issue_comments: 494552419
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/issues/1922#issuecomment-494552419 | https://api.github.com/repos/ACEmulator/ACE/issues/1922 | 494552419 | MDEyOklzc3VlQ29tbWVudDQ5NDU1MjQxOQ== | 8909245 | 2019-05-21T20:48:02Z | 2019-05-21T20:48:02Z | COLLABORATOR | One thing to possibly look out for with item.TryCastSpell / item sources is the enchantment duration If an item is the enchantment source, a lot of times the enchantment duration will be set to -1 I remember adding some special logic to work around this for Aetheria, and if all ItemProcs are casting the spell from item source, this part should be tested thoroughly | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 446766312 |