pull_requests: 401150290
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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401150290 | MDExOlB1bGxSZXF1ZXN0NDAxMTUwMjkw | 2896 | closed | 0 | Revert "fixing shade=0, from optimshi (#2870)" | 8909245 | This reverts commit 640847bf55f1de011f3d0a44569782f5c88a1895. This patch causes the Pathwarden armor to appear as the wrong color (incorrect black color) I think it might have something to do with null coalescing, ie. maybe the original data format had a way to distinguish between 'no shade' / null shade and shade=0 The current data format appears to be using non-nullables, so I'm not sure how to make this distinction with the current data format Sending a revert for this patch until someone can chime in with the proper solution | 2020-04-09T00:50:01Z | 2020-04-11T16:54:46Z | 2020-04-11T16:54:46Z | 2020-04-11T16:54:46Z | 6d9ba2abc8ad6e34a17a2e6e7196ec7720aad932 | 0 | 9ed845b08a8d5929f27c0943099003ed74daba65 | 2674f7b8314da03a85a04b0450fe76ebe0543e98 | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/2896 |
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