github
Data license: AGPL · Data source: ACEmulator Project
id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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310960494 | MDU6SXNzdWUzMTA5NjA0OTQ= | 719 | /grantxp | 38050842 | closed | 0 | 10608427 | 1 | 2018-04-03T19:08:41Z | 2018-04-03T23:25:13Z | 2018-04-03T23:25:13Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) `` - [ x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> login (new or old) character look at the needed XP to gain the next level, type in "/grantxp (amount needed - 1 ) and hit enter. the character will level and then type /grantxp 1 and they level again. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/719/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
320527081 | MDU6SXNzdWUzMjA1MjcwODE= | 779 | Splitting peas | 38050842 | closed | 0 | 10608427 | 0 | 2018-05-05T17:31:09Z | 2018-12-29T15:23:31Z | 2018-12-29T15:23:31Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> When splitting peas in the main pack no issue. when placing the pea say a (copper pea) in a secondary pack with the splitting tool and splitting the pea, you get the message that the pea was spit, and the content is placed in the main pack, but the pea is never deleted allowing you to split endlessly. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? the pea (after split) deleted What is the use case? 1x split each pea --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/779/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
320807124 | MDU6SXNzdWUzMjA4MDcxMjQ= | 780 | Single cast Double damage/Attack | 38050842 | closed | 0 | 1 | 2018-05-07T13:35:36Z | 2018-05-12T01:31:01Z | 2018-05-12T01:31:01Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> I did /grantxp 1***** took him to lvl 241 made all his magic skills/stats 100 (no buff at all) used a lvl 1 fireball and started killing a silver tusker as i did i noticed 2 hits. so i looked closer and found it hit right away then 5 seconds later hit again even though i didnt cast a second time. Also its not a repeat of the same cast it a completely seprate cast. one will hit then the next will be resisted or has a different damage amount. on a side note my mana never dropped while cast either. Have a screenshot but unsure how to attach it. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> did this all as a Admin. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/780/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
327815589 | MDU6SXNzdWUzMjc4MTU1ODk= | 811 | Selling | 38050842 | closed | 0 | 1 | 2018-05-30T16:55:53Z | 2018-12-15T19:17:34Z | 2018-12-15T19:17:34Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to any vendor and try to sell an item ( sword at the blacksmith / wand at the mage shop) you can drop it on the vendor or open the sell window, either way it shows up ready to be sold. but when you hit sell item or sell all it crashes. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/811/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
367888292 | MDU6SXNzdWUzNjc4ODgyOTI= | 1051 | Jump not seen by others | 38050842 | closed | 0 | 1 | 2018-10-08T17:38:22Z | 2018-10-26T21:55:16Z | 2018-10-26T21:55:16Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Login any 2 Characters and stand face to face, Go thru the Emotes U,I,j and so on. They all can be seen by the other player... all but Jump. When one player jumps the other player see nothing happen. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1051/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
374027900 | MDU6SXNzdWUzNzQwMjc5MDA= | 1076 | Inventory items reapearing in Backpack after log out/in | 38050842 | closed | 0 | 10608427 | 8 | 2018-10-25T16:19:48Z | 2018-10-31T20:01:35Z | 2018-10-31T20:01:35Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> I got the latest ACE Build. deleted the old Database. Installed the latest 16PY v0.0.20. Created my Player account created my Charactor got teleported out to Holtburg with my started gear ( Academy coat, 2x oil, Starter wand, bread, Letter, book, and so on. I lifestoned and went to drop the junk on the Town Crier. Dropped the Bread, Coat, Oils Letter and so on on the Town Crier. I kept the Tapers, Scarab, ust and Blue Gem. Ran down and grabbed a Faran Robe and went back to the LS. Logged out and back in and I got the Bread, Calling Stone (Originally given to the Society Agent) letter and book back in my backpack. I did this experiment because I had the same issue appear with the last player I was working with testing things. It put the Harvester Pincer and the heal kits as well as the ring and C note back in my pack. Even though I had done the Quest the day before, Logged out wne tot work did my daily running and so on. ( I also had left the server running after the quest) I never shut it down. It was running for like 15 Hours straight. Sorry to babble. BTW it started with the Completed issue fix that stated something about and many more fixs. Sorry I can't remember what number it was, I think it was the one before the Lugian fix. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1076/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
