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4 rows where issue = 205400067
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id ▼ | html_url | issue_url | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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277497148 | https://github.com/ACEmulator/ACE/issues/31#issuecomment-277497148 | https://api.github.com/repos/ACEmulator/ACE/issues/31 | MDEyOklzc3VlQ29tbWVudDI3NzQ5NzE0OA== | zbuc 570040 | 2017-02-05T04:39:10Z | 2017-02-05T04:39:10Z | CONTRIBUTOR | I think this would involve: 1) Add the log path and verbosity flags to the `Config.json` 2) Create a new persistent logging thread that can operate off a queue of log message tasks, sending them to the filesystem 3) Create a new window to display log messages, streamed from the filesystem 4) Replace `Console.WriteLine` messages used for logging with calls to queue log message tasks on the logging thread I'm not a .NET developer, but it looks like these classes might be useful: https://msdn.microsoft.com/en-us/library/microsoft.visualbasic.logging.filelogtracelistener.aspx | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Logs should go to separate window, and filesystem 205400067 | |
277995357 | https://github.com/ACEmulator/ACE/issues/31#issuecomment-277995357 | https://api.github.com/repos/ACEmulator/ACE/issues/31 | MDEyOklzc3VlQ29tbWVudDI3Nzk5NTM1Nw== | Mogwai-TheFurry 25351661 | 2017-02-07T13:11:47Z | 2017-02-07T13:11:47Z | CONTRIBUTOR | .Net guy recommendation: use NLog or Log4Net. both are well known, reliable frameworks for logging. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Logs should go to separate window, and filesystem 205400067 | |
280018556 | https://github.com/ACEmulator/ACE/issues/31#issuecomment-280018556 | https://api.github.com/repos/ACEmulator/ACE/issues/31 | MDEyOklzc3VlQ29tbWVudDI4MDAxODU1Ng== | Zegeger 12808515 | 2017-02-15T14:03:38Z | 2017-02-15T14:03:38Z | CONTRIBUTOR | I think ideally it should be written such that different logging listeners could be swapped in allowing a logger of ones choice. My recommendation would be to do ETW logging. Its more cumbersome to handle the resulting logs, but there is a very low perf overhead, allowing you to hit 10k+ entries per second without stealing perf. This is what things like Exchange/Skype for Business servers use. I could work on something like this. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Logs should go to separate window, and filesystem 205400067 | |
298015514 | https://github.com/ACEmulator/ACE/issues/31#issuecomment-298015514 | https://api.github.com/repos/ACEmulator/ACE/issues/31 | MDEyOklzc3VlQ29tbWVudDI5ODAxNTUxNA== | fantoms 37453 | 2017-04-28T14:37:24Z | 2017-04-28T14:37:24Z | CONTRIBUTOR | log4net seems to be working very well now: - Instance the ILog interface within an object, to gain Logging capabilities, within a scope: `private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);` - The log file path can be set in the `log4net.config` file: `<file value="C:\ACE\logs\ACE_Log.txt" />` - Currently, all logging levels are saved to disk in the `ACE_Log.txt` file. The log files are getting quite large, mainly due to the packet debug info.: `<threshold value="ALL" />` - Utilizing the Log.info() will currently send the log message to the console, as well. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Logs should go to separate window, and filesystem 205400067 |
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