issue_comments: 399276239
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/issues/718#issuecomment-399276239 | https://api.github.com/repos/ACEmulator/ACE/issues/718 | 399276239 | MDEyOklzc3VlQ29tbWVudDM5OTI3NjIzOQ== | 20762705 | 2018-06-21T23:39:41Z | 2018-06-21T23:39:41Z | CONTRIBUTOR | It seems like there is 2 usages for this - high perf/throughput data (live physics/landblock/player loc data) - lower throughput data (player count, admin control/tooling, slower updated player loc data) It could be handled via Websockets for the lower throughput data and UDP for the high throughput data. Another issue is overloading the server. Too many apps requesting too much high throughput data could cause a server slowdown, so it would either need to be limited OR another solution would need to be found for the high throughput data. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 310644605 |