375962769 | MDU6SXNzdWUzNzU5NjI3Njk= | 1083 | Able to drop Attune and Bonded items | 38050842 | closed | 0 | 10608427 | 1 | 2018-10-31T13:29:58Z | 2019-01-04T01:58:57Z | 2019-01-04T01:58:57Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> add a Attune, Bonded item... /ci 22080 (Imp Staff) Attempt to drop it from your inventory. (Can't) Equip the staff. Now drag and drop it to the ground (Have not tried to give to another character) you WILL be allowed to drop it to the ground. Another character CAN pick it up ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1083/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
376084064 | MDU6SXNzdWUzNzYwODQwNjQ= | 1084 | Items Dissapearing immediately when dropped | 38050842 | closed | 0 | 8909245 | 3 | 2018-10-31T17:42:37Z | 2018-12-14T17:27:42Z | 2018-12-14T17:27:42Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Ok I noticed this issue when starting a new "Player" Character for testing. 1)Drop item, Logout 2) Log back in, pick up item. 3) Log out/Log in Drop item (item disappears immediately) ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1084/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
394555591 | MDU6SXNzdWUzOTQ1NTU1OTE= | 1189 | Food not Casting Spells | 38050842 | closed | 0 | 8909245 | 0 | 2018-12-28T06:06:10Z | 2018-12-29T15:16:27Z | 2018-12-29T15:16:27Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. have been playing around with the food(18) system and found that when eating food(18) that restores HP/Mana/Stam work fine but foods(18) that cast spells do not. they want to add HP, Mana or Stam and don't cast the spell but they are consumed. Now Food(18) that is created as a Gem(38) cast the spell but are NOT consumed. I have created the Candy Corn treat that casts the spell Sweet Speed (Had to create that spell myself, as it was not implemented yet) and it casts fine listed as a Gem (38) but not as a food (18). I looked in the food.cs and found code that deals with food and buffs, but being im no real coder I can't tell if it is complete or not. Attached is 03860 Sweet Speed.sql and 32207 Candy Corn.sql for testing. [AC Stuff.zip](https://github.com/ACEmulator/ACE/files/2714091/AC.Stuff.zip) ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. When the Candy Corn is Eaten it is consumed and the spell is cast. What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1189/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
395704433 | MDU6SXNzdWUzOTU3MDQ0MzM= | 1224 | Setting Spell Comps with F6 | 38050842 | closed | 0 | 8909245 | 0 | 2019-01-03T19:56:21Z | 2019-01-18T22:07:59Z | 2019-01-18T22:07:59Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` When pressing F6 to be able to set your Spell Comps I found that if you log out and back in is does not retain the settings. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. From the Server Window: ACE >> 2019-01-03 14:51:10,719 INFO : client player connected with verified password 2019-01-03 14:51:41,601 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:43,847 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:50,832 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:52,035 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:53,130 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:54,091 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:59,099 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:52:25,480 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1224/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
395707121 | MDU6SXNzdWUzOTU3MDcxMjE= | 1225 | Casting Magic that is on items | 38050842 | closed | 0 | 8909245 | 4 | 2019-01-03T20:05:18Z | 2019-01-10T02:46:12Z | 2019-01-10T02:46:12Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. I found that trying to cast spells from items such as the Imp Staff like (Priest's Curse / ID 2814) that is built into the Staff crashes the server. ### The log given by the failure. Appears in the ACE_Log.txt file 2019-01-03 15:02:56,898 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id AAB2FFFE in Cell ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1225/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
396273040 | MDU6SXNzdWUzOTYyNzMwNDA= | 1239 | Doubled up Quest items in Chests | 38050842 | closed | 0 | 1 | 2019-01-06T16:33:49Z | 2019-01-21T05:11:12Z | 2019-01-21T05:11:11Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request In doing the Holtburg Redoubt Quest ( Worcer's Missing Heirlooms )I found that when I go to pull the Wedding Ring from the Chest there are 2. Also in doing the Rithwic quest that involves the Old Warehouse, That when I run to the chest on the second level ( /teleloc 0x0165011F [22.714476 -68.305176 -11.995001] -0.710631 0.000000 0.000000 -0.703564 ) the Chest contains 2 (Brentsells's Keys ) and when I use this key on the Chest on the Top Level to retrieve the (Letter to Celclynd ) there are 2 of those as well. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1239/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
