html_url,issue_url,id,node_id,user,created_at,updated_at,author_association,body,reactions,performed_via_github_app,issue https://github.com/ACEmulator/ACE/pull/148#issuecomment-287964793,https://api.github.com/repos/ACEmulator/ACE/issues/148,287964793,MDEyOklzc3VlQ29tbWVudDI4Nzk2NDc5Mw==,1765994,2017-03-21T03:14:49Z,2017-03-21T03:14:49Z,CONTRIBUTOR,"If we had the actual source and wanted to move it away from SQL Server and Windows Server, then deploying each piece (Database, GLS, etc) in a docker would have provided a great way to link all of the components. Then have a VM OVF/OVA with CentOS or similar OS and have it load the dockers would have been a decent deployment model. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,215282644 https://github.com/ACEmulator/ACE/issues/254#issuecomment-295032015,https://api.github.com/repos/ACEmulator/ACE/issues/254,295032015,MDEyOklzc3VlQ29tbWVudDI5NTAzMjAxNQ==,1765994,2017-04-19T01:10:33Z,2017-04-19T01:10:33Z,CONTRIBUTOR,"Some info on the Natural Regen rates can be seen at: http://acpedia.org/wiki/Natural_Resistances#Natural_Resistance_Bonus Mostly this references the modifiers to the natural rates due to attributes (and spells). I'm not sure where to find the actual natural rate. Perhaps some math can be done on some pcaps showing vital restoration and we can work back from the characters stats and spells? ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,222587429 https://github.com/ACEmulator/ACE/issues/254#issuecomment-295038094,https://api.github.com/repos/ACEmulator/ACE/issues/254,295038094,MDEyOklzc3VlQ29tbWVudDI5NTAzODA5NA==,1765994,2017-04-19T01:46:26Z,2017-04-19T01:46:26Z,CONTRIBUTOR,"I can't find the official natural regen formula documented. Following is from a Letter to the Players, Nov 2001. > b. New regeneration rates--As the game of Asheron's Call grows and progresses, certain design dynamics have become outdated. The hit point regeneration rate has become one of those antiquated systems. We wanted to decrease downtime, especially the downtime for those without life magic who also don't have healing. We think we've struck the right compromise with the current hit point and Stamina regen rates. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,222587429 https://github.com/ACEmulator/ACE/pull/3134#issuecomment-1210129478,https://api.github.com/repos/ACEmulator/ACE/issues/3134,1210129478,IC_kwDOBLalGM5IIRxG,1765994,2022-08-10T03:58:26Z,2022-08-10T03:58:26Z,CONTRIBUTOR,"If this generally works.. and is by default a disabled server, option, why hasn't this been merged? As a player, this is the most annoying bug to me. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,681320403 https://github.com/ACEmulator/ACE/pull/3922#issuecomment-1345644252,https://api.github.com/repos/ACEmulator/ACE/issues/3922,1345644252,IC_kwDOBLalGM5QNObc,1765994,2022-12-11T20:05:51Z,2022-12-11T20:05:51Z,CONTRIBUTOR,"This PR should have had a server setting to control it and not just made the change. Most people did not want this regardless of the retail discussion. I understand the ACE mission but a server control setting really was needed for this. @LtRipley36706 ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1456784285 https://github.com/ACEmulator/ACE/pull/3941#issuecomment-1354160226,https://api.github.com/repos/ACEmulator/ACE/issues/3941,1354160226,IC_kwDOBLalGM5Qtthi,1765994,2022-12-16T03:51:16Z,2022-12-16T03:51:16Z,CONTRIBUTOR,"This isn't ready yet. This would be my 1st contribution on this repo. I'm trying to figure out the process here. I was looking for a label ""Do Not Merge"" or something like that but I can't set labels. Anyway, I need to do testing but I guess wouldn't mind comments and pointers for the process to follow here.","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1499527315 https://github.com/ACEmulator/ACE/pull/3941#issuecomment-1354946014,https://api.github.com/repos/ACEmulator/ACE/issues/3941,1354946014,IC_kwDOBLalGM5QwtXe,1765994,2022-12-16T14:33:48Z,2022-12-16T14:33:48Z,CONTRIBUTOR,"Thanks! Will update, test and push changes this weekend.","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1499527315 https://github.com/ACEmulator/ACE/pull/3941#issuecomment-1356036034,https://api.github.com/repos/ACEmulator/ACE/issues/3941,1356036034,IC_kwDOBLalGM5Q03fC,1765994,2022-12-17T04:44:19Z,2022-12-17T04:44:19Z,CONTRIBUTOR,Will do testing this weekend. Do not merge.,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1499527315 https://github.com/ACEmulator/ACE/pull/3941#issuecomment-1363672443,https://api.github.com/repos/ACEmulator/ACE/issues/3941,1363672443,IC_kwDOBLalGM5RR_17,1765994,2022-12-23T06:55:18Z,2022-12-23T06:55:18Z,CONTRIBUTOR,"Tested. Observed and fixed issue with the ordering. Tests: 1. Default for the ""allow_combat_mode_craft"" is false 2. Behavior when false matches changes added previously. 3. Enable of ""allow_combat_mode_craft"" 4. Manual operation allows for crafting when in combat mode. It will leave player in peace mode (matching original implementation). This is as opposed to being prevented from creating the arrows while in combat. 5. Tested multiple variations of the above. 6. Tested with vTank with various settings. Arrow crafting in combat mode works and vTank restores combat to continue attacks. (Note: Also observed this with the setting 'false') I believe this is ready for review. @gmriggs ","{""total_count"": 1, ""+1"": 1, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1499527315 https://github.com/ACEmulator/ACE/pull/3941#issuecomment-1364072479,https://api.github.com/repos/ACEmulator/ACE/issues/3941,1364072479,IC_kwDOBLalGM5RThgf,1765994,2022-12-23T16:05:30Z,2022-12-23T16:05:30Z,CONTRIBUTOR,I will update: https://github.com/ACEmulator/ACE/wiki/Server-Configurable-Options once this is approved or merged.,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1499527315 https://github.com/ACEmulator/ACE/pull/3944#issuecomment-1364421234,https://api.github.com/repos/ACEmulator/ACE/issues/3944,1364421234,IC_kwDOBLalGM5RU2py,1765994,2022-12-24T00:26:59Z,2022-12-24T00:26:59Z,CONTRIBUTOR,"> This kind of thing should be managed at the content level and not in code and applied globally really It's a server option. Controlling it at the content level would require a large number of changes and would not be as dynamic. Additionally, it would cause more merge conflicts for custom servers. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1509861293 https://github.com/ACEmulator/ACE/pull/3944#issuecomment-1383020128,https://api.github.com/repos/ACEmulator/ACE/issues/3944,1383020128,IC_kwDOBLalGM5SbzZg,1765994,2023-01-15T01:44:16Z,2023-01-15T01:44:16Z,CONTRIBUTOR,"To make it more generic, I could switch this to a string property that contains the name of a file. The file could be CSV or perhaps JSON list of WCID substitutions. Once the property is set, the list is loaded (or reloaded). This sets a dictionary/map of original and substituted WCIDs. Then when an emote award is given, the list is searched to see if it has the WCID and if so then it substitutes the new value. Also, during server startup it would also check if this value is set and if so, will load the file. To undo the substitutions, simply specify an empty file. Thoughts @LtRipley36706 ? Would this be generic enough of a utility? ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,1509861293