pull_requests
Data license: AGPL · Data source: ACEmulator Project
21 rows where "closed_at" is on date 2020-04-11
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id ▼ | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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399274907 | MDExOlB1bGxSZXF1ZXN0Mzk5Mjc0OTA3 | 2888 | closed | 0 | Check player names against creature names in world db | LtRipley36706 11369233 | - Disable creating players with names of creatures in world - Adjust other checks | 2020-04-05T22:19:01Z | 2020-04-11T18:29:02Z | 2020-04-11T16:55:45Z | 2020-04-11T16:55:45Z | d0e7209ca0cb866269f1ffcba21d89034960de1f | 0 | 08d061abca5c8725bf66977d56a3de52f084e0f9 | 67ca75f92152f6d43eb7b7b480ffc1e82330af51 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2888 | ||||
400290829 | MDExOlB1bGxSZXF1ZXN0NDAwMjkwODI5 | 2892 | closed | 0 | Add order to BiotaPropertiesPalette | Mag-nus 10608427 | This fixes corpse palette ordering after a server restart. This has a shard database update that is required. | 2020-04-07T14:07:58Z | 2020-04-11T21:22:17Z | 2020-04-11T21:19:49Z | 2020-04-11T21:19:49Z | 885ff2964ddbc31671be0a690846d1c21e38da09 | 0 | ffb5bff681bd2ab0c59c12f8263b5cc8ac4bbad0 | d61e8257adbe3633453bca8c49ad8d1518135cc9 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2892 | ||||
400642644 | MDExOlB1bGxSZXF1ZXN0NDAwNjQyNjQ0 | 2893 | closed | 0 | sync critical frequency for existing ice tachis | gmriggs 8909245 | 2020-04-08T05:50:22Z | 2020-04-11T16:47:24Z | 2020-04-11T16:47:24Z | 2020-04-11T16:47:24Z | 2372a118d9a046f945ec59a4daac8da04a2e5500 | 0 | 4aa93fb6fc8c088abb1c70c221943bc78f5eca58 | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2893 | |||||
400656351 | MDExOlB1bGxSZXF1ZXN0NDAwNjU2MzUx | 2894 | closed | 0 | ensure pk timer logout stops movement completely | gmriggs 8909245 | 2020-04-08T06:34:58Z | 2020-04-11T16:47:34Z | 2020-04-11T16:47:34Z | 2020-04-11T16:47:34Z | 13ce71a9e1c4edbd56f89ef07878042e5d3f68ba | 0 | 593738347717bb6f6d84ee63db9f0ea8dd0064af | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2894 | |||||
401124837 | MDExOlB1bGxSZXF1ZXN0NDAxMTI0ODM3 | 2895 | closed | 0 | adding reguid support for json landblock conversion w/ relative guids | gmriggs 8909245 | 2020-04-08T23:12:33Z | 2020-04-11T16:47:45Z | 2020-04-11T16:47:45Z | 2020-04-11T16:47:45Z | de9de7441652c5d10baf0e1f5a1df3b258601ec0 | 0 | aa5b2f5aaaa0ed5489fd355c9defe8b8403941e0 | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2895 | |||||
401150290 | MDExOlB1bGxSZXF1ZXN0NDAxMTUwMjkw | 2896 | closed | 0 | Revert "fixing shade=0, from optimshi (#2870)" | gmriggs 8909245 | This reverts commit 640847bf55f1de011f3d0a44569782f5c88a1895. This patch causes the Pathwarden armor to appear as the wrong color (incorrect black color) I think it might have something to do with null coalescing, ie. maybe the original data format had a way to distinguish between 'no shade' / null shade and shade=0 The current data format appears to be using non-nullables, so I'm not sure how to make this distinction with the current data format Sending a revert for this patch until someone can chime in with the proper solution | 2020-04-09T00:50:01Z | 2020-04-11T16:54:46Z | 2020-04-11T16:54:46Z | 2020-04-11T16:54:46Z | 6d9ba2abc8ad6e34a17a2e6e7196ec7720aad932 | 0 | 9ed845b08a8d5929f27c0943099003ed74daba65 | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2896 | ||||
401256915 | MDExOlB1bGxSZXF1ZXN0NDAxMjU2OTE1 | 2897 | closed | 0 | Update boot command | LtRipley36706 11369233 | - match original parameter structure and syntax - add support for account boot (players not in world) | 2020-04-09T07:28:43Z | 2020-04-11T18:28:59Z | 2020-04-11T16:55:05Z | 2020-04-11T16:55:05Z | 6261fe55188e6aea5c1dcd6ba08348d10ce97da0 | 0 | 34ecec44e52d61c2bf1b9536ff184403e6f0c857 | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2897 | ||||