396275622 | MDU6SXNzdWUzOTYyNzU2MjI= | 1240 | Treasure values change on Log out/in | 38050842 | closed | 0 | 10187880 | 2 | 2019-01-06T17:05:18Z | 2019-02-18T00:08:56Z | 2019-02-18T00:08:56Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` While Looting in Trothyr's Rest I found that the Loot in the chest at ( /teleloc 0x01FD0164 [50.665306 -102.731888 -5.995000] 0.015361 0.000000 0.000000 0.999882 ) Was fair cash for a low level Noob just starting out. So I grabbed it and headed back to the Lifestone. I had to log for a second (Real life stuff) but when I logged back in and went to sell that the cash I received was far less then it should have been. So I did the looting again taking note of the values closer. Thats when I noticed the issue. ![value change](https://user-images.githubusercontent.com/38050842/50739208-ee33de80-11aa-11e9-93ac-40bcf1c9227a.jpg) ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. Value should remain the same after log out and back in. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1240/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
401007006 | MDU6SXNzdWU0MDEwMDcwMDY= | 1323 | Server no longer loads | 38050842 | closed | 0 | 1 | 2019-01-19T15:40:58Z | 2019-01-19T16:00:11Z | 2019-01-19T16:00:11Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` Server no longer loads after the /fillcomps Issue correction. ### Repro steps. Download a Freash ACE Server and compile. Wipe all 3 Databases ace_auth, ace_shard and ace_world. Create databases and start server. ### The log given by the failure. 2019-01-19 10:36:00,254 [1] INFO (ACE.Server.Program) Starting ACEmulator... 2019-01-19 10:36:00,277 [1] INFO (ACE.Server.Program) Initializing ConfigManager... 2019-01-19 10:36:00,478 [1] INFO (ACE.Server.Program) Initializing ServerManager... 2019-01-19 10:36:00,478 [1] INFO (ACE.Server.Program) Initializing DatManager... 2019-01-19 10:36:01,685 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_cell_1.dat file, containing 805348 records 2019-01-19 10:36:01,855 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_portal.dat file, containing 79694 records 2019-01-19 10:36:01,858 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_highres.dat file, containing 2295 records 2019-01-19 10:36:01,859 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_local_English.dat file, containing 118 records 2019-01-19 10:36:01,859 [1] INFO (ACE.Server.Program) Initializing DatabaseManager... 2019-01-19 10:36:02,928 [1] DEBUG (ACE.Database.AuthenticationDatabase) Successfully connected to ace_auth database on 127.0.0.1:3306. 2019-01-19 10:36:03,505 [1] DEBUG (ACE.Database.WorldDatabase) Successfully connected to ace_world database on 127.0.0.1:3306. 2019-01-19 10:36:05,034 [1] DEBUG (ACE.Database.ShardDatabase) Successfully connected to ace_world database on 127.0.0.1:3306. 2019-01-19 10:36:05,034 [1] INFO (ACE.Server.Program) Starting DatabaseManager... 2019-01-19 10:36:05,… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1323/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
406082629 | MDU6SXNzdWU0MDYwODI2Mjk= | 1405 | Housing Issues | 38050842 | closed | 0 | 8909245 | 2 | 2019-02-03T12:24:19Z | 2019-02-14T03:55:52Z | 2019-02-14T03:55:52Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` I have noticed a couple issues when buying/using you house/cottage. I am not sure these issues affect Villas, Apartments or Mansions. 1) When purchasing a Cottage the items used to buy the property are not consumed. ( writ, special item and Cash) nor are you given the deed. 2) you can not pay your Maintenance. 3) in the storage chest the place where you can add a pack works, but if you put anything in the pack and the close the chest wait a second or two the open the chest again the pack is still there but appears empty, but if you pull the pack out (put it in one of your slot for a pack) the items are still there. on a side note I also have noticed that on occasion if you place things on the hooks and log out right away some items are not saved and are gone when you log back in. ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1405/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
