issue_comments: 451392837
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/issues/1194#issuecomment-451392837 | https://api.github.com/repos/ACEmulator/ACE/issues/1194 | 451392837 | MDEyOklzc3VlQ29tbWVudDQ1MTM5MjgzNw== | 8909245 | 2019-01-04T09:21:19Z | 2019-01-04T09:22:12Z | COLLABORATOR | This latest bug (expected to affect 1 row, but instead 0) seems to be fixed in https://github.com/ACEmulator/ACE/pull/1213 @LtRipley36706 discovered the key insight, none of the data in a composite key column can be 0 Since vitae is the only spell that uses layer id 0, this is why we have only been seeing it with the vitae spell The fix was to use layer id 1 for vitae internally in the db. Just to make sure everything matches up with retail exactly, when the vitae enchantment is sent across the network, it still sends layer 0 there | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394819147 |