | https://api.github.com/repos/ACEmulator/ACE/issues/1924 | MDEyOklzc3VlQ29tbWVudDQ5NzI4MDcyNw== | dirtyelf 26235642 | 2019-05-30T10:16:22Z | 2019-05-30T10:16:22Z | CONTRIBUTOR | any idea what the retail command did specifically? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add god admin command 446858263 | |
497392257 | https://github.com/ACEmulator/ACE/pull/1948#issuecomment-497392257 | https://api.github.com/repos/ACEmulator/ACE/issues/1948 | MDEyOklzc3VlQ29tbWVudDQ5NzM5MjI1Nw== | dirtyelf 26235642 | 2019-05-30T16:27:28Z | 2019-05-30T16:27:28Z | CONTRIBUTOR | was wondering if this was the right spot, thanks | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | update mace of the explorer emote weenie prop 450231941 | |
500160713 | https://github.com/ACEmulator/ACE/pull/1924#issuecomment-500160713 | https://api.github.com/repos/ACEmulator/ACE/issues/1924 | MDEyOklzc3VlQ29tbWVudDUwMDE2MDcxMw== | dirtyelf 26235642 | 2019-06-08T20:32:37Z | 2019-06-08T20:32:37Z | CONTRIBUTOR | this is definitely more fun, and serves the same purpose. i can not figure out why i need two calls to setmaxvitals() to get the hp to update in the client. it was working back when i was first looking at this, now it needs the second call. stam and mana seem to update just fine with the first call. also it appears to only be the client, calling /showstats reports the correct values in the terminal for health - just not in the client. ultimately not a huge deal, just leave the second call to setmaxvitals in there... but it may be something that affects other areas so worth noting | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add god admin command 446858263 | |
500308633 | https://github.com/ACEmulator/ACE/pull/1984#issuecomment-500308633 | https://api.github.com/repos/ACEmulator/ACE/issues/1984 | MDEyOklzc3VlQ29tbWVudDUwMDMwODYzMw== | dirtyelf 26235642 | 2019-06-10T06:37:46Z | 2019-06-10T06:37:46Z | CONTRIBUTOR | So turns out I am mistaken and in retail if you deleted a character you were able to create another character with the same name immediately and get an error when trying to restore if someone has taken that name. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add characters to be deleted to name in use check 454016320 | |
501986121 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-501986121 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMTk4NjEyMQ== | dirtyelf 26235642 | 2019-06-14T06:30:05Z | 2019-06-14T06:30:05Z | CONTRIBUTOR | Doesn't it also need to be applied to missile weapons? Is that taken care of somewhere else? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 | |
501999214 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-501999214 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMTk5OTIxNA== | dirtyelf 26235642 | 2019-06-14T07:21:48Z | 2019-06-14T07:21:48Z | CONTRIBUTOR | missile wep speed is used for the reload animation | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 | |
504677359 | https://github.com/ACEmulator/ACE/pull/2027#issuecomment-504677359 | https://api.github.com/repos/ACEmulator/ACE/issues/2027 | MDEyOklzc3VlQ29tbWVudDUwNDY3NzM1OQ== | dirtyelf 26235642 | 2019-06-22T15:59:19Z | 2019-06-22T15:59:19Z | CONTRIBUTOR | what happens if the server crashes before you /ungod? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add /ungod command 459416589 | |
504805622 | https://github.com/ACEmulator/ACE/pull/2027#issuecomment-504805622 | https://api.github.com/repos/ACEmulator/ACE/issues/2027 | MDEyOklzc3VlQ29tbWVudDUwNDgwNTYyMg== | dirtyelf 26235642 | 2019-06-24T01:04:48Z | 2019-06-24T01:04:48Z | CONTRIBUTOR | When you say PropertyString do you mean creating a new entry in the db? Or do you mean serializing the data and saving it in something that is already existing? Is there an example of something that is currently saved like this? That could also work but isn't sort of the same thing - just on a different (user controllable) timescale? The way it is setup now it forces the reload on log out (or total reload if the server crashes) which should create shorter 'unsaved' time periods. /ungod would just force the reload when the user chooses. I appreciate the feedback. I'm open to implementing this however we agree is best - or totally dropping it if we agree it is useless, or just too dangerous. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add /ungod command 459416589 | |