411492873 | MDU6SXNzdWU0MTE0OTI4NzM= | 1451 | Can't Remove Pathwarden Robe | 38050842 | closed | 0 | 8909245 | 2 | 2019-02-18T14:08:39Z | 2019-03-02T08:23:20Z | 2019-03-02T08:23:20Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Started with a fresh Server as well as a fresh DB and latest patch. Created a Character went through all the steps grab the Pathwardens key emptied the chest put on the trinket, robe and turned in the armor for my SI Keys all went well till I decided to try on a standard Aluvian robe that I had purchested for a test but when I went to remove the Pathwardens robe the server crashed. I can remove the trinket and wand no trouble. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 2019-02-18 08:50:48,954 [1] INFO (ACE.Server.Program) Starting ACEmulator... 2019-02-18 08:50:48,974 [1] INFO (ACE.Server.Program) Initializing ConfigManager... 2019-02-18 08:50:49,165 [1] INFO (ACE.Server.Program) Initializing ServerManager... 2019-02-18 08:50:49,166 [1] INFO (ACE.Server.Program) Initializing DatManager... 2019-02-18 08:50:50,371 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_cell_1.dat file, containing 805348 records 2019-02-18 08:50:50,532 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_portal.dat file, containing 79694 records 2019-02-18 08:50:50,534 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_highres.dat file, containing 2295 records 2019-02-18 08:50:50,537 [1] INFO (ACE.DatLoader.DatManager) Successfully opened D:\Games\Online\ACTOD\client_local_English.dat file, containing 118 records 2019-02-18 08:50:50,538 [1] INFO (ACE.Server.Program) Initializing DatabaseManager... 2019-02-18 08:50:51,507 [1] DEBUG (ACE.Database.AuthenticationDatabase) Successfully connected to ac… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1451/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
423753911 | MDU6SXNzdWU0MjM3NTM5MTE= | 1561 | House access for same account not working | 38050842 | closed | 0 | 8909245 | 0 | 2019-03-21T14:20:14Z | 2019-07-25T04:11:33Z | 2019-07-25T04:11:33Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Have one of your characters buy a house, Create a new or use an existing character on the same account and try to recall to the players house. It tells you that you must own a house to use that command. All character on the same account should be able to use the house freely. Also I ran the second character to the house on foot and he could not get past the barrier. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. All characters on the "Same" account should have equal access to the house. What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1561/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
426557858 | MDU6SXNzdWU0MjY1NTc4NTg= | 1582 | Cottage Storage Not working Correctly anymore. | 38050842 | closed | 0 | 8909245 | 1 | 2019-03-28T15:28:25Z | 2019-03-29T07:48:48Z | 2019-03-29T07:48:48Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Purchase a Cottage (Only Building I tried it in) go down and open the chest (Works) Double click the chest (won't Close) Close the Storage window (Closes) Chest remains open. Double Click the chest again, Nothing Happens at all. Appears to have started after the last patch (Not the DB update one, the one JUST before that one.) After working with this abit more it Looks like it maybe on a timer? Chest Closes by itself after a minuet or so. You can get the chest to close if you double click a house hook to. ### The log given by the failure. No Error Log Given. ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1582/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | |||||
432865479 | MDU6SXNzdWU0MzI4NjU0Nzk= | 1722 | Burden Check when buying | 38050842 | closed | 0 | 1 | 2019-04-13T16:14:35Z | 2019-06-21T08:46:39Z | 2019-06-21T08:45:51Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Buy till your burden is at max, Buy again and the money is removed but the item is not placed in you backpack ### The log given by the failure. Found no log. ### Desired functionality. When burden reaches max (or close to it) there should be a check as to if the item being purched is to heavy for the buyer to carry and if it is there should be a message letting the player know. Also no money should be removed. What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1722/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
432866170 | MDU6SXNzdWU0MzI4NjYxNzA= | 1723 | no check for overpay on house buying | 38050842 | closed | 0 | 6 | 2019-04-13T16:19:20Z | 2019-12-14T23:04:20Z | 2019-12-14T23:04:19Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. when buying a house place the special item, Writ and 10 M note or any amount larger then the exact amount in the buy window. it will take all the items, including all 10 M Notes. ### The log given by the failure. No log Found ### Desired functionality. Should be able to buy a house and drop any amount say 2 MMDs and have it return the unused/unneeded amount. What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1723/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
456655645 | MDU6SXNzdWU0NTY2NTU2NDU= | 2007 | Armor/Item Sets throwing Errors | 38050842 | closed | 0 | 2 | 2019-06-16T15:54:48Z | 2020-08-28T17:51:53Z | 2020-08-28T17:51:53Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Load the Empyrean Ring Set and the Prismatic Shadow Armor Set into your DB. the /ci any of the items ( /ci 34706 = Red Empyrean Ring or /ci 49921 = Prismatic Shadow Helm WARNING: Once equipped they CAN NOT BE REMOVED. ### The log given by the failure. Just uploading the whole thing. [Item-Armor-Error text.zip](https://github.com/ACEmulator/ACE/files/3294273/Item-Armor-Error.text.zip) ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. it appears that it only is the "sets" that have the trouble. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2007/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
