issue_comments: 494238752
This data as json
html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
---|---|---|---|---|---|---|---|---|---|---|---|
https://github.com/ACEmulator/ACE/issues/1806#issuecomment-494238752 | https://api.github.com/repos/ACEmulator/ACE/issues/1806 | 494238752 | MDEyOklzc3VlQ29tbWVudDQ5NDIzODc1Mg== | 10137 | 2019-05-21T04:53:12Z | 2019-05-21T04:53:49Z | NONE | The Avalanche spell (really all of these rain spells) has a spell.Power of 320, but the item, as you mentioned, has a built-in skill of 250. Even with the -50 discount on spell.Power for difficulty calculation, it still ends up being greater than the item's skill level, so the spell automatically fails, and then fizzles. Currently, the line "if (isWeaponSpell && caster.ItemSpellcraft != null) magicSkill = caster.ItemSpellcraft;" is causing the instant spell cast failure for the item's spell. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 437208346 |