401315717 | MDExOlB1bGxSZXF1ZXN0NDAxMzE1NzE3 | 2898 | closed | 0 | add jump looting from retail | gmriggs 8909245 | 2020-04-09T09:33:16Z | 2020-04-11T16:49:04Z | 2020-04-11T16:49:04Z | 2020-04-11T16:49:04Z | 90e2a7ac8c738eb39109eec67215e0958bfc4dc5 | 0 | 5ea85ab82b01cc6d7e449f17e4b6229f23dfbbe7 | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2898 | |||||
401321653 | MDExOlB1bGxSZXF1ZXN0NDAxMzIxNjUz | 2899 | closed | 0 | IsJumping consistency across pks and npks | gmriggs 8909245 | 2020-04-09T09:46:01Z | 2020-04-11T16:53:51Z | 2020-04-11T16:53:50Z | 2020-04-11T16:53:50Z | 945d7b66d35707fb0f068ccf9d526bf0fc3865aa | 0 | 33e04f9f4ec6fe3be269f6f74cee641cedfd912a | 90e2a7ac8c738eb39109eec67215e0958bfc4dc5 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2899 | |||||
401334504 | MDExOlB1bGxSZXF1ZXN0NDAxMzM0NTA0 | 2900 | closed | 0 | bumping up Healing_MaxMove for pks a small amount, based on player feedback | gmriggs 8909245 | 2020-04-09T10:12:51Z | 2020-04-11T16:54:02Z | 2020-04-11T16:54:02Z | 2020-04-11T16:54:02Z | d7cc0a6b8cc8bc682e0dbb525a5570302ff90ef0 | 0 | 8eb74719c5db6191ab634461fa5a933a0283c00a | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2900 | |||||
401713218 | MDExOlB1bGxSZXF1ZXN0NDAxNzEzMjE4 | 2902 | closed | 0 | updating no stamina use chance | gmriggs 8909245 | 2020-04-10T01:09:45Z | 2020-04-11T16:54:16Z | 2020-04-11T16:54:16Z | 2020-04-11T16:54:16Z | 06cd766b0975a9ded69c90dfc8f316a8b2b0d5de | 0 | 308bac387f67dd3782fedc783b1e9e2092d6580d | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2902 | |||||
401735171 | MDExOlB1bGxSZXF1ZXN0NDAxNzM1MTcx | 2903 | closed | 0 | Network layer bug fix, reduction | fartwhif 3317737 | fixed bug allowing a corrupt or malformed packet to crash the server when the fragment parser tries to read past the end of the data simplified `CryptoSystem` removed unused counter from `ISAAC` simplified client packet CRC verification call stack Tested with full Clumsy suite enabled: passed Tested with Coldeve, currently active in Coldeve, current pop: 600 _Credit goes to Yonneh for simplified `CryptoSystem`_ | 2020-04-10T03:02:37Z | 2020-04-11T16:54:26Z | 2020-04-11T16:54:26Z | 2020-04-11T16:54:26Z | 762dd072ec476f4f0c55b97e01ecc26398afd327 | 0 | f70014c782d42b489857b8bd0dae3c3f73ac0896 | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2903 | ||||
401884612 | MDExOlB1bGxSZXF1ZXN0NDAxODg0NjEy | 2904 | closed | 0 | add support for caster weapons to Monster_Inventory | gmriggs 8909245 | 2020-04-10T12:10:43Z | 2020-04-11T16:54:37Z | 2020-04-11T16:54:37Z | 2020-04-11T16:54:37Z | 955c8d7effb9c2494da885b85e25ccbbd4843fef | 0 | ffc0b66bd72c3b09b1ac3cdf6abd8999da0b13d2 | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2904 | |||||
402102568 | MDExOlB1bGxSZXF1ZXN0NDAyMTAyNTY4 | 2905 | closed | 0 | Fix ungod failing on SkillAdvancementClass | decaprime 62450933 | Currently if you `/god` and you can not `/ungod` you'll hit: `Exception ( System.Private.CoreLib - Input string was not in a correct format. ) caught while {player} was attempting to return to normal from godmode.` Due to the godstate string having the string value of SkillAdvancementClass. This PR serializes as uint, but also handles encountering the string in order to restore characters that have `/god` in the past week. | 2020-04-10T23:21:42Z | 2020-04-11T16:54:57Z | 2020-04-11T16:54:57Z | 2020-04-11T16:54:56Z | a7732819fe4c987857a3122d4ba44992abadbf5c | 0 | 55addaa840e0f205950aa4a9bb6cd034e21e2614 | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2905 | ||||
402138649 | MDExOlB1bGxSZXF1ZXN0NDAyMTM4NjQ5 | 2907 | closed | 0 | syncing movement params (stop completely, distance to object) up between client and server slightly better w/ defaults | gmriggs 8909245 | 2020-04-11T04:31:09Z | 2020-04-11T16:55:17Z | 2020-04-11T16:55:17Z | 2020-04-11T16:55:17Z | f144ddf666984941b556f5e90b57df490e9fac74 | 0 | 168188c0eb2c0b47fe1e871d2d857a54be281d81 | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2907 | |||||
