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4 rows where issue = 246659317
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id ▼ | html_url | issue_url | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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319068763 | https://github.com/ACEmulator/ACE/pull/482#issuecomment-319068763 | https://api.github.com/repos/ACEmulator/ACE/issues/482 | MDEyOklzc3VlQ29tbWVudDMxOTA2ODc2Mw== | ogmage78 25460553 | 2017-07-31T13:35:40Z | 2017-07-31T13:35:40Z | CONTRIBUTOR | I know we discussed this a while back. Are we going to do one of these per creature family? By that I mean all Tuskers for example will be one object not an object for every different tusker? I think if we do this by weenietype and not weenie - that will allow content creators to add content without having to change server code. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add Cow object 246659317 | |
319096056 | https://github.com/ACEmulator/ACE/pull/482#issuecomment-319096056 | https://api.github.com/repos/ACEmulator/ACE/issues/482 | MDEyOklzc3VlQ29tbWVudDMxOTA5NjA1Ng== | LtRipley36706 11369233 | 2017-07-31T15:07:52Z | 2017-07-31T15:07:52Z | MEMBER | No need. Cows were a unique WeenieType, all other creatures will simply be Creature.cs | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add Cow object 246659317 | |
319100153 | https://github.com/ACEmulator/ACE/pull/482#issuecomment-319100153 | https://api.github.com/repos/ACEmulator/ACE/issues/482 | MDEyOklzc3VlQ29tbWVudDMxOTEwMDE1Mw== | ddevec 5246554 | 2017-07-31T15:20:36Z | 2017-07-31T15:20:55Z | CONTRIBUTOR | Monster.cs? Monsters have different logical behaviors than creatures (e.g. players don't have scripts they run to attack nearby players). At least, not on the server side :-P | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add Cow object 246659317 | |
319110398 | https://github.com/ACEmulator/ACE/pull/482#issuecomment-319110398 | https://api.github.com/repos/ACEmulator/ACE/issues/482 | MDEyOklzc3VlQ29tbWVudDMxOTExMDM5OA== | LtRipley36706 11369233 | 2017-07-31T15:46:37Z | 2017-07-31T15:48:08Z | MEMBER | There's no distinction between Monsters and Creatures in the client, it would seem from turbine's viewpoint , we all sprang from creature weenietype, at least that i've seen, in the terms of weenie objects used to control actions | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | Add Cow object 246659317 |
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