github
Data license: AGPL · Data source: ACEmulator Project
html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/3922#issuecomment-1345395391 | https://api.github.com/repos/ACEmulator/ACE/issues/3922 | 1345395391 | IC_kwDOBLalGM5QMRq_ | 11369233 | 2022-12-10T22:12:41Z | 2022-12-10T22:12:41Z | MEMBER | PCAP doesn't show that. The one I reference the WERROR on shows two failed attempts to craft, and after the second the player initiated the combat mode change. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 1456784285 | |
https://github.com/ACEmulator/ACE/pull/3922#issuecomment-1345644252 | https://api.github.com/repos/ACEmulator/ACE/issues/3922 | 1345644252 | IC_kwDOBLalGM5QNObc | 1765994 | 2022-12-11T20:05:51Z | 2022-12-11T20:05:51Z | CONTRIBUTOR | This PR should have had a server setting to control it and not just made the change. Most people did not want this regardless of the retail discussion. I understand the ACE mission but a server control setting really was needed for this. @LtRipley36706 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 1456784285 |