402142018 | MDExOlB1bGxSZXF1ZXN0NDAyMTQyMDE4 | 2908 | closed | 0 | updating legacy function for player melee skill | gmriggs 8909245 | 2020-04-11T05:11:58Z | 2020-04-11T16:55:37Z | 2020-04-11T16:55:37Z | 2020-04-11T16:55:37Z | a941131522b159c75e2b9ef3c62906e7d9ebedcf | 0 | 4c3984eb46f0561ea6b595c72ec385de708ff498 | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2908 | |||||
402180086 | MDExOlB1bGxSZXF1ZXN0NDAyMTgwMDg2 | 2909 | closed | 0 | adding support for PowerupTime for monster melee attacks | gmriggs 8909245 | 2020-04-11T11:56:33Z | 2020-04-11T16:55:57Z | 2020-04-11T16:55:56Z | 2020-04-11T16:55:56Z | a54a5bbaa949618ebf905e8027be1aaf839c8efb | 0 | d6e710e1d4ad355d3eea52d6ad65112a97392a6f | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2909 | |||||
402187549 | MDExOlB1bGxSZXF1ZXN0NDAyMTg3NTQ5 | 2910 | closed | 0 | syncing thrown weapons re-appearance time for monsters up to retail | gmriggs 8909245 | 2020-04-11T13:03:46Z | 2020-04-11T19:28:45Z | 2020-04-11T19:28:45Z | 2020-04-11T19:28:45Z | 5df1d2a633da823ab8f9ca68d8c4b6a54840ca47 | 0 | 46e54fcd445ac33d96939f692dcee39369df8bd0 | 6b393b1e6f57622a721bcc0531756f1308b7ee5d | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2910 | |||||
402214916 | MDExOlB1bGxSZXF1ZXN0NDAyMjE0OTE2 | 2911 | closed | 0 | fixing monster stop-and-go bug after sticky | gmriggs 8909245 | 2020-04-11T16:37:21Z | 2020-04-11T17:01:34Z | 2020-04-11T17:01:34Z | 2020-04-11T17:01:34Z | 7e03b2c32609e3adffc27fdfa66b941c32ce402f | 0 | db1efa9ea1ae00bbeeba522679677a2604f50ac6 | a54a5bbaa949618ebf905e8027be1aaf839c8efb | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2911 | |||||
402215917 | MDExOlB1bGxSZXF1ZXN0NDAyMjE1OTE3 | 2912 | closed | 0 | removing line of sight check for mob archers | gmriggs 8909245 | This restores the ranged mob ai to match retail, where they would launch projectiles into walls/trees/buildings, if the player was standing behind cover. This also fixes a recently added bug where mob archers switching to melee weapon was no longer broadcasting the melee weapon switch to the nearby players. This also syncs up the missile -> melee weapon swap animation a bit more, so that the mob archer waits until the end of their reload animation to swap to melee | 2020-04-11T16:44:05Z | 2020-04-11T19:29:15Z | 2020-04-11T19:29:15Z | 2020-04-11T19:29:15Z | bec7aa5b3f92036ecb5c1be032eca007a1e0398e | 0 | 9278a44ce9edce992dd8f9fe9c64f3a6ec7c8079 | 7e03b2c32609e3adffc27fdfa66b941c32ce402f | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2912 | ||||
402222663 | MDExOlB1bGxSZXF1ZXN0NDAyMjIyNjYz | 2913 | closed | 0 | fixing antius blackmoor statue | gmriggs 8909245 | 2020-04-11T17:36:45Z | 2020-04-11T19:29:32Z | 2020-04-11T19:29:32Z | 2020-04-11T19:29:31Z | 4cb4ae8fea77090156f1224ae84e375974af095d | 0 | c916a884e4fe096d369d1de68f7627bacc5da09e | e923bc59f5075c5fb2f900d2f9512278fef35883 | COLLABORATOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/2913 |
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CREATE TABLE [pull_requests] ( [id] INTEGER PRIMARY KEY, [node_id] TEXT, [number] INTEGER, [state] TEXT, [locked] INTEGER, [title] TEXT, [user] INTEGER REFERENCES [users]([id]), [body] TEXT, [created_at] TEXT, [updated_at] TEXT, [closed_at] TEXT, [merged_at] TEXT, [merge_commit_sha] TEXT, [assignee] INTEGER REFERENCES [users]([id]), [milestone] INTEGER REFERENCES [milestones]([id]), [draft] INTEGER, [head] TEXT, [base] TEXT, [author_association] TEXT, [auto_merge] TEXT, [repo] INTEGER REFERENCES [repos]([id]), [url] TEXT, [merged_by] INTEGER REFERENCES [users]([id]) ); CREATE INDEX [idx_pull_requests_merged_by] ON [pull_requests] ([merged_by]); CREATE INDEX [idx_pull_requests_repo] ON [pull_requests] ([repo]); CREATE INDEX [idx_pull_requests_milestone] ON [pull_requests] ([milestone]); CREATE INDEX [idx_pull_requests_assignee] ON [pull_requests] ([assignee]); CREATE INDEX [idx_pull_requests_user] ON [pull_requests] ([user]);