493582766 | MDU6SXNzdWU0OTM1ODI3NjY= | 2300 | Impious Staff Quest | 38050842 | closed | 0 | 1 | 2019-09-14T04:35:39Z | 2019-10-02T20:27:40Z | 2019-10-02T20:27:40Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. 1) Goto Roderick in the Mitemaze... /teleloc 0x01F80374 [94.233902 -12.049300 6.005000] -0.721084 0.000000 0.000000 -0.692848 2) Create a Broken Imp staff ( /ci 5936 ) 3) Create Iron Ore (/ci 5938 ) 4) Hand the Broken Staff to Roderick, he will go thru his speech then hand you a Smelting Pot. 5) use the pot on the Iron Ore (Producing slag) 6) hand the slag to Roderick, he in turn gives you the Impious Staff. Now Reset you computers date/time to 1 Month in the future and and repeat steps 2 thru 6. He will except the Broken staff and Hand you the Smelting pot again. Now for the Glitch. He will return the Slag and say... "That is nice and all, but I need a staff to fix before that slag is of any use." I have tried to adjust the timer in the DB as well as resetting my computers date/time (up to 2 months later) and still get the same reply. Now im not 100% sure Im right but the WiKi shows a 1 month timer on this quest. I did try to hand in another broke staff RIGHT after I did the quest before changing the date/time and he simply returned the Broken staff to me. That is when I reset the date/time to see if the timer was working, it is. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. To be able to repeat the Quest every Month. ### Mention any other details that might be useful. I don't know if it is a DB issue or a Server code issue. so I posted here. If im wrong sorry. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2300/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
554255295 | MDU6SXNzdWU1NTQyNTUyOTU= | 2652 | Monster plants | 38050842 | closed | 0 | 4 | 2020-01-23T16:10:03Z | 2020-02-08T20:44:47Z | 2020-02-08T20:44:47Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. When handing the "Stacked" seeds to Sara Sen in Mayoi she reads the stack as 1 seed. Add 5 Yellow Monster seeds (31686) and stack them and hand them to Sara. Works fine if you hand them to her one at a time. ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. Either she reads that stack as 5 or like the ancient trinkets take one and hand the rest back till they are gone. What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2652/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
574047672 | MDU6SXNzdWU1NzQwNDc2NzI= | 2755 | Critters dropping Pyreal | 38050842 | closed | 0 | 2 | 2020-03-02T15:21:35Z | 2020-11-24T19:26:05Z | 2020-11-24T19:07:36Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ x] feature request ``` In the early years of the game critters use to drop pyreal, I believe that was turned off later in the game. ### Repro steps. none ### The log given by the failure. none ### Desired functionality. To be able to turn this feature on/off What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2755/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
615379757 | MDU6SXNzdWU2MTUzNzk3NTc= | 2984 | Color Change for the Sunstone Gauntlet's | 38050842 | closed | 0 | 1 | 2020-05-10T12:17:16Z | 2021-10-19T02:38:11Z | 2021-10-19T02:38:11Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Take a Pair of Sunstone Gauntlet's (after a Ruined Amulet is applied) to a Mask maker's Apprentice: Dark Red: Janda's Apprentice in Al-Jalima - Location: 7.4N, 4.6E Orange: Alexander's Apprentice in Eastham - Location 17.4N 63.5E Yellow: Tsua's Apprentice in Sawato - Location 28.8S, 59.4E Pagrok the Stone Collector in Candeth Keep will restore the gauntlets to their original bright red. When you give them to him he replies as he should, But hands back the same Color Gauntlet's. I see the pallet change in the DB so I figure the server is missing some code maybe? ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. When handing the Gauntlet's to an Apprentice he should return to you the Gauntlet's in the right color... Yellow, Orange, Dark red or Red. Depending on the Apprentice you use. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/2984/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
976300967 | MDU6SXNzdWU5NzYzMDA5Njc= | 3654 | Missing Header | 38050842 | closed | 0 | 0 | 2021-08-22T06:38:59Z | 2021-12-21T19:50:48Z | 2021-12-21T19:50:48Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. /ci 35112 (Burun Weaponcrafter's Note) look where the header should be. (Beige Title Bar) ### The log given by the failure. None ### Desired functionality. Should Discribe what the Note/Text/Title is ### Mention any other details that might be useful. I know its a cheesey thing but still. ;) ![header](https://user-images.githubusercontent.com/38050842/130345136-f17530eb-dfc7-4f60-b773-a30f7e86d7ab.jpg) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3654/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
