id,node_id,number,state,locked,title,user,body,created_at,updated_at,closed_at,merged_at,merge_commit_sha,assignee,milestone,draft,head,base,author_association,auto_merge,repo,url,merged_by 104288490,MDExOlB1bGxSZXF1ZXN0MTA0Mjg4NDkw,11,closed,0,"Run faster, jump higher, teleport to coordinates (rather than XYZ position)",22650655,"These values are hardcoded and need to be replaced with actual values from the Player object. This is mainly to let people run around faster in the emu until code it put in to send all player skills to client. I'm Xen on Discord.",2017-02-02T07:42:55Z,2017-02-03T20:59:39Z,2017-02-03T20:59:39Z,,0d76d44ad9bc278db860ab38f71371230cb400d2,,,0,5282ba7507342911f331cac1657f4e7c00a2a487,77932b57355c6283b67052f448e2b041794f76ad,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/11, 104612473,MDExOlB1bGxSZXF1ZXN0MTA0NjEyNDcz,14,closed,0,Added /teleto command,22650655,My commit has the wrong command in it. I added the /teleto command for teleporting using coordinates.,2017-02-03T21:12:15Z,2017-02-05T06:37:44Z,2017-02-05T02:21:27Z,,8bdb2d66e2170855dd67e479821befc3f6ebb33d,,,0,b5666aa832f6eb72defb3fe876cb5f0480fd3b89,77932b57355c6283b67052f448e2b041794f76ad,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/14, 104684490,MDExOlB1bGxSZXF1ZXN0MTA0Njg0NDkw,29,closed,0,Teleto command redo,22650655,Fixed coding convention issues with my previous commit.,2017-02-05T02:20:42Z,2017-02-05T06:21:29Z,2017-02-05T06:01:09Z,,246c972196717c17a45187a329bb5d2a891f5362,,,0,18332f3c69490e063489adceedf23cebe162703d,c5f72473010b292592e70daa174f48aa3ad55127,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/29, 104689447,MDExOlB1bGxSZXF1ZXN0MTA0Njg5NDQ3,33,closed,0,Added /teleto command,22650655,"Z position needs to be calculated from a file but since that isn't in the code yet, I'm defaulting it to 200. For some places that is not high enough and you'll be in darkness, but at least this allows you to teleport using coordinates.",2017-02-05T06:16:08Z,2017-02-06T12:17:24Z,2017-02-06T12:17:24Z,2017-02-06T12:17:24Z,ec338cc5a505fbc3a3e93899b9b18d37f09805a3,,,0,de5fe5205ce5084532a81466cb69ad81103120fe,7b690552070222895d1de0aca5458c1cf02813e5,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/33, 105361307,MDExOlB1bGxSZXF1ZXN0MTA1MzYxMzA3,54,closed,0,Added friends list functionality.,22650655,"Friends load from database on login and add/removing friends also saves to the db. When a friend logs on, the player should see the status change to online but it's hard to test that completely right now. Changing the status to offline when a friend logs off is not yet implemented. I had to implement a couple methods in WorldManager to be able to query for connected clients. ",2017-02-09T05:14:37Z,2017-02-17T08:00:32Z,2017-02-17T08:00:32Z,,cf9c0d5ca381e16ff9df8226e131c76326da43db,,,0,38c537733780e16d1043785c7397c4e54bfa0644,8fdbac59c65555a36ebb7642849539fbdda642bd,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/54, 106684356,MDExOlB1bGxSZXF1ZXN0MTA2Njg0MzU2,69,closed,0,Friends List,22650655,"Adds the ability to add/remove friends as well as see the list of friends when you log on. The status is also accurate and will change as friends log on/off. I added a Logout method to the Player class for putting stuff in there that needs to be done when a player logs off (like sending a packet to all your online friends that you are offline). The extra commits are due to rebasing. This resolves issue #39.",2017-02-17T07:58:52Z,2017-02-18T04:38:34Z,2017-02-18T04:38:34Z,,f207570aa52d0bd383ba9058d963a9463c9a0d23,,,0,7239c6a8c43272e9e507b4bceb4c6a3ccd84eb19,75721508e4ace60497a12c471404ed2d97c3504f,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/69, 106848125,MDExOlB1bGxSZXF1ZXN0MTA2ODQ4MTI1,71,closed,0,Issue 39 friends list,22650655,Resolves #39 ,2017-02-18T04:40:22Z,2017-02-18T04:46:34Z,2017-02-18T04:46:34Z,2017-02-18T04:46:34Z,7ed6cd44ddaba15686f20374e3a8b22e5b195eff,,,0,7239c6a8c43272e9e507b4bceb4c6a3ccd84eb19,f22695ac1b7e7aa89a335960d5a16bc24525b8e3,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/71, 106853740,MDExOlB1bGxSZXF1ZXN0MTA2ODUzNzQw,74,closed,0,"Implemented ""/friends remove -all"", ""/friends old"" and Appear Offline.",22650655,"/friends old just sends a chat packet saying that the command isn't used in the emu. I also had to fix a bug in two WorldManager methods that I added in an earlier PR. There was a scenario where the Session.Player was null and it was causing the LINQ query to throw an exception. Appear Offline is actually part of a GameAction that is used for setting many different options. The Handle method for it now just has a switch in it (there are ~52 options) for now but we may want to go to something else in the future as we add new features. Resolves #72 ",2017-02-18T08:15:49Z,2017-02-18T13:14:27Z,2017-02-18T13:14:27Z,2017-02-18T13:14:26Z,8744cb1887673d28bb7f3c6b039cd6b6453b2613,,,0,76714d46e6138be302ee7d6134eaafd0b572992e,7ed6cd44ddaba15686f20374e3a8b22e5b195eff,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/74, 106869620,MDExOlB1bGxSZXF1ZXN0MTA2ODY5NjIw,76,closed,0,Reworked Appear Offline functionality,22650655,"Reworked appear offline functionality so that it doesn't change IsOnline, which other things might depend on. Also fixed issue with sending friends list updates that was introduced with the network refactor merge.",2017-02-18T17:33:27Z,2017-02-20T05:17:46Z,2017-02-20T05:17:46Z,2017-02-20T05:17:46Z,e3236e4bd6138aea1f408e74761b27353dd0fb84,,,0,0ca1e2c8415da11198a81a380b0da0ec7fe3454a,52cc792cc3731d07a9195a8aeea66f8b52782e08,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/76, 108463810,MDExOlB1bGxSZXF1ZXN0MTA4NDYzODEw,99,closed,0,Character options are saving/loading from database.,22650655,Resolves issue #80 ,2017-03-01T04:04:17Z,2017-03-02T12:51:03Z,2017-03-02T12:51:03Z,2017-03-02T12:51:03Z,bde99ece02c9b0c6116aff4013a98a9d50fb3dc4,,,0,06de170aee121d9d949c21832accedc6c6f7b404,2e0b674c82aedabfb0cd04723a98a11d2a7fe0af,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/99, 109402490,MDExOlB1bGxSZXF1ZXN0MTA5NDAyNDkw,112,closed,0,Save default character options when creating a character.,22650655,"When creating a character this will set several character options to true and save to the database. The options set to true are the same ones when you click the ""Default"" button in the options tab.",2017-03-07T04:00:31Z,2017-03-07T13:14:03Z,2017-03-07T13:14:03Z,2017-03-07T13:14:03Z,93b5d5b4c0494c6008833d6fabf96b7d43c5228e,,,0,cea950f9db3847a64f71bc6613371230b6504878,4113108b99df8b49ed819b78bcfbcff469bf810d,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/112,