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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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453747678 | MDExOlB1bGxSZXF1ZXN0Mjg2Mzc0Mzkw | 1972 | Features debug | harliq 30803300 | closed | 0 | 0 | 2019-06-08T02:42:24Z | 2019-06-08T06:12:09Z | 2019-06-08T06:12:08Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/1972 | Added MissileWeaponModifier | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1972/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
453814084 | MDExOlB1bGxSZXF1ZXN0Mjg2NDE3NDAx | 1975 | Features debug | harliq 30803300 | closed | 0 | 0 | 2019-06-08T17:01:13Z | 2019-06-08T18:26:39Z | 2019-06-08T18:26:39Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/1975 | Added !null checks to ShowInfo in DamageEvent on BaseDamageMod. Solves issue with server crashing if "Attacker" is not specified with /debugdamage. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1975/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
454445939 | MDExOlB1bGxSZXF1ZXN0Mjg2ODk1Mjg5 | 1988 | Features debug | harliq 30803300 | closed | 0 | 0 | 2019-06-11T02:02:52Z | 2019-06-14T06:58:36Z | 2019-06-14T06:58:36Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/1988 | Added Blood Drinker/Thirst Total to DamageDebug | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1988/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
454478418 | MDExOlB1bGxSZXF1ZXN0Mjg2OTIwMDkz | 1989 | Feature additemspell | harliq 30803300 | closed | 0 | 0 | 2019-06-11T04:46:04Z | 2019-06-11T19:17:44Z | 2019-06-11T19:17:44Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/1989 | Added the command /additemspell to Developer Commands. /additemspell <spell id> - adds a spell to the last appraised item. Ex /additemspell 6089 - adds Legendary Bloodthirst This is to add spells to items (whether loot or quest generated). For making weapons to check damage from pcaps or other sources | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1989/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
521205334 | MDExOlB1bGxSZXF1ZXN0MzM5NjMwNTg0 | 2411 | Drop Rates adjusted for equipment and Test loot generator | harliq 30803300 | closed | 0 | 1 | 2019-11-11T21:46:55Z | 2019-11-16T02:54:03Z | 2019-11-16T02:54:03Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2411 | Adjusted drop rates to better align them with End of Retail. Adjustments were made based on Magnus's data from retail. I didn't align them exactly, just a good nudge to get them closer. This fixes the issue with clothing dropping at less than 1% This includes the utility for testing LootFactory drop rates for equipment. **Before Drop Rates** Armor= 22.84404% MeleeWeapon= 8.634048% Caster= 8.287462% MissileWeapon= 8.012232% Jewelry= 25.72885% Gem= 25.85117% Clothing= 0.6422018% Other=0% **After Drop Rates** Armor= 23.93276% MeleeWeapon= 12.93938% Caster= 6.897606% MissileWeapon= 10.77942% Jewelry= 18.03362% Gem= 14.10087% Clothing= 13.31635% Other=0% | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2411/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
522607665 | MDExOlB1bGxSZXF1ZXN0MzQwNzc0NTU3 | 2416 | Wiki | harliq 30803300 | closed | 0 | 0 | 2019-11-14T03:51:41Z | 2019-11-16T06:17:17Z | 2019-11-16T06:17:17Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2416 | Creating Wiki folder and adding documents for the wiki | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2416/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