999428107 | I_kwDOBLalGM47khAL | 3674 | Weather Command | 38050842 | closed | 0 | 2 | 2021-09-17T14:37:30Z | 2021-09-17T15:34:42Z | 2021-09-17T15:34:42Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ X] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. The ability to start and stop the Weather on command: /setweather rain /setweather snow /setweather clear Something like that. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3674/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
1028285767 | I_kwDOBLalGM49SmVH | 3708 | Ok I give! | 38050842 | closed | 0 | 9 | 2021-10-17T10:53:10Z | 2021-10-19T02:36:45Z | 2021-10-19T02:36:45Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Run Sever, Create a new Character, Talk to Jonathan, Get Academy Exit Token, Hand Token Back... Crash! ### The log given by the failure. ACEmulator command prompt ready. Type "acecommands" for help. ACE >> 2021-10-17 05:58:12,492 INFO : [CHAT][AUDIT] [SYSTEM] says on the Audit channel, "World is now open" 2021-10-17 05:58:29,197 INFO : client owner connected with verified password Unhandled exception. System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) ---> System.NullReferenceException: Object reference not set to an instance of an object. at ACE.Server.WorldObjects.WorldObject.ItemMagic(WorldObject target, Spell spell, WorldObject itemCaster, WorldObject weapon, Boolean equip) in D:\AC Stuff\0) Server\2020\ACE-1.31.4082\ACE-master\Source\ACE.Server\WorldObjects\WorldObject_Magic.cs:line 815 at ACE.Server.WorldObjects.WorldObject.TryCastSpell_Inner(Spell spell, WorldObject target, WorldObject itemCaster, WorldObject weapon, Boolean isWeaponSpell, Boolean fromProc, Boolean tryResist, Boolean showMsg) in D:\AC Stuff\0) Server\2020\ACE-1.31.4082\ACE-master\Source\ACE.Server\WorldObjects\WorldObject_Magic.cs:line 121 at ACE.Server.WorldObjects.WorldObject.TryCastSpell(Spell spell, WorldObject target, WorldObject itemCaster, WorldObject weapon, Boolean isWeaponSpell, Boolean fromProc, Boolean tryResist, Boolean showMsg) in D:\AC Stuff\0) Server\2020\ACE-1.31.4082\ACE-master\Source\ACE.Server\WorldObjects\WorldObject_Magic.cs:line 85 at ACE.Server.WorldObjects.WorldObject.TryCastSpell_WithRedirects(Spell spell, WorldObject target, WorldObject itemCaster, WorldObject weapon, Boolean isWeaponSpell, Boolean fromProc, Boolean tryResist, Boolean showMsg) in D:\AC… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3708/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue | ||||||
1036365361 | I_kwDOBLalGM49xa4x | 3722 | Being able to debuff my cook/alchemist without being a PKer | 38050842 | closed | 0 | 3 | 2021-10-26T14:21:50Z | 2023-06-19T01:59:38Z | 2023-06-19T01:59:38Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Try and cast a Ineptitude Other on a NON-Player Killer and the reply is... You fail to affect Domestic Servant because you are not a player killer! ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. To be able to Debuff a character when you are not a PKer (but as I recall a NON PKer could not debuff a PKer and so on), I remember being able to debuff my Cook/Alchemist to fail so I could create a Pink Robe for people. I was never a PKer. ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3722/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | not_planned | 79078680 | issue | ||||||
1057186021 | I_kwDOBLalGM4_A2Dl | 3742 | not sure how to fix this | 38050842 | closed | 0 | 3 | 2021-11-18T10:26:12Z | 2021-11-26T18:51:53Z | 2021-11-26T18:51:53Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Cant really repo this, it happens only once in awhile. Ill go into an area or recall to the lifestone and it acts like its a new ( unexplored ) area and wants to download it. the the blue progress line appears for a few seconds then disappears but leaves the boarder. I have logged out and back in, tried a full new install, nothing works. Please help! I know this is not the place to post this but I cant remember my login for Discard and I cant post as a Guest. Thanks! ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. Im not sure how to fix this, I have had this happen to 4 Character over 3 servers. ColdEve, ThistelCrown and now IsparAC. I cant seem to find a command or anything that can help me. I have the most up to date cell, Portal and client that has been indicated to use. not sure what to do. ![Capture1](https://user-images.githubusercontent.com/38050842/142396617-57bdc3b0-f096-47ec-9f60-78020edaf457.JPG) ![Capture](https://user-images.githubusercontent.com/38050842/142396630-7a9c2b69-b0a0-47a1-909c-d5e8f5a47d37.JPG) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3742/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue |