issue_comments: 504856223
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/2027#issuecomment-504856223 | https://api.github.com/repos/ACEmulator/ACE/issues/2027 | 504856223 | MDEyOklzc3VlQ29tbWVudDUwNDg1NjIyMw== | 8909245 | 2019-06-24T04:48:50Z | 2019-06-24T04:48:50Z | COLLABORATOR | It's just that not saving 1 object in the world, but saving all the others, could possibly leave the world in a very inconsistent state For example, consider this scenario: i go into god mode, then I go through a lot of inventory state changes... I drop an item into the landblock, I give an item to another player. Then I log off. The state of the world would be: the item would be updated, and it would now be owned by the landblock/other player, but there would now be duplicate references to the item: the item would exist in the landblock / other player's inventory, but my own inventory would still contain a reference to it, so it might still appear there as well. There won't actually be a duplicate item, but it will be 2 inconsistent references to the same item, and this can throw all of the world data into an inconsistent state. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 459416589 |