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id ▼ | html_url | issue_url | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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577991517 | https://github.com/ACEmulator/ACE/pull/1525#issuecomment-577991517 | https://api.github.com/repos/ACEmulator/ACE/issues/1525 | MDEyOklzc3VlQ29tbWVudDU3Nzk5MTUxNw== | DridsGhost 58707922 | 2020-01-24T04:58:23Z | 2020-01-24T04:58:23Z | CONTRIBUTOR | Can we choose to make it work for just containers/doors or make it more generic and add overridable Open/Close to base WorldObject that weenie classes override like Activate? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Fix the legacy Open/Close virtual functions in WorldObject base 420270211 | |
581261251 | https://github.com/ACEmulator/ACE/pull/2668#issuecomment-581261251 | https://api.github.com/repos/ACEmulator/ACE/issues/2668 | MDEyOklzc3VlQ29tbWVudDU4MTI2MTI1MQ== | DridsGhost 58707922 | 2020-02-03T06:36:33Z | 2020-02-03T06:37:22Z | CONTRIBUTOR | Tested. It seems to work pretty consistent for the issue I had, with the local signaling. Does seem to kick the local signal twice, but the doors can at least hear it now and act accordingly. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Move OnHomeSick call to MoveToHome 556648138 | |
581713860 | https://github.com/ACEmulator/ACE/pull/2683#issuecomment-581713860 | https://api.github.com/repos/ACEmulator/ACE/issues/2683 | MDEyOklzc3VlQ29tbWVudDU4MTcxMzg2MA== | DridsGhost 58707922 | 2020-02-04T02:33:45Z | 2020-02-04T02:33:45Z | CONTRIBUTOR | I have tested and this works very well. The only caveat is for the "key" at the top of the JSON file it creates when exporting from sql, it used either the file name, or just the 0x8765 where as GDLE requires the file to be converted from 0x87650000. So you have to go back and edit the JSON version of the landblocks. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | adding landblock instance support to import-sql and import-json 558806895 | |
583952809 | https://github.com/ACEmulator/ACE/pull/2694#issuecomment-583952809 | https://api.github.com/repos/ACEmulator/ACE/issues/2694 | MDEyOklzc3VlQ29tbWVudDU4Mzk1MjgwOQ== | DridsGhost 58707922 | 2020-02-10T04:43:16Z | 2020-02-10T04:43:16Z | CONTRIBUTOR | As discussed when converting two single quotes used for the message field SQL insert to JSON, it leaves two single quotes. Works great when going from JSON to SQL. It will add the extra single quote to your SQL to avoid INSERT problems with the message field. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | adding quest support to import-json and import-sql 561202709 | |
585020273 | https://github.com/ACEmulator/ACE/pull/2700#issuecomment-585020273 | https://api.github.com/repos/ACEmulator/ACE/issues/2700 | MDEyOklzc3VlQ29tbWVudDU4NTAyMDI3Mw== | DridsGhost 58707922 | 2020-02-12T04:17:29Z | 2020-02-12T04:17:29Z | CONTRIBUTOR | I've tested and confirmed this updates resolves my issue at Neftet plateaus. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | adding z-bump to scatter gen 563052569 | |
588020636 | https://github.com/ACEmulator/ACE/pull/2714#issuecomment-588020636 | https://api.github.com/repos/ACEmulator/ACE/issues/2714 | MDEyOklzc3VlQ29tbWVudDU4ODAyMDYzNg== | DridsGhost 58707922 | 2020-02-19T03:44:56Z | 2020-02-19T03:44:56Z | CONTRIBUTOR | This seems to work correctly. Tested with 3 doors and a switch. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Update OnActivate for deep-linked object activation propagation 566028405 | |
589507271 | https://github.com/ACEmulator/ACE/pull/2721#issuecomment-589507271 | https://api.github.com/repos/ACEmulator/ACE/issues/2721 | MDEyOklzc3VlQ29tbWVudDU4OTUwNzI3MQ== | DridsGhost 58707922 | 2020-02-21T05:41:00Z | 2020-02-21T05:41:00Z | CONTRIBUTOR | Seems to work very well. I use it all the time now. Its especially handy after importing a large volume of statically place weenies and not having to restart your server to try changes. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | adding reload-landblock command for content devs 567251985 | |
589524344 | https://github.com/ACEmulator/ACE/pull/2728#issuecomment-589524344 | https://api.github.com/repos/ACEmulator/ACE/issues/2728 | MDEyOklzc3VlQ29tbWVudDU4OTUyNDM0NA== | DridsGhost 58707922 | 2020-02-21T06:55:28Z | 2020-02-21T06:55:28Z | CONTRIBUTOR | Tested around 8 or 9 times. Seems to work without fail. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fix acclient skipping over ethereal animation hooks for known doors that are opened > 96 distance 568749860 | |
645654255 | https://github.com/ACEmulator/ACE/pull/3027#issuecomment-645654255 | https://api.github.com/repos/ACEmulator/ACE/issues/3027 | MDEyOklzc3VlQ29tbWVudDY0NTY1NDI1NQ== | DridsGhost 58707922 | 2020-06-17T22:15:06Z | 2020-06-17T22:15:06Z | CONTRIBUTOR | I have tested while making two dungeons today. It works just fine. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing /removeinst for generator children after reload landblock 639978885 | |
700757793 | https://github.com/ACEmulator/ACE/pull/3242#issuecomment-700757793 | https://api.github.com/repos/ACEmulator/ACE/issues/3242 | MDEyOklzc3VlQ29tbWVudDcwMDc1Nzc5Mw== | DridsGhost 58707922 | 2020-09-29T14:48:53Z | 2020-09-29T14:48:53Z | CONTRIBUTOR | Preliminary testing looks pretty decent. Spells do not seem to have an affect in any scenario when mobs fight. Currently with this PR, a Faction mob will attack any mob with or without a faction. If the mob does not have a faction that is being attacked by projectile, or life/creature it will not aggro. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | faction mobs vs. mobs not belonging to same faction 703790072 | |
705933044 | https://github.com/ACEmulator/ACE/pull/3242#issuecomment-705933044 | https://api.github.com/repos/ACEmulator/ACE/issues/3242 | MDEyOklzc3VlQ29tbWVudDcwNTkzMzA0NA== | DridsGhost 58707922 | 2020-10-09T02:41:25Z | 2020-10-09T02:41:25Z | CONTRIBUTOR | Projectile spells work, and aggro opposing mobs. Life and Creature vulns are still being ignore. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | faction mobs vs. mobs not belonging to same faction 703790072 | |
715525082 | https://github.com/ACEmulator/ACE/pull/3324#issuecomment-715525082 | https://api.github.com/repos/ACEmulator/ACE/issues/3324 | MDEyOklzc3VlQ29tbWVudDcxNTUyNTA4Mg== | DridsGhost 58707922 | 2020-10-23T18:58:15Z | 2020-10-23T18:58:15Z | CONTRIBUTOR | Works like a dream! Much gratitude for the addtion! | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | improving /addenc, adding /removeenc 728299677 |
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