issue_comments: 449620654
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/issues/1178#issuecomment-449620654 | https://api.github.com/repos/ACEmulator/ACE/issues/1178 | 449620654 | MDEyOklzc3VlQ29tbWVudDQ0OTYyMDY1NA== | 8909245 | 2018-12-23T07:59:53Z | 2018-12-23T07:59:53Z | COLLABORATOR | Patched in https://github.com/ACEmulator/ACE/pull/1177 @Mag-nus: the + name qualifiers need to be re-evaluated, maybe PlayerManager.GetOnlinePlayer() should be searching for both Player and +Player? For a lot of the client commands, if I type /tell +Player, the client automatically strips out the + before sending the player name to the server | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 393728396 |