524123347 | MDExOlB1bGxSZXF1ZXN0MzQxOTU0OTEw | 2429 | Fix for Missile Weapons and Extendend Stats for Weapons | harliq 30803300 | closed | 0 | 3 | 2019-11-18T04:12:06Z | 2019-11-22T02:15:36Z | 2019-11-22T02:15:36Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2429 | **Missile Updates** If tier is 4 or 5 then a chance for non elemental missile weapon with wield reqs Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. Added 10% varaiance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). Made MeleeDefenseMod appropiate to Bow Reqs. Data is supports 375 wields should go upto +20, however I left them at +18 for now Added Class TestLootGenerationFactory.cs for finding cantrips **Added more stats for weapons in testlootgen command** Shows Most important Modifiers/Bonuses Example: -----Melee Weapons---- Wield Damage Variance DefenseMod 370 46 0.58 1.13 370 37 0.5 1.17 400 50 0.6 1.14 370 37 0.35 1.13 370 48 0.47 1.13 400 50 0.52 1.15 370 35 0.4 1.14 370 57 0.45 1.19 400 50 0.45 1.18 370 31 0.45 1.17 370 47 0.325 1.18 400 43 0.4 1.11 -----Missile Weapons---- Thrown Wield=335 Modifier=2.54 ElementalBonus=9 DefenseMod=1.1 Thrown Wield=335 Modifier=2.51 ElementalBonus=5 DefenseMod=1.11 Thrown Wield=375 Modifier=2.57 ElementalBonus=15 DefenseMod=1.15 Thrown Wield=335 Modifier=2.51 ElementalBonus=7 DefenseMod=1.1 Bow Wield=335 Modifier=2.39 ElementalBonus=6 DefenseMod=1.12 Thrown Wield=335 Modifier=2.59 ElementalBonus=8 DefenseMod=1.14 X Bow Wield=335 Modifier=2.56 ElementalBonus=7 DefenseMod=1.15 Bow Wield=360 Modifier=2.36 ElementalBonus=15 DefenseMod=1.13 Bow Wield=375 Modifier=2.34 ElementalBonus=16 D… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2429/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
525375652 | MDExOlB1bGxSZXF1ZXN0MzQyOTgwMTA3 | 2437 | Rare Crystal update | harliq 30803300 | closed | 0 | 0 | 2019-11-20T02:08:44Z | 2019-11-21T03:43:42Z | 2019-11-21T03:43:42Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2437 | Added the following missing rare crystals: ``` Void 43407 2H 41257 DualW 45367 Reck 45368 Sneak 45360 Dirty 45366 Shield 45369 ``` Removed the following rare WCIDs (they are the ones that gave weird icon and wouldn't stack) I confirmed the correct rares (Light Weapons & Missile Weapons) are in rare table. ``` Anadil's 30238 - Light Weapons Tanua's 30236 - Light Weapons Krau Li's 30223 - Light Weapons Hamid's 30244 - Light Weapons Asmolum's 30243 - Missile Weapons ``` Tested on personal server (set rare drop 1:1) to make sure they dropped and were usable. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2437/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
526228420 | MDExOlB1bGxSZXF1ZXN0MzQzNzMzODM0 | 2440 | CreateCaster (wand/staff/obs) refactored, TestLootGen Updated | harliq 30803300 | closed | 0 | 2 | 2019-11-20T21:34:28Z | 2019-11-22T02:14:37Z | 2019-11-22T02:14:37Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2440 | LootFactory CreateCaster refactored. Items now created via wields not tier. Updated values for the correct wields (values are based off of data from Optim and Magnus). TestLootGen added more details for casters, and the format. PR has been tested on private server without issue. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2440/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
526948524 | MDExOlB1bGxSZXF1ZXN0MzQ0MzIwMDQx | 2449 | Test Loot Generator | harliq 30803300 | closed | 0 | 1 | 2019-11-22T02:24:00Z | 2019-11-23T00:49:07Z | 2019-11-23T00:49:07Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2449 | Moved Test Loot Generator (Loot Simulator) to its own class (LootGenerationFactory_Test.cs) and moved Test Loot Gen console commands to its own class (DeveloperLootCommands.cs) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2449/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
526953607 | MDExOlB1bGxSZXF1ZXN0MzQ0MzIzNzU1 | 2451 | Caster update | harliq 30803300 | closed | 0 | 3 | 2019-11-22T02:42:19Z | 2019-12-02T00:47:09Z | 2019-12-02T00:47:09Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2451 | LootFactory CreateCaster refactored. Items now created via wields not tier. Updated values for the correct wields (values are based off of data from Optim and Magnus). PR has been tested on private server without issue. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2451/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
