issues: 213657914
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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213657914 | MDExOlB1bGxSZXF1ZXN0MTEwMzI5MTQw | 121 | Landblocks, logging, object factory prep work | 26334665 | closed | 0 | 25351661 | 3 | 2017-03-13T02:23:28Z | 2017-03-18T18:42:28Z | 2017-03-18T18:42:28Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/121 | there are a lot of // TODO comments all over this thing. here's what I know works: /telepoi town1 /createlifestone /telepoi town2 /telepoi town1 ... and the lifestone is still there. Features: * Landblock Management * Landblock Handoff of teleporting objects * Broadcasting of objects on a landblock based on existence * Update of objects in a landblock based on Movement * Landblock adjacency broadcasting * basic object factories * log4net - not having console output was killing me and we needed a logging framework anyway. nuget to the rescue. * moved "in front of" calculations to hang off the Position object for better reuse * PackedDWORD object * Delayed update of position after entering portal space seems to have helped porting stability. Known Issues * Adjacency matrix has issues broadcasting to the correct adjacencies. Shouldn't be a big deal - I'll fix it later. * local chat is untested and possibly/likely broken. Mag is showing up in the commit log because I squashed a commit with his name on it when attempting a rebase. Ended up just cherrypicking into a new branch. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/121/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | pull |