issue_comments: 494241632
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/issues/1806#issuecomment-494241632 | https://api.github.com/repos/ACEmulator/ACE/issues/1806 | 494241632 | MDEyOklzc3VlQ29tbWVudDQ5NDI0MTYzMg== | 8909245 | 2019-05-21T05:09:51Z | 2019-05-21T05:09:51Z | COLLABORATOR | Hmm, maybe that section should be changed to this: ``` if (magicSkill > 0 && magicSkill >= (int)difficulty - 50) { var chance = 1.0f - SkillCheck.GetMagicSkillChance((int)magicSkill, (int)difficulty); var rng = ThreadSafeRandom.Next(0.0f, 1.0f); if (chance < rng) castingPreCheckStatus = CastingPreCheckStatus.Success; } if (isWeaponSpell) castingPreCheckStatus = CastingPreCheckStatus.Success; ``` | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 437208346 |