526955276 | MDExOlB1bGxSZXF1ZXN0MzQ0MzI0OTc2 | 2452 | Missile weapon updates | harliq 30803300 | closed | 0 | 1 | 2019-11-22T02:48:10Z | 2019-12-02T00:30:48Z | 2019-12-02T00:30:48Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2452 | Missile Updates If tier is 4 or 5 then a chance for non elemental missile weapon with wield reqs Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. Added 10% variance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). Made MeleeDefenseMod appropriate to Bow Reqs. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2452/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
528429466 | MDExOlB1bGxSZXF1ZXN0MzQ1NDkzNTgz | 2470 | Test loot gen | harliq 30803300 | closed | 0 | 0 | 2019-11-26T01:19:00Z | 2019-12-02T00:59:04Z | 2019-12-02T00:59:04Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2470 | Added SkillType and weapon name for Melee weapons stats | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2470/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
530401976 | MDExOlB1bGxSZXF1ZXN0MzQ3MDkyNzM1 | 2482 | Rare fix | harliq 30803300 | closed | 0 | 0 | 2019-11-29T15:34:23Z | 2019-11-30T02:38:45Z | 2019-11-30T02:38:45Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2482 | Removed weenie 30198 (Arbelist's Crystal) from rare table. It is a bugged rare for Missile Weapons. Correct Rare weenie for Missile Weapons is 30194 (Elysa's) and is already in game. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2482/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
530831655 | MDExOlB1bGxSZXF1ZXN0MzQ3Mzk0ODA0 | 2488 | Melee overdamage fix | harliq 30803300 | closed | 0 | 0 | 2019-12-02T00:59:51Z | 2019-12-08T15:39:50Z | 2019-12-08T15:39:50Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2488 | Fixes Melee Weapons being created that over max damage for that wield. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2488/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
532381289 | MDExOlB1bGxSZXF1ZXN0MzQ4NjQyMjE4 | 2492 | Null mana c | harliq 30803300 | closed | 0 | 4 | 2019-12-04T01:29:59Z | 2019-12-10T23:29:34Z | 2019-12-10T23:29:34Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2492 | Nulling ManaC for appraisal | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2492/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
540537311 | MDExOlB1bGxSZXF1ZXN0MzU1MzMyNDQx | 2551 | LootFactory Simulator | harliq 30803300 | closed | 0 | 4 | 2019-12-19T20:15:07Z | 2019-12-30T19:05:13Z | 2019-12-30T19:05:13Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2551 | This update now has a new command to simulate corpses based on a DID. New Command is ```testlootgencorpse <DID> <# of Corpses to generate>``` Example: ```testlootgencorpse 998 1099``` Following is a list of DeathTreasure DID's for all creatures in ACE database currently (thanks Optim) [DeathTreasureDIDs](https://github.com/harliq/AceWiki/blob/master/other/Monster%20DeathTreasure%20DIDs.txt) or here: [Optim's Death Treasure DID List](http://ac.yotesfan.com/loot/death_treasure_did.php) Also stats have a new format, and now the summary is below the weapons tables Example of Summary Table ``` Treasure Items ---- Armor=546 MeleeWeapon=321 Caster=157 MissileWeapon=259 Jewelry=441 Gem=370 Clothing=320 Generic Items ---- Food=520 SpellComps=70 Keys=75 ManaStones=50 Pets=179 EncapSpirits=21 Scrolls=128 Potions=220 Healing Kits=66 Level 8 Comps=107 DinnerWare=264 Misc=0 Other=252 NullCount=0 Total Found=4366 TotalGenerated=4366 Drop Rates ---- Armor= 12.50573% MeleeWeapon= 7.352267% Caster= 3.595969% MissileWeapon= 5.932203% Jewelry= 10.10078% Gem= 8.474577% Clothing= 7.329363% Other=5.771873% Pets Ratings Stats ---- Over 100 = 0 Over 90 = 0 Over 80 = 0 Over 70 = 1 Over 60 = 10 Total Pets Generated = 179 Mana capacity across all items Min=300 Max=14247 Avg Mana=8442 Min Items on a corpse = 2, Max Items on coprse = 7 LootFactory Simulator --------------------- Loot profile 228 (a Tier 7 profile) from DID 998 was used for creating 1000 corpses. A total of 4366 unique items were generated. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2551/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
