issues: 420270211
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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420270211 | MDExOlB1bGxSZXF1ZXN0MjYwNTg4NTUy | 1525 | Fix the legacy Open/Close virtual functions in WorldObject base | 10608427 | closed | 0 | 2 | 2019-03-13T00:59:36Z | 2020-01-24T04:58:23Z | 2019-03-14T00:48:47Z | MEMBER | 0 | ACEmulator/ACE/pulls/1525 | I don't understand the emote system, but it seems odd to me that CloseMe does **targetObject**.Close() and OpenMe does **WorldObject**.Open() Shouldn't they be performing the action on the same object? | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1525/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | pull |