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5 rows where issue = 456071830
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id ▼ | html_url | issue_url | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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501986121 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-501986121 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMTk4NjEyMQ== | dirtyelf 26235642 | 2019-06-14T06:30:05Z | 2019-06-14T06:30:05Z | CONTRIBUTOR | Doesn't it also need to be applied to missile weapons? Is that taken care of somewhere else? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 | |
501993679 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-501993679 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMTk5MzY3OQ== | gmriggs 8909245 | 2019-06-14T07:01:04Z | 2019-06-14T07:01:04Z | COLLABORATOR | Can you link an example of a Missile Weapon with a speed? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 | |
501996091 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-501996091 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMTk5NjA5MQ== | gmriggs 8909245 | 2019-06-14T07:10:12Z | 2019-06-14T07:10:12Z | COLLABORATOR | you are correct, missile weapons do indeed have a speed for some reason, the /ci yumi that i examined did not have a speed shown in appraisal, even though it appears to have a speed in the data in addition to this, i don't think any ace code is actually evaluating the speed of missile weapons yet... | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 | |
501999214 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-501999214 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMTk5OTIxNA== | dirtyelf 26235642 | 2019-06-14T07:21:48Z | 2019-06-14T07:21:48Z | CONTRIBUTOR | missile wep speed is used for the reload animation | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 | |
502007407 | https://github.com/ACEmulator/ACE/pull/2000#issuecomment-502007407 | https://api.github.com/repos/ACEmulator/ACE/issues/2000 | MDEyOklzc3VlQ29tbWVudDUwMjAwNzQwNw== | gmriggs 8909245 | 2019-06-14T07:50:34Z | 2019-06-14T07:50:34Z | COLLABORATOR | is it used for the 'launch arrow' animation + the reload animation, or just the reload anim? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | fixing oak salvage 456071830 |
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