541069532 | MDExOlB1bGxSZXF1ZXN0MzU1NzkyNTYz | 2552 | Magic and Missile Defense Modifier Bonus simplifcation/fix | harliq 30803300 | closed | 0 | 0 | 2019-12-20T16:07:11Z | 2019-12-30T19:33:10Z | 2019-12-30T19:33:10Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2552 | Made getting MagicD and MissileD modifier the same across all weapon types. Also fixes Missile Weapons not receiving a chance of getting a MagicD modifier bonus. Also neatened up Melee Factory to comply with StyleCop Tested with loot sim to make sure drops are correct. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2552/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
541076672 | MDExOlB1bGxSZXF1ZXN0MzU1Nzk4NTI2 | 2553 | Removed Regen Cantrips (Retail data doesn't support Regen Cantrips on… | harliq 30803300 | closed | 0 | 0 | 2019-12-20T16:22:32Z | 2019-12-30T19:05:28Z | 2019-12-30T19:05:27Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2553 | Removing Regen Cantrips for Health, Stamina, and Mana. Loot generated Armor should not have them (according to data from retail). | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2553/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
541354571 | MDExOlB1bGxSZXF1ZXN0MzU2MDIwMDIy | 2557 | Fix Spell IDs from CreateRandomScroll | harliq 30803300 | closed | 0 | 0 | 2019-12-21T18:08:38Z | 2019-12-22T07:53:03Z | 2019-12-22T07:53:03Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2557 | Fixed the following Spell IDs to look up the correct scroll. The last 2 errors are from invalid weenies (can't create weenie) Spell IDs Errors from CreateRandomScroll -- Old Spell ID | Spell | New Spell ID 1886 | Evaporate Creature Magic Self | 1888 1892 | Extinguish Creature Magic Self | 1894 1898 | Cleanse Creature Magic Self | 1900 1904 | Devour Creature Magic Self | 1906 1910 | Purge Creature Magic Self | 1912 1916 | Scroll of Nullify Creature Magic Self | 1918 1919 | Evaporate Item Magic | 1921 1925 | Extinguish Item Magic | 1927 1931 | Cleanse Item Magic | 1933 1937 | Devour Item Magic | 1939 1943 | Purge Item Magic | 1945 1949 | Scroll of Nullify Item Magic | 1951 1958 | Evaporate Life Magic Self | 1960 1964 | Extinguish Life Magic Self | 1966 1970 | Cleanse Life Magic Self | 1972 1976 | Devour Life Magic Self | 1978 1982 | Purge Life Magic Self | 1984 1988 | Scroll of Nullify Life Magic Self | 1990 5476 | Festering Curse VI | 5376 5477 | Festering Curse VII | 5377 5403 | Void Magic Mastery Other I | Bad Weenie 43356 6110 | Summoning Mastery Other III | Bad Weenie 49465 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2557/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
544069282 | MDExOlB1bGxSZXF1ZXN0MzU4MjYwNzA1 | 2576 | Removed Unused Pet Var that was causing LinuxCompile Warning | harliq 30803300 | closed | 0 | 0 | 2019-12-31T02:33:52Z | 2019-12-31T02:40:43Z | 2019-12-31T02:40:43Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2576 | Pet Var removed | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2576/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
552510875 | MDExOlB1bGxSZXF1ZXN0MzY1MDA0MTk5 | 2634 | Upped Melee D Bonus for no wield wands upto 10% from 5%. | harliq 30803300 | closed | 0 | 0 | 2020-01-20T21:13:04Z | 2020-01-22T22:55:42Z | 2020-01-22T22:55:42Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2634 | Upped Melee D Bonus for no wield wands up to 10% from 5%. That is what data supports from Optim. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2634/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
