issues: 526955276
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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526955276 | MDExOlB1bGxSZXF1ZXN0MzQ0MzI0OTc2 | 2452 | Missile weapon updates | 30803300 | closed | 0 | 1 | 2019-11-22T02:48:10Z | 2019-12-02T00:30:48Z | 2019-12-02T00:30:48Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/2452 | Missile Updates If tier is 4 or 5 then a chance for non elemental missile weapon with wield reqs Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. Added 10% variance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). Made MeleeDefenseMod appropriate to Bow Reqs. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2452/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | pull |