issue_comments: 309237717
This data as json
html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
---|---|---|---|---|---|---|---|---|---|---|---|
https://github.com/ACEmulator/ACE/pull/390#issuecomment-309237717 | https://api.github.com/repos/ACEmulator/ACE/issues/390 | 309237717 | MDEyOklzc3VlQ29tbWVudDMwOTIzNzcxNw== | 5246554 | 2017-06-17T20:17:35Z | 2017-06-17T20:17:44Z | CONTRIBUTOR | 2 & 3 of your comments are related to how our object loading is saving (and are actually related to pr #388, which is included in this code). We're currently very inconsistent in the way we construct/manage objects (manually pushing flags hard coded in c# much of the time). I tried to make this functionality more consistent (and my "player" name patch is whats actually causing this), is there some reason we should have those flags hardcoded, as opposed to pulling them from the DB? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 236675578 |