554543899 | MDExOlB1bGxSZXF1ZXN0MzY2Njc4Nzgz | 2653 | Loot sim counters | harliq 30803300 | closed | 0 | 0 | 2020-01-24T04:54:49Z | 2020-01-24T16:43:14Z | 2020-01-24T16:43:14Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2653 | Added % loot counters that were missing. Changed Counters to Floats to get % | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2653/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
555107599 | MDExOlB1bGxSZXF1ZXN0MzY3MTMyOTEw | 2656 | Added Missing T4 Rares | harliq 30803300 | closed | 0 | 0 | 2020-01-25T16:52:14Z | 2020-01-25T22:08:24Z | 2020-01-25T22:08:24Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2656 | Added the following Tier 4 rares that were missing. I tested them all, and they have valid WCIDs Thanks goes to Zebidee for finding these. T4: 30533, Patriarch's Twilight Coat T4: 30531, Patriarch's Twilight Tights T4: 30371, Dread Marauder Shield T4: 30373, Mirrored Justice T4: 30372, Shield of Engorgement T4: 30370, Twin Ward T4: 30366, Aristocrat's Bracelet T4: 30354, Band of Elemental Harmony T4: 30352, Bracelet of Binding T4: 30356, Circle of Pure Thought T4: 30353, Dreamseer Bangle T4: 30357, Golden Snake Choker T4: 30361, Loop of Opposing Benedictions T4: 30355, Love's Favor T4: 30358, Necklace of Iniquity T4: 30360, Ring of Channeling T4: 30362, Swift Strike Ring T4: 30363, Unchained Prowess Ring T4: 30364, Weeping Ring T4: 30365, Winter's Heart T4: 30359, Ibriya's Choice | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2656/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
559280433 | MDExOlB1bGxSZXF1ZXN0MzcwNDc4OTY4 | 2684 | Added LootBias for Legendary Chests - Requested by Drid | harliq 30803300 | closed | 0 | 1 | 2020-02-03T19:18:40Z | 2020-02-06T19:12:16Z | 2020-02-06T19:12:16Z | COLLABORATOR | 1 | ACEmulator/ACE/pulls/2684 | Added Loot Bias for Legendary Chests | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2684/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
560110493 | MDExOlB1bGxSZXF1ZXN0MzcxMTU5Njg4 | 2690 | Loot sim update | harliq 30803300 | closed | 0 | 0 | 2020-02-05T03:02:07Z | 2020-02-06T21:23:06Z | 2020-02-06T21:23:06Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2690 | Added support for Armor Equipment Sets in armor table Added Aetheria counters and table. Added Logging LootSim stats. Example Command ```testlootgencorpse 998 100 armor -log``` File is written in startup folder (same as ACE_Log). Its named "Loot-Sim" + Time and date. Example ```LootSim-08-36-06-PM_02-04-2020.csv``` File is in csv format for using in spread sheet | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2690/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
573644603 | MDExOlB1bGxSZXF1ZXN0MzgyMTE3ODY4 | 2752 | Pet devices levels tiers | harliq 30803300 | closed | 0 | 1 | 2020-03-01T23:52:21Z | 2020-03-02T02:06:36Z | 2020-03-02T01:49:50Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2752 | Adding a spread of Pet Device levels for each tier - Level 200 pets should only be dropping in T8 Loot - HQ 2/29/2020 The spread is from Optim's Data T5-T8 20/35/30/15% split T8- 200,180,150,125 T7- 180,150,125,100 T6- 150,125,100,80 T5- 125,100,80,50 T4- 100,80,50 T3- 80,50 T2- 50 T1- 50 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2752/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
576976642 | MDExOlB1bGxSZXF1ZXN0Mzg0ODU3OTYx | 2776 | LootFactory Melee refactor | harliq 30803300 | closed | 0 | 0 | 2020-03-06T14:44:24Z | 2020-03-07T21:30:18Z | 2020-03-07T21:30:04Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2776 | Refactoring, removing all the SetProperties References, adding Notes & simplifying | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2776/reactions", "total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