507500810 | https://github.com/ACEmulator/ACE/pull/2027#issuecomment-507500810 | https://api.github.com/repos/ACEmulator/ACE/issues/2027 | MDEyOklzc3VlQ29tbWVudDUwNzUwMDgxMA== | dirtyelf 26235642 | 2019-07-02T03:11:52Z | 2019-07-02T03:14:13Z | CONTRIBUTOR | i liked gm's approach so i ran with it i think this now gives the appropriate level of functionality without the danger of not saving to the db it could even act as a crude way to restore character templates with some tweaks | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add /ungod command 459416589 | |
508295236 | https://github.com/ACEmulator/ACE/issues/2070#issuecomment-508295236 | https://api.github.com/repos/ACEmulator/ACE/issues/2070 | MDEyOklzc3VlQ29tbWVudDUwODI5NTIzNg== | dirtyelf 26235642 | 2019-07-04T00:21:29Z | 2019-07-04T00:21:29Z | CONTRIBUTOR | Two possibilities I tested. - hit by a void blast as a npk - hit by a two hander as a npk both seemed to have no effect as I was able to recall right after and did not get stuck. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Stuck in portal space on portal recall. 463984016 | |
509895540 | https://github.com/ACEmulator/ACE/pull/2027#issuecomment-509895540 | https://api.github.com/repos/ACEmulator/ACE/issues/2027 | MDEyOklzc3VlQ29tbWVudDUwOTg5NTU0MA== | dirtyelf 26235642 | 2019-07-10T03:44:49Z | 2019-07-10T03:44:49Z | CONTRIBUTOR | anything else this needs? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add /ungod command 459416589 | |
511247043 | https://github.com/ACEmulator/ACE/pull/2107#issuecomment-511247043 | https://api.github.com/repos/ACEmulator/ACE/issues/2107 | MDEyOklzc3VlQ29tbWVudDUxMTI0NzA0Mw== | dirtyelf 26235642 | 2019-07-15T00:16:20Z | 2019-07-15T00:16:20Z | CONTRIBUTOR | thanks Theran | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Tweaks to LootGen 467893739 | |
514004535 | https://github.com/ACEmulator/ACE/issues/2070#issuecomment-514004535 | https://api.github.com/repos/ACEmulator/ACE/issues/2070 | MDEyOklzc3VlQ29tbWVudDUxNDAwNDUzNQ== | dirtyelf 26235642 | 2019-07-23T00:26:09Z | 2019-07-23T00:26:09Z | CONTRIBUTOR | Not sure what exactly fixed it but it hasn't happened in a while. I'll close it. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Stuck in portal space on portal recall. 463984016 | |
550129208 | https://github.com/ACEmulator/ACE/pull/2388#issuecomment-550129208 | https://api.github.com/repos/ACEmulator/ACE/issues/2388 | MDEyOklzc3VlQ29tbWVudDU1MDEyOTIwOA== | dirtyelf 26235642 | 2019-11-06T03:41:51Z | 2019-11-06T03:41:51Z | CONTRIBUTOR | figured i would fix the root of the problem too by checking against the valid skills hashset before adding new skills with GetOrAddSkill not sure if this fix is appropriate... based on my understanding i think this would still return a creature skill object if the call is made with an inappropriate skill value, but it wouldnt add the value to the db. the onus is on the user of the function to make sure they arent checking or using invalid skills at that point... with 99+ references to GetCreatureSkill i cant possibly check them all | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add valid skills hashset, check valid skills entering godmode 517525522 | |
550414587 | https://github.com/ACEmulator/ACE/pull/2388#issuecomment-550414587 | https://api.github.com/repos/ACEmulator/ACE/issues/2388 | MDEyOklzc3VlQ29tbWVudDU1MDQxNDU4Nw== | dirtyelf 26235642 | 2019-11-06T17:25:39Z | 2019-11-06T17:25:39Z | CONTRIBUTOR | Ah. Definitely didn’t realize that mobs used deprecated skills. I’ll back these changes out of this PR when I get home and possibly look into fixing this elsewhere in the call chain like suggested. Thanks guys. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | add valid skills hashset, check valid skills entering godmode 517525522 |
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