issue_comments: 523117356
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/2260#issuecomment-523117356 | https://api.github.com/repos/ACEmulator/ACE/issues/2260 | 523117356 | MDEyOklzc3VlQ29tbWVudDUyMzExNzM1Ng== | 11369233 | 2019-08-20T17:33:39Z | 2019-08-20T17:33:39Z | MEMBER | > > > Didn't we already have a burn multiplier? > > > > > > not a comp burn change, this is a global override to force client/server to not require any spell components for casting > > I thought you could change the burn multiplier to not consume any comps. even if you can, that is not the same thing as this. This boolean makes so the client (and server) doesn't do any checking if your inventory contains comps | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 482585037 |