577267261 | MDExOlB1bGxSZXF1ZXN0Mzg1MDk1ODQ2 | 2778 | Loot Factory Simulator Jewelry | harliq 30803300 | closed | 0 | 0 | 2020-03-07T03:07:34Z | 2020-03-07T21:30:46Z | 2020-03-07T21:30:42Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2778 | Added Jewelry Table (for testing Trinkets) and some cleanup | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2778/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
577267862 | MDExOlB1bGxSZXF1ZXN0Mzg1MDk2Mjky | 2779 | Add trinkets, Refactored Jewelry | harliq 30803300 | closed | 0 | 0 | 2020-03-07T03:12:46Z | 2020-03-09T16:20:25Z | 2020-03-09T16:20:09Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2779 | Adding Trinkets to Jewelry Drops, Refactored LootGenFactory_Jewelry.cs Following World PR adds the Trinket Weenies (must be added before or the same time as this PR) https://github.com/ACEmulator/ACE-World-16PY-Patches/pull/323 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2779/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
583196681 | MDExOlB1bGxSZXF1ZXN0Mzg5OTkxMDIx | 2828 | [WIP -Debug] debugging bad weenie scrolls | harliq 30803300 | closed | 0 | 4 | 2020-03-17T17:59:34Z | 2020-03-23T17:10:03Z | 2020-03-23T17:10:02Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2828 | For catching bad scrolls/weenies | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2828/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
592964785 | MDExOlB1bGxSZXF1ZXN0Mzk3ODQ3MDMy | 2874 | Added /teleplayerloc Command to teleport a specific player to a specific location | harliq 30803300 | closed | 0 | 0 | 2020-04-02T22:51:54Z | 2020-04-23T13:34:46Z | 2020-04-23T13:34:46Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2874 | Teleport a specific character to a specific location. ``` /teleplayerloc <player name> <loc> ``` Usage ``` @teleplayerloc follows the same number order as displayed from @loc output\n @teleplayerloc <player name> 0x7F0401AD [12.319900 -28.482000 0.005000] -0.338946 0.000000 0.000000 -0.940806 Example: @teleplayerloc <player name> 0x7F0401AD 12.319900 -28.482000 0.005000 -0.338946 0.000000 0.000000 -0.940806 Example: @teleplayerloc <player name> 7F0401AD 12.319900 - 28.482000 0.005000")] ``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2874/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
602346192 | MDExOlB1bGxSZXF1ZXN0NDA1NDIxMTEy | 2944 | Loot missile refactor | harliq 30803300 | closed | 0 | 0 | 2020-04-18T01:03:40Z | 2020-04-18T20:58:37Z | 2020-04-18T20:58:37Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2944 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2944/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
602550236 | MDExOlB1bGxSZXF1ZXN0NDA1NTU5Mjc5 | 2949 | Added Burden to tables | harliq 30803300 | closed | 0 | 0 | 2020-04-18T20:58:09Z | 2020-04-19T02:00:51Z | 2020-04-19T02:00:51Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2949 | Added Burden to Loot Sim Tables | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2949/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
602552660 | MDExOlB1bGxSZXF1ZXN0NDA1NTYwODA4 | 2950 | Added Variance to Burden for Melee and Missile Weapons | harliq 30803300 | closed | 0 | 2 | 2020-04-18T21:11:09Z | 2020-04-23T13:33:11Z | 2020-04-23T13:33:10Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2950 | From Retail data on Melee and Missile weapons, the min burden is about half of the max value (of note, all casters are the same exact burden - 50). There is data to suggest the Float Property BULK_MOD_FLOAT is used to calculate burden. However there isn't any data on how its used, and that property is missing on existing base weenies, and unknown if that value was different across the same weenie types. Till that can be figured out, doing a random value between min (half of max) and max burden values (max being the EncumbranceVal on base weenie) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2950/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
634944765 | MDExOlB1bGxSZXF1ZXN0NDMxNDA1MjAw | 3013 | Cloaks | harliq 30803300 | closed | 0 | 0 | 2020-06-08T21:24:43Z | 2020-06-27T01:47:16Z | 2020-06-27T01:47:16Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3013 | This is to enable cloaks in Loot Factory. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3013/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
635072301 | MDExOlB1bGxSZXF1ZXN0NDMxNTA1Nzg1 | 3014 | Loot Sim update - Cloaks and cantrip counts | harliq 30803300 | closed | 0 | 0 | 2020-06-09T02:59:22Z | 2020-06-15T13:30:24Z | 2020-06-15T13:30:24Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3014 | This updated adds support for cloaks and cantrips | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3014/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
635892747 | MDExOlB1bGxSZXF1ZXN0NDMyMTczMDky | 3019 | Added Colo FP to Enum and RecipeManager | harliq 30803300 | closed | 0 | 1 | 2020-06-10T03:11:55Z | 2020-06-11T04:00:09Z | 2020-06-11T04:00:08Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3019 | Added the weenies to those each of those | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3019/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
636627364 | MDExOlB1bGxSZXF1ZXN0NDMyNzY3MjE1 | 3020 | GMRiggs Changes to fix Rings for NPC's that have a taller z-height | harliq 30803300 | closed | 0 | 0 | 2020-06-11T00:17:54Z | 2020-06-11T04:00:19Z | 2020-06-11T04:00:19Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3020 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3020/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
639317192 | MDExOlB1bGxSZXF1ZXN0NDM0OTMxMTcx | 3026 | Added Guid to /getinfo | harliq 30803300 | closed | 0 | 0 | 2020-06-16T02:15:41Z | 2020-06-16T05:31:52Z | 2020-06-16T05:31:51Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3026 | Added GUID to /getinfo. Outputs as hex. Useful for getting the Guid easily for content creation. Output Example: ``` GUID: 7A9B404F WeenieClassId: 509 WeenieClassName: lifestone | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3026/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
642112352 | MDExOlB1bGxSZXF1ZXN0NDM3MjEwMzI5 | 3031 | Added Variance for Cloak Proc Rate depending on the level of cloak. | harliq 30803300 | closed | 0 | 0 | 2020-06-19T17:03:03Z | 2020-06-20T12:05:16Z | 2020-06-20T12:05:16Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3031 | Reduced Overall chance from 2.5 to 2.0, then added cloak level to proc chance equation. Cloak Levels proc rates end up as the following ``` Level 1 - 2.1 Level 2 - 2.2 Level 3 - 2.3 Level 4 - 2.4 Level 5 - 2.5 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3031/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
643448548 | MDExOlB1bGxSZXF1ZXN0NDM4MjUwMTgz | 3038 | Reversed the changes made by PR 2695 on No Wield MeleeD Bonus. | harliq 30803300 | closed | 0 | 0 | 2020-06-23T00:52:13Z | 2020-06-23T04:54:22Z | 2020-06-23T04:54:22Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3038 | Reversed the changes made by PR 2695 for no wield meleeD, and added variance to those via tier levels. Also changed all the variances to <= and fixed some values there were being duplicated. All tiers have been tested through loot sim to confirm this PR | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3038/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
643487452 | MDExOlB1bGxSZXF1ZXN0NDM4MjgxMjQ3 | 3039 | LootSim Update | harliq 30803300 | closed | 0 | 0 | 2020-06-23T02:50:36Z | 2020-06-23T20:42:14Z | 2020-06-23T20:42:02Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3039 | Added Jewelry table, Arcane req for armor and jewelry, Removed Math rounds | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3039/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
