issue_comments: 504857231
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/2027#issuecomment-504857231 | https://api.github.com/repos/ACEmulator/ACE/issues/2027 | 504857231 | MDEyOklzc3VlQ29tbWVudDUwNDg1NzIzMQ== | 8909245 | 2019-06-24T04:55:06Z | 2019-06-24T04:55:06Z | COLLABORATOR | It's providing similar functionality, but doing it in a much cleaner / consistent way. The current implementation is bending over backwards to do very weird things that doesn't match up with the way things are designed. The state of the world should be a singular, consistent concept -- the idea of "persist the entire state of the world, EXCEPT for these particular objects" is not a good idea, and gets into lots of possible loopholes and inconsistent states in the data. There is no "don't save this particular object to the db" flag for individual objects for a good reason. This really should be a simple feature, and shouldn't require tendrils into all of the core / underlying systems on the server. The player goes into god mode, and at some time they might want to revert. So give them that ability to revert. Save the state of all the fields affected by god mode. Restore that state. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 459416589 |