644153802 | MDExOlB1bGxSZXF1ZXN0NDM4ODI3Nzc2 | 3041 | Spell counts fix | harliq 30803300 | closed | 0 | 0 | 2020-06-23T21:19:48Z | 2020-08-03T20:21:12Z | 2020-08-03T20:21:12Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3041 | Spell Counts were easy to implement, however there is a rabbit hole this opened due the current ItemDifficulty (Arcane Req) was being calculated via number of spells. PR completely changes how arcane requirement is calculated. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3041/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
665945462 | MDExOlB1bGxSZXF1ZXN0NDU2ODczMzQ4 | 3095 | Update to Proc Rates for Cloaks. | harliq 30803300 | closed | 0 | 0 | 2020-07-27T03:21:50Z | 2020-07-27T12:28:03Z | 2020-07-27T12:28:02Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3095 | Cloaks that have not reached at least level 1 no longer produce proc spell. Also update to Proc Rates for Cloaks. Cloaks were pulling Max Level, not current cloak level. Also adjusted Proc Rate. Now depends more on damage percentage. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3095/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
670103849 | MDExOlB1bGxSZXF1ZXN0NDYwMzk3MTkz | 3100 | Add SocietyArmor | harliq 30803300 | closed | 0 | 0 | 2020-07-31T18:42:17Z | 2020-08-05T04:54:02Z | 2020-08-05T04:54:02Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3100 | Adding SocietyArmor Functionality. Each chest will have to have their own DT profile. They are the following: ``` Breast Plate 2971: Celestial Hand 2981: Eldrytch Web 2991: Radiant Blood Gauntlets 2972: CelestialHand 2982: Eldrytch Web 2992: Radiant Blood Girth 2973: CelestialHand 2983: Eldrytch Web 2993: Radiant Blood Greaves 2974: CelestialHand 2984: Eldrytch Web 2994: Radiant Blood Helm 2975: CelestialHand 2985: Eldrytch Web 2995: Radiant Blood Pauldrons 2976: CelestialHand 2986: Eldrytch Web 2996: Radiant Blood Tassets 2977: CelestialHand 2987: Eldrytch Web 2997: Radiant Blood Vambraces 2978: CelestialHand 2988: Eldrytch Web 2998: Radiant Blood Sollerets 2979: CelestialHand 2989: Eldrytch Web 2999: Radiant Blood``` | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3100/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
748076202 | MDExOlB1bGxSZXF1ZXN0NTI1MTcwMTc5 | 3369 | Added Type of Element for Casters in the TestLootGenCorpse Tables. | harliq 30803300 | closed | 0 | 0 | 2020-11-21T18:44:31Z | 2020-11-22T01:28:04Z | 2020-11-22T01:28:04Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3369 | Added Type of Element for Casters in the TestLootGenCorpse Tables (for Testing to see what elements drop). (its just the name of the caster). | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3369/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
1097108900 | PR_kwDOBLalGM4wsgHs | 3778 | Add Epee To LootFactory | harliq 30803300 | closed | 0 | 1 | 2022-01-09T05:14:33Z | 2022-01-20T05:37:15Z | 2022-01-20T05:37:15Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3778 | Adding Epees to Lootfactory, see patches PR #1257 for weenies | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3778/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
1228676701 | PR_kwDOBLalGM43c4xT | 3844 | Change crafting message to retail. | harliq 30803300 | closed | 0 | 0 | 2022-05-07T17:13:23Z | 2022-05-07T18:43:26Z | 2022-05-07T18:43:26Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3844 | Removing the % sign and replacing with the word "percent". This was retail, and affects plugins that were from retail. Confirmed this fixes those